[So here is the CODEX section for my A.U lore. I shall update it time to time as we move trough the story.. Don't forget to leave suggestions for me to read]


Organizations:

Terran Galactic Union: Formally known as the Renaissance Union, this is the main body and the representative organization for Humanity. Responsible for the defense of mother Terra (Also called 'Earth'), this organization was formed from the ashes of Humanity, a bit more than 2 and a half centuries after the great wars and after the bombs fells. Formed of the former factions known as the Brotherhood of Steel, the Enclave (The remaining body of the U.S Government and the national corporations, including Vault-Tec and Poseidon Energy), Mr. House (Founder of RobCo and great rebuilder of New Vegas) and the New California Republic (Which clearly looked like one of the few organized government before the 'Great Renaissance'), the TRU became the TGU when a few years after they officially became an spacefaring Organization. In roughly a few years, the TRU went from a bunch of wasteland superpowers to an galactic spacefaring nation-like entity capable of creating High Tech ships, weaponries and assets, including infantry hand held energy weapons, advanced gauss weapons, tesla weaponries, handling of plasma, laser and fusion technology, FTL drives (Using Fusion Core as it's main reactor), gigantic ships sizing hundred of times that of an Zetan mothership, etc. The TGU hold many secrets and is an extremely dangerous organization due to it's powerful naval and ground force and it's aggressive colonisation methods. A lot of the oldest TGU veterans troopers lived in the dangerous wasteland, and as such, are extremely adapted to harsh terrains and harsh situations. The TGU is extremely Human-Centric, deeming aliens to be primitive races that have to be either exterminated or enslaved, and they view the Mutants as Biologic weapons. The TGU is often dubbed as "The Union" by most people's.

- TGU Union Naval Force: Also known as the UNF, this represent the bulk of the TGU Navy, comprising not only the military vessels but also the colonial, mining, cargo and merchant vessels across the TGU occupied zone. Thanks to gigantic and extremely powerful starships equipped with all sort of technologies acquired either from the Zetan aliens or from the former Terran wasteland, they never lost a fight against the Zetans. Corvettes sized ships does not exist in the UNF armada as each of their ship is built to be completely autonomous from one another for practical reasons. The Union does technically have a ship classification system, but for instance an Frigate is far larger than the average Citadel Frigate. Despite owning extremely powerful and large ships, the Union only have a few thousands of vessels. An GNF cargo freighter ship is more than capable of resisting successive attacks from Zetan fleets, and they do even possess Hangars in which several Star Vertibirds (SVB-03 Star Vertibirds) can be held and deployed anytime to protect such freighter. The UNF also possess a specialized on-board Security Force named the Union Naval Security Forces (UNSF), which are highly trained soldiers equipped with XO-10 Space Combat Power Armors and which usually patrol UNF Ships. They are not to be confused with the Union Marine Force (UMF).

- TGU Union Marine Force: The Union Marines are those who are sent down to invade a planet and destroy all it's defenses. Heavily trained and heavily armored, those fines mens and women's are given state of the art weaponries to take down any foes. They mostly use the XO-13 Combat Power Armor, capable of jumping from miles in the air until hitting the ground without a scratch thanks to extremely advanced servomotors and internal exoskeleton in the armor. The Marines Power Armor Photon Resonance Forcefield, powered by an extremely powerful miniaturized Power Core on their Power Armor, is capable of absorbing monstrous amount of damage, and in the eventuality the forcefield stopped functioning, the Power Armor itself is incredibly hard to breach. A single squad of marines can easily take down hundred of foes and even survive frontal combat, directly in the middle of a Killzone. Their weaponries range from ZPK-23 Plasma Combat Rifle to the AER-78 Laser rifle, both are incredibly powerful in combat, the laser rifle being able to pierce straight hole trough armors and often killing Union foes with a single blast, and the plasma rifle being able to literally turn any foes into goo, and, rarely, the Nikola-13-Tesla HandHeld Combat Cannon, which in essence is an hand held artillery gun. On rare occasions, some marines can be issued the Fatman MK13, an extremely advanced version of the wasteland fat man. Marines equipped with such a weapon are literally hell bringers, destroying anything on their path. Each marines are extremely well trained and only 3 out of 100 applicants usually make it trough all the selection process to become a marine. The marines traditions comes directly from the Enclave and the Brotherood of Steel combat doctrines. The UMF also possess several types of aircraft and ground vehicles. They often receive high cybernetic enhancement.

