Starcraft-Star War Crossover

Title: For the Swarms

Rate: T

Disclaimer: I do NOT own Star War or Starcraft. Star War is own by George Lucas(movie), Bioware (games), and LucasArt(games). Starcraft is own by Blizzard.

Warning: My grammar may be…unfriendly to you, readers. Oh, yeah, this story will take place in AU Star War AND AU Starcraft. For those who don't know, AU is alternative universe.

Summary: The Queen of the Blade and her Swarm have defeated the Raiders and the Dominion, before Jim Raynor has chance to use the artifact. Seeing this happened, the rest of Dominion have abandoned their troops and the Raiders on Char…Later, the Queen has crushed both Terran and Protoss…Few years later, the Queen decided that she refused to let the Hybrid to walk over her, thus she sent one of the Broods to the different universe…Watch out, Republic and Jedi, the Hadeous Brood is here…

NOTE: Normal- people talking

Italic- people thinking

Bold- name of ship or emphasizing something

Events in Koprulu Sector

Zerg: After the Queen of Blade has defeated both Raiders and the Dominion during failed attack on Char, the main planet of the Zerg, the Queen of Blades has been increasing number of her Swarm and launched the unexpected attacks on both Terran and Protoss. Few Months later, huge percentage of Terran and Protoss populations has been crushed without any mercy from the savage and numerous Swarms during the days of Great Slaughter. Few days later, the Queen has decided that she will not "sit around and let the Hybrids to walk over her" and sought to increase the power of her Swarms. Thus, she sent one of the Broods, the Hadeous Brood, to different universe to gather and assimilate more species into the Swarms.

Terran: Ever since the attack on Char has ended up being failure, Prince Valerian was forced to called off the attack and ordered the rest of Dominion fleet to abandoned those who were still on Char. Later, Emperor Mengsk screamed and punished Prince Valerian for "reducing the military power to half", since Prince Valerian took nearly half of Dominion military to attacked Char without letting his father know. When the news of failed attack on Char got out, the Dominion has found itself in middle of more civil war as more people have began to rebel. Several days later, the majority of Dominion-controlled planets have been reduced to ruins and creeps, when the Zergs have launched several attacks…With Emperor Mengsk, General Warfield, and other important figures being dead or missing, Prince Valerian has once again took control and ordered the surviving Dominion military and civilians to go to either Umojan Protectorate or Kel-Morian planets.

Amazingly, the Umojans and Kel-Morians have heard the news and were dismayed. After few debates, they gave asylums to the former Dominion Terran. They also gave asylums to the surviving Raiders (Raynor's rebel group against Mengsk), including Matthew Horner (who has been voted as leader of surviving Raider), Rory Swann (who later died), and Egon Stetmann.

Protoss: When they heard the news about failed attack on Char, the Protoss tribes have been busy, increasing their army as to be prepared for the attack. However, it was not enough as the Zergs have been gaining more and more planets, increasing their numbers as well as infesting more Terrans, including decent number of Ghosts and Spectres. When the Zergs attack, the Protoss tribes were overwhelmed. Zeratul has been crippled in his battle against Kerrigan and managed to survived, but died later, leaving Artanis and others in charge of all Protoss …Broken and dismay, the surviving Protoss were forced to leave their planets and were never seen in Koprulu Sector again. The only evidence of their existence is ruined Nexuses and other Protoss buildings.

Author: Well, there you go. With majority of Dominion being wiped out or assimilated into the Swarms, only the Umojan and the Kel-Morian remained. Don't worry, this does not mean that the Protoss will not be in this story.

The Next chapter will be about the Zergs' "military".

"Military" of the Zergs

Ground Units-

Old- Larvas- Still remained as the most basic, but important units of all Broods. All the Broods use Larvas.

Drones- Still remained as the workers and important as Drones can turn themselves into the buildings. All Broods contain Drones DNA.

