Experience changed to Exp
Please enjoy Chapter 2
*woosh*
A blue portal opened in the night sky of remnant.
"AAAAAAAAAAAAAAAAHHHHHHH," and out falls a screaming child. Luckily nobody seemed to be close enough to have heard it. That child was me.
"AAAaaaaaaahhhh… " I was screaming in fear at falling from hundreds of feet up until Gamer's Mind kicked in and helped suppress that fear as quickly as possible.
I quickly regain my clarity and look at the forest that's closing in my vision. In an attempt to slow my fall I aim for a group of trees and branches to land on.
As I zoom towards the trees I stretch out my arms and reach for the branches to slow my fall.
And it did slow my fall, however, I tore through about a dozen branches before hitting the ground face first.
*Ping*
-10 HP
Not now system.
*Ping*
For coming up with a successful strategy and quickly putting it to use
You gain: +1 Int +1 Wis +1 Dex
I said NOT- oh wait… that's actually pretty good. Maybe I can do that again? No! Bad Training Junkie! This skill better not get me addicted to this…
Well anyways. What was I going to do again? Oh right, time to train.
… What do I do?
Would you like to begin the tutorial?
[Yes] [No]
Well that's convenient. 'Yes'
Let's familiarize you with the system
Please think or say 'Status'
'Status,' I think in my head. *Ping*
Status
Name: ?
Level: 1
Exp: 000/100
HP: 100/100 (HPR: 1/minute)
MP: 60/50 (HPR: 3/minute)
AP: [LOCKED]
STR:10
DEX:11
VIT:10
INT:11
WIS:11
CHA:10
LUK:10
STAT:0
Titles: [LOCKED]
Backstory: A teen who was suddenly transported to another world with The Gamer ability. Now he must fight to survive
Skills
Gamer's Mind - LV MAX - Passive: Keeps the user calm and collected as if playing a game. Immunity to Mental afflictions or Mental assaults.
Gamer's Body - LV MAX - Passive: Makes the user's body like that of a video game character. Mortal wound are converted into damage against hp not the body. Resting fully restores HP, MP, AP, and cures status afflictions. You no longer need to eat, sleep, drink, or breath.
Dating Sim - LV MAX - Passive: Romantic interests trigger flags. Each lady you interact with has an affection meter. At certain opportunities to raise affection three responses will appear.
Training Junkie - LV 1 - Passive/Active: Passive- Makes you feel an inexplicable urge to train and level up. Each level makes you want to train harder. However it is possible to negate this skill with Gamer's Mind if wanted. Active- When you activate this skill you gain a +100% boost to training efficiency. The boost gets better for each level you gain in this skill.
'Cool I guess.'
Please ask any questions you have regarding the status
Okay I'm guessing this is the part where I ask what each stat is and what they do. Okay system what are they.
Level: A numeric representation of one's overall experience.
Exp: The threshold between levels
HP: Your Health bar or 'Hit Points' are the amount of damage you can take before death. Each attack deals damage to your HP. When someone's HP is 0 that means they are dead.
MP: Your Mana Pool or 'Mana Points' is the amount of mana you have and can spend. Each spell you cast requires mana. When a normal person's MP reaches 0 they will faint. However, Gamer's Body will prevents that status effect.
AP: AP or 'Aura Points' are directly related to the amount of Aura you have. Aura is the natural weapon of humanity and a reflection of the soul, never lose it.
STR: Strength is a natural representation of your muscles' power or ability to deal damage in close range combat.
DEX: Dexterity is more than just speed. It embodies nimbleness in general. So anything that would require your hands and feet would be affected by this stat from sprinting to forging.
VIT: Vitality is a natural representation of your body's toughness, endurance, and natural regenerative abilities. This affects your HP and AP. For every point of VIT past 10 you gain 10 HP, 20 AP, and 1 HPR
INT: Intelligence embodies your mental capabilities. It works on your memory and ability to deduce and solve problems. It directly affect your MP and AP. Every INT past 10 you gain 25 MP and 20 AP.
WIS: Wisdom is a representation of your ability to freely think and creativity as well as your ability to make correct decisions. For every point of WIS past 10 you gain 50 AP, 10 MP, and 2 MPR.
CHA: Charisma is your natural ability at talking to and convincing others as well as your natural likeability.
LUK: Luck is the natural representation of chance and how often it favors you.
STAT: These are where the applicable points you gain from a level up go.
Titles: These are achievements you gain from completing certain prerequisites.
Wow, that is totally chalk-full of unnecessary details that I could have just guessed. I suppose that makes it better though.
For accurately describing the explanations of the status you gain:
+1 INT +1 WIS
I can get used to this. What's next?
Now let's move onto the 'Inventory'
'Inventory'
As I think that a new screen with blue boxes with an 8x8 grid. I have 64 slots for each box. There doesn't seem to be and end to them. Just one problem though. There's nothing in it.
Wow. That's pretty empty. Let's see if we can fix that.