- TGU Union Armed Force: The UAF is mostly the defensive equivalent of the Marines. When the marines are done with destroying an alien planet defenses, the marines are evacuated and replaced by the Army which then proceed to hunt down the remaining Aliens guerrillas and ensure the protection and stability of the planet until the colonists arrive with their pre-made structures. The UAF troops equipment slightly differ from that of the UMF in that their power armors are more maneuverable for standards patrols, taking down small groups of aliens guerrillas survivors and protecting the colonists. They mostly keep the same sort of weapons as the Marines, save for the Fatman and the Tesla Cannon. Selection are easier than for the UMF, but nevertheless, its still extremely hard to be selected for the UAF. They often get minor cybernetic enhancement to improve them on the field.

- TGU Union Colonial Security Force: The UCSF compose the bulk of the Law Enforcement-oriented part of the TGU military. When a colony is deemed completely clear off any true aliens threats, the UCSF arrive and assist the colonists and the UAF to rebuild the planet. Those often act as large colonial towns guards and are found widely around the TGU planets. Despite being an Law Enforcement-type of division, it is considered part of the army due to it's incredible collection of high tech weapons and combats armors. However, unlike the 2 others main fighting branches, the UCSF are only rarely fitted with Power Armors, preferring highly protective Combat armors, less reinforced than a PA but fit for protecting a town and responding to crime scenes. The UCSF are commonly used as guards in industrial complexes excepted the most importants ones. Time to time, when aliens foes of the Union surrender, instead of getting exterminated, they are locked in large walled off areas named "Aliens ghettos" in which the very same aliens are overcrowded. Those specific ghettos are patrolled by UCSF forces which won't hesitate to execute them if they get out of the line. UCSF forces aren't fitted with Cybernetic enhancement at all unlike the 2 mains fighting forces of the Union.

- TGU Union Air-force Self explanatory, the Union Air-force control the Star Vertibirds and most of the others Aircrafts in the Union arsenal. Their pilots and crewmen's are usually equipped with air force jumpsuits (Excepted the fighters pilots, which are equipped with full flight suit with rebreathing mask) and AER78-Laser Pistol which are as powerful as the rifle but less accurate and more portative for non-Power Armored operators. The Union Air-force is an unofficial branch as all the branches, including the UNF, UMF, UAF and even the UCSF own Start Vertibirds divisions.

- TGU Union Institute of Technology/Union Scientific Agency: The UIT, located on the moon, is an large technological institute under the control of the USA. It is the main innovation facility for the TGU, which test, develop and mass produce weapons, ammunitions, fusion cores, forcefields generators, assist the TGU Shipwards to create more efficient ships and the F.E.V.-Union-Developped strains. The USA is one of the most important part of the TGU, as, thanks to them, the Union became an extremely technologically advanced force. The USA collaborate heavily with the UIA, the Union Intelligence Agency, which gather the weaknesses of an enemy and then deliver those informations to the USA which proceed to develop technologies capable of breaching those weaknesses.

- TGU Union Intelligence Agency: Explained up there. The UIA is a secretive agency which gather most of the TGU intel. Not much is know about the UIA except that they have an secret facility in which a lot of their Data is stored, which is located somewhere in the TGU Territory.

- TGU Union Biogen Laboratories: An subsidiary of the USA, the UBL is specialized in biologic warfare and in mass producing biochemical weaponries. They are infamously known for their experimentation and development of new deadly types of F.E.V., especially one which could mutate or kill off any living thing that doesn't possess human genome.

- TGU Union Robotic Laboratories: Self explanatory. They are responsible for the creation, development of perfection of robotics and synthetics units. They possess large amount of robotic factories across the TGU zone.

