Arthur Note: Greetings, I've completed this next part of the Sonic Battle Data, this one involving the series of villains! This took about nearly five days or so to complete since I still had to work on 'other' matters, plus researching OC characters and creating BIO's of those I like and find them interesting is no small feet! I'm currently trying to make enough data from Babylon Sky Hawk's work of any OC abilities and characters, even EN-VISIONING new Idea works and changes for any of them that may need it! Who knows, someday, I may even try to create my own "Sonic The Hedgehog" Tournament Work, but of course, I would think of something so IN-VISIONING, that I feel that it's completely unreal to imagine! The course, having the originals and many different OC's from Arthur works in them, but trying to make a sense out of how any of the other OC's came into being! But enough about that, enjoy this next Data Work, because I'll be busy not only trying to get enough battles on OC characters and attacks, but with other stories I still need to plan!..."Yeeessss!"

Chapter 02) Villains & Organizations (From Each Series)

Organization Groups:

-The Black Arms-(From Shadow The Hedgehog)

Leader of the Black Arms: Black Doom

Appearance: Black Doom has a very menacing appearance. Black Doom, unlike the rest of his species, has three glowing red eyes, and twin horns sticking out of either side of his head, he is decorated with a worn robe, chains with spiked ornaments, and jewels around the top of his robe. He has a very deep voice that presents an echoing effect and appears very aged, claiming to be immortal. He stated that he ruled the Universe at one point, but this is probably saying that he was the strongest known being in the universe at tat point. His appearance alone has a certain presence of black aura.

Personality: Black Doom is presented as a highly ruthless, sadistic, and power hungry tyrant. He regards humans as pathetic creatures that have led to the destruction of their own planet. Black Doom has absolutely no affection or sympathy for anybody or anything, including his own army. He gladly took the lives of his own army in order to destroy a city, a city he choose for the site of the comet when it was teleported down via chaos control. He has a dark lord persona in which he committed horrible atrocitys throughout his time to the present, such as attacking six cities and murdering millions, blowing up a city, and torturing the humans and having his army eat them. He doesn't tolerate any kind of mistake or failure, no matter how difficult the task on Shadow's part may be.

While Doom claims that he has Shadow's best interest, he really does not care for him and cares only for his usefulness. He often tried to manipulate Shadow's emotions in order to turn him against humanity, but this caused Shadow to see Black Doom as his ultimate enemy. Doom sees Shadow as his gateway to the emeralds and his unusual skills would make a great addition to the army. Doom often used Shadow to do task that would give him an advantage, such as destroying the data base so information could no longer be transferred among the humans, awakening the temples to be used as weapons, and even attempting to assassinate the president.

Unlike other villains that Sonic has come across, Black Doom lacks a dry sense of humor or any humor at all it seems.

He claims that he not only rules the universe, but he is the strongest being i the universe as well, proving himself to be quite arrogant. Despite all this power, he is still defeated by Super Shadow, which ironically was his fault, as he left the Chaos Emeralds with Shadow when he warped away to transform to Devil Doom, believing their power was useless against him. He reconsiders this during the final battle, saying he'd underestimated the Emerald's powers.

SKILLS:

Communication/Hologram Projection:

-Dooms Eye: For long range communication, Black Doom can send his third eye (which was a purple, five tentacle arm squid with a center red eye) forth to do various tasks that would require him while he is away. Doom's Eye can speak, and can project holograms of Black Doom, which possess many of Doom's abilities, as well.

-Levitate/Float-Above all, he can levitate/float off the ground which seems to be his primary method of mobility. Especially since he appears to have no legs, even when he transformed into Devil Doom.

-Phase-He also seems to be able to phase right through solid objects.

MOVES: Most of them are recognized for their devastating force of power and deadly precision

-Flame Crescent-He can create blades of fire and hurl them towards his enemies with devastating force, his aim with this attack is recognized as having deadly precision.

-Meteor Toss-Black Doom can summon flaming meteors strikes to hit his target with a barrage attack which comes with devastating force to having a deadly precision.

-Swift Strike-An energy boomerang which spins around the floor level and bounces against obstacles. This along with the others have devastating force with deadly precision!

CHAOS MOVES:

-Chaos Control-One of his abilities is to use the Chaos Emeralds to induce Chaos Control, which he can use at the same skill level as Shadow.

Devil Transformation: He can transform himself into Devil Doom, seemingly without needing the Chaos Emeralds for Chaos Control or any other external power spruce to do so. While he is in Devil Doom form, he still can use the Chaos Emeralds for Chaos Control, but adds the abilities to seemingly telepathically rip up entire roads and buildings and hurl them, breath fire and summon some kind of laser firing rocks.

Devil Doom's Appearance: During the transformation, he becomes very large and much more intimidating; his body is almost completely changed. The only physical traces of Black Doom's original form is Doom's Eye and his horizontal horns. He has two heads on either side of his torso in the image of a gargoyle, and his lower half is rooted down to a large boulder. He also has horizontal mouthparts similar to the Black Bull, with the exception of an absence of a bottom jaw on both sides. Devil Doom has no eyes, but the Doom's Eye will exchange between his heads to give them sight. Devil Doom's skin is red and black (the typical skin color of the Black Arms), and he seems to have an extra finger on each hand. This also means his arms can operate from either side, making his shoulders double jointed. His torso has strange spines pointing down.

Devil Doom's Skills:

-Chaos Control-He retains the ability to use Chaos Emeralds to induce Chaos Control.

-Breath Fire-He can breath fire from his mouth or mouths whenever his prey target is in his sites.

-Manipulate Objects-Devil Doom can manipulate objects and rocks from the city below to hover around him or impact enemies.

-Laser Manipulation-He can make the rocks fire lasers to surprise his opponent.

-Senses-Devil Doom can also sense where, (Shadow, we shall say) is, as his attacks are of the same precision whether facing Shadow or not.

-Invariability-Most of his body, with the exception of his Eye, is invulnerable and does not feel pain, even from a charged Chaos Spear from Shadow.

-Wings-Devil Doom's wings are an oval shaped, enabling equal use by both heads. Although, his wings can be crippled, making him vulnerable to side attacks, he can put either one of his wings in front of the eye to protect himself.

Black Arms: Members of the alien arms that invade Earth under Black Doom's command. They had attack Shadow, even if Shadow attempt to complete one of Black Doom's missions. Members of the Black Arms include the Black Warriors, Black Oaks and Black Arms Annelids. The following is a list of creatures in the Black Arms.

-Dark Leeches-Black Arms' offspring as described by Black Doom. They are pulsating dark red blobs with three horns positioned around an eye in the middle of their bodies. They are capable of sticking to walls and floating on the poisonous fluid in the Black Comet, and are blood-suckers. They don't have much endurance, and can be killed with one hit, regardless of the weapon.

-Black Warriors-Are the most common Black Arms aliens. They are roughy human sized (just a little bigger then an average GUN solder) and carry various Black Arm weapons (lasers, swords, shields, etc.). It usually requires two shots from most weapons to kill them.

-Black Oaks-They are giant Black Arms soldiers. According to Doom's Eye, the Black Oaks are "heralded for their pure strength" (they can easily swat aside cars), and form the backbone of the Black Arms army. They have high endurance, are slow moving, and carry large swords, and occasionally, alien rocket launchers and clubs. They take anywhere from two to seven hits to defeat. Although the ones that carry clubs are able to block attacks from projectile weapons. But some of the Black Oaks can block gunfire by holding up their hand, even the powerful Shadow Rifle of Shadow's!

-Black Arms Annelids-The Black Arms Annelids are giant worms. They burrow underground and attack from beneath, using smaller worms that home in on their prey. According to Doom's Eye, the worms find their prey by detecting their target's vital signs. The most common Annelids are called Sand Worms. There are also Annelids unique to certain areas such as Death Worms and Gold Worms (See below for Gold Worms in Gold Annelids). The Black Arms annelids share many characteristics of the Biolizard, such as their impregnable skin, coloring and texture, methods of attack, and sounds they make as they surface. Like the Oaks, it takes from two to seven hits for their destruction. Interesting, both types of Annelids can be easily sucked by a vacuum weapon, making them easy to defeat when using the Egg Vacuum weapon.

-Gold Annelids-The Gold Annelids are stronger, golden version Black Arm Annelids. They appear in desserts and in the Black Comet. They are stronger and faster than regular annelids and are harder to kill. Gold Annelids are invisible to some of the weaker weapons.

-Killer Plant-Is a giant lifeform, which judging from it's resemblance to Earth flowers, was probably mutated by the Black Arms. It can breath fire and extend it's branches. Once defeated, it will temporarily chrink into a harmless bud, but it will revive again if given enough time.

-Black Wing-Is a small bat-like creature similar to Black Hawks. They have very little endurance and are often killed with one hit.

-Black Hawks-Are small winged dragons who are much stronger then the Black Wings. They are capable of firing blue energy waves and flying unhindered in space. In the case of some, when they are weaken, someone (like Shadow) can ride on their backs. The rider can make Black Hawks move more quickly while riding on them.

-Black Volts-Are Black Hawks that have gold armor plating and are equipped with Worm Shooters. Due to their armor, they have more endurance than normal Black Hawks. It's also possible that Black Volts are Black Hawk-shaped robots, due to the name "volt." They stand as both enemies and potential vehicles!

-Black Assassins(A.K.A. Elite Soldiers)-They look like armored Black Arms Soldiers, but they can withstand many attacks and have the ability to disappear and reappear at will, almost like they're using Chaos Control. They are all armed with Refractors.

-Black Bull-The Black Bull is a powerful creature in the Black Arms. It resembles a cross between a giant maggot and a dragon. Due to it's large blubbery body, it's only weak spot is it's single green eye. It can breath fire and can produce Black Wings from it's mouth. Note: Like the Blue Falcon, this boss was named after a machine from F-Zero Series; in this instance, Black Shadow's machine, the Black Bull. This is obvious, because SEGA co-developed F-Zero GX/AX.

