Response to Reviews:
Wawv: Yeah,if you're smart - which this Dragonborn was - you can be pretty much unkillable through the careful application of mean shields and healing, and that's not to mention the impact of fully upgraded equipment with high level enchantments. .com: Thanks
daemonkeeper:I've put a link in my profile.
mr I hate znt nobles kill em: Feel free, sounds interesting.
thefluffyone93: Well, the dragonborn, the vampire and the pack mule have to get the other dragonborn first.
Ripper1337: Yeah, but this is a Dragonborn with mods and DLC, so they could probably mimic Jack's TK power to a degree. And they might be able to get it, it depends on how I roll with the parahuman power acquisition.
Attention readers: I have edited the ending to conform to the fact that neither Serana nor Lydia would approve of Miraak's inconsiderate ways.
bandsecurtiyaw: Thank you, I hope you like the altered ending to this chapter.
2. Starter Quest
A/N: This is a Worm/Elder Scrolls multicross story featuring a semi-CHIM Dragonborn and all that entails. Be prepared for some serious crack and cracky seriousness. There isn't going to be much in the way of drama from serious threats to the Dragonborn him/herself. Instead, there will be drama from picking up the pieces of his/her lost life and finding his/her way in Brockton Bay. There will also be comedy, because his/her powers are absurd. Also, I encourage you to guess the Dragonborn's identity. They are a Worm cannon character, albeit significantly different due to the wildly different environment they've lived through. Getting thrown into a fantasy world full of monsters and saving it multiple times while gaining access to ridiculously powerful abilities like the Inventory will do that.
Also, yes, the Dragonborn did get access to spell crafting. There is nothing stopping them from going to the Arcane University in the Imperial City when they are the Archmage. They also have Mark and Recall.
+ES:W+
We went to the Protectorate HQ, a large structure in the middle of the bay which Armsmaster told me was a converted oil rig. I was confused why there was an oil rig in the middle of the bay, but he explained that it had been moved. When I arrived, I could see how it had been converted and my Smith and Thinker skills told me information about how it had been built and about some of its constituent materials. Eventually, we made our way to a conference room where Armsmaster and Miss Militia, accompanied by a tired looking man named Renick, gave me forms for registering myself as a Protectorate Associated Hero, meaning that I could get bounties and work with Armsmaster in his workshop. When I finished registering myself as a shaker/tinker cape called Dragonborn information coalesced in my mind. Apparently here on Earth in addition to the new skills I was now able to easily track cape and civilian identities I created. I decided that was useful before returning to the normal flow of time. It meant that I could avoid trouble by having only one identity attract unwanted attention.
After that, I accompanied Armsmaster to his workshop and he tested my newfound capacity as a tinker. I received a quest which was remarkably similar to my first smithing quest, except instead of making and upgrading a dagger, it was a laser pistol. After that I then enchanted it to be both lightning and cold enhanced. Armsmaster, curious about this, asked me to enchant a variety of other objects, and since I had several dozen spare petty soul gems I complied. I demonstrated a variety of my enchantments and explained how the process worked. Upon learning that my enchantments were learned to accumulating the life force of small animals in the gems, he asked for samples of both a filled and unfilled soul gem in the hopes that he could replicate this effect without having to kill animals. I agreed, after all I didn't want to have to kill people if I could avoid it and artificially filled soul gems would give me the ability to create my most powerful enchantments without doing so.
Crafting new tinkertech devices with Armsmaster in the early morning was fun, even though he continued to try to recruit me to the Protectorate. In the end I told him that I would consider it, but that for now I wanted to remain independent.
With the sun rising over the horizon, I made my way into the alleyways of Brockton Bay, changing out of my armor and casting my most powerful alteration spells.
I used my body transformation spell to transform myself into a tall blond Nord woman with blue eyes. Since this was Brockton Bay, I didn't include any tattoos or battle scars. After that, I equipped some normal clothes and altered them so that they would match Earth Bet's styles. Tamrielic fashion wouldn't really fit in here. I again thought back to how glad I was I traveled to the Arcane University to buy so many useful spells and learn the finer details of spell crafting.
Once I was properly disguised I made my way through the streets, following the quest that brought me here: "Homecoming." The first objective was simple, "Return to My Home." I confidently strode through the streets of the city, eventually leaving behind office buildings and stores for what I knew to be homes. As I continued through the streets, more and more of it came back into my memory; house fronts and yards that clicked with old memories, faces that I barely recognized. My heart beat faster as I continued. After everything, fighting through living nightmares, waging war and facing the machinations of cruel gods, it was finally over.
I turned down one last street, barely holding back from running as I saw my objective ahead of me. There was no car in the driveway, but I still recognized the old house. It obviously had seen better years, but to me in that moment it was the most beautiful thing I had ever seen.
Then I saw a multicolored sign with a picture on it in the yard as I approached, and my quest updated. "Find Out Why The House is Being Sold." I stop in my tracks.
"Why?" I ask myself. I look at the front yard. It's small, like it always was, but overgrown, as though it hadn't been cared for in a long time, months at the least.
I made my way to the front door and when no one was looking I picked the lock and slipped inside.
The house was empty, the floor covered in a thin layer of dust. I sank down to the floor.
I should have expected this, moving after I disappeared wasn't so strange. But no matter how much I tried to reassure myself, I still felt a heavy weight in my heart. A part of me had hoped that I could come back and have everything I lost back, that I could just pretend it was dream, but I couldn't. It was clear when I went to Protectorate, but this just threw it in my face.
A minute later I picked myself back up. After all, I was the Last Dragonborn, the Archmage of the College of Winterhold, the Thane of All the Holds of Skyrim, Legate of the Imperial Legion, Champion of Meridia, and many other titles. Like Lyida said once, defeat isn't in my vocabulary. I'd find my father, wherever he was, I'd find whoever else I could remember, and I'd probably end up saving the day along the way because that just sort of happens wherever I go.