For user's convenience please pick one of the following:
+1 Weapon
+10,000 Lien
+1 Skillbook
+1 Cookie
Well that solves one problem. I mean it is pretty obvious if you think about it. Although that cookie is tempting… nah.
+1 Weapon
You have gained a Flaming Longsword
A longsword appeared out of thin air and landed in the ground before me. The sword was stuck in the ground as silver moonlight gleamed off of its blade.
'Whoa, that's better than I thought it would be. At least I think it is. Let me look at it's stats real quick.'
I start to stare down the sword. After about 10 second pass the system finally gives me something.
*Ping*
A Flaming Longsword - ATK: 100 DUR: 10,000
ATK: Is the extra damage a weapon applies.
DUR: Is the Durability before the weapon breaks.
This weapon has a 100% chance to inflict the 'Burning' status effect when swung at an enemy.
Sweet! I got myself a flaming sword. I could totally take on a grimm now!
*Ping*
You have created a skill: Observe
Observe - LV 1 - Passive/Active: Passive- You are now able to see people's name, level, and title above their head. Active- You are able to pry more information about them including status, skills, and background based on user's level, skill level, and targets level.
Man, I am loving this more and more. "What's next? A battle with a Beowulf?" I say out loud.
*growl*
"I think I spoke too soon," I say in a high-pitched voice. I just now realise I'm 5 again. 'Oh shit.'
Without looking behind me I run straight towards the Flaming Longsword. I hurriedly try to pull it out of the ground and fail. I just realise then, the longsword is longer than me.
Then I hear the sound of paws hitting against the ground. It gets closer and closer while I struggle with the longsword.
Then I get an idea. I hold onto the longsword and say, "Equip Flaming Longsword!"
And like that the sword turns into light and repositions itself within my hands as I turn around to block the coming attack.
Surprisingly, I managed to block against the claw of the beowulf as it came down onto the sword. I stared at the glowing red eyes behind its grimm mask. I managed to push it back after only a second longer of contact.
Hold on… This beowulf doesn't look quite right. It's still much bigger than me, but I don't think it's as big as it should be... or as strong for that matter. Let's take a little look with observe. 'Observe'
Stray Beowulf Pup LV 3
HP: 250/250
Observe has levelled up!
Able to see HP from enemies.
'Well at least it isn't anything larger,' I say in my head as I give the beowulf a glare.
I decide to take initiative and rush towards the beowulf. It reacts in kind and rushes towards me too. As we get within feet of each other it swipes its claws and I swing my sword.
The two strikes clash, but I get knocked back due to my sloppy form. As I stumble back it attacks me again.
-50 HP
Status effect 'Bleeding' is applied
Bleeding: Lose 1 HP per minute
"AAAGH!" I scream out in pain as the claws cut through my chest leaving a streak of red. I lean on my sword for support.
*huff* *huff* *huff* *huff*
My breathing grew heavy as I slowly picked myself up and tried something crazy.
"Activate- Training Junkie," I managed to squeak out.
My vision turned red as my brown eyes looked crazed and stared at the beowulf.
*growl* As if it sensed the changed the beowulf pup growled at me.
I launched myself towards the grimm and slashed at it. I leave it no time to react as I slice its legs and leave a trail of fire as both legs fall off into a burst of flames.
Critical Hit! -220 Hp
Successfully inflicted 'Burning' status
Burning -1 HP per 6 seconds (-1HP/6s)
The stumps where legs used to be are now on fire and hurting the grimm badly.
*ROAR*
It lets out a loud roar in pain. The pup tries to turn around to attack you, but it fails miserably in the process. I take the sword with my bloodshot eyes and swiftly bring it down on the head of the beowulf decapitating it.
My eyes return to normal as I start taking deep breaths again.
*Ping*
+100 Exp Level UP!
Due to training you gain
+10 STR +10 DEX +10 VIT +2 INT +2 WIS
Swordsmanship LV 7 - Pain Resistance LV 3
Tutorial: [Finished]
Rewards: Skillbook [Mana Strike], +100 Exp, +10 STAT, +100 Lien
NEW QUEST: Kill a pack of Beowulves
Rewards: Skillbooks [Instant Dungeon Create] & [Instant Dungeon Escape] +1,000 Exp, +1,000 Lien
Failure: Death
[Mandatory Quest]
Lien from Beowulf deposited into inventory.
'Oh shit,' I thought as I read the screen in front of me. The wounds on my body started to heal themselves. I felt a tingling on my neck as my head shot up and saw dozens of red eyes staring at me from the underbrush.
*Ping*
New Skill: Detect Bloodthirst LV 1
"F*ck," I swear before slowly standing up and glaring back at those eyes. My legs are shaking and my breathing is heavy with my blood stained shirt clinging tightly to my sweaty body.
'Well, I guess it's time for some fun. Training Junkie.'
I grip onto my sword as my eyes turn red and I put on a malicious smile.
I hope you've enjoyed the story so far.
I'll try to write a new chapter whenever I've got a few hours off.
