"Time flies when you're having fun" who ever said that was a genius. It can make twelve, no, eight years seem like the blink of an eye. I found YGGDRASIL twelve years ago along with two good friends of mine. For those you who do not know what YGGDRASIL is, where have you been? Under a rock? Oh, wait a minute those don't exist anymore. Anyway, back to the point, YGGDRASIL is a Dive Massively Multiplayer Online Role-Playing Game or DMO-RPG for short. Known for its vast verity in player races, classes, spells, gear, and skills. This allowed for vast customization up to the point no one would have the same character unless they were specifically trying to do so. Also, players could also customize the visual aspects of their weapons, armor, interior data (stats), character visuals, and the advanced settings of theirs guild base with the creator tools. Sold separately of course, stupid devs. YGGDRASIL also provided nine separate worlds to explore based off Norse mythology. The worlds are called Niflhim,Jotunheim Vanaheim, Alfheim, Svartalfheim, and Helheim. Each of these worlds offers a multitude of quests, special items, resources, foes, and dungeons. Even now twelve years later only 30% out of all the nine worlds has been explored.

The early days were definitely the best. I was part of a three-man party with two of my friends IRL and we were not a well-balanced party. Two casters and an assassin so we got PKed so many times during the early levels between one and fifty that we lost count. But we still had a lot of fun together. We eventually got more of our friends are to join us and are little clan grew into quite a decent size guild of forty members. We weren't a competitive guild, just a bunch of friends playing the game we enjoy together. Exploring, building, and fighting growing stronger and stronger together as a family. I remember when we were looking for a dungeon to use as are guild base. After weeks of searching the Nine realms we found a dungeon to are liking on Vanaheim. "The Ruined Palace of Freyr" hidden within the Vakali mountain range. It was tucked away in a glacial valley on top of one of the green rolling hills that made up the valley floor. So, three weeks later we're back to conquer this dungeon, its first floor filled ghostly warriors and crumbling golems, second an infected forest of vile plants, the third a lonely dwarven mountain home with only rusty constructs remaining, fourth a rotten green sea with merfolk zombies, and the fifth an abandoned town of the Vanir full of imps and other lesser devils. And after five or so grueling hours this rotten place was ours.

Over the years we changed some things, redid all of the original floors, adding three more floors, and watching friends come and go. So now here we are year 2138 the night before the shutdown of YGGDRASIL, the bright lights, the cheerful music, the dancing, the laughing, and the partiers are long all gone, ether logged off or somewhere other than here. Only one person is left in the Throne Room, five minutes before his favorite game is gone for good. Little did he know that this was just the start of his story.