Sol Council ships-
Firestorm mk3- light interceptor class fighters used to conduct quick surgical strikes on slow or lightly guarded targets. (4 meters across 4 meters lengthways) automated, controlled by remote signals sent threw outsider shards.)
Weapons- two plasma dispersal lances on either side of the wings, two racks of vacuum fusion missiles mounted on top of the ship.
Firebird mk5- Heavy fighters meant only to decimate and destroy the targets before them. Unlike the firestorm (which looks like IGV) it is shaped like a conventional F-15 fighter. It fulfils both the fighter and bomber class and is extremely powerful for a fighter, although the speed and maneuverability is sacrificed for armor and firepower. (7 meters across 5 lengthways) (Also automated)
Weapons- two plasma dispersal lances on the edge of the wings, 4 racks of vacuum fusion missiles mounted on the top and bottom of the wings, two on each side, finally it has a single atomic lance.
Frigates- small light support ships that average between7-800 meters long and 500 wide. They are armored in 3 ½ meters of Gelton armor, and boast class 3 Dezginerator shields, they are equipped with a three atomic lances, 8 plasma dispersal lances, 500, point defense Sentinel mk2,s and has 40 vacuum fusion missile racks. Mostly used as point defense and when in knife fight range it is an all-around dependable ship, carries 15 cyberdiscs. Carries one elerium generator.
Cruisers- medium sized interdictor class ships (700-900 meters) mostly used as a medium range ship or as a troop transport for boarding action. They boast 4 meters of Gelton armor and class 3 Dezginerator shields, their weapons load out is nearly the same as the frigate however instead of 500 point defenses they have 200, and have 60 vacuum fusion missile racks. In addition they carry 3 platoons of combat soldiers and 15 boarding craft and 100 cyberdiscs. Carries 1 elerium generator
Heavy Battleship- 1.5 kilometers in length and 700 meters wide armored with 8 meters of Gelton armor and carrying class 3 Dezginerator shields. Their weapons load outs they carry are 5 atomic lances, 80 vacuum fusion missile racks, 300 sentinel point defense turrets and a single singularity charged rail gun. Serves to take the place as a conventions dreadnought. Carries 2 elerium generators Carries 300 cyberdiscs.
Dreadnought- 3 kilometers in length and 1 in width this is a long range heavy weapons ship. Has 12 meters of Gelton armor, and class 4 Dezginerator shields. Carries 3 Bombard class energy projectors and 2 linked singularity charged rail guns, along with 400 sentinel point defense lasers. Carries 3 elerium generators Carries 500 cyberdiscs.
Mega carrier- The mega carrier is 7 kilometers in length and 5 in width. It is armored with a whopping 25 meters of Unobtanium armor and has a class 5 Dezginerator shield generator in addition to two smaller class 4 generators. Carries 6 elerium reactors. Has 7 atomic lances and 100 vacuum fusion missile racks and 1,000 sentinel mk3 point defense laser turrets. Has a single Bombard class energy projector. Carries 110,000 firestorm mk3s 130,000 Firebird Mk5,s and 360,000 cyberdisc,s, as well as 4 battalions of elite Xcom troops with over 250 boarding/landing craft.
Titan Class Space Fort- 15 kilometers in length and 20 wide, The Titan Class Space Fort is the absolute last Authority in the USA, called in only if a target absolutely must be destroyed or to be used in the defense of Sol system and her colonies. Armored with 75 meters of Unobtanium armor and shielded threw a series of Class 5 Dezginerator shields powered by two of the three "normal" Elerium Reactors. Carries 7 "Pure" Elerium reactors and a further 3 "normal" Elerium reactors, it is armed with 3 "Pure" Elerium lances, a single ventral mounted "Pure" Elerium cannon, 45 atomic lances, 25 plasma dispersal lances, 500 Vacuum Fusion missile racks, 5,000 MK3 Sentinel laser point-defense systems, 7 "evil bastard" singularity charged Rail guns, and 5 Bombard class energy projectors enriched threw use of "Pure" Elerium.
Armor- Gelator, ultra-dense plasma forged armor made by meting and then heating a mixture of elements, minerals and metals in the heat of a star, it is blasted in a plasma furnace 3 times to make it pure. Can take several shots from mass accelerators before showing damage it is even more effective against plasma and laser weaponry having originally been meant to counter the Ethereals.
Unobtanium- Ultra dense armor forged in a similar way to Gelator but instead of using Plasma it uses, "Pure" Elerium to forge making one meter of Unobtanium comparable to 3 meters of Gelator armor.
Aggressor- infantry suit incorporating a light mantle of Gelator and a ballistic layer to moderate ballistic impacts and temperature, it is easily some of the strongest infantry armor in existence, as the Ethereals found out to their dismay.
Weapons- plasma dispersal lances- a shaped blast of super-heated plasma discharged then collected magnetically then compressed to fire from the barrel. Capable of unleashing 40 megatons of force.
Vacuum fusion missile racks- when fired the missile launches with the force of a kiloton nuke going off, and once it impacts the fusion warhead goes off then quickly collapses on itself. Designed to pierce through armor or scorch it into a ruin then completely destroy it due to the sudden pressure change.