-Cryptic Long Legs-(Note: A name dubbed by fans, no official name) is an arachnid-like Black Arm creature that's only encountered in the Cryptic Castle. It's one of the invading Black Arm aliens attempting to track down Foes (Example; Eggman) to defeat him given he's another character who stands in their way. This alien is found near the end of the stage lurking on a sliding rail. But unlike most of the other aliens, the Cryptic Long Legs is impossible to defeat - given it's encountered on a sliding path and that it's upper body is full of fire in which can instantly knock (say Shadow) off the rails in a single touch - but can only be out-runned through following the paths that lead out. This alien stops chasing it's target once they're out of reach. At the very less, this creature is the very last Black Arm alien encountered in that stage area.

-Black Fruit-Although not necessarily part of the Black Arms army, the Black Fruit (unofficial name) are probably from their home planet. They have a short stalk, with a large spherical bulb on top. It's mostly red, and translucent, as you can see a slight yellow glow within. Spikes grow from the bulb, causing anyone to get hurt if they touches it. They can easily be destroyed in a single hit.

BLACK ARMS WEAPONRY: Weapons used by any of the Black Arms "Warrior Class" or "Black Oak" for their usage and some carried by the "Black Volts" during battle.

-Black Sword-Big purple sword. Sometimes accompanied by a shield.

-Dark Hammer-Large blue club used by some Black Arm Oaks.

-Black Shield-Small transparent shield that is very resistant to projectiles. Large stationary shields can be found on the Black Comet, but they are much weaker.

-Light Shot-Basic plasma pistol used by the most Black Arm infantry.

-Flash Shot-Plasma machine gun that are a common sight among Black Arms.

-Ring Shot-Gun that shoots slow pink energy rings, similar to the shots from the turtle enemies in "Sonic Heroes".

-Splitter-Broad gun that fires fast red energy disc. The shots act like laser shots as they can shoot through multiple enemies and bounce off walls.

-Worm Shooter-Weapon that locks onto targets, and fires small homing explosive worms at them. They come in several different colors.

-Black Barrel-Powerful bazooka-like weapon that fires exploding energy shots. The same technology is used in the Black Cannons. A more powerful variant of this weapon exists, different in color and slightly in shape.

-Black Cannon-Powerful stationary alien turret that can be used to destroy things such as ships. They have a Black Barrel on their tip, and fire the same shots. Once destroyed, they leave a Black Barrel for someone (namely Shadow) to pick up.

-Refractor-Laser rifle that fires red lasers that bounce off walls. All Black Assassins are armed with this weapon.

-Heavy Shot-Similar to the light shot, but larger, more powerful, and with a different effect. Seen in "Black Comet" and possibly the other two levels in the Black Comet.

-Vacuum Pod-Odd weapon that sucks objects into it's muzzle and compromises them into small balls that can be fired at enemies, similar to Sonic's magic hand attack from "Sonic Adventure 2 Battle". (It can also suck in any rings without using up ammo.) enemies use this weapon by sucking their targets in. Flying enemies can not be sucked in, and neither can enemies too large. While stationary, it can be seen slowly breathing.

-Bombs-Purple explosives used by the Black Arms, the largest of which is the "city annihilator" bomb, which, when a number of them are placed strategically, can destroy an entire city.

-Satellite Laser-Large energy beams coming down from the sky. Most likely fired from warships or the Black Comet itself. There is also an unlockable weapon by the same name which launches down laser strike fro the sky directly on the targeted enemy, making it more of a remote than a weapon.

-Biological Weaponry-Biological weapons used during Black Doom's assault. Some of these weapons are gases able to turn an individual good or evil. Others can, upon entering the bloodstream of a non-Black Arm, cause total paralysis, though the effect is only temporary, as those that were infected with it, but managed to break free after a few minutes.

-Black Arms Vehicles: Vehicles used by the Black Arms during their invasion and conquest.

-Air Saucers-One-manned floating disc that can be used to cross hazardous surfaces, such as toxic water. Upon analyzing one, E-123 Omega is astounded that it floats without using either fuel or engine components.

-Black Tank-A powerful Black Arms Tank that is somewhat resembles a stealth bomber. The tank is surrounded by a shield that can withstand many attacks, but it oddly enough unarmed, possibly it's not a tank, but simply some kind of armored troop transport for the Black Arms. Destroying it is to defeat it by using a rapid-fire weapon, preferably from the Black Arms. The most effective weapon is the Shadow Rifle and the Galting gun with the maximum of 40 ammos can easily take out the tank in below 10 seconds. Interestingly, others claim that guns are ineffective against the Black Tank, (despite the fact that it's easily able to be taken down by guns, though it may have been about when the shield was up).

-Gunships-Large organic-looking battleships. Gunships are armed with a Black Cannon and can spawn enemies. The best way to attack these ships is to use nearby cannons or Shadow's shadow rifle.

-Tribes from the Twilight Cage-(From Sonic Chronicles: The Dark Brotherhood)

The Nocturnus's Clan Tribe

Imperator Pir'Oth Ix, Also Called Ix the Echidna

Background Info: Leader of the Norturne Clan. A megalomaniacal albino Echidna with a knack for techno-wizardy and machiavellian politics, Ix orchestrates the capture of all seven Chaos Emeralds and the Master Emerald, in a scheme to break the Nocturnus Clan out of the Twilight Cage, and conquer Sonic's world.

Appearance: An Echidna wearing a flowing purple cloak and glowing white eyes. He was holding a golden staff and his identity was closed off by a pointed white helmet that covered his entire face. In a way, his appearance was similar to Shade's Masked form with glowing mark patterns on his cape and yellow wrist rings around his white gloves.

Personality: He wants to dominate and rule the world, he cares for only power and himself, and it maybe possibly that he's in fact, insane! He has gone mad from his years in the Twilight Cage.

SKILLS:

-Staff Wielder-He can use his staff in defense and offense along with casting spells.

-Techno-Wizard-A wizard in the arts of technology, Ix can use his magic to take control of anything electric and machinery.

-Doom Orbs (Dark Gravity)-Ix shoots a green energy ball.

-Power Blast-Ix shoots a green energy beam from his scepter.

-Dark Anomaly-Ix can fire off a black sphere surrounded by green electricity that nearly covers his body, and fires it off at his foes to take the serious damage of the force.

-Overload-Only used move as Imperial Ix, a higher-powered version of Dark Anomaly.

Transformation: He transforms into his super form from when he uses the Master Emerald to become Super Ix! He'll even make a statement declaring this "Witness the ultimate power of the Nocturnus!" After he transforms, his powers and skills become even stronger and more powerful then before, making him only be equally fought against another Super (Like Sonic).

Super Ix Appearance: His spines grow further than his original form, so that they look like Knuckles' dreadlocks. His color is the same as his normal form- white- and his eyes are blanked out, and possibly glowing. (Note: Any further description is hard to make out due to no focus display of Super Form!)

-Nocturne Army-

-Clad in matte black armor and glowing sigils, their leech blade attacks can sap others' health to replenish their own.

Nocturne Soldiers: (Ranking Groups) Note: Unable to gain much data on site except for a few bits on the ranking members! (Extra Note: The soldier classifications in the Nocturnus Army are taken from Imperial Roman Army Ranks; Triarius, Hastatus, Equite, and Prateorian to name a few.)

-Nocturne Scout-Scout units for scouting, and they were the basic armor gear as Shade does, only her's was morally design specific while the rest are just normal batches for the troopers.

-Nocturne Vet Scout-A Higher group of Scout Units!

-Nocturne Velite-(Unavailable Info?)

-Nocturne Hastatus-(Unavailable Info?)

-Nocturne Princeps-(Unavailable Info?)

-Nocturne Triarius-(Unavailable Info?)

-Nocturne Equites-(Unavailable Info?)

-Nocturne Praetorian-(Unavailable Info?)

-Nocturne Decurion-The nimble Decurion is amongst the most feared enemies in the Nocturne Army due to their flying abilities and the mass destruction they bring from above. They often dispatch of their enemies before they know what hit them. They have larger helmets with silver pointed horns going to the back of their top forehead, wings on their backs for flying and hold in each hand a disk weapon with one spike on one side of the edges.

-Nocturne High Praetorian-The rarely seen High Preatorian is the most Elite Unit of the Dark Brotherhood. They have never been seen defeated in battle, and only those that have ran away have lived to tell the tale of their existence. They appear to have a hammer covered fist blaster on their right hands with three white lines around a triangle pattern with neon blue lines on the other open sides which in the center makes a three-diagram with a circle covering it.

-Nocturne Procurator-(Unavailable Info?)

Gizoids: They represent an entire manufacturing line of Norturnus Clan combat robots, used by the technophilic Echidnas, as advanced infantry in their wars of conquest. SKILLS: Gizords strength lay in their ability to flawlessly mimic their enemies' attacks, allowing them to become more skilled in combat with every vanquished opponent. Background Info: After Perfect Chaos obliterated their rival brethren, the Nocturnus Clan enjoyed a free (if brief) reign over Sonic's world. Robotics research and development didn't stop during this time; the pinnacle of Gizoid science in the ancient world came in the form of Emerl, a robot with the ability to absorb Chaos Emeralds. Thousands of years later, and a whole dimension away on the Kron Colony, Nestor the Wise conjectures that it was precisely this breakthrough development which attracted the attention of Argus, and led to imprisonment of the Nocturnus echidnas in the Twilight Cage. Rightly or wrongly, the Nocturnus were removed from Sonic's world shortly after Emerl's creation. Excluding Emerl, every single Gizoid under Nocturnus control was transferred to the Twilight Cage in the Argus Event, along with the Nocturnus and (apparently) most - if not all - of Nocturnus civilization. Imperator Ix continued to use the robots as the Echidnas subjugated the other races of the Cage, and advanced Gizoid models remain a central part of the Nocturnus army when Sonic and friends arrive there!

