Chapter 2 Pokedex Entries

CYBERELF, the Technician Pokegirl
Type: Very Near Human
Element: Electric
Influence: Tech
Frequency: Very Rare
Diet: Omnivore
Role: Technician
Libido: Average
Strong Vs: Electric, Flying, Steel, Water
Weak Vs: Dragon, Ground, Plant, Rock
Techniques: Thunderwave, Lightning Body, Thunderclap, Pleasure Spark, Backhand, Quick Attack, Taunt
Enhancements: Intoxicant Immunity (Bloom and Buttsprout), Enhanced Durability (x4), Enhanced Strength (x4), Manifest (Sub-dermal Cybernetic Armor), Enhanced Senses (Hearing and Sight)(x2)
Evolves: None
Evolves From: Elf (Thunder Stone)

There are a large number of elf pokegirls, many of whom evolve from the breed of that very same name. And yet, even after the years in which so many different evolution experiments had taken place, one evolution of the Elf has gone unknown to the world. There is no record of the Cyberelf breed existing, either before or during the Revenge War, though one cannot discount the fact that because this very breed evolves from one that has existed since the Revenge War that it was at least an evolutionary possibility, one engineered as a potential that went unexplored during the Revenge War and lost afterward. This is but one potential theory among many, but one that has numerous supporters among pokegirl researchers. The breed was discovered around the mid-190's, when an Elf that was kept by a Researcher was tasked with retrieving a Thunder Stone that had been sold to a beginning tamer. Though the pokegirl retrieved the evolution stone without touching it directly, the tamer who had purchased it turned out to be a very clumsy individual and in the attempt to take it from the Elf, she came into contact with it and evolved. Subsequent (and intentional) testing confirmed the method of evolution afterward.

Physically, the Cyberelf pokegirl breed looks much like the Elf breed. Evolving usually leaves the pokegirl a little taller than they once had been (though typically only by several inches, though larger increases in height have also been documented), and usually their proportions increase to match the change as well. One thing that does differentiate the Cyberelf from what she once was is their hair, which darkens to shades of color that are not seen on normal Elf pokegirls. No Cyberelf has naturally light colored hair, unless their hair has been altered artificially. The pokegirl becomes stronger physically than most (if not all of) other elves, due to the incorporation of sub-dermal armor and the interaction between the pokegirl's electrical abilities and impulses, which act together to create the pokegirl's great strength and defenses against attacks. The other physical feature of the pokegirl that differentiates her from other Elf-type pokegirls is the metalic 'second ears' that back the pokegirl's pointed ears. This gives the pokegirl an even greater sense of hearing than the other Elf-types have.

Though not especially powerful battlers, the Cyberelf is still quite capable. The breed's abilities are, however, appear to have been designed to stall and ambush others, and then to attack using her melee capabilities. Sex battles are also not the pokegirl's forte. From the pokegirl's inherent capabilities using her armor that is grown from within, it was theorized that the pokegirl was originally intended for a support role within the pokegirl armies. Among the various pokegirl breeds, it appears that Sukebe had something in mind when he (or his pokegirl armies) was creating this one. The pokegirl uses the pores of her skin in order to 'filter' her armor out, but not into actual armor outside of her body. Instead, the armor pieces that escape the pores are shaped and guided by her conscious thoughts. The pokegirl can only create metals that she is familiar with, however, either by working with it, wearing it, and/or studying it intently. With this method, the pokegirl can produce a kilogram of metalic materials (of various quality and types) within an hour. This does, however, weaken the pokegirl's strength and durability as a result, which can take up to twenty-four hours to regain for each three kilograms created. A Cyberelf can only produce up to 10 kilograms, however, before exhausting herself. The produced materials can then be used by the Cyberelf, which is most commonly utilized to repair damaged items, from computers to telephones, armor to weapons, and even vehicles and heavy equipment using her electrical abilities.

Within harems, the Cyberelf tends to get along with many types of people, both human and pokegirl. Of course, that always depends upon the individual, but it appears that as a whole, the breed has no preconceptions regarding other pokegirl breeds in general. These pokegirls are most commonly found (despite their overall rarity of numbers) with Tradesmen and Watchers more than with Pokegirl tamers- a result of the pokegirl's specialty of supporting others and repairing technology, rather than doing battle, whether ranged or melee in focus. The breed itself gets along very well with other 'tech-type' pokegirls, such as the Video Girl or Hand Maid breeds, and is a very useful support pokegirl for other breeds, such as the Gunvalkyrie or the Gunnit. They can be quite a challenge for other pokegirl breeds to work alongside, however, as the Cyberelf breed seems to mostly set themselves apart from other non-tech styled pokegirls. This is only a preference of the breed, according to research done, however.

