(A/N: Like I said, this is going to be a much different beast from how I normally write. I hope you enjoy this difference in writing style. I tried my best).


From the Journal of Izuru Kamakura

Day 1 of the Chiaki Nanami Experiment

After waking up from her coma, the subject asked me "Who are you?" She clearly did not know who I was and I had to, it seems, remind her of her own identity. She showed no penchant for shame and immediately had a craving for nourishment and the need to relieve herself. Fortunately this facility has working electricity for both cooking and plumbing.

Day 2

The subject showcases no memory of her life up until now. However, it seems this is only her memories that have been affected. Her instincts remain undamaged, but this will require further testing. Due to the circumstances, I have encouraged the subject refer to me as "master".

Day 3

Testing confirms that the subject is still fluent in her talent: gaming, however she cannot remember why.

Day 7

Subject remained awake even whilst I slept doing nothing, but play video games. Twice I had to give her an IV injection when she refused nourishment. It seems I must act like a parent towards her if she continues to act like a child. Subject is currently asleep of her own accord. I am uncertain when she will awaken.

Day 9

Subject finally asked, of her own accord, for clothing, though not for reasons of being ashamed of being nude in my presence. Her previous outfit was destroyed during "the incident", but I was able to fashion one extremely close to it.

Day 14

Was able to conclude that subject's amnesia is psychosomatic due to the trauma of "the incident". Since the experiment began, I have not watched the news in her presence. In spite of her amnesia, subject shows a remarkable memory for pop culture, especially pertaining to the games she has played. Her memory skills of games she has played since the experiment began are remarkable. It is safe to say she does not have anterograde amnesia as well.

Day 25

Subject attempted to cook for me in naught, but an apron. Something she said she saw in one of her videogames. For some reason this behavior made me uncomfortable. I have decided to document my own actions in this journal if I feel they are particularly noteworthy. At the very least, keeping this journal seems to bring me a small amount of joy, but I cannot for the life of me understand why.

Day 30

Subject tried to go outside. I had to restrain and sedate her. I will have to explain things as gingerly as I can later. This is an innocence that should not be shattered lightly while her memory is still damaged.

Day 31

I broached the subject of the world being over with the Subject. She is not to leave the confines of this facility without my supervision. The Subject was compliant with my demands. She seems to be taking the world being over rather well all things considered, but she still has not retained any memory of her life up until now. I feel it may be for the best.

Day 40

I showed the subject the world outside. She contracted early signs of a common cold due to the air pollution. Living in this facility seems to have damaged her immune system. It seems I will have to do something about that.

Day 45

I began giving the subject injections and vitamins to help her immune system. She thanked me with yet another home cooked meal. While her cooking pales in comparison to my own, for some reason I am unable to refuse her desire to reward me for my actions, even if I feel I've done nothing to deserve one.

Day 50

Played co-op with the subject. Subject grew increasingly frustrated when I started pointing out plot holes and predicting plot developments due to my narrative and literary knowledge. We stopped playing after fifteen hours. I have been banned from playing RPGs in her presence. Apparently I "suck the fun out of it".

Day 70

Subject expressed a desire to have a party with friends. She stated that she feels she has some that are waiting for her and that she needs to see them. I asked her why. She said she had a dream about it a few nights ago. I cannot bring myself to tell her the truth.

Day 75

Someone tried to break into the compound. I broke their legs, wiped their memory of coming here and dumped them far away from here, and then I outfitted them with a pair of casts to make it look like they'd suffered a traumatic incident with some falling debris. I could've easily murdered them, but…for some reason I feel as though I could not bring myself to look the Subject in