((This is just the information about mutations, such as SOLDIERS and Mutants. This isn't necessary to read. Just saying now. :D))
Mutations
SOLDIERS:
o Superhuman Strength
o Speed
o Agility
o Glow of the eyes
Mutants:
Seekers
Scouts- Seekers are like the scouts. They're really fast, like almost invisible fast and are sneaky and quiet, but can't fight well. They are primarily used as spies or ones to gather information without being seen or heard. They are valuable to a unit, however, do not commit to being one of the powerhouses on a team.
o Ability to control Gaia
o Stopping Time
o Heightened Senses
o Super Speed
o Agility
o Shifting Forms
Hunters
Fighters- Hunters are quick too but they are brutal in a fist fight. They are agile, granted with incredible strength, awareness, and dexterity. Sight is usually damaged during the strain of mutation, but despite this, a Hunter's other senses are heightened rather considerably. It is possible that the screeching noises they make and the growling are a method of echolocation. Claws are also a notable addition to the mutation of the Hunters. These elongated nails are sharp and can withstand cutting through flesh and nicking bone without even the slightest fracture to the claws. It seems like the Hunter's mutation is the most violent, but not so much as physically changing. Sight is weakened, vocal cords are damaged significantly depending on strength of the strain, and hands have claws.
o Heightened Senses
o Shifting Forms
o Super Strength
o Ability to communicate with animals
o Accelerated Healing
o Invisibility
o Echolocation
Chargers
Physically Altered-Chargers are the physically altered ones, like ones with thick skin, skin that is harder to penetrate with weapons and they hit with fist attacks that dish out a lot of damage, but they are slow and cumbersome. When they pin you, however, it is almost impossible to overpower them unless they are stunned or killed.
o Heightened Senses
o Tough Skin
o Super Strength
o Accelerated Healing
Shades
Tire Quickly-Shades are kind of like Seekers in the way of being able to move silently and they are more on the side of being able to melt into shadows. LIKE NINJAS! They are pretty strong, but tire quickly. Heightened senses include increased visual perception, allowing almost something similar to night vision. In further mutations of a strain, some Shades can manipulate the shadows into bending around them, making them almost invisible. They are very nimble and spry, the mutation causing heightened response time and allowing Shades to quick escape or hide. They are considerably strong, but they do not have to endurance of a Tank, Ironback, or Charger. The ability to copycat other mutation's abilities is a nod to Chameleon's own mutations. Shades, however, have a weaker strain and can only make a clone that will diminish in time or if the Shade is directly hit. Echolocation is a somewhat wrong phrase for what the Shade does to find enemies. Shadows stretch and extend if they latch onto another host while being manipulated by a Shade. It is like the shadows can fell the weight of silent footsteps and trial after it, but this only happens if the Shade strain is very complex.
o Heightened Senses
o Super Speed
o Agility
o Shadow Shifting
o Invisibility
o Superhuman Strength
o Copycat/Mimicry Abilities
o Echolocation
o Phasing
o Illusion
Ironbacks
Physically Altered-Ironbacks are one of the physically mutated ones. They have shards of metal augmenting their bones, making them hard to break even for Tanks or Chargers. They are in appearance in small height of humans, but when too close, you can see glints of metal in their skin.
o Heightened Senses
o Bone Manipulation
o Tough Skin
o Super Strength
Berserkers
Adrenaline Rush-Berserkers are beings with an extra helping of adrenaline and can call upon it. They do use weapons, like guns and such, but when they are harmed (these are the people who haven't figured out how their mutations work), they react violent and with a burst of super human strength.
o Superhuman Strength
o Heightened Senses
o Accelerated Healing
Tanks
Superhuman Muscle Built-Tanks are massive, bodies completely packed with mutated muscles juiced with adrenaline. They are fast and hit like a train. They are a distant cousin of the strain that created the berserkers. They have developed immense, thick muscles that not only indicate their incredible strength and endurance, but make it nearly bulletproof.
o Heightened Senses
o Super Strength
o Tough Skin
Chameleons
Complex Mutant-Chameleons are a complex strain of various mutations. It can either be mutations that allow the host to change appearance or blend. Chameleons can also have heightened perception of sight and touch. They can see very far off, making them very good snipers or they can change the texture and mass of an object to change its appearance or consistency.
o Copycat/Mimicry Abilities
o Heightened Senses
o Energy Sourcing
o Biological Manipulation
o Psionic blast
o Density Control/Disintegration
Illusion- Ability to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions.
Energy Sourcing - Ability to draw power from large or small but abundant sources of energy, such as turning kinetic energy into physical blasts or converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use.
Mimicry/Copycat- Ability to copy or absorb another's powers or skills.
Accelerated Healing- Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.
Shifting Forms/Animal Mimicry- Ability to transform into substance touched. /Ability to take on animal forms. May be able to take on the abilities of the altered form. /Ability to take on the abilities of certain animals.
Bone Manipulation- Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Echolocation-Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense.
Invisibility- Ability to render the user unseen to the naked eye.
Superhuman Strength- Ability to have a level of physical strength much higher than normally possible given their proportions.
Heightened Senses- Ability to see, smell, taste, feel and/or hear more than a normal human.
Psionic Blast- Ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind.
Shadow Shifting- Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy and manipulating it.
Density Control/Disintegration- Ability to increase or decrease the natural density of an object and/or one's self. /Ability to disintegrate matter through touch or through beams.
Phasing- Ability to phase through solid matter without harm.
Biological Manipulation- Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions.