Models: (The Gizoid Line Ups!)

-Gizoid-The basic combat robot employed by the Nocturnus army throughout the Twilight Cage, and can use any and all Nocturnus and opponent's moves.

-Gizoid Mk. II-Is a more advanced series of Gizoids built by the Nocturnus Tribe. The only significant difference between these and Emerl is the fin-like apparatus attached to their arm. These robots are, like Emerl, capable of copying abilities from opponents. However, they only copy one move out of the characters and use it. They can also use their fin apparatus to engage an energy-filled attack. They are also able to shoot energy from the fin using a move called "Hellfire", which is copied from the Nocturnus Praetorian.

-Gizoid Centurions-They look like regular Gizoids, only slightly different color and sparkling immunity circle around them. The Gizoid Centurions have a protective, starry shield around them which renders the robots totally impervious to attacks. Only weakness, is when Tails' quick thinking enables the heroes to disable their shields, using a specific sonic frequency.

-Gizoid Guardians-Elite bodyguards of Imperator Ix. These robots have a single, wide wheel in place of their feet, and attack using a massive polearm and a signature move called "Crippling Arc".

-Perfect Charyb-Charyb is a blue Gizoid that is built much differently than the others; he is able to fight underwater and use water-based attacks. When Charyb is in the water, he is almost invisible (taking only one damage despite the strength of an attack). He is more serious than his partner Scylla. Note: He is based on the water beast Charbdis in Greek mythology.

-Perfect Scylla-Scylla is one of the two perfect Gizods of the Nocturnus Tribe. Scylla uses fire-based attacks to take down his opponents. Scylla is the opposite of Charyb; playful and mischievous. He was said to have been "always a madman" by Shade, which is proven by his maniacal laughter in almost every sentence and his eyes lit as if one eyelid is partially closed. He also bears a great resemblance to Emerl. Note: He is named fate the fire beast Scylla, from the Greek mythology story "The Odyssey".

-Emerl-Said to be the strongest Gizoid ever created by the Nocturnus Clan. Note: (For more info, look at the other spot!)

~Dr. Eggman's Gizoid Line Up!~

-E-121 Phi-After studying Emerl, Eggman reverse-engineer the Gizoid's mimicry capabilities, enabling him to produce his own series of move-copying robots: the E-121 Phi line. Powered by Chaos Emerald shards instead of whole Chaos Emeralds, these robots are referred by Sonic's gang (excluding Rouge) as "Fake Emerls". The only physical difference between Phi and Emerl is Phi's grey hue and brown eyes, as opposed to Emerl's yellow and blue. The Phi's ability is only powered by Chaos Emerald Shards, as a whole it is weaker than Emerl's. At first they don't have much vocabulary, repeating one word while speaking, such as "Located! Located!" But later, they're able to speak more fluently, such as "Captured! I will capture you! I will capture you for Dr. Eggman!" Unlike Emerl, Phi has all the abilities of one character, instead of a combination of skills mixed up together. That means no Ultimate skills and no Combo skills.

-Gemerl-Gemerl has a black, yellow, and white body and red and blue eyes. Unlike Emerl however, he also has several sharp fin-like objects attached to his arms, legs and head, which he presumably uses to cause damage as he performs dashing attacks. Gemerl bears a great deal if resemblance to (and derives his name from) Emerl, the prototype Nocturnus Gizoid. It's stated that Dr. Eggman created Gemerl from Emerl's "data", which would seem to imply that Gemerl is merely an advanced Phi robot. However, events later would suggest that Gemerl incorporate some of Emerl's hardware and memories, indicating that he is in fact be a partial rebuild of the Gizoid. At the very end when he's defeated for good, and his body was discovered (by Cream) and repaired (into an apparently 'good' character) by Tails, making this robot some sort of tripartite fusion of Nocturnus, Eggman, and vulpine technology.

SKILLS: Unlike Emerl, Gemrl often uses his jetpack, either to fly momentarily, move around the arena at speed, or to perform powerful midair spin attacks. He can teleport, fire barrages of missiles, and create a red energy shield around himself.

Weakness: The Emeralds will eventually cause Gemerl to become unstable and destructive, in much the same way as Emerl's destabilization in Sonic Battle (and Sonic X).

Transformation: He transforms into an orb shaped machine, his form has four extendable arms with claw-like hands that could fire energy beams and missiles. His only weak point is his gem, which is protected and impossible to harm unless (say Super Sonic) charges Eggman's Egg Mobile with energy and throws himself at Gemerl.

-The Kron's Tribe-

Kron: The eldest of the extant species imprisoned by Argu within the Twilight Cage, the Kron are a powerful and stubborn people, known mostly for their mining and metallurgical talents. They require little sustenance or luxury to survive, and are extremely long-lived; Their leader, Foreman Krag, remembers being torn from their homeward by Argus thousands of years ago. The Kron talk in an odd, Yoda-esque dialect, although they maintain that the grammar malfunction is an error on the part of the listener rather than the speaker.

Foreman Krag: The foreman and leader of the Kron race. He used to have an alliance with Imperator Ix (and thus, the Nocturnus Echidnas), but after a long time, Krag ended the alliance.

-The N'rrgal Tribe-

N'rrgal: Translucent green and semi-liquid, the uncountably numerous N'rrgal inhabit an exceptionally slimy world. Visitors to their colony rarely see anything other than the simple and silent N'rrgal workers - until they start to cause trouble. Individual N'rrgal drones can agglomerate together in order to produce fearsome warrior opponents. Enough of them in one piece allows them to form the N'rrgal Queen, a kind of controlling hive mind that posesses the knowledge of it's constituent drones.

The N'rrgal Queen, The Leader of the N'rrgal: Not an independent entity in her own right, the Queen is a kind of emergent, hive mind intelligence for the entire N'rrgal species. In the same way the N'rrgal worker drones can combine together to form resilient N'rrgal warriors, enough of them fusing into one being allows them to manfest the Queen, a highly intelligent gestalt entity who can utilize the knowledge of all her constituent drones.

-The Voxai's Tribe-

Voxai: The Voxai resemble, in Rouge the Bat's words, "manta…jellyfish….things." Two sets of flipper-like wings extend from a translucent central body mass, with a tapering triangle tail bringing up the rear. Although they lack faces, individual Voxai can be distinguished by the patterning on their front sections. Regular Voxai citizens generally display reddish coloration, from light pink to crimson to deep purple, although the Overmind Voxai display more varied colours (and are considerably larger).

The Voxai seem to be a reasonably insular race, lacking the militaristic ambitions of the Nocturnus or the Zoah. They refer to visitors (and dissidents) as outerminds, distinguishing them from the innerminds who are connected to the Overmind's psychic signal. The Voxai are also the only race in the Cage to occupy two planetoids; both in Sector Charybdis. Colony Beta, a rocky worldlet of grey stone and glowing pink/blue scenery, filled with flask-shaped Voxai homes. This is linked to the Colony Alpha by teleportt gate. Alpha serves as the lair of the Overmind.

Known Voxai:

Overmind (Psycho Master): Is the controlling intelligence of the Voxai, the leader which sends telepathic messages to the citizenry and instructs them on what to do each day. The Overmind was made up of three powerful Voxai: Leucosia (Green), Ligaia (Orange), and Riadne (Blue). They appear to have merged their minds together, functioning as a single entity (as they are repeatedly seen to finish each other's sentences). Unlike the other tribe leaders in the Twilight Cage, the Overmind is genuinely loyal to Imperator Ix, willingly allying Sector Charybdis with the Nocturnus. The Overmind's combined psychic powers are sufficient to take direct mental control of individual Voxai (or even Nocturnus), should they see fit. When Sonic and his friends confronted the Overmind in Colony Alpha, the powerful Voxai attempted to control their minds in order to "free them the burden of choice". Protected by the psychic barrier of a Voxai-treated "Great Emerald", Sonic resisted. Overconfident, the Overmind freed Sonic's friends for the duration of the battle, but this ultimately lead to their destruction; Leucosia, Ligaia, and Raidne were defeated.

Thebes: A resident Voxai of Voxai Colony Beta when Overmind started to enslave their society by means of the Great Emeralds (Chaos Emeraldss filled with psychic energy). Thebes was one of the few who was strong (or lucky) enough to resist, and decided to go into hiding as an outermind. Thebes enlisted the aid of Sonic's group to help him fight back against the Overmind. Following his defeat of the existing Overmind (Leucosia, Ligaia, and Riadne), Thebes became the new Overmind.

Thelxe: A Voxai who is one of the "Overmind's Elite protectors", and probably one of the few who willingly supported their despotic ambitions.

Croesus: A Voxai who was a resident of Colony Beta during the Overmind's tyranny. Croseus and his family became unwitting outerminds, thanks to a clandestine Nocturnus operation, using a machine that blocks the Overmind's telepathic signal. Being cut off from the other Voxai was driving Croesus mad; but when the machine was shut down, he was able to hear again.

Trivia Note: The Voxai's physical design may have been inspired by the Pokemon, Mantine or even the Legendary Pokemon, Kyogre since they all have a similar body structure.

-The Zoah's Tribe-

Zoah: A race of aliens that were at the height of their power when they, along with the Kron, N'rrgal and the Voxai, were transported to the Twilight Cage by a mysterious force. The species is known for it's love of warfare and desire to rule all others.

Characteristics: The Zoah's government appears to be a military dictatorship, headed by General Raxos. Martia; might and personal honor are both important to them. One particular tradition they hold is that of the Challenge. Should anyone defeat Raxos in one-on-one combat, Raxos was bound to honor any request made by the victor.