+ES:W+
Miraak looked around at where they had ended up. It was a relatively small village with squat buildings, broad avenues, and brightly colored flowers. More notably however, were the inhabitants, namely the brightly colored, talking ponies. A part of him was pleased that he didn't know what they were saying.
Another part was vaguely disgusted that some Daedric Prince or similar entity had decided to create a realm filled with these things.
Eventually a purple one with a horn on its head started consulting a notebook that it was telekinetically holding in the air before it and muttering or chanting something. Its Horn started to glow and Mirrak tensed, ready to fight or counterspell whatever vile magics the abomination was about to cast. This was not out of a personal dislike of abominable magics, for he had spent centuries in Hermaus Mora's libraries learning some of the most abominable magics ever devised, however he did personally dislike them being used on him. He liked to consider himself to be practical, after all.
Eventually the strange Daedra cast its spell and spoke in a language he could now understand. "Hello? Did that work?"
"Was that a translation spell?" Miraak asked.
The Daedra smiled and nodded. "Yes, it's a pretty complicated spell, but magic is my specialty. Oh, I'm Twilight Sparkle by the way, who are you?"
Miraak nodded. "I am Miraak." He gestured at the other two. "These are Serana and Lydia. We are travelers on a long journey to find our friend. However, before we depart, might I study your spell?"
"Oh, sure!" the purple Daedra said excitedly. He made his way to her library through the grating antics of the other Daedra, or whatever they actually were. As they proceeded, Miraak came to suspect that they were in Shegorath's realm somewhere. However he couldn't be certain and either way, antagonizing the creatures was a decidedly poor plan.
As such, he spent several hours poring over the 'pony's' books. When the sun was starting to set he made his way out of the house and met up with his companions who were sitting outside a restaurant of some sort surrounded by curious pony Daedra.
Miraak made his through the crowd and up to his companions before sitting down and taking a piece of Lydia's sandwich over her protest. "We should go soon. Hermeus Mora's seekers near," he said before removing his helmet to take a bite.
"Shouldn't we get going then?" Serana asked in concern.
"Is something wrong?" a yellowish-orange pony Daedra asked.
"Why would there be?" Miraak asked. "Hermeus Mora is an old friend of mine and he is merely sending some people to find us. I think it's best if we let them catch up to us before moving on."
Lydia, experienced in the ways of the Dragonborn, merely sighed and asked for anther sandwich.
Serana sat there with her brows furrowed before looking around her quietly.
"His people are powerful in magic, and I'm sure they'll be very interested in meeting you all," Miraak continued. "They love collecting knowledge."
"Are they weird like you?" another blue Daedra asked.
Miraak chuckled good naturedly, he had practiced quite a bit to get that down after all, and told her, "Yes, they are weird like us."
As such the party idly chatted for several minutes as Miraak waited.
Suddenly the peaceful night air was shattered with an alien shriek as strange greenish monsters invaded the town. Ones with tentacled faces attacked indiscriminately with greenish cones of disruptive power, and towering giants smashed holes in roofs and threw carts at ponies.
Amidst the screams and chaos, Miraak calmly stood up as Lydia and Serana jumped to their feet and drew their weapons. Before they could join the battle, Miraak raised his hands. "Let's go."
"What?" Serana asked in confusion. Lydia instead reluctantly lowered her sword. She knew better than to argue.
"These pony Daedra are incredibly magically powerful," Miraak explained rationally as chaos reigned just down the street. "Look at this entire town," he continued, gesturing around as the buildings, only some of which were now on fire. "For beings of their anatomy, they must be quite capable of magical manipulation in order to build these structures. Additionally, given the tales that they have told us and their antics, it is clear that they are much more durable than any mere mortal." Lydia huffed, but Miraak ignored her. "They are eminently capable of defending themselves, especially since the masters of this realm are beings explicitly the master of their sun and moon respectively, which are actual objects instead of tears into oblivion like our sun. Do you not remember the Thane's description of his world's sun and moon? They are huge objects far above, and this realm's sun and moon are just like that. Daedra powerful enough to control such things have nothing to fear from Hermeus Mora's servants, but this will distract their master and throw him off our trail."
Serana looked at silently, but it was Lydia that spoke first. "Her. The Dragonborn Thane is a she. That was her gender when we first met and before she mastered self-alteration at the College."
Serana nodded. "This isn't really the time or place, but Lydia's right. I met her before she mastered Alteration as well, and she's always preferred being female. I'm not really sure why she decided to be a Dunmer male for our trip to Solstheim."
Miraak shrugged and put his helmet back on. "Very well, the Thane is a she, except when she is a he. Let's go, there's not anything else worth doing here." With that he started to gather the magicka necessary to cast the interplanar teleportation spell again, but before he could complete it, Lydia batted him upside the head with the flat of her sword. "What was that for!?" Miraak cried out in shocked annoyance.
"Even if these Daedra are powerful, leaving them to the mercies of Hermaus Mora is cruel and not something my Thane would approve of," Lydia told him.
"And what if the masters of this realm win and decide to follow us for revenge?" Serana asked. "You're really bad at the whole planning thing, aren't you. I can't imagine what it must have been like for Sophia to have to baby sit you." She turned to Lydia. "Come on, let's see if they brought any rare books with them."
Lydia nodded and twirled her sword in her off hand before bellowing "FOR THE NORDS!" and charging some nearby Seekers.
Serana ran after her, throwing arcane frost at a keeper.
Miraak grumbled and followed after them before using his staff to launch tentacles into the faces of three seekers threatening some of the pony Daedra.
+ES:W+
A/N: Oblivion is weird.