Ferals are practically unknown, given the unlikelihood of evolution stones and, well, surviving Elf pokegirls whom are feral and in the wild (considering their feral state is to become comatose, Feral Elves are just as unlikely to ever be discovered). Those that have been found, however, are confirmed survivors of a tamer's harem after her tamer had passed away or abandoned her for some reason or another. There have never been any cases known of threshold, either, and given the rather recent discovery of the breed as a whole, the Cyberelf breed is really quite rare. Tamers who have no need of a Cyberelf are encouraged to sell them to Ranches, where some have been known to pay twice the typical price of a trained, non-feral pokegirl for individuals of this breed.

DRACO, The Hunter Dragon Pokégirl
Type: Near Human
Element: Dragon
Frequency: Rare
Diet: human foods
Role: close quarter ground fighter, hunter/killer
Libido: Average
Strong Vs: Dragon, Electric, Fire, Plant, Water
Weak Vs: Ice
Attacks: Armor Draconis, Dragon Claw, Dragon Breath, Bide, Bite, Slash, Snarl, Takedown
Enhancements: Enhanced Durability (x2), Enhanced Endurance (x4), Enhanced Strength (x3), Enhanced Agility (x4), Enhanced Speed (x2) Natural Weapons (Claws), Enhanced Senses (Hearing x2, Vision x2)
Evolves: Dracona (Normal), Medra (Abandonment + Heavy Metal), Azhi Dahaka (Diamond Stone), Pyrona (Fire Stone)
Evolves From: Mynx (Dragon Scale)

Dracos were one of the shock troops of the War of Revenge, along with the Legion of Terror and even the Celestial forces. The Draco represented the majority of that small but powerful collection of draconic forces, not only being the front line ground fighters of the group, but also acting as smaller hunter/killer groups used to ferret out and eliminate pockets of human resistance. They were especially adept in clearing buildings and city blocks, using their sharp claws to scale the walls of buildings and entering from unlikely places, then leaping to the next building easily to continue the task. The secondary role was as a protective screen for the more susceptible ranged and artillery units, or psychic and command groups acting as a highly effective screen for enemy forced trying to close in on them.

The average Draco stands between 5ft and 5ft 10in in height, with a wiry but defined build. Their skin is mostly composed of small scales, of varying colours; the most common being metallic, chromatic or gemstone in nature but others exist. These colours tend to be muted, requiring a person to be relatively close to make it out with any accuracy and sometimes allowing a Draco to pass off as human depending on circumstance. They posses a small tail, generally less than foot in length and rarely capable of doing more than swaying back and forth though some limited control is possible if practiced but it will never be prehensile. Hair tends to be coarse, feeling a little rough to the touch but nothing too serious, the colour can be the same range as their skin, usually the same colour, or family of colours, but not always. Claws tip their fingers and toes, sharp and dense generally black or ivory in colour, and if not trimmed or used regularly can actually grow to be a problem for the breed. Eyes cover the same range as her skin and hair, but tend to be a darker shade of colour, with a definite draconic appearance with large iris and thin dark pupils, this structure apparently helping the breed discern far objects at greater clarity and giving them the ability to pick out small details and notice features at longer distances. Another feature of note is the Draco's ears, pointed at the top, the actually have a limited range of movement allowing them to 'tune' into sound better and pick out sounds to help the breed locate and identify targets, though this gives the breed a slight susceptibility to sonic attacks but nothing that would considered a detrimental, or a 'weakness'.