Known Zoah:

General Raxos: Is the leader of the Zoah military, and possibly the whole species, as he took part in the meeting with the other tribe leaders. Raxos can be distinguished from other Zoah by haveng two large metal rings from both shoulders instead of just one on the left, as with all other members of the military. This is possibly to show his high ranking.

Characteristics: Raxos is best described as "tough, but fair", this can clearly be seen when he is determining how to deal with his opponent (Say Sonic), when he is on trial. He has a strong sense of honor, as he keeps his word should anyone defeat him in battle. Raxos is somewhat conceited, and, like many Zoah, tends to look down on outsiders and the "non-citizens". He has a strong loathing of the N'rrgal, and is reactant to have a peaceful conversation with the queen. However, he is shown to care for his people, and despite his militaristic policies, he tries to do what is best for the Zoah.

Commander Syrax: Is a commander of the Zoah who always follows General Raxos no matter how bad he thinks it is. Before Sonic faced Raxos, he and his friends had to defeat him and succeed. He seems to be slightly biased against Sonic, going to the extent of telling Sonic to come closer to the Zoah's Chaos emerald so he could hurt them, asking General Raxos if he could sponsor them as citizens so the general could obliterate them, and questioning General Raxos's orders of support of the Sonic team when Sonic defeats him.

Gentleman: Is a Zoah Brute that lets outsiders become citizens if they can beat him in a battle.

Haniman: Is a Zoah who started the rumor of the Night Stalker, a holographic Dragodon, a lizard enemy mainly found in Blue Ridge Zone. Haniman originally worked for the military, designing holographic projectors. However, he lost his job when the military decided that holograms were not important. He decided to show them just what a holographic projector could do, by creating the Night Stalker hoax. He could then make a large profit selling charms to keep the Night Stalker away. But when Sonic and his friends learned about this from him and were soon attacked by the Night Stalker, but it was easily defeated and Tails soon learned that it was a hologram and disabled the projector. Haniman was exposed for his crimes, and became rejected by his people.

-Zoah Brutes-The main fighting force of the Zoah Army, they had high defense and attack power, and their armor deterred most standard attacks (similar to the Kron)

Metarex (From Sonic X Series)

Metarex Info: Are an army of cyborgs and robots, led by their master, known as Dark Oak and have a motive: to control the galaxy (or so it seems). They are similar to the Black Arms and Dark Oak is similar to Black Doom. The regular sodliers look similar to the common Black Arms soldiers. Unlike Doctor Eggman, the Metarex have everything laid out in advance so that they could both protect vital operations and attack enemy worlds at the same time. Most of the important Metarex take their names from different trees. Some Metarex are very powerful, too strong for Sonic the Hedgehog and his allies to defeat without assistance from either an ally, some sort of device, or a Power Ring. There are multiple types, and they appear in every environment. Many Metarex wield a blade weapon of some type, and most come equipped with missiles as well.

Leader of the Metarex:

Dark Oak

-He is the powerful leader of the Metarex, an army of bio-robots that scours the galaxy for the Planet Eggs, jewels that contain the life energies of the planets. Dark Oak has one large, green eye and carries a golden sword. His armor is composed of varied shades of purple, with a large green orb on his chest and two tattered halves of a black cape hanging from his shoulders. He is by far the most powerful of the cyborg aliens whose power surpasses even that of Super Sonic's ,but his abilities are mostly unknown since he never done much fighting onscreen. Aside from his weapon, all that's known about how he fights is that his speed is at-least on a level comparable with Super Sonic's. He is an intelligent schemer, but he never seems to take defeating Sonic and his friends seriously enough to fight them himself.

History Note: His true identity and origin of the Metarex was explained. As it seems that Dark Oak was once a male member of Cosmos' species named Lucas and their planet was ensnared in the turmoil of war. While Hertia wanted to leave the planet behind and start a new life, retreating from their enemies. Lucas didn't agree and did not want the soldiers to die in vain. Hertia told him if he didn't like it, he could stay and fight the enemy himself, and Lucas agreed. Later, Hertia was alerted to the plants outside were dying and came to find Lucas stole the Planet Egg from his own planet to try and harness the power to attain their "beast form" for longer periods of time. Hertia called Lucas a traitor for destroying his own world to fight the enemy, and Lucas called Hertia a traitor for wanting to abandon the war entirely. Lucas vowed to crystalize the life force of all planets to build an army to combat their enemy and Hertia left him and his fellow rebels to fight for their lost cause. With a final act, Herttia ordered the remaining beasts killed along with the planet, and unleashed a nuclear strike that devastated their world. But unknown to her, Lucas survived, and he and his rebels became the Metarex. It was then that they vowed to fulfill the destiny of the universe by eliminating all life except plants and plant based creatures.

Project Forestation: Using the energy released from an alternate dimension after a time/space anomaly begins to open at a galactic coordinates 000 which legend tells at the end of a 1000 year period, this anomaly will happen. Using the energy released from the alternative dimension, he'll begin to construct a massive plant which will aid in his "Forestation" process. Using the Planet Eggs as a source of water and the Chaos Emeralds as a source of light, the two things most essential to plant growth, will allow Dark Oak to combine with his only commander followers (namely Black Narcissus and Pale Bay Leaf since the other two are gone) to form a dragon-like plant entity with their heads (say three if we add him and the last two) known as Final Nova.

Transformation: Final Nova-…..It has all of the Chaos Emeralds in it's possession, so it's very powerful. It attacks by wrapping itself around any battle fleet command ship (Example; the Blue Typhoon) trying to destroy the bridge. It can also grow plant-vines from it's body using those in the same method. It appears to be a big three-headed (If only three beings of the same species were mix into this) snake-dragon that is planted in the water-like planet that the Metarex created. Even if two or so forth of it's heads are destroyed, it however, seems to be growing more powerful from this. Final Nova appears to die when the water level of the planet rises and his final head is pulled under. It's then revealed that the planet turns into a seed, and makes a force field to keep it's strong enemy foes (Say Sonic and Shadow) from destroying it. The only ones who would not be affected by this force field would be other seedlins like Cosmos (especially if she turned into her adult form and landed on his in the form of the seed which would give the allies a chance to launch the final attack to finish both Dark Oak and herself as well.)

The Four Metarex Commanders: (Also known, as the "Four Kings", in Japan) They are the only ones who's power can even rival near Dark Oak, and lead the rest of the Metarex Army!

Red Pine

-One of Dark Oak's four commanders, Red Pine commands a vast armada of Metarex. He has a single red eye and wears a flowing, crimson cape; his body is also red. It was said he favors brute force over strategy, but given that he can command an entire fleet, this is probably exaggerated.

Black Narcissus

-Black Narcissus wears a black cape and has an insectoid head with a purple eye. His body is composed of black armor, with a glass orb matching his eye on his chest. A Metarex commander, Black Narcissus is fascinated by Sonic's speed, and determined to learn it's origin. Scheming and manipulative, his opinion is that understanding an enemy is the key to defeating them. However, he is ill suited for personal combat, (being unable to defeat Doctor Eggman's seemingly weakest robots when he first appeared.) However, he'll show a different side, as he demonstrates his increased fighting ability, equaling Rouge and Knuckles without assistance. He wields a staff with a large mirror on the end. He shows himself to be extremely vain, as evidenced by the mirror. Note Trivia: According to Greek Mythology, Narcissus was a man who was so beautiful, he fell in love with his own reflection, not even realizing it was him. He was so enchanted by his own beauty, that he died while staring at himself, and his remains were transformed into flowers. Black Narcissus references this when he stares at himself in a mirror, in mid-battle, and states "My moves are almost as dashing as my looks."

Pale Bay Leaf

-An insectoid Metarex with three eyes and a light blue cape. His armor is slightly lighter color. Of all the Metarex commanders, he is the most tactical, seeking intelligent methods to his problems. He wields a pair of swords, which he can apparently either call back to him or conjure as many as he wants, similar to Amy Rose's Piko Piko Hammer.

Yellow Zelkova

-Yellow Zelkova is a bulky Metarex commander with a deep green visor, bulky yellow armour and a long green cape with a matching orbs on his head. Zelkova considers himself the (physically) strongest Metarex commander, and brute force is his answer to everything. Zelkova's height seems to be the same size as other Metarex, and would be about twice Sonic's height, but it seems that his foot is large enough to crush (say Knuckles) and could hide his foe from view. He puts up a good fight, however, he proves too slow to defeat Sonic and Knuckles, which the later of whom would form a rivalry with. He is possibly the first Metarex to survive a direct hit from the Sonic Driver on the blue Typhoon. He'll come back again for a rematch with a special shield pack that blocks all of his enemies' attacks. A Plasma Generator will give him protection and even shot off his own attack of plasma energy he calls "Super Plasma Shield" to guard himself from any attacks by the enemy. However, the shield will prove ineffective against (say his rival Knuckles), who would smash Zelkova's knee, though from the extra thick plating, that could break a fighter's fist (or in Knuckles case, break off two of his fist spurs). If his enemies use collected lightning to overload Zelkova's generator, it would destroy his outer shell.

Note: Yellow Zelkova is not the brightest in the bunch, considered an invalid by both Dark Oak and his comrades, Black Narcissus and Pale Bay Leaf. His gullible nature can be seen when he shows his shield made by (say Eggman), as after he finished bragging about it, he adds "And that's not all! As a boons, I get this Eggman temporary tattoo!" (this line is only in the dub, not the original.) (In Japan, it was his business card after he explain his generator to his enemies!) Unlike most Metarex, he uses no weapons, relying on his fist and head to attack eneimes, as well as anything that he can throw at his enemies. However, he has far more physical strength than the other Metarex commanders, and his body is extremely well armored (how strong his shell is a bit inconsistent, in his debut to survive a hit from the Sonic Driver, but with his final with Knuckles showed that the Echidna got strong enough that he was able to destroy his outer shell). Zelkova was also shown among the leadership council that was present when Hertia (Leader of her female clan of Seedlins and Cosmos' mother) declared that they would be abandoning their home world, and was alongside the revolutionary Lucas in fesuing to depart after fighting so long, possibly implying he was of high rank on the planet.