Zerglings- Still continued to be basic, but fast melee units. Currently, the Zerglings have gained the ability to jump over the cliff (like Terran Reapers), due to their "wings". Used by all the Broods.

Queens- The caretakers as well as being the protectors for the Hatcheries, Lairs, and Hives. Still spawned from Hatcheries, Lairs, and Hives. Used by all the Broods.

Banelings- Still the suicidal units, except they now move faster by rolling, thanks to improved "skin". Most Broods contain Baneling code.

Roaches- Currently most resilient units of all Zerg units, thanks to their incredibly fast regeneration and extremely thick carapace. Can still move underground. Most Broods contain Roach DNA.

Hydralisks- Continued to be the versatile ranged units that can attack both ground and air units. They now gained ability to move underground, thanks to their greater muscle power. However, they move slower than the Roaches in underground. All Broods contain Hydralisk DNA.

Infestors- While they're unable to attack, they are still dangerous as they can spawn Infested Marines and spit out deadly acid that can burn army alive, while holding them in place. However, since the Great Slaughter, the Infested Marines have become so rare, since the dead marines and others became less common as each day passed by. Thanks to incredibly huge significant amount of Terrans that have been infested that even some Broods contain Infested Terran DNA, the Infestors now spawn fast and durable Infested Terrans that last longer than Infested Marine. Most Broods contain Infestor DNA. However, the number of Infestors is decreasing, due to that the Terrans will be soon-to-be-extinct in Koprulu Sector. It was long until the Infestors' Neural Parasite has evolved from long tentacle to extremely small Zerg unit that's spawned from Infestors, allowing Infestors to do something else, while unit that's under Neural Parasite do its own things. Meaning the Infestors still hold place in the Swarms, unlike the Overlords and Overseers. The Neuralisk has few minutes to live until it finds the target and inserts improved Neural Parasite, which caused the target to fall under Infestor's control. They also have ability to swallow both alive and dead bodies, which will be slowly become infested or dissolved.

Mutalisks- Extremely fast and maneuverable flying units. They're still suitable for harassing the enemies. They spit out deadly blob of acid that deal small splash damage (Like how they attacked Hyperion in one of cutscence in SCII: Wing of Liberty made by Blizzard). All Broods contain Mutalisk DNA.

Corruptors- Continued to be durable anti-air units. Most Broods contain Corruptor DNA.

Brood Lords- Are the flying units that spawn Broodlings and throw them at extremely high speed at the enemies. They are very durable, but very slow and unable to attack air units. Some of the Broods that contain Corruptor DNA used Brood Lords.

Ultralisks- The extremely durable gigantic melee units that are described as "the living tanks", however their regeneration is slower than the Roaches. While being slow, they are still valuable as they can draw attacks from enemies on them, while the other Zerg units either flank the enemies or attack enemies, while not being attack. Some Broods contain Ultralisk DNA.

Leviathans- The seemly capitol "ships" for the Zergs. They are extremely gigantic organic beings that can breathe and move in space. Armed with four tentacles and acid biles, they have proven to be dangerous that even the Terran Battlecruisers and Protoss Carriers and Void Rays were wary. The Leviathans are spawned from the Hives. Currently, only few Broods contain Leviathan DNA.

Infested Terrans- Unlike other Infested Marines, they are fast and durable melee units that spawned by the Infestors. Armed with two strong blades, located where the hands would be, and strong legs, they have been proven to be dangerous to the Protoss Zealots in close combat. Some Broods have ability to "create" Infested Terrans, thanks to countless number of Dominion Terrans being infested and assimilated into the Swarms.

Lurkers- the siege units that can attack from underground and are mutated from Hydralisks. However, since the Brood War, the number of Broods using Lurkers has been decreasing. Nevertheless, the Lurkers are very dangerous, if the enemies don't have detector. Currently, only few Broods contain ability to mutate Hydralisks in Lurkers. The Lurkers also gained ability to move underground, but move slow as Overlords (without speed upgrade).