As a breed, Dracos tend to be very intelligent, and used that intelligence during the war to correlate and draw conclusions on the movements of their quarry. In a harem setting, this tends to lead to complicated hobbies and a love of puzzles. Dracos on average need something to keep them mentally stimulated regularly, or else they tend to become bored and unruly. They also tend to be rather prideful, whether this is a side effect of their draconic natures, or just some sort of breed pride the line posses, is unclear. What is know that even threshold cases tending to develop this sense of pride even if they were rather humble individuals as humans, this can be quickened in the presence of other members of the line, or even other dragon types. This also tends to lead Dracos to have a high standards in regards to their tamers, expecting not so much the best treatment out of the harem, but rather that the Tamer can prove himself worthy as a leader and alpha, be it demonstrating a greater than average physical prowess or mental capabilities, though both would be preferred. To those who fail to meet this standard, a Draco can be a stubborn, disobedient and troublesome pokegirl, even to the point of refusing Taming on the Tamer's schedule and demanding it on their own, leading many Tamer's to trade the 'girl off for something more malleable to their wishes. However a Tamer who can impress a Draco will find a very loyal, capable and intelligent member to fill a slot in harem. This can be mitigated somewhat by evolving the Draco up from a Mynx, the act alone tends to endear the individual to the Tamer as they have released them from the rather confining form of the Mynx, and as such, have less of a problem meeting the 'girls expectations.

In combat, a Draco generally hunts in packs, using bait and strike tactics if possible, or if battling alone, hit and run tends to be the order of the day. Despite their formidable attributes, the Draco isn't foolhardy enough to rush into a fight head on, lacking the mass of other pokegirls. Instead they will either circle and strike, seeking to weaken and hamstring their opponent and wear them down over a prolonged fight, or use greater numbers to swarm and tear apart the opponent quickly. They can be rather savage in the battling as well, not engaging so much in a sense of bloodlust, but rather seeking to defeat the opponent no matter how painful or torturous the battle might seem, the ends justify the means for the breed, but this can vary from girl to girl as well, some being more or less savage in their work. One thing to note about their attacks is their Dragon Breath attack, which while as powerful as the ones possessed by other dragon types, seems to have a far shorter range, only reaching about half the distance at best. But considering their close quarter combat abilities, works in their favour as it allows them to clear rooms easier with quick bursts of the attack.

The Draco's feral state is a rather frightening mix of her tamed intelligence and a high level of animal cunning. The breed are more than happy to hunt in packs, and using group tactics and even basic traps in the course of hunting their prey, or even protecting their territory. Dracos will try to congregate with other Dragon types in groups referred to by some as Wings, or Prides, and tend to act as they hunter gathers of the group, hunting down and collecting the food and supplies the group will need. This tends to make them more dangerous as the group gets larger and stakes out bigger and bigger territories, though most tend to stay relatively small due to their rarity. If unable to find a group, a solitary Draco adopts a more stealth approach to her tactics, using hit and run tactics and traps to bring down their prey, or drive off intruders. The breed has also shown the ability to fashion and use rough tools for a variety of uses, including construction of shelters and preparation of foods. Larger groups have been seen smoking meat for storage, but it was unclear if they discovered both fire and the technique of smoking themselves, or learned it from an outside source.

Thresholding into a Draco is a rare occurrence, but should one get hold of a newly thresholded Draco, a Tamer may find that they an easier time getting the Draco to accept them, and can adopt them quickly and seamlessly into their harems. Though there is the warning of waiting for a couple of weeks to allow her scales to harden properly before placing her into combat.

MYNX, the Nimble Pokégirl
Type: Near Human Animorph (mink)
Element: Normal
Frequency: Uncommon to Rare (mostly domestic)
Diet: Ferals tend to be predators, domestics will take Pokéchow
Role: Pets, harem starters
Libido: Average to High
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Tackle, Pummel, Leap, Scratch, Dodge
Enhancements: Enhanced Speed (x3), Enhanced Agility (x6), Enhanced Hearing (x3), Enhanced Olfactory Sense (x4)
Disadvantages: Lung problems (see text for details)
Evolves: Lupina (Moon Stone), Draco (Dragon Scale), Lynx (Cat E-Medal + orgasm), Furrite (orgasm), Slutton (battle stress), Bawdger (Diamond Stone), Slottern (Water Stone)
Evolves From: None

Sukebe developed many Pokégirls that begin their lives as unspectacular Normal-types, but have the potential to evolve into a variety of powerful forms through exposure to stimuli such as Elemental Stones. Most famous among these are the Kitten, Nymph, Ingenue, and Eva breeds of Pokégirl. One of the least appreciated is the Mynx.

Mynx are lightly-built Pokégirls covered in soft brown fur, touted by some (scarce) enthusiasts as the softest fur of any Pokégirl. Their animal features are few and vary between individuals, aside from long, furred tails that darken at the tip and a certain shortness of the limbs. In some rural areas, Mynx have been hunted to make fur coats from their lovely pelts, but most League officials are doing their best to put a stop to this abhorrent practice.