-Metarex BattleShips: (Most of the ships will have color schemes similar to that of their commanders, meaning of their property.)

Scarship (Also Known as Evil Ship in Japan!)

-A space-faring Metarex of great power, in which it's also noted is that all the Metarex's ships closely resemble Scarship, as this could be possibly mean that Scarship was heavily enhanced version of one of these ships. Scarship is equipped with many varieties of missiles and lasers. His armor is almost impenetrable, requiring the full power of the Sonic Driver, the Blue Typhoon's main weapon, to pierce Scarship's armor. When his enemies flee from witnessing his power, he'll make sure they are all gone, but if they hid in a murky area in space, he won't be able to see, but will continue to fire anyway. He's not so easily tricked if his targets dump their floating junk in space into thinking he destroyed them and doesn't fall for the trick. If someone does manage to damage him (like damaging him from the inside since he's not invisible there) and take out his engines, he'll attempt to self-destruct and his blast will be strong enough to take everyone within his size matter area with him!

Minor Metarex (The Soldiers Serving the Army): In addition to Dark Oak, the Metarex commanders and Scarship, numerous other Metarex are seen (in Sonic X, of course). Most of these are nameless, but a number have designations.

-Metarex Troopers-Humaniod Metarex with insectoid heads who serve as the standard troopers of the Metarex. They are capable of flight, but are otherwise unremarkable.

-Metarex Carrer-The Metarex Carrer is the first Metarex seen besides Dark Oak to appear during his last battle (Which was finish him the leader taking a small damage wound before having this unit take over on Sonic's planet), this Metarex had a mostly triangle appearance. Appearance: single dark eye, with a matching orb on the chest. Equipped with pincer - end tentacles and electrical blasts. (In the series; He was later showed up to escort Monkey Metarex, but was irrepairably damage by the Blue Typhhon.)

-Rocket Launcher/Weapon Attacker Metarex-A boxy Metarex once dispatched by Dark Oak to destroy the Blue Typhoon. Had an array of missile/rocket launchers built into his chest as well as a yellow sword and beam cannons on the ends of his fingers. He was also capable of folding into a flight mode when in the air. (Destroyed by the first use of the Sonic Driver installed as the Blue Typhoon's main weapon cannon.)

-Fish Metarex-Amphibious Metarex troops resembling brown piranha with arms and legs.

-Big Fish Metarex-A larger, blue version of the Fish Metarex who's served as their commander. It was armed with a trident and torpedoes. (Destroyed through use of the Sonic Driver.)

-Frog Metarex-Metarex in the shape of a gigantic frog with a razor - tipped tongue and retractable spikes on it's chest. (Destroyed the Egg Mars, but was defeated by the Blue Typhoon.)

-Ice Metarex-A Metarex with a body made of inorganic ice. Capable of extending limbs to form razor - sharp ice spikes as well as having freezing breath. It grew more powerful through the use of an artificial Chaos Emerald.

-Monkey Metarex-A rather unimpressive, cowardly Metarex in the form of a large monkey. Dispatched by Dark Oak to retrieve a Planet Egg, which resulted in the planet becoming a jungle. Once robbed of his bodyguard, the Monkey Metarex attempted to defeat Sonic and co. with a series of traps. He self-destructed once everyone teamed up against him.

-Nanite Metarex-One of the more powerful Metarex; was composed of a mass of nanites. Using it's ability to alter it's form, it created a haunted castle and nearly succeeded in defeating Sonic and co. It was also capable of shooting blue needle like projectiles. (Destroyed by Shadow the Hedgehog.)

-Naga Metarex-Numerous Metarex with humanoid torso and snake - like tails. Utilized in the operation of an artificial Chaos Emerald manufacturing plant. (Defeated by the combined efforts of the crew of the Blue typhoon.) Note: Have a resemblance to the Hydralisks of the game Starcraft.

-Firefly Metarex-Tiny glowing firefly like Metarex used to locate Chaos Emeralds.

-Dragon Metarex-Giant, dragon - like Metarex with spiked balls on the end of their tails and rocket launchers on their lower torsos.

-Dinosaur Metarex-These kind of Metarex patrol the first Metarex base that Sonic and friends come across. There are two kinds; giant, blue tyrannosaurus rex-like Metarex with clamper-like feet and mouths, and black pteranodon-like Metarex.

-Silver Metarex-Protytpye Metarex Trooper created by Black Narcissus to test Sonic's speed; destroyed by Dark Sonic. (Similar to Bocoe.)

-Gold Metarex-Prototype Metarex Trooper created by Black Narcissus to test Sonic's strength; destroyed by Dark Sonic. (Similar to Decoe.)

Solo Villains:

Mephiles The Dark (From Sonic The Hedgehog - 2006)

Appearance: Mephiles has three forms. It's original form was an amorphous mass of darkness. In his second form, Mephiles appears almost identical to Shadow the Hedgehog, side from having green eyes with slit pupils, no visible mouth (though his muzzle moves when he speaks, as if he does have a mouth), and the fact that everything that is red on Shadow is a pale powder blue on him. His third and most common form was a crystalline, anthropomorphic hedgehog, in this form, he has no visible nose, mouth, or feet, and has reptilian green eyes with chaotic red sclera.

Personality: Mephiles (As Shadow puts it) only seems to crave destruction. He's portrayed as a cold, ruthless villain with no sense of compassion. He would do anything to accomplish his goals, even if it means taking innocent lives. Mephiles happens to take great pleasure and delight in hurting others and has been shown to have a very warped and twisted sense of humor, making him a very sadistic and psychotic individual. He breaks out in a maniacal laughter at seeing the ending of someone's life, or when he taints others. Mephiles also happens to be highly intelligent, as he's capable of using and manipulating people to further his evil plans. He also has nihilistic tendency (Example; as evidenced in his final fight against Shadow, where he asks why Shadow even bothers fighting at all, and why Shadow even bothers defending humanity when they will inevitably persecute him later). Mephiles not only has taken on Shadow's appearance, but have absorb his powers upon his release.

SKILLS: Manipulator

-Flight-He's able to levitate himself off the ground, allowing him to fly in the air!

-Time Travel-Mephiles can manipulate and move through time with an ability similar to Chaos Control. He can create energy spheres of his attacks, but instead, use them to move himself and others through time.

-Alter Form-He can alter his physical form to sink into the ground and merge with the shadow of another. There he will appear from what shadow of the user he reassembles himself to turn into, even to change himself into a more demonic looking crystal being!

-Ageless Immortality-He survives every fight he takes part in, and whenever he is beaten, he seems to just shift into his ooze-like form. Whether or not he is capable of feeling pain is unknown; though he reacts to taking damage during his fight with Shadow, he merely stood and allowed himself to be shot multiple times when confronting Omega.

-Adept Knowledge-He also is shown to have adept knowledge on using modern technology. This is most likely due to his apparently endless lifespan and time travel power allowing him to study the world around him for as long as he needs to.

-Energy Projection-His primary offensive technique is a massive sphere of black energy that is spawned from his hands that home in on their targets.

-Shock Waves-Mephiles can also knock opponents away by firing shockwaves of energy at them.

-Master of Manipulation-Mephiles is also a highly skilled manipulator, able to easily manipulate others to get his desired result.

-Weak Multiplication-He can also create "clones" of himself, although they are warped and imperfect without the power of the Chaos Emeralds. However, with two Emeralds, he can create an army of perfect clones.

-Clone Mergence-He can also merge the clones together to make large shadow monsters.

CHAOS MOVES:

Dark Chaos Lance-Mephiles can form a long energy bolt that he extends from his right hand to impale his opponent. It's similar to the Chaos Lance, but differently used by him!

Chaos Gather (I though of name!)-Mephiles has also demonstrated the curious ability to, with one Chaos Emerald in his possession, warp the other six Emeralds to his location instantly.

Iblis (The Flames of Disaster) (From Sonic The Hedgehog - 2006)

Appearance: Iblis is an immortal monster of mass destruction, it's original form was a ball of flame. A creature born from the "The Flames of Disaster", and takes the name "Disaster" from this. Iblis appears to be mindless creature who only seems to be interested in causing destruction. His primary form has four arms and was a lava-like version of Perfect Chaos in appearance.

Personality: Iblis is a mindless creature without a consciousness trying to retain it's wisdom, since it was split from Solaris during the Solaris Project. However in Phase 3, he was able to show a little focus and concentration (while battling Silver and Blaze).

SKILLS: Iblis possesses the raw power and strength of Solaris. Fitting it's appearance, Iblis's attacks are fire and lava based.

-Fire Manipulator-It was able to manipulate fire, including:

-Fireballs-Releasing fireballs at will from it's body and aiming them at it's preys below.

-Lava Rocks-Able to shot out lava rocks at his preys.

-Fire Blasts-Able to shot disc-shaped fire blasts

-Breathing Fire-Iblis can breath a massive fire from it's mouth.

-Immortality-Since it posses the power of immortality, it can resurrect itself without being defeated.

-Form Adapting-It can change it's form at will, adopting a form strong enough to lift up large buildings. All forms go by "Phase", and here is the List of them:

-Iblis Phase One: In this form, Iblis will mainly attack by releasing fireballs from it's body and grabbing a building and smashing it down on it's foes. If the other party repels (Like Silver using his psychokinetic powers) to launch the debris and the fireballs at Iblis' armored head. After doing this for a while, Iblis' armor is completely broken off, but then it's foes must be cautious as once the armor is off, Iblis adds a new attack to his arsenal: breathing a torrent of fire.