Overlords- Slow and cumbersome air units. They float and fly by using their psionic power. In the past, they have led the army in organized manner. However, they're easy target to the enemies since they're extrememly and painfully slow. Plus, they depend on army and base for protection as they're unable to defend themselves. They can served as troop transport, carrying them from point A to anywhere. They can also mutated into the Overseers, serving the Swarms as detectors. Almost all of the Broods contain Overlord DNA, though number of them using Overlords seem to be decreasing as more Abhorrents and Underlords seem to be replacing the Overlords and Overseers.

Overseers- Mutated from the Overlords, they served as detectors and spies. They have two useful abilities: Spawn Changling and Contiminate. They're way faster than the Overlords. Refer to Overlords. Its scouting role is slowly fall on the Infestors as they no longer use long tentacle to insert Neural parasite into the target and instead, spawn Neuralisk that fly and insert improved Neural Parasite into any living unit.

Guardians- the flying siege units that have caused countless deaths in Koprulu Sector during the Brood War. Strangely, after the Brood War, the number of Broods using Guardians has been decreasing significantly that the Guardians are basically extremely rare. It may be because that the Queen of Blade believed that they are "not good" enough for the Swarms or possibly that after the deaths of most of Cerebrates caused the Swarms to lose Guardian code. Fortunately, only few Broods still contain ability to mutate Mutalisks into Guardians.

New- Hive Mothers- Deciding that the Swarms need better anti-ground air unit, Kerrigan decided to do experiments with DNA from the other species that were found on several different planets. Thus, the Hive Mothers were born. Like the Guardians and Brood Lords, they're very durable; however the Hive Mothers are noticeably faster. The Hive Mothers attack by releasing eight Hive Bees (releasing new one for every 2 seconds) that fly toward the ground units and explode on contact, dealing decent splash damage to both light and armored units. Basically, the Hive Mothers are like bee hives and have comb-like holes on both side of their body that face toward the ground. They also have four wings that help Hive Mothers to move faster. Currently, only few Broods, including the Hadeous Brood, contain the Hive Mother DNA.

Abhorrents- Since the creation of Brood Sisters and the number of the Broods that no longer use Overlords/Overseers DNA seem to be increasing, Kerrigan decided to created new detector. After experimenting DNA from several species, the Abhorrents have been born. Along with ability to detect, they have two useful abilities, which are Virus Cloud and Bloodlust. Toxin Cloud (similar to Science Vessel's Irradiate) is a gas that can easily kill non-Zerg units, but only effective against living beings. Bloodlust is passive aura that increases performance of Zerg units, except other Abhorrents. They were one of the reasons that the Swarms were able to cause many deaths of Dominion and Protoss units during the Great Slaughter. Currently, some Broods contain Abhorrent DNA. NOTE: They are detector and flying units. They look slightly similar to Devourers during the Brood War, except they're skinnier and have bigger wings that don't move around with two skinny arms below the wings. They also have two mouths that both breathe out greenish cloud.

Underlords- The recently new troop-carriers for the Zergs. Like the Overlords/Overseers, the Underlords "float" by using their psionic power and have ballon-like belly that can hold number of ground unit. Unlike Overlords/Overseers, the Underlords can defend themselves by having Underlings crawled out of the holes on Underlords' back (and below their jaws) and shoot corrosive acid blobs. Underlords can also move faster, thanks to their propeller-like tail (think how squid able to travel close to 60 mile per hour). Currently, some Broods contain Underlord DNA. NOTE: Underlords' back and under their jaw look similar to Surinam Toads. Underlings' body look slightly similar to Drones', but have longer legs and smaller "claws".