- TGU Union Specialized Corps: The USC is the most bizarre branch of the Union. From the Synthetic Corp to the Deathclaw and the Meta-Human Corp, this branche work under the authority of various divisions and agencies of the TGU, especially the Marine Force and the Scientific Agency.

- TGU Union Small Arms Laboratories: Responsible for the creation, development and perfection of small energetic weapons, like lasers, plasma and gauss rifles. They mostly work on energy weapons but they also produce kinetic weapons. They work in close collaboration with the UPAI, the Union Power Armor Industries.

- TGU Union Power Armor Industries: Self explanatory. Work closely with the USAL.

- TGU Union ShipYards: Self explanatory. They work in close collaboration with the Scientific Agency. Their most ambitious project is the Behemoth Class Star Mothership/Flagship, an single, gigantic space titan equipped with the most up to date Union defensive and offensive equipment. When the Behemoth isn't used for operations, it is kept in the USY shipyards, in which the ship is heavily upgraded and it's size improved. Each years, this monstrosity is 10 times more powerful than the last year. It was only deployed once in the entire history of the Union.

The Zetans: The Zetan are the first aliens that were encountered by Humanity. Theories speculate that the US Government already knew about them before the great war and that a lot of technologies comes directly from them, however those are only speculations and it has never been proven, excepted for the few Aliens artifacts found in the ruins of AREA 51. A long time ago, the Lone Wanderer was abducted by an alien mothership on which he blasted off every Zetan alien on sight. Their ship was taken over by the Brotherhood which reverse engineered the ship and upgraded it heavily over the years. They sent a retaliation fleet after Mothership Zeta and an unnamed Mothership were either taken over or destroyed, but that fleet got destroyed by the very same Mothership Zeta that was used to abduct humans from Earth. In few dozens of years, the whole zetan armada was defeated and so was its home world defenses. The Union proceeded to launch highly radioactive-F.E.V filled warheads onto the surface of the planet, condemning them to a fate even worth than that of the aftermath of the Great War on Earth. The same fate is reserved to any specie fighting the Union. In a lot of fields, the Zetan had better technologies than the Citadel Species.

Council Species: Mass Effect lore.

Others Species: Mass Effect sub species and some customs ones which were enslaved by the Union.

Mutant Freedom Front (MFF): The MFF is an terrorist organization within the Union wishing to free every single Super Mutants (Old strains ones, as the newest Union-created Meta-Humans aren't considered as Super Mutant anymore), Ghouls and sentient Mutant species locked in the different Union Scientific Agency labs and holding facilities. Despite numerous failure in their operation, they are still considered as a threat to be taken care of. They does not have weapons as advanced as the Union ones and rely on local populations help to survive. They are led by a mysterious heavily mutated being known only by the nickname of "HAROLD" [No, they aren't the equivalent of Ceberus..]

Krogan Liberation Army: W.I.P., custom Krogan faction

Humankind Enclave Force: RESTRICTED DATA, ERROR, RESTRICTED DATA, ERROR, RESTRICTED DATA

Weapons of the Union:

Small Arms:Small firearms or energetic weapons are commonly owned by the Unions forces. They range from Plasma and Laser weapons to Gauss Rifles, EMP Pulse Pistols and even Tesla weaponries. Most of the Union weapons are based off old Pre Great War weapons which were redesigned and upgraded with the latest Union tech. The Union rarely use firearms anymore, the Gauss weapons not being traditional firearms in TGU standards.