-Iblis Phase Two: In this form, Iblis is of a serpent with a ripped up face. Iblis, for the most part, keeps his distance from the party, bombarding them with lava rocks. Iblis may also dive at the opponent, destroying the foothold in the process. If the opponent were to lure Iblis into an attack range, (say Sonic would perform a homing attack on the glowing orbs). The opponent would have to wait for Iblis to call down stalagmites to create platform to get near the orbs, and you just need to hit them once (for Sonic, just homing attack them). Once the orbs start glowing, Iblis will be attracted to the light and ram it, leaving him dazed long enough for the opponent t attack his vulnerable eye. The pattern is repeated until damaging Iblis enough about three times. For the last hit, he dives into the lava, and charges at the target, but is dazed right in the middle of the footholds, allowing the opponent the advance (say Sonic, advance of homing attacking) his eye one more time.

-Iblis Phase Three: Iblis' most powerful form serves. One must stay away from the foothold (though you really can't stop him from coming to the foothold). Iblis will open the fight by telekinetically bombarding his target with lava rocks. The opponent, say Silver, uses his telekinetic powers powers to launch the fireballs back at Iblis to damage him. Iblis will slowly walk toward the foothold, stopping midway to perform a new attack: sending out waves of flames, one after the other. The opponent would need to avoid them. they must predict the next wave (low waves mean jump, high waves mean stay on the ground). Once Iblis is near the foothold, he will slam the ground with his hands, breaking parts of the foothold. This attack can be avoided by staying in the middle. When Iblis lowers his head, (Say the opponent is…Silver), Silver must levitate over to Iblis; head and use his ESP powers to damage Iblis' eye, causing the creature to reel back in pain. While retreating, Iblis releases more fireballs for his opponent to throw at him. Once Iblis recovers, he will become enraged and use his powers to summon a large meteor to destroy the foothold from a distance. Once Iblis has thrown this, Silver would have to time it carefully to grab the meteor and send it back at Iblis to damage him.

Iblis' Minions and Monsters: Creatures made up of flames, born from Iblis to serve and destroy!

-Biters-Are fired-beasts conjured and controlled by Iblis out of the Flames of Disaster. They are more of a dog-lizard structure. It has simple methods of attack: fire breathing, jumping with claws outstretched or tail lashes. Biters have absolutely no armor, so a single attack is sufficient to destroy them.

-Golems-Are fire monsters are lava giants, encased in cooled molten earth that acts as armor. The armor reflects most attacks and it can only be hurt once it's dazzled (Silver only) or get attacked by the homing attack on the head (Sonic or Shadow). Golems have two attacks: they can throw large lava balls at enemies or smash their fist into the ground, releasing a small shockwave. It would take three direct hits to take this beast down.

-Takers-Are fire monsters are phoenix-like birds that burst into action when an enemy gets to close. Once the wings unfurl, Takers can either attack with small fireballs or dive bomb for melee strike. Takers often hover over wide-open spaces, making them perfect "stepping stones" for crossing over gaps by means of Homing Attacks (Sonic or Shadow). It takes only one hit to kill these things.

-Worms-Are fire monsters look similar to Iblis' Phase 2 form, but with a simpler head. Their method of attack consists in bursting out of the ground, walls or ceilings, and shoot some kind of spiked ball of energy out of it's mouth. Sometimes they will burrow themselves again and appear somewhere else, or sweep their body around as an attempt to hit their enemies. It only takes one hit to kill them.

Solaris, (Known as the Sun God of Soleanna) (From Sonic The Hedgehog - 2006)

Appearance: A monstrous white creature with two razor claws, six panels on it's back, a dragon head, and was covered in silver coated armor. He was once split into Mephiles, the conscious mind and Iblis, the raw power, during the Solaris Project, but when the two are united again, they become the almighty sun god once more! He is the super-dimensional life form and the sun god of time of Soleanna.

Form Adapting: When feeling it's in trouble, Solaris will under go a transformation into it's second form. There by he increases the number of meteors and lasers he fires in his second form (he can fire out 6-14 lasers).

-Solaris Phase One: Solaris's body has light shells which would be the key to defeating it. Solaris mainly attacks by telekinetically throwing meteors at it's foes as well as firing a laser rom it's chest. He can also create an invisible force field to protect himself. Weakness: If the light shells on his left, right arms and on his body are destroyed, the opponent can attack the red core on his chest until he's defeat. Or so it seems...

-Solaris Phase Two: When it seems Solaris had been defeat, he'll quickly rise back up with a new body. His new form shows his panels and dragon head are gone, but the razor claws remained, he appears in a golden glow body, Solaris will now have eight spread out wings and the ball of flames that contained Iblis and Mephiles will be exposed. A suggestion (By Eggman) that if they cannot stop his body, they can stop his consciousness. To do so, the opponents must attack the red core to damage him. Solaris' tactics have not changed from his previous battle. The only difference is that Solaris can increase the number of lasers and meteors he can fire at (our three Hedgehog heroes, Sonic, Shadoe and Silver), up to 14 lasers!

SKILLS:

-Telekinetic Powers-He can at will, levitate heavy objects and throws them with such force, the impact can cause great damage!

-Meteors-He uses his telekinetic powers to grab any meteors within his zone of battle ground as a Sung God and throws the meteors at his foes.

-Lasers-Fires a strong laser from it's chest.

-Shields-He can create an invisible force field to protect himself.

Erazor Djinn (From Sonic And The Secret Rings)

Appearance: A human with light-purple skin with red hair. He wears Arabian pants and boots and golden shackles on his wrist and held a large golden razor object. His name is a pun on the words "Eraser" and "Razor" because he is "erasing" the pages of the book he comes from.

Personality: Erazor is depicted as a power-mad despot who seeks to rule both the World of Arabian Nights and Sonic's World. To that end, he is willing to put anything he pleases on the line and kill anyone who gets in his way. In the past, he seemed to have known Shahra and had a good relationship, but it seemed he put this behind ham, as when he nearly killed her and did not seemed concerned about her well being, calling her weak.

SKILLS: Being a djinn, Erazor has access to many magical powers.

-Immortality-He is an immortal who can't be killed.

-Summon Spirits-He has the ability to summon spirits to his service.

-Flight-He can fly with his magic, as he appears to hover in the air!

-Speed-He can be very fast and agile to keep his opponents from getting to much a shot at him when he's not using magic, but his swordplay!

-Mist Teleportation-He can teleport himself by disappearing into a purple mist, and reappear again to attack his off guard opponent or return to his palace base HQ!

-Swordsman-He's also a capable swordsman, able to create lines of fire when he swings his sword.

-Granting Wishes-Being a genius or Djinn, he can still grant any wishes to anyone who holds his lamp, though he hates it so much to grant wishes to others so freely!

MOVES:

-Flame of Judgement-A curse which when the flame goes out, the person who is cursed dies.

WEAPONS:

-Razor-He wields this weapon that looks much like a straight-edge razor, and with his swordplay and magic added to it, it becomes a powerful weapon in his usage.

Transformation: Erazor's powered up form when he transforms into an incomplete, twisted, grotesque genie demon, Alf-Layla-wa-Layla, created when he sacrificed Shahra the Ring Genie and absorbed the World Rings.

-Alf-Layla-wa-Layla-A monstrous, six-armed beast, he can appear while forming from a grey mist. Same skin color and cloths as he was before, only slitly different, and his long ponytail actually looks like his razor bend into a different three curve shapes!

-Fire Manipulation-He has the ability to create lines of fire like Erazor does, but he doesn't need a weapon to do it.

-Arm Slasher-He can slash out with his arms in a way similar to Erazor Djinn except with multiple attacks per slash.

-Purple Orbs-With six arms, he can launch up to six orb shot attacks, getting faster and faster every time.

-Whirlpool-He creates blue whirlpools to suck his target into them.

-Spiraling Orbs of Light (I though of name!)-Firing spiraling orbs of light, which will pull it's target towards themselves and pull target down if they are arial. He will fire an equivalent to the number of holes that have erupted.

-Gather Words of the Arabian Nights (I thought of name!)-His most powerful attack is using all the words from Arabian Nights to create a massive purple ball, which can't be dodged. But this attack is also his weakness, if someone strong enough can knock it back at him, will make him vulnerable to damage.

WEAPONS:

-Razor Blade-His ponytail is as sharp as his razor, and he can swing it out to slice at his foe, most times this will create different slash marks to appear in different spots then where he last stroke to catch his prey off-guard.

Weakness: In his moment of distraction from being harmed by an attack, his large, pulsing orb in his chest, his heart, will be exposed to any rapid attacks. Every time it's successful, a large jet of steam will erupt from and clog one of the holes in his body. He has seven of them; two on his chest, one on each foot, one on each side on his spin, and one on his head as an 'eye'.

World of Camelot

Merlina the Sorceress (From Sonic And The Black Knight)

Appearance: A human girl with a scepter in her hands that usually has her hold up to cover her face most time. She's exceptionally young and held gleaming-purple hair tied backwards and ending at a golden ring, and has blue eyes. She wears a glimmering purple robe and wears a golden tiara with a ruby droplet cascading over her forehead. She is an unusually tall member of the long-eared Arthurian folk, the Royal Wizard of Camelot. Note: Merlina bears a strong resemblance to Shahra except she has a light skin color, purple hair, a tiara with a red jewel in the middle, and a loner braided ponytail.

Personality: She appears with the will to bring peace and liberty back to her kingdom, and tried to call for a hero like Sonic to come to their world's aid.

SKILLS:

-Sorcerer-She has magic to case spells like others before her, as she is also the granddaughter of the famous wizard Merlin.

-Summoning Ritual-She uses her magic to do a summoning ritual in order to call a hero which in this case, became Sonic who fell from the sky!