Atomic lance- a weapon that works in much the same way as the plasma dispersal lance it is a concentrated blast captured and compacted a dozen times in a magnetic envelope and then fired in 3 rapid shots. Capable of completely decimating most ships by the third shot.
Sentinel mk2-3 laser point defense system- capable of swiveling 180 degrees and firing two rapid fire shots from the dual linked turrets it is constructed from they are very fast and are used to fill the surrounding area I a veritable hell storm of laser fire. The Mk 3,s found on carriers are a more precise model that in a single turret that fires slower but much more accurately. The comparison being a mini gun to an anti-material rifle.
The (evil bastard) singularity charged rail gun- a close to mid-range weapon it is absolutely devastating, being shot forward with a series of electromagnetic magnets to just under 300kph the true power of this weapon is in the singularity charged tip of the round. Allowing the force of the impact to rupture the containment on the round and rip into the armor of a vessel as it goes through, in many reported cases taking half their ship with them.
Bombard class energy projector- basically a hadron collider turned into a plasma projector. Plasma is compacted into trillion of molecule sized particles then accelerated at ungodly speeds. Resulting in beams able to fire from over 200,000 meters out. Expensive to make and requiring long rates to recharge and a power hog these weapons are found only on the largest of warships and generally have a dedicated elerium reactor slaved to it.
Class 3/4/5 Dezginerator shields- instead of the conventional rigid surface that most species use this is more like a small plasma reactor around the ship effectively destroying any mass that goes through it. Although fast moving objects have a better chance of getting through with more mass intact the armor under the ships generally serve them well at deflecting even the strongest of impacts. Each progression of the shield level becomes hotter and burns more mass or in the class 5,s case completely destroys or reflects all energy kinetic or plasma based weapons until it gives out. However just as they get stronger as they progress so do the levels of power needed to charge and maintain them climb. These are strong shield but they are capable of being overwhelmed by numbers and rapid fire.
Psi classes- there are 2 classes of psi, s for humanity- those who are level 15 or under and those who's have the potential to or have reached above level fifteen. Level 15 is where the Ethereal Overlord was and was, until humanity awakened their psi potential considered the roof of psi power. Since then there have been a confirmed 5 cases of level 17 to a staggering level 30 discovered. The level thirty is currently the commander of Xcom.
Uses for cyberdisc, s- I am just putting this up to clarify a few things. Cyberdiscs can go through atmosphere (or at least mine can since they have been upgraded) so they are capable of mass planetary assault or as performing as fighters. Deadly in both groundside deployment and in space they are equipped with a low level energy field that can easily deflect dozens of shot. Effectively allowing the disc to unwind fire its main gun then curl back up into the relative safety of its heavy aggressor armor. After arriving on Earth and being accepted by humanity they have risen to be both a pilot's best friend and a marine's favored companion. Serving as excellent wing men and ale to launch low level cyber warfare against enemy ships and fighters it has earned them the pilots undying admiration since it keeps them from being shot down by barrages of missiles. The groundside forces are equally grateful as the Cyberdiscs have fallen into the role as to use a gamer term 'tanks' and can easily tank shot from the enemy then suppress them with rapid fire or heavy support. Not to mention it is always nice to have some anti-tank and air capabilities flying along beside you when in a firefight.
Ethereals- Generally employed as ship captains or commanders of ground forces due to their ability to psionically meld with human troops they have proven very capable commanders and captains especially after picking up the human penchant for adaptation and improvisation. Pray you never run into a Xcom team with a Ethereal in it. These teams are able to react to threats in seconds and do not hesitate to annihilate the threat whether it be from explosives plasma or tearing the minds of their enemies apart these specific Xcom teams are deployed only when there is no other choice, or to soften up a planet for standard Xcom teams or normal troops to be deployed.
Outsiders- having very low numbers since there are only so many originals they are employed as communication specialists and as commanders from afar. Using their drones to monitor the battle field or the dedicated hyper relays their cloned shards are made into to keep an eye on things from far afield they are very effective at tasking fire support and commanding soldiers. Many a defense has been saved by their sharp eyes and close fire support called in from orbital ships and bombers.
Author Note- okay so I have gotten a review saying that I have no story for you guys as of yet, and he is right to an extent so far all I have done is give you a short as timeline(like 1,100 words) and spew this codex of tech info at you. So after thinking about it for two seconds I decided this would be the last codex and while there may be at least one more timeline if I feel the need to describe a weapon or piece of equipment I will post a separate codex for those of you who are interested in it. Now then on to other later and greater things eh? I am going to say this now humans will be very very strong in this fic. Human's ships and troops are damn well trained, built, and equipped. Anyway, humanity will not bow to the council so no worries there. Okay final thing in this author note here please, please, please, Review. I got a literal fuck ton of favorites and follows and I am over the moon ecstatic about that. But only like one review. Ideas, criticisms. Anything, just please, please, please send them in I need and want to hear them. If you are invested in I am invested in it. I don't care if you're flaming or not it may give me an actual idea of what to fix or change so please REVIEW!
All right that's all out of me guys and gals, this is envy signing off.