Most Tamers, however, only deal with a Mynx until they can get her to evolve into one of her many potential forms. The reason for this is simple: each and every Mynx has a serious and crippling lung condition, comparable to severe asthma in humans, that is aggravated by continuous strenuous activity, including battle or Taming (!), and can lead to suffocation. In most cases, a sensible Tamer will notice his Mynx wheezing and call off the activity then and there, but there have been some recorded instances of overworked Mynx passing out or even dying of their lung problems. In the Revenge War, this weakness made it fairly easy to hunt down and capture or kill Mynx Pokégirls, and the breed nearly went extinct before staging a remarkable comeback in domesticity. Some Tamers have achieved moderate success using a Mynx for hit-and-run attacks, but most search for Elemental Stones or E-Medals to evolve her into a form that doesn't have the lung condition (note that Furrite retains it).

The group with the most appreciation for Mynx is easily Pokégirl pet owners, shortly followed by Pokégirl Coordinators. Mynx are soft, friendly, and easily-handled Pokégirls, and many show talent for dancing, which as an easy and enjoyable aerobic exercise helps improve stamina and the 'girl's lung problem. A well-groomed and well-trained Mynx can make a surprisingly good showing at a low-level Contest.

It's probably a good thing for Mynx that they have low pleasure thresholds, as it makes it fairly easy to Tame them to orgasm without aggravating their lungs. It does make them unsuitable for sex combat, though, and forcing a Mynx to give head is not recommended for obvious reasons.

Threshold Mynx tend to develop "asthma" first, though some have grown fur first and then the lung problem. Many are kept as pets by their birth families or are sold or given to close friends or Coordinators. Mynx and their forms have an innate rivalry with Evas and their forms, suggesting a common niche in the Revenge War.

MANTIS, the Man-Eater Pokegirl
Type
: Near Human Animorph/Metamorph (Insectoid)
Element: Bug
Frequency: Not Rare Enough (Extremely Rare)
Diet: Live, wriggling meat (Mainly human males, but also bird, lizard, frog, and bug-type Pokégirls)
Role: Assassins, Torturers, Executioners
Libido: Very High
Strong Vs: Dark, Fighting, Ground, Plant, Psychic
Weak Vs: Fire, Flying, Rock
Attacks: Slash, Black Wind, Beheading Strike, Bide, Dragonsbane, Megaton Strike, Spiral Jump, Swordwave, Quickturn, Sabre Claw, Weapon Guard, Zanmato
Enhancements: Enhanced Strength (x10), Enhanced Endurance (x5), Enhanced Speed (x7), Enhanced Agility (x6), Multi-Limbed (4 arms, 2 legs), Metamorph (Alternate form), Natural Weapons (Serrated sickles on 2 arms), Reduced Feral
Evolves: None
Evolves From: None
Bounty: Varies from League to League
Recommendation if you see one: Have a strong warrior-type or fire-type ready to fight. Otherwise, evacuate at once if at all possible, where there's one there's almost always more.

We all know Sukebe took ideas for his Pokégirls from both old legends and pop culture in his era. However, there was one old series of Legends that we all wish he'd never heard about, the legends of the Tang-Yin. For it was from these grim tales that the most dreaded Pokégirl ever was birthed, they were meant to be the bane of the men who aided women like Linda McKenzie… the Mantis.

The Manti were the most dreaded Pokégirls that any soldier had ever faced in the Revenge War. However, any of the few survivors would have told you, it had nothing to do with their looks. Standing a towering 7 feet tall at the on average, the Mantis Pokégirls were veritable giants. They appeared as attractive humans at first, with long flowing hair coming in a veritable rainbow of colors. Their eyes were often a hauntingly beautiful red, their hair dark as the night, a starch contrast to their pale skin with plump C-D cup breasts. However, they were limited metamorphs. When their prey would get close enough, they sprang, twin lethal scythe-arms sprouting from their shoulders in a flash, they'd skewer, slice, and slash their target without mercy. These scythe-arms are double jointed, allowing them to be moved freely with surprising speed and precision and are usually held in a position of prayer when active, yet not in use. Extending from the base of their spine was a short insectoid 'tail' with a solid stinger on the end, from the shoulders down to the tip of this 'tail' were hardened wings. They are not strong enough for true flight, but more than enough to allow the Mantis to leap incredible distances at amazing speeds. They hard two primary forms, their 'normal' form, which they could only be in while Tame, something that's become nigh impossible now.