- AER-78-LR Laser Rifle: The AER-78, dubbed as "The Blaster" or "The Disintegrator" is an extremely powerful energy weapon firing highly lethal lasers capable of piercing trough most armors and skins. A single hit from this rifle is capable of killing off almost any living thing in the know universe. Sometimes, the laser blast can disintegrate the area of the body it blast off, but usually, the blast would simply pierce trough the whole body, leading to imminent internal hemorrhage and quick death with very little chance of survival. This rifle is incredibly accurate, and thanks to an highly advanced micro fusion cell technology, it may fire around 9000 blasts before having to be reloaded. This is the most common weapon in the Union. It differ greatly from the oldest form of the laser rifle, the AER9 and the AER12, as instead of being a bulky rectangular shaped weapon, it is less bulkier and more useful for the standards troops. A multitude of attachments can be added to an AER-78 rifle, including beam splitters and overcharged capacitors, as well as different sorts of scopes. It is an extremely versatile rifle. To note that laser weapons emit almost no noise, making it ideal to shoot enemies quite stealthy. It does give the Union foes a sense of fear, as they often discover their comrades falling down without actually understanding what is happening. Every types of AER-79 Laser weaponries house an extremely large amount of Microfusion Cell capacity, making it possible for Union troopers to spray their enemies without having to worry about how much shoots they got. The MicroFusion cells, being quite small, can easily be stored in a trooper MF Cells bag. Surviving a laser hit in the torso is close to impossible as it tends to internally burn the body of the poor soul being shot at, and leading to massive amount of blood loses. A laser beam goes as fast as Light Speed.

- AER-79-LAR Laser Assault Rifle: The automatic version of the AER-78, it is harder to handle but as much accurate and deadly as the standard rifle. Usually used to assault enemies positions. Firing mode is switchable, and so does automatic firing rate (Slow, Medium, Fast)

- AER-80-LMR Laser Marksman Rifle: The AER-78-LMR are the Long Range equivalent of the AER-78-LAR. They are even deadlier than the AER-78-LAR in term of sheer power, and they are perfectly fit for killing enemies at long range. They can also be used as medium and close range weapons when needed, thanks to an large array of different types of scopes. It is capable of loading more charges from it's fusion cell (In a similar way as the Laser Musket but faster to use and more powerful).

- AER-81-LS Laser Shotgun: Basically, this is the equivalent of an AER-78-LAR with an extremely advanced type of Beam Splitter. Extremely deadly at close range. Often used by facility guards and UCSF forces to patrol around colonials towns.

- AER-78-LP Laser Pistol: Sidearm equivalent of the AER-78-LAR. Most Union troopers use this as a secondary weapon.

- AEG-10 Laser Gatling: Perhaps the most overkill and powerful Laser weapon in the Union arsenal, this beast of a weapon use Fusion cells instead of the regular MF cells. Each cell being capable of blasting more than 100 thousands blasts until having to reload. Despite being an quite heavy weapon, it is accurate, mostly due to the fact that it is an laser weapon, however it weigh far too much for a standard trooper. Those weapons are usually given to the UMF troopers in Power Armors as an assault weapon. It is more than capable of literally killing hundred of enemies in mere minutes. A massive drawback of this weapon compared to the Laser weaponries is the fact that a plasma blast is extremely slow, even slower than primitives ballistic bullets, and it can easily be dodged.

- ZPK-23-PCR Plasma Combat Rifle: This fine plasma rifle pack even stronger punch than the already overkill laser weaponries. Most types of plasma weapons can literally melt down any organic thing on impact, and it may also melt down weak metallics alloys and a lot of weak materials. Due to the fact that plasma is pure energy, Citadel species kinetic forcefield is ineffective against plasma blasts. Unlike laser weapons, the plasma weapons use ZPK Plasma Cartridges as an energetic source. Plasma weapons are rarer than laser weapons and are typically only used during assault operations. What the ZPK-23-PCR pack in power compared to it's laser equivalent, it lose it in term of sheer accuracy, range and capacity. Despite being far less bulky than the original Wasteland plasma rifles, it is quite large and weighty.

- ZPK-23-PCP Plasma Combat Pistol: Pistol equivalent of the PCR. Rarely used by standards troops, it can however be sometime sighted as secondary weapons for the USO (Union Special Ops)

- ZPK-24-Multiplas Carbine: Plasma equivalent of the AER-81-LS. Extremely lethal.

- ZPK-25-Plasma Cannon: [Confidential Informations. Awaiting to be declassified]

- Gamma Radioactive Emitter: An weapon specifically designed to fire radioactive blast. Extremely powerful against most organic foes, despite being a bit less effective on radiation resistant species. It is still a prototype.

- EMP Pulse Emitter: An weapon specifically designed to take down robotic, synthetic or bio-mechanical foes. Also powerful against vehicles or heavy armors not fitted with anti-EMP protection.