Witch-Form Appearance: She comes as a Dark Queen in her witch-like form with her eyes becoming Her skin will become so pale that she appears she could be a specter, even has perching gold eyes. Her hair will reform into deathly-blue color that reached only to her shoulders. She'll wear a dark robe with red interesting markings and tufts of white petels escaping through the neckline and cuffs.

Witch-Form Personality: Her personality changes to a dark, witchy like expression. Wanting the scabbard and using it's dark powers to create a kingdom that lasts forever and sacrificing others in the process (which would mean she was not a sorceress, but indeed a witch). However, She can't help but feel sadness at what's to become of the kingdom she lives in, knowing the tales and how the kingdom will fall, that's why she wanted to change things, make sure that they won't happen, by making them live on….forever!

Dark Skills:

-Dark Barrier-She can create a barrier from her dark magic to protect herself from any attack, melee or magical!

-Dark Knight Imagine-She can create a blue flame from her shadow, call it form to fight for her. It will look like her Dark Queen's form, but it's made of magical blue flames. (Note: This move seems similar to Ansem calling his Gaurdian from the Kingdom Hearts (First Game) Series!)

Transformation: By using the power of the Scabbard, Merlina transforms into the giant, the Dark Queen. by summoning a magical seal around her, which will consume her body in a red sphere.

Dark Queen Appearance: Once in the sphere, multiple tendrils of neon armor will begin to form around the sphere. A neon (ghostly) version of King Arthur (or the Black Knight) will appear, only this time, the dark tyrant will be without legs and have four arms - two holding copies of Deathcalibur and two holding jeweled scepters (One with a red sphere on top and a small one on the bottom of it's right while the left is an open top with red flames which leads it's bottom to connect with the other to form a scepter staff). It'll also have many tendril arms in the back to serve as it's whips which sometimes can hold copies of it's sword while behind it's back figure is a glowing neon red symbol. And will be equipped with an eye on it's chest, the heart of the beast where the true bingeing shall stand protectively behind her barrier.

Dark Queen's Skills:

-Swordsmanship-Her newly form will strike with either it's blades to finish it's enemies.

-Twirling Dark Orbs-Her newly form will twirl her scepters into one staff to unleashes magical orbs to damage her foes.

-Dark Spheres-She can unleashes spheres from her two sphere orbs on her form's shoulders.

Weakness: By attacking the red eye center with multiple slashes, she'll grow weaker and try to push herself away. After slashing multiple times, it will show her slightly dissolving, emitting dark energy, and then after delivering the final powerful strike, the Dark Queen's eye center will expose in bright purple mix black light, as the ghostly version of King Arthur begins to show moans of pain from what's happening from within!

King Arthur, The Black Knight (From Sonic And The Black Knight)

Appearance: A bulking Knight crowned in black armor. The majority of his armor was formed upon layers, making him appear more formidable and sightly more fearsome. Five neon banners waved in the back of his armor, covered in ancient symbols unseen by the glowing light. His helmet was made from the strongest steel and formed a tall crown over his head. He breaths a cloud of dark mist from his mouth when he begins to speak. He also rides a dark steed who can ride across clouds even!

Personality: Unlike the noble King Arthur, the Black Knight is a Tyrant, evil being that cares for nothing but to rule with an iron fist!

SKILLS:

-Underworld Knights-He can summon his Knights from the underworld to serve him from a swing or cutting into the very skies themselves to summon them.

-Magical Bolts-He can fire magical bolts at his enemies, if they hit, they will paralyze his foes.

-Impressive Sword Skills-He has impressive skills when wielding a sword in his hands.

-Dark Balls-He can shot balls of dark energy at his foes, however, these can only be evaded by shooting them back with a sword swing.

GEARS:

-Excaliburs Scabbard-This grants him immortality, making him impossible to defeat without obtaining the three blades held by the Knights of the Round Table.

WEAPONS:

-Deathcalibur-It seems to be crafted from scales of a red dragon and the handle was made from the black bone. It can fire magical energy bolts, transport King Arthur, and summon creatures from the Underworld. In many respects, it can be considered the polar opposite of Caliburn/Excalibur.

Knights of the Underworld: They are creatures of black magic, and come in a vast array of different forms: from humanoid, sword-and-shield-wielding warriors, to strange helmeted flying fish, to swarms of purple-black bladed spiders, and many in between. They appear impervious to (say Sonic's jump attack), indicating that it's the magical power of Caliburn which banishes them, as opposed to mere physical damage. The Knights can also be defeated with strong sunlight reflected off a blade (like say Caliburn's) when the sun is out and in the right angle. Types of the Underworld Knights Listed Below:

~Soldiers~

-Sword Wielders- (Some have wooden/Steel Shields)

-Spear Wielders- (Blue highlights in armor; Mostly charging at their opponent; some are immobile and try to stab at their enemy.)

-Crossbow Wielders- (Purple highlights in armor)

-Axe Wielders- (Purple highlights in armor; Some have Steal Shields)

-Lance Wielders- (?) (cavalry?)

-Giants- (They take multiple hits to defeat; number of hits needed to defeat decreases with Giant Killer ability)

-Arachnids-

~Fish~

-Standard Fish Ones- (Only damages upon contact(Could be possibly for the rest below?))

-Poison Fish Ones- (Mainly found in Great Megalith)

-Freezing Fish Ones- (Mainly found in Shrouded Forest)

-Petrifying Fish Ones- (Mainly found in Knight's Passage)

-Paralyzing Fish Ones- (Mainly found in Dragon's Lair)

-Eyeballs- (Lasers can be guarded against)

MeteoTech Robots (From Sonic Riders Zero Gravity)

-SCR-HD-The leader of the more common, mass-produced SCR-GP, and used it's own Ark of the Cosmos, as well as Eggman's master computer, to command all the MeteoTech robots. The only difference between him and his other product counterparts, is that they have glowing sphere red eyes in their black visor slots and his visor is bright blue with his own red sphere eye. Just like his weaker counterparts, SCR-HD has what appears to be a sword, specially a katana, that he pulls out when he plans to attack. However, SCR-HD holds it differently. Like his weaker counterparts, SCR-HD has many similarities and is possibly based off of a droideka from the Star Wars Series.

Transformation: After he gets all five arks of the Cosmos and creates a black hole in the Babylon Garden, he'll absorb the power to transform into…..Master Core: ABIS

Master Core ABIS Appearance: ABIS resembles Metal Overlord to a degree. It's body is a gigantic size, it's legs would be replaced by a ball of negative energy, it's arms would be stretched out, and it's head would be wide open to reveal it's single red eye. Note: Master Core: ABIS' name is derived from both it's symbiotic relation to the black hole's core, and "Abyss", a common description for endless stretches of empty space.

SKILLS:

-Gravity Drive-He can control gravity the same way Jet and Sonic and their friends have done, thanks to the Arks of the Cosmos.

-Energy Balls-He'll shoot out balls of energy at his racer targets.

-Meteor Storm-He'll summon meteors to rain down on his opponents, trying to hit and knock them out.

Weakness: The only way to hit him is to take advance of his Gravity Dive and hit the sphere underneath him. When he's defeated, Master Core: ABIS will disappear into the black hole he created, and all will return to normal.

-SCR-GP-Like SCR-HD, they do not ride an Extreme Gear, but spins in a wheel. They are all Type-Power's due to their weight. They are a mass-produced SCR-GP and their leader, SCR-HD are activated by one of the Arks of the Cosmos.

The Biolizard, Also known as The Prototype of the Ultimate Lifeform (From Sonic Adventure 2 & Sonic X)

Appearance: A giant lizard with a life support system on it's back with tubes running down it's neck to it's head. It's a brown-orange scales, and it's eyes, not known, has gun turret-like eyes.

Personality: It's a mindless beast develop to be the prototype for the Ultimate Lifeform, suppose to be immortal, but due to experiments weakening it, it later needed life support system. It's unruly and dangerous with the abilities to regenerate, restore itself, and self-reproduce.

SKILLS:

-Chaos Control-Like Shadow, the successful Ultimate Lifeform, this creature can use Chaos Control to teleport from one place to another.

-Regeneration-He can heal himself

-Inhuman Durability-He can handle much damage to take, and seems invisible. But it his life-support should be targeted or damage, he will be weaken!

-Spitting Energy Balls-He can spit of balls of dark energy from his mouth.

-Pink Orbs-He can create and control these dozens of pink egg-like orbs in the air to locate and fire them to hit his targets.

-Bite-With his large jaw mouth, he can crouch them to tear anything he bites in half.

-Tail Whip-With his large tail, he'll swing it around to smash his foes with such strong force.

-Gravity Manipulation-He can control gravity to either increase or lighten all matter around him, even his enemies.

Weakness: After trying to chase it's prey for some time (Speedsters like Sonic or Shadow), the lizard will sots and seems to hyperventilate, which will give those it's fighting against a chance to grind up it's green tube that connects the Biolizrd's head to it's life support system and attack it.

Transformation: Biolizard uses the power of the Chaos emeralds to turn into it's enhanced form, FinalHazard. It's a fusion of itself with the Eclipse Cannon on Space Colony Ark, it's a very powerful enemy, as it took the power of Super Sonic and Super Shadow to defeat. Unfortunatly, it's eneomous power came with a price: it's life support system became damaged, causing large red boils to develop on it's skin.

FinalHazard SKILLS:

-Laser Beams-This will enhance itself while also gaining the ability to fire large pink energy beams from it's broken life support system. It's basically firing a noncontinuous lazier at it's foes!

-Energy Orbs-He can create similar orbs to the ones before. Only the new ones are little red projectiles and the FinalHazard creates hundreds of them to cover itself as a shield. It also fires them at it's attackers for far off defense.

Weakness: As his life support system has been demolished, the FinalHaxard has grown pink boils all over it's body, they it's opponents will try to charge into those boils in order to harm it.