Their other form, however, was truly a terror to behold. Their once dainty feet replaced by strong and lethal talons, beautiful and prominent breasts shrunk and replaced by muscle, velvety skin hardened into potent armor. The Mantis' 'Battle mode' is truly something to fear. They could kill a platoon alone normally, in this form it'd take a battalion just to take one down and have a survivor. Now 7 feet tall is the smallest recorded sighting of one in her battle mode, they become as terrifying as they acted. Their eyes become a solid color and 'bug out' to a disturbing size, log antennae growing from their foreheads, and their wings also taking on a hardened blade-like quality.

In combat Manti like to make the best of their surroundings. They liked to sneak attack their quarry, often attacking from the treetops above or sneaking in via the use of their metamorphic techniques to give them a sort of 'mobile camouflage.' In battle their scythe-arms were their key weapons, whether a sneak assault or a front-line charge they always preferred to rely on their scythe-arms and sword-based attacks. They would often leap straight into heavy close-combat with their intense long-range jumps and dive in fighting, swinging their scythe-arms with a fervor rarely seen in even the most violent of a Gynadose's rages. What made this grim sight even worse was that Manti almost NEVER fought alone. Wherever they went, litter-mates of Manti always fought as a team, often making a particularly enjoyable battle a 'family outing' for them.

While their combat style was vicious, what they were most famous for was their sexual appetites. Frequently, they would take victims off and rape them, forcing them to erection with their human hands and taking what they wanted from them. And then once they had gotten off, the Mantis would then start eating their victim alive, usually starting with the genitals, the victim screaming in agony as the Mantis stripped his body of all his flesh. It's said that the only way to know if a Mantis had bonded to you from one of these incidents, is that she'd either let you live, or kill you quickly. No one's been willing to test which of these is the true outcome of bonding to a Mantis.

The soldiers of the Revenge War learned the hard way on a Mantis' Feral State. The mantis' Feral state is mild enough so that they'd know to hide from the potential threat that humans and Tamed Pokégirls now represented, thus they went into hiding and tried their best to keep their movements secret. A few were found shortly before the first Widow was sighted, and the first Pokégirl bounties were made. That bounty was subsequently increased, as Manti seemed to have developed a taste for bird, insect, frog, and lizard-type Pokégirls as well, great piles of bones being found in Manti lairs. However, it should be noted that Manti rarely, if ever, stay in one area for more than a year, two at the longest. The reason is because they apparently know that if they're in the same spot long enough, then sooner or later they'll be discovered.

As if things couldn't get worse about these deadly Pokégirls, it seems more and more are working for the Limbec Pirates. Information revealed by a Pirate who went legit revealed that Mephaesta, who'd grown fond of the vicious man-eating warriors, had begin to recruit them en-masse to work as torturers, executioners, and Assassins for the Limbec Pirates. Apparently both sides of this arrangement enjoy it greatly. This caused the already high bounty on Manti to increase even further for the sake of safety.

In recent a raid on a Limbec Pirate lair, a particularly fat, Snorlass-sized Mantis was found in the base's dungeons, alongside several hundred bones. DNA testing later revealed that these were all Tamers, Pokégirls, and civilians who had disappeared in the last few months. Before the Mantis was put down, a psychic probe revealed that all those she had eaten were somehow connected with anti-Threshold and anti-Feral research. The Mantis knew nothing more than that, she simply ate whom she was sent. This has led security to be increased around those facilities and for the family members of those involved.

There's rumors of a sub-breed of Mantis, commonly called the 'Praying Mantis' by those few who've seen one. There's little to go on other than they seem to be more intelligent and in control of their instincts than the 'normal' Manti.

Thanks to the obvious facts, as there's no confirmed cases of Taming a Mantis Pokégirl and surviving, let alone capturing it, thresholding into one, whether naturally or by force, is impossible. Thank the gods above.