Aircraft of the Union:

W.I.P.

Ground Vehicles of the Union:

W.I.P.

Ships of the Union:

- Behemoth Class Ship: This is the most advanced tool in the Union arsenal. There is only a single Behemoth ship in use of the Union, and it has only been used once to defeat the Zetan forces. Kept in a secret Union ShipYards facility, it is constantly upgraded with the latest up to date Union technology. This gigantic cruiser has it's size upgraded each years of several hundred meters. There are only few mentions about the Behemoth Class Ship in Union records, and a lot of Union troopers, even naval officers, ignore it's existence. It is believed that it's hull has been upgraded to such a point that it is completely hermetic to attacks from any exterior foes and that is is completely invincible, it's weapons being massively powerful. No precise informations are known about this ship, however, some informations leaks mention it's hull being as thick as 25 meters of extremely resistant alloys, the , (artificially created in laboratories using huge amount of Fusion cores)

- Experimental Element Zero Investigative Ship: Those 700 meters frigates are the weakest type of ships in the Union armada in term of amount of weaponry. It is powered by both an EEZo core and an Fusion core. It is FTL capable but need a cool down of the Fusion core before being capable of jumping. Equipped with dozen of Laser and Plasma Cannons, it is still an well protected ship thanks to it's 2 meters thick hull made out of an alloy stronger than that of a Mass Relay. The sheer hull of an EZIS is extremely resistant, just like every others UNF ships. The primary purposes of the EZIS are to test the potential of the EEZO core aboard an Union ship, and to conduct quick, specialised recon operations through the Mass Relays. Just like every others Union ship, it possess an Communication Relay onboard and can ask for reinforcement anytime. During Recon operations, the EZIS generally travel in groups of 3 vessels.. "Wanderer" drones are also stocked aboard each EZIS ship. It is equipped with a Tier 1 Photonic Resonance Forcefield.

- Fire Phoenix Class Dreadnought: In the years preceding 2077, before the bombs fell, the U.S government planned to save the elitists members of it's society and to revive Humankind away from earth as the animosity between each countries was more and more threatening, and eventually led to the nuclear war. The U.S government, more specifically, the shadowy Enclave which was already formed up but unknown by everyone else before the war, planned to construct an gigantic 6 kilometers long spaceship, with every single U.S Technologies inserted in every aspects of that ship. By the time the bombs fell, the ship wasn't fully operational and needed some months of development before being usable. None of the original crews nor Government personnel ever made it to the ship as the bombs fell. Now, the Fire Phoenix Dreadnought is an larger, upgraded version of the original vessel built by the U.S Government and is used for heavy duty operations or to command a fleet. A dozen of those vessels are used by the Union Naval Force. Despite not being as powerful as the Behemoth Class Ship, those are extremely powerful.

- Zetan Mothership: W.I.P.

Equipments/Important technological devices of the Union:

W.I.P.

Armors/Power Armors of the Union:

XO-13 Power Armor: The XO-13 PA is the main, most commonly worn Power armor in the Union. It require specific PA underwear to be used. Here is a list of the XO-13 functionalities:

- An Mark 3 Mini Fusion Core (Capable of powering the PA for weeks without being changed or recharged), capable of directly powering up the Power armor but also weapons normally using Microfusion or Fusion cells, practically giving those weapons an limitless amount of power. Incase the operator of the armor is killed, the Fusion core would self destruct, preventing Union foes from reverse engineering it.

- An armor thick of 6 centimeters, made out of highly resistant materials, capable of resisting huge amount of damage against radiations, energy weapons, kinetic projectiles weapons and explosions. Breaching the Power Armor is extremely hard. It is composed of ballistic weaves, an extremely resistant alloy which is a variant of the alloy used on Union Ships hull, and several others types of protections.

- An internal jetpack, mostly used by the UMF troopers to move from tall positions to tall positions or for orbital jumps. Can also be used underwater.

- Internal exoskeleton and servos, providing the user extreme amount of physical strength. Thanks to it, the user does not feel the weight of the armor and his movements are fluid and quick.