~BONUS: Villains, Anti-Criminals, and Heroes From the Archie Comics! (Note: Most of these characters are still in more development since the comic series is continuing!)~

Ixus Naugus

Appearance: Naugus is short, although taller than Sonic, but does not appear to abe any identifiable species. His facial features are more human than the others, maybe even bat-like, and has a long white beard, large, pointed ears, sharp teeth, and horn on his forehead. His left hand is a claw, and he has a long, reptilian-like tail that drags on the ground. Naugus wears a purple outfit that completely covers him, including his tail. Over that, he wears gray gloves, a black belt and boots and a short black cape with a high collar. Naugus has a very slow, raspy voice and sounds as though he has trouble breathing.

Personality: Greedy beyond belief, Ixis Naugus is willing to go to any lengths to increase his own power. Incredibly vengeful, he never forgets being offended, and does his best to pay those who have done so back. Naugus is also partly if not completely insane, making him a dangerous and unpredictable opponent. His mental state has also made him relatively fearless, allowing him to insult his lessors or betters without qualm. As with many villains, he sees his minions only as pawns to use in his various schemes.

SKILLS:

-Four Elements Commander-Naugus commands all four of the classical elements; Earth, Air, Fire and Water.

-Negative Controller-Naugus can also control an individuals who let their negative emotions go too strongly, he can also strength such emotions, which allows him to turn people (Mobians and Robians) against each other briefly.

Ixian Magic: As well as these specific capabilities, Naugus is a powerful wielder of Ixian Magic, (Second only to Mammoth Mogul), though the full range of effects that can be achieved through the use of these disciplines remain to be seen. It's known, however, that he is-or was capable of altering his body's makeup into that of an elemental being, which he used to turn into a living cloud, living snow, living free, and even living rock. Mastery of air also allowed him to create a vacuum, sucking the oxygen out of the air around his opponents. Naugus also had enhanced physical attributes derived from his hybrid body. Naugus is also omnipotent while inside the Zone of Silence, but anywhere else his powers are dramatically decreased. For all of that, he still a powerful opponent.

-Shadow-Meld-This power allows him to disappear and reappear at will. These don't appear to be as formidable as his normal elemental magic.

-Transforming-(Seen in SATAM) He has shown the ability o transform himself and others into animals. He can also transform himself to look like someone to trick his enemies.

-Persuasion-He's capable of forcing his captive foes to tell him anything he needs to know.

WEAPONS:

Crystalline Wand-A magic wand that allows him to turn his minions into crystalline beings to protect them from the Zone of Silence's effects and increase their abilities. However, it would seem this object was later scattered by Sonic.

Transformation: After being infused with a large amount of Power Rings, Ixis Naugus achieved a power level akin to that of a Super transformation. However, no name was given for this form, and it was only temporary. Since then, he has never assumed such level of power again.

Team Hooligan!

Nack the Weasel

SKILLS: Type-Speed

Info: The Leader of this new Team of Mercenaries! (Rest of Info Already Up On Over Page)

Bean the Duck, also known as Bean the Dynamite (From the Sonic Archie Comics)

Appearance: An anthropomorphic duck with green feathers, blue eyes and seems to be fourteen years old.

Personality: He seems a bit childish, over-confident, yet also clueless and blind to certain events going on, and annoying to many people around him. Constantly bothering them with some random questions. He has a crazy thing for "Shiny Objects" and "Bombs" even thinking the bombs as his own little children wanting to go off with a BAM! Clearly a screw-loose personality if any we saw one, and a big chatterbox, plus he can make remarks (Example: when someone says "Like taking candy from a baby", if that backfires, he remark saying "What nursery did you come from, pal?") Bean pretty much makes strange nicknames for people base on their character and their personality, he's also a real sucker for sweet little creatures!

SKILLS: Type-Flight

-Flight-Being a duck, he can either fly well or has an excellent jumping ability to appear in the air from such a height!

-Mercenary-He lives his life as a mercenary for hire.

-Explosive Expert-Bean likes to throw bombs at his enemies, and seems to have an endless supply of them.

-Bomb Telepathically-He's able to set off every bomb with a wave of his fingers, even making a musical outta a air-bomb strike.

-Extreme Gear Specialist-He has a knack for riding on an Extreme Gear.

GEARS:

-Unlimited Bombs-Bean has an infinity number of bombs, where he keeps them is a mystery (Like Amy's hammer appearing outta nowhere), but when he needs them, he brings them out.

-Extreme Gear-(Unknown Name?)-He rides his own Extreme Gear to gain speed to add to his strength when planning to attack.

Bark the Polar Bear

Appearance: He is a white-yellow fur polar bear with red eyes. He wears brown shoes, brown gloves, a red toque and a green scarf.

Personality: He's very quite, never speaking out, yet he follows orders from his pals when on a job. He seems reasonable when he see's he either can't win, or gets ready for the end (Like saluting when bombs drop on him, thinking it's the end and it was a good moment).

SKILLS: Type-Power

-Super Strength-He is the muscle member and partner to Bean, and he's got the strength to be known to take on either Knuckles or the others strong members of Sonic's team. He's what you would literally call "Strong and Silent Type" since he doesn't talk.

-Durability-He seems to be able to handle some things that happen to him, seems he was built to be durable without being hurt much to what happens to him!

-Mercenary-Like his partner, Bean, he's a mercenary for hire, as the brute force member of the team.

-Extreme Gear Specialist-He seems to have a good handling when riding an Extreme Gear.

GEARS:

-Extreme Gear (Unknown Name?)-He rides his own Extreme Gear to gain speed to add to his strength when planning to attack.

-HEROES-

Members Of The Chaotix

Mighty The Armadilo

Appearance: A black-and-yellow armadillo with red shell, and has light blue eyes. He wears simple white gloves and red and white shoes and they lack the gold buckles. His black nose is somewhat loner and more pointed than usual.

Personality: He's not partially aggressive, though he enjoys physical activity and is willing to fight for a good cause, especially for the safety of the weak and small. He is extremely protective of his allies, often quick to shilled them or ensure they're uninjured. (He is so protective of his friend, Ray the Flying Squirrel, that when the squirrel is threatened, Mighty falls into a terrible rage, as he sees Ray as somewhat innocent.) His protective traits of his allies stems from the lingerog guilt of his failure to find his parents and his previous abandonment of Ray, and this undoubtedly contributed to a desire to find his younger sister. Unlike his friend, Vector the Crocodile, Mightly holds no grudges and is able to get along with anyone. He tries to only see the good in others and is somewhat sensitive of hurting their feelings.

SKILLS:

-Shell-Mightly can curl into his shell for protection, as it's capable of deflecting laser blasts.

-Super Strength-Mighty has super strength to match on pairs with Knuckles, able to easily rip apart metallic objects and can lift incredible masses with relative ease. Mighty's powers can fluctuate depending on his health and emotions; when enraged, he's especially destructive.

-Fist-Fighter-He seems to fight mostly with his fist, especially when bashing any enemy between him and his fist of fury!

MOVES:

-Wall Kick-With his legs, he can smash or kick his way through walls should they block him! (Note: Ability known from the Game Series!)

Chaos Abilities: He gain his Super Strength from Mammoth Mogal, who uses Chaos Energy, but any clues to it is still unsolved at the time being?

Ray The Flying Squirrel

Appearance: A young squirrel with yellow fur and bright blue eyes. He wears white gloves, blue shoes and a blue jacket.

Personality: Though not overly brave, Ray is an extremely loyal friend and a very courteous individual. (When he was captured by Robotnik, he was huddling in his cell in a traumatized, fetal position.) Despite his fears, he is always willing to do what it takes to help his friends accomplish their goals, and as time goes on he becomes less timid and more eager to join the good fight. His friendship with Mighty earned him a guardian angel of sorts in the Armadillo, and Ray never fear that danger will befall him while Mightyis around-or that Mighty will fail to avenge him should he fall or be captured. This connection makes Ray feel comfortable, and the though of Mighty going off without him or any other backup frights Ray so much that he would plead with Mighty to take him along. Ray often stutters when he speaks, but doesn't let it stop him from asking questions or do what he has been taught to do.

SKILLS: Apart from the natural flight power granted to all members of his species, Ray possesses no special skills or enhanced attributes such as Mighty's strength or Sonic's speed.

-Glider-He has the ability to fly or glide within the air, circling around his attacking foes.

-Combatant-He is still however, an impressive combatant, more than a match for any typical foe or one of Eggman's weaker robots.

Fake Super Form Transformation: An ability to make himself appear to go Super by pretending to absurd the Master Emerald (Or even a Chaos Emerald, perhaps?) and transform into Super Ray. This is a move he uses to scare of the weaker, and dimwitted (or less smart and threatening) enemies of either minions or lackeys to become scare and flee in fear of facing someone with so much power. He'll display the act and return to normal after he's made sure that the enemies have fled from falling for his stunt! He's learn this trick from Knuckles when he said the Master Emerald responds to everyone, but responds to some people more than others.

VISION Note:

If any of you would like to help give me information on any OC for either any Sonic the Hedgehog Fanfiction Stories made to be Data Log for all of us to read, that would be helpful!

High Note: I should basically tell you that I've set my site to block any Anonymous Reviews because I didn't want to get any reviews of "certain" folks that would say such hash things, but from where I stand, I see non as you all enjoy my work.

So enjoy this part and use this Knowledge to help you all guide your own stories along, for it's apart of your own...VISION Work that helps inspire many new works and all. That is all I can say, so enjoy this special Data Work from...The VISION-KING, to me, to all of my friendly viewers and followers...my this be helpful for many Artists works...to come!...(Also; any future workings on OC's Battle Data can be debited from their Arthur source to their moves and abilities, so I'll list where which ones were named or what I or others think they could do in the future!)