NIGHT NURSE, the Tough Love Pokégirl
Type: Very Near Human
Element: Normal (Infernal)
Frequency: Very Rare
Diet: Human-style
Role: Battlefield medics, Town defense, Bodyguards
Libido: Low
Strong Vs: Ghost, Infernal
Weak Vs: Fighting, Celestial
Attacks: Wing Attack, Fury Swipes, Hazy Vision, Dark Goggles, Dark Shield, Dark Bomb, Cocoon of Darkness, Blessed Soul, Dark Redemption, Dark Mist, Phoenix Down, Insulate, Curaga, Esuna
At Higher Levels: Full Revive, Absorb, Exorcism, Regen, Protect, Shell, NulAll, Dark Holy
Enhancements: Can use Dark-type and Magic-type attacks without being either type, Dark affinity, Magic affinity, increased healing ability, wings for flight, natural armor, Enhanced Durability when armored (x6), Enhanced Speed (x4), Enhanced Strength (x2)

Evolves: None

Evolves From: Rapha (Battle Stress)

NurseJoys are known to be kind, gentle Pokégirls in nature. But even they have limits. Even they can be pushed to a breaking point.

The first known appearance of a Night Nurse was in a Limbec Pirate attack on a coastal town in 270 AS. The NurseJoy, part of the Harem of a visiting Tamer, was kidnapped and raped by the pirates in an attempt to turn her. In desperation she started to fight back against her attackers, changing in a flash of light into a more powerful, more battle-ready form. She destroyed her attackers with Dark Holy, and proceeded to rescue her master and participate in the wrecking of the Pirates attacking their town. Since then, there have only been a few more instances of Night Nurse evolutions. But where they do occur, they are more than welcome.

When a NurseJoy becomes a Night Nurse, they undergo several changes. The first and most obvious of these changes being a change in physical appearance. Their breasts grow a cup-size, and they become taller and more muscular. Their faces become aquiline, almost hawk-like in appearance, and their hair grows out, becoming black with pink streaks in it. Their eyes also turn completely black, save for their pupils, which turn white. They gain the ability to cover themselves in a sort of organic armor, which is black with pink in it like their hair, and is shining and smooth to the touch. When they manifest it, it covers their arms, legs, most of their chest and belly, hips and butt, and part of their face. The armor also has a pair of large, metallic wings, which Night Nurses can use to fly or be used in a cutting attack. They can also sharpen their finger armor into scalpel points for emergency surgery. Studies have shown that the armor is completely sterile and remains that way no matter what touches it. Fortunately, the sterility of the armor does not affect the fertility of the Pokégirl, as all currently known Night Nurse Pokéwomen have proven capable of breeding.

Also to change is their personalities. Before, they would be caring and gentle, combining excellent bedside manner with superb medical care. Night Nurses are strictly business. They are excellent healers, even better than NurseJoys in many cases. However they lack anything even remotely resembling bedside manner. They will fix your wounds no question, and bring you back to health. But they won't be as nice about it.

After a few studies of the breed, Night Nurses were found to be best suited as battlefield medics, barreling into the battlefield and retrieving injured comrades, healing them up as quick as possible and sending them back into battle. Night Nurses themselves are reasonably capable fighters, capable of healing themselves mid-battle and continuing on the fight. Night Nurses are also excellent in team battles as they can heal their teammate on the fly and protect them as well.

For a long time, it was unknown why Night Nurses would still be classified as a Normal element Pokégirl when they have many Dark element attacks. The reason was a shock to everyone: They are actually Infernal Pokégirls! This was first discovered a year after the first Night Nurse was identified. A Megami was the first to sense it, and the Dark Lady fighting the Megami confirmed it, laughing mockingly and putting her arm around the Night Nurse, as if lording the fact that the Celestial Pokégirl was outnumbered. Soon after, the Night Nurse put the Dark Lady's head through a wall. She healed her up afterwards, but only because her Tamer told her to.

Night Nurses cannot stand other Infernal Pokégirls. Unless given a good reason not to, they will pound the living daylights out of any Infernal Pokégirl they see (with the obvious exception of other Night Nurses). Mazouku are actually as a whole terrified of Night Nurses, and become as gentle and harmless as Titmice in the mere presence of one. Night Nurses also don't care that much for Celestial Pokégirls, but find them more tolerable than Infernals. They just ignore them for the most part, as they consider Celestials to be snooty.

Thresholding into a Night Nurse is so far unrecorded at this point. However, due to increasing interest in this Pokégirl ways of evolving them without forcing them into battle are being researched.