Moths- The seemly new flying units, however they were actually created after the Brood War, but eventually Kerrigan decided to "scratch them off". Later, during the Great Slaughter, Kerrigan and her Swarms have found seemly unique specie called Cothamb that can multiply themselves by spitting eggs out. Struck by new idea, Kerrigan decided to recreate the Moth DNA by "playing around with Larva and Cothamb DNA. Then, the new Moths have been born. The Moths do not have attack, however they have ability to spawn eight special Larvas that can mutated into any ground units, except Larvae and Drones. Moths would spit these special Larvae out at the ground and these special Larvae would burrow themselves into the ground, form cocoons, and after period of time, they pop out of ground as Zerglings, Roaches, Hydralisks, Infestors, or Ultralisks. Like the Abhorrents, the Moths were one of the reasons that the Swarms were able to cause countless deaths of Dominion and Protoss units, thanks to element of surprise. Currently, only few Broods contain Moth DNA.

Wraths- the special types of Infested Terran and are the most dangerous of all Infested Terran. Unlike other types of Infested Terran, they have several special abilities. Unfortunately, the Wraths are still unknown as they have appeared late during the days of Great Slaughter. Due to lower number of Terran population, it is safe to assume that the number of Wraths is extremely low. Only few Broods have Wraths.

Building-

Already existed: All the existed Zerg buildings are unchanged.

New- Acid Crawler- After the Raiders' and Dominion's failed attack on Char, Kerrigan decided to do something about the Spine Crawlers and the Spore Crawlers as she now viewed them as "waste of resources", since they require drone to mutate itself into either anti-ground or anti-air structure. Thus Kerrigan decided to "play around" with the DNA of Spore Cannons that were used as ground to air/space, and she ended up creating the new mutation code called Acid Crawlers. The Acid Crawlers, like Spine and Spore Crawlers, can move and plant their "body" into the ground as well as requiring the creep to live. Unlike Spine and Spore Crawlers, the Acid Crawlers can attack both ground and air units, thanks to their "head" being able to look around and up and down. Currently, some Broods contain the Acid Crawler code, however more and more Broods are replacing Spine and Spore Crawler codes with Acid Crawler codes.

Whipper Crawlers- the more advanced form of Spine Crawlers. Unlike Spine Crawlers, the Whipper Crawlers have six tentacles that can easily pierce through several thick metal walls and can attack multiple enemies. They're slightly bigger thanSpine Crawlers. Their six tentacles, when not in battle, are usually retracted, leaving their razor sharp tip out, making them look like spikes. They were made to corrected Spine Crawlers' flaw: Being unable to attack one enemy and can be easily killed. With combination of Acid and Whipper Crawlers, the base will has extremely formidable defense with Acid Crawlers being long ranged and can attack ground and air units, and Whipper Crawlers being pure power and speed, can take on mass enemies, but unable to attack air. Currently, some Broods contain the Whipper Crawler code, however more and more Broods are using the Whipper Crawler codes.


References:

Jumpers: Zerglings. Used by the Rebels and Imperials.

Spitters: Roaches. Used by the Rebels and Imperials.

Screechers: Mutalisks. Used by the Rebels and Imperials.

Author: Made this chapter, so you can refer back to this one, like the new Zerg units such as Hive Mother. If you noticed, there's no Swarm Hosts and Vipers and no, they will NOT be in this story.

Hadeous, Smegar, and Khassam are the name of Broods that were sent by the Queen of Blade to Star War universe to "expand the power of the Swarms" and to acquire more species to assimilate, so the Swarms can be prepared for the Hybrids' arrivals.

To clarified, some Broods use Roaches, some don't use Roaches, depending on what Brood it is. Like Hadeous Brood use Roaches, Lurkers, and Hive Mothers, but don't use Brood Lords. While Smegar Brood use Banelings and Brood Lords, but don't use Hive Mothers.

Oh yeah, Kerrigan used Artifact to increase her and the Swarms' power.

EDITED: Readers, I have also included Overlords and Overseers as well as editing part about the Infestors.

RE-EDITED: I have edit some part about Hive Mothers. I have also include the list of names used by the Rebels and Imperials for the Zerg units.