D&D TWLD Kai Abridged Ultra Season 2 Longtail's Destiny Chapter 2 Crossing the Threshold

D&D TWLD Kai Abridged Ultra Season 2 Longtail's Destiny Chapter 2 Crossing the Threshold

DTN S2E2

swishing

You approach

the uh...

entrance

You exit the dark

and yes

dank

narrow passageway

to emerge

to a worked

stone floor

Looking about you

you see that you have

entered a large square

chamber

Hewn completely from

stone

you notice two stone doors

one (1) to your side

and the other infront of you

this is YOUR last chance

to rest

Once you cross the threshold

you're just going to be

in the thick of it

and uh... if you need to

rest

rest now

I mean it

reflect before entering the

dungeon

You are at the entrance

chamber

Nothing else enters

An inspection of the doors

reveals that

they are absolutely

featureless

Devoid of any markings or

symbols

devoid of any sign of use

you may open either of the

doors by simply placing

your hand on it

and putting the door

gently glides

inward

and remains open

once you cross the threshold

the door slams shut

You'll only be going forward

now

there is no turning back

as you push the door

the edge disappears

the blackness that lies

just beyond

you allow the door to open

completely

and watch as more and more

of it

swallowed up by the barrier

until its hinges are visible

pearing cautiously into the

darkness

for signs of movement

you see nothing

even your ears can only detect

your breathing

of your fellow adventureers

or you're just by yourself

completely alone

in isolation

going through this

large mad dungeon

the dark space reveals nothing

of what lied beyond

the doorway circumscribes

an area that is permanently

warded

I don't even like corn on the cob

oblique

magical field

this field prevents all vision

including darkvision

low light vision

as well as

all sound

from passing through one (1)

side to the other

in either direction

in condition

the magical field

has an unusual permanent

force effect

that allows creatures and items

to enter into the dungeon

without difficulty

absolutely prevents them from

leaving

As you enter into this room

the markings and general decor

show that

you are most clearly inside an

Orc Stronghold

a former

Orc Stronghold

within this region

Orcs choose this region

closest to the entrance

for defensive reasons

and launch all their search

expeditions

from here (hear?)

fortunately

this portion of the dungeon

is unusually strong

and these abilities

limit the orcs

abilities

to search and explore

the different parts

of the dungeon

as the conflict with the

reptillians escalated

the orcs leader

an orc barbarian

named Oghar

decided it was time to force

a decision

marshalling the orcs

he led them in an all or

nothing

assualt

on

the reptillians

throughout the

dungeon

as a result

this section of the dungeon

has been abandoned

by the orcs

since that time

although

they plan to return here

and establish a

Garrison

to guard the

entrance

they were victorious

this has not yet come to pass

while the unexpected release

of extraplanar beast

and the subsequent

disimination

and fragmentation

of Riot

only the Orc

also the reptillians

forces

this section is wide

open to humanoid survivors

that can make it this far

but it looks like

uh...

all the orcs might already be

dead

lucky you

I thought you were about to

fight through an entire orc

stronghold

your torchlight glimmers

feebly in this

complete gloom

lighting up a small region

it appears to be a large room

two iron doors

straight ahead of you

to it's side

the only things that

break up the unending mass

of worked stone

the chill and damp air

clings to your body

and you are not only one (1)

feeling at judging

the cough coming out of the

darkness

you hear a cough

three orc warriors

looks like they are not all

dead

they stayed hudled together

northeast corner of the room

one (1) of them trying to

styfle another's cough

they are an asari remnant

of the

orc forces

that followed Longtail

into the dungeon

and look extremely haggered

deep bags over their eyes

scar marked faces

ashen paleness

warning of their

weakened state

the orcs were trying to hide

from you but

you rush in and slay them

for XP (experience)

You are going to need to

slay a lot more orcs

if you want to get

to level eight (8)