DOMINATRIX, the Head Case pokegirl

Type: Very Near Human

Element: Plant / Poison

Frequency: Rare

Diet: Human comparable diet

Role: Oversight, Disciplinarians, Teachers, Fetish wear crafters, Taming aids

Libido: High

Strong Vs: Electric, Plant, Rock, Water, Fighting

Weak Vs: Fire, Flying, Ice

Attacks: Rose Whip, Poison Lash, Anti-Cheer, Cheer, Smirk, Vine Bondage, Vine Whip, Exhausting Venom, Love Sting, Exhausting Venom, Dominate, Mental Feel-Up, Regal Aura, Drain Willpower

Enhancements: Affinity (Psychic), Enhanced Durability (x2), Enhanced Endurance (x3), Enhanced Agility (x6), Fast Healing, Intuitive Aptitude (lashing weapons, latex and leather fashion), Empathy, Allure, Intoxicant Resistance, Reduced Feral

Evolves: n/a

Evolves From: Domina (Battle Stress)

With the majority of noted battle stress evolution triggers the pokegirl in question, overwhelmed in the heat of battle, evolves into a breed more capable of the rigorous combat she finds herself engaged in. Other times it is a pokegirl of a breed normally not considered adept in combat that suddenly evolves into a breed that is. The Dominatrix is perhaps the only breed recorded that undergoes evolution from a battle stress trigger and becomes a less capable battler in the eyes of most tamers.

Like the Domina the breed can evolve from, the Dominatrix is a very near human breed with a penchant for vivid coloration of the hair and dressing in outfits that are tight, shiny, and provocative. Those with ties to the Dark Elf line also retain their unique features of darkened skin and pointed ears. Unlike the Domina, they don't come across as arrogant as their previous evolution may, though they are very self assured in general. One could describe the attitude as not needing to flaunt because people will notice them anyway. Most members of the breed does love the attention they receive because of the way they present themselves along with their various auras influencing those that encounter them, picking up all of the feelings of desire, envy, and adoration with their telepathic empathy.

This extra-sensory perception is, along with their overriding embrace of BDSM culture, the defining characteristic of the breed. They almost universally are fascinated with the behavior of others and monitoring their emotional reactions to various sensations and stimuli, especially pain and pleasure. In some individuals, this fascination manifests in a sociopathic manner where they no longer care about the subject of their observations, they only care about pushing them further and further frequently to harm or ruin. This personality type is an infrequent abberation to the norm though, and should an individual with such tendencies be encountered the leagues will gladly take her off her owners hands and ensure she is properly dealt with.

To elaborate on their obsession with sensations with a few examples, if a Dominatrix is given the responsibility to cook, she may add extra ingredients just to observe the reaction of diners when the new tastes are discovered. During taming, they are almost always perfectly in sync with their partners and their sense of empathy gives them a preternatural insight into the limits of those they engage in sexual acts with. And in battle, they love nothing more than to feel the sense of rage, excitement, despair, pride, and the Dominatrix's ultimate hope, submission as she saps away her opponent's will to fight.

Although they are not as physically powerful as even their previous evolution, the Dominatrix is remarkably capable of getting into the heads of her enemies with her poison and limited psychic techniques. Every battle will likely have elements of a sex battle thrown in as they use the arousal of their opponents to aid them in whittling away the will to continue fighting. Although they still tend to carry around a whip or other lashing implement, it is now more of a prop for visual statement than a weapon for the breed. At most they will use it in tandem with their plant techniques to hinder and even restrain their opponents, or strike with the intent to stimulate instead of harm.

Taming, like so many other things for the breed, is a chance to get into their partners' heads and try to figure out what really turns them on. Their psionic abilities almost never extend far enough for them to actually read minds and desires, but most wouldn't have it any other way as they get more chances to experiment with their partners and better define just what their limits and dirty secrets are. The breed is known for taking as many sexual partners as their masters will permit, just so they don't learn everything about a single companion too quickly.

Regardless of her position in a harem, a Dominatrix will doubtlessly seek to learn what motivates her harem sisters and can be a powerful consultant in such matters. They're just as likely to gel peacefully within a harem as they are to trigger personality conflicts due to their love for discovering boundaries through trial and error. Tamers are advised to consider the composition and dispositions of existing harem members before adding in a Dominatrix to the mix. The breed is tolerant, though disappointed when others don't partake in their passion for BDSM, but will aggressively defend the lifestyle if they witness mockery or misconceptions regarding it.

Feral behavior for the Dominatrix is not nearly as manic as the Domina breed's. Many Watchers observe them being just as observant as the humans watching the pokegirls. They do seem to have a great deal of cautious but insatiable curiosity, and if they can safely do so will engage other ferals to determine how they might react to whatever random scenario the debilitated mind of the feral Dominatrix comes up with.

