Day 2) Yes, you really are that crazy
The next day Camilla thanks you, telling you that she's glad that the town has protection against the local bandits. She tells you that Fred is their leader, and because you have done this, it is likely that that they'll come back in a week and take out the town, but she isn't worried now that they've got an Arcane Archer. You realize now that its up to you to save them.
She also tells you a story about how they killed her lover last year, and took her prized possession, a golden claw, and that that her brother would pay handsomely for it. You mask the fact that you're not sure if you can take out a group of bandits, and tell her that they can count on you. Camilla tells you that you needn't worry about lodging, as she'll let you spend the next week at her and her brothers place preparing for assault.
You figure that you have a few options.
1) Buy and learn a spell that will help you prepare for the event.
2) Check the notice board for something for a bounty that will sharpen your skills a bit, and earn you some cash, which you can use to buy something that will leave you more prepared.
3) Pay 100 gold, and practice at the archery range.
4) Take a risk and go straight to the bandits yourself. Sure, the plan is suicide, but think of how impressive this will look. But there's no you'd be that crazy.
Actually, you really are that crazy and so you decide to look for the bandit base yourself.
Camilla shows you a bridge and tells you to follow it and that to follow the path and you should find their base easily. You do so so and follow the road. Along the way you find a rabbit, but it narrowly escapes your arrow. Shame, you could have used the food.
You find a wheat mill and have a feeling that you've gotten lost, so you look around, seeing if there's anyone that can tell you if you're on the right track. You find a woman named Lara and tell her of your quest. She commends your bravery, and offers you her decent silverware, which you can sell once you head back into town for a little bit of scratch.
You get lost yet again, and all of a sudden you hear a slashing of swords. You rush towards to calamity, and you see a group of warriors standing at the corpse of a giant. The leader of the bunch is a beautiful Nord woman. which you hear one of the men call Aela. She calls you useless, and tells you that you'd never be fit to be called a Companion. You make a note of the organization in case you need to look into them later.
You travel a bit further and meet a man who says that he's on a pilgrimage to worship his goddess Azura. He marks it on your map.
A short bit later you encounter a wolf. You're able to take it out with your arrows, but it deals a bit of damage to you, and you use a potion of healing to restore yourself. It's a valuable resource for someone with your small amount of gold. If you had gone to the the merchant first, maybe you could have bought a healing spellbook instead. You have 3 left.
Finally you reach a fort with Bandits surrounding it. This has to be their base! You're able to take them by surprise, and you fell several bandits before they can even get close to you. You take a few blows, wounding you yet again, but it's nothing that a night of rest won't heal. This was a lot easier than you thought, and you realize that the guards in the town must be extremely incompetent.
You raid the bandit fort, and loot the bodies of the bandits, finding much to sell, and much to keep for yourself, including a Hunting Bow, A full set of scaled armor that replaces most of your inferior elven armor, minus the helmet, something you sadly lack; quite a bit of wine, and even a potion of healing to make up for the one you've lost.
You make your way back to Riverwood to see Camilla, letting her know that it is done. She takes you in her arms, kisses you with passion, leads you to her room, drops her dress, and the screen fades to black.
Well freaking done!