- An helmet fully furnished with features such as an Internal Combat Database, providing the user tons of infos relayed from the Union ships, as well as different types of visions such as Thermal Vision, Night Vision, automated weapon aiming, scope, a mounted Tactical flashlight and laser sight, a rebreather capable of filtering water or hazards toxins and radiations for hours, an oxygen tube directly connected to the internal oxygen supply of the PA which can be activated or deactivated anytime to breath filtered air thanks to the rebreather. The PA helmet also provide A.I. assistance and advanced communication devices. The operator of the armor can control every parts of his XO-13 PA thanks to a neural interface mounted on the helmet, thanks to which the armor can be "mind controlled".

- A Photonic Resonance Forcefield (PRF) emmitted thanks to the armor Mini Fusion Core and capable of taking immense amount of damages. If the PRF was to be breached, the Power Armor itself is capable of resisting immense amount of damages anyway.

- An storage hermetic Backpack capable of holding food, water, microfusions cells, mini fusion cores, smaller types of weapons (Including Laser Pistol-sized weapons) and several kind of stuff. The backpack itself is divided into several sections, including one specifically designed for food and another specifically designed for water. Instead of opening his armor and leaving it's safety, an operator can directly eat or drink thanks to hermetics tubes designed to take food or water into the operator mouth.

- An oxygen supply capable of holding enough breathable air for several days incase the worst had to come to the user of the PA.

- A rebreather capable of filtering radiations, toxins, hazardous airborne products and technically rendering the operator of the armor unaffected by biologic or chemicals weapons.

- An thermal regulation device to keep the operator in safe conditions in extreme temperatures.

Take in note that the XO-13 PA isn't always fitted with all of those modifications, except for the UMF troopers. An typical UAF XO-13 PA is generally not fitted with the hermetic Backpack nor the Internal jetpack. A trained Union trooper using this PA is virtually considered invincible and unbreathable from conventional weapons.

Important Facilities and Colonies of the Union:

Zone Zero: W.I.P

U.I.T: W.I.P.

Mutants used by the Union as biologic weaponries or for others types of tasks:

W.I.P.


[In my story, Humanity is clearly superior to the Citadel species. Yes, I know that the fact that they ascended this way to space seem to be too.. Idealistic. But think about it: Despite not having created Microprocesors, the Fallout version of Humanity, at least in the U.S.A. created technologies ranging from Photonic forcefields, laser, plasma and gauss technology, holograms than can shoot LETHAL ENERGY BEAMS while being completely invicinble from damages, highly protective power armors, they used the sun as a weapon (Helios One and ARCHIMEDE project), made nuclear warheads FAR MORE DESTRUCTIVE than that of the IRL version of humanity, ACTUALY made spaceships (The Enclave original plan was basically to leave Earth behind thanks to advanced spaceship technology, the Vault Tec Vault experiment only goal was to collect informations about the ability to succeed in such task), and overall, most of the humans techs are superior to that of the Citadel Species. Oh and I forgot to mention, they also have the ability to create mutant-super soldiers freaks, exact clone replicas of an human being (Gary! GARY!), synthetics capable of rational emotional and sentient awareness, extremely advanced robotic A.I, and finally, they have FUSION REACTORS. If we ever managed to create Fusion cores in today's world, trust me, we would have an endless supply of energy to power up ANYTHING. Even a whole spaceship. The list of technologies that Humanity possess in Fallout universe is even larger, oh yes, trust me. But thats just to give you an idea of why they will be so powerful in my story. The only problem for them will be to massively create large amount of ships, but that won't be much of a problem. Oh yes, a last thing, Humanity in a sense, reached the step of immortality. Yes. By putting their brains in a fish globe mounted on 3 TVs screens, Big Mount became immortal cyborgs. Lets not forget ghouls, even if I practically entirely wiped them out in this story except for a lucky few. By grouping every technologies Humanity have and issuing them all to a ship, that given ship practically becomes invincible, at least against Citadel-species. With a laser cannon, a single ship could blow up dozen of ships that use primitive kinetic accelerated projectiles weapons, because thats what citadel weapons are, firearms enhanced with Element Zero.]