Dominatrix pokewomen rarely pass on psychic blood traits because the elemental typing is so weakly present in their own selves. Affinities and Empathic Insight are noticeably more frequent traits inherited though. Human females with a history of the line are far more likely to threshold into the very base breeds of the line; a Dark Elf, Nymph, or Dildoran.

RAPHA (AKA NurseJoy), the Medic Pokegirl
Type: Very Near Human
Element: Normal
Frequency: Common
Diet: Human style, vegetarian preference
Role: Healer, Nurse, Field Medic
Libido: Average
Strong Vs: Ghost
Weak Vs: Fighting
Attacks: Great Shell Shield, Heal, Esuna, Love 'N' Affection, Honey, Sweet Honey, Royal Honey, Syrup, Regeneration Tears, Strike, Yell, Hypnotize
Enhancements: Innate Knowledge (Human/Pokegirl anatomy), Affinity (Magic), Intuitive Aptitude (Healing magic, Healing), Enhanced Strength (x2), Enhanced Agility (x2), Enhanced Memory, Reduced Feral, Manifest (Doctor's Bag), Aura of Calm, Deathsight
Evolves: Night Nurse (Battle Stress)
Evolves From: None

Counted as the first pokegirl breed to be created by humans, the Rapha (pronounced Ra-fa) was considered a success at utilizing the DNA of various breeds in the creation of a new one. In the case of the Rapha, Dr. Weinstone combined Cherry, Pollita, and Ingenue along with minute amounts of three other breeds to essentially build a nearly completely human appearing, healing capable pokegirl. When first introduced, the media advertising the Rapha called the spokes-pokegirl 'NurseJoy'. The name ultimately stuck, and became more famous than the breed's true appellation.

Typically called NurseJoys or Joys, the breed stands on average between 5 and 5.5 feet tall (1.52-1.68 m) with outliers as far as 6 inches (15cm) taller or shorter. Due to all three of the base individuals used having the same color of hair, most Rapha have hair in some shade of pink with white or red being outliers. Rarely, the breed will have human standard colors or odd colors of hair. Eye color ranges within human norms, with blues and greens being the most common though it is not unknown for individuals to have pink colored irises. Most have above average or at least proportional bust lines, though body types are similar to those of humans.

Compassionate, Helpful, and Kind are the three most common personality traits attributed to Raphas. A majority of individuals have wonderful bedside manners, capable of putting nervous patients at ease. For rowdy patients, the breed's Yell and Hypnotize abilities can be coupled with their Aura of Calm to diffuse situations. NurseJoys are also able to summon any medical tool they're personally familiar with, which is packed within a doctor's bag. This ability is unable to summon complex machinery larger than the bag, but typically an individual can get needles and suture thread, scalpels, bone saws, hypodermic needles, gauze, tape, forceps, tweezers, scissors, IV bags, and many other commonly used hand-held equipment.

NurseJoys are typically non-violent, though they can hold their own against weaker pokegirls if pressed. Most individuals are never put into the battlefield, as their skills in healing are not something to be risked in a battle. Many individuals would much rather use their strength to pick up or turn bedridden patients or their agility to help nimbly suture a wound than dodge attacks or try to punch a foe.

Rapha have no common majority when it comes to taming preferences, though a significant minority have a preference for sexual role play. The breed is also affected strangely by cannabis in that it acts like an aphrodisiac. While unable to become intoxicated from the drug, NurseJoys instead become incredibly aroused. Due to this, many Leagues have no smoking policies within pokecenters and hospitals, partly to keep their employed healer pokegirls from being supremely distracted while on duty.

Upon going feral, a Rapha become skittish, shy pokegirls. They tend to hide or run first, which is coupled with an inability to keep track of time or focus. Ferals outside of cities tend to be thin and are commonly picked off before any evolve. Within cities, they pose no threat to humans, though will make a nuisance of themselves by raiding garbage cans or sneaking into areas for food and shelter. Catching a NurseJoy is as simple as properly pinning one down, as they can't put up much of a resistance. Use of cannabis is also a quick capture method, as then the feral will be more than willing to tame.

Threshold into a Rapha tends to be a very fast affair, allergy or common cold-like symptoms or intestinal distress are usually the only signs before the hair begins to change color. Eye color change is a fifty-fifty chance. Within three days, the new NurseJoy is ready to be placed with a tamer or sold to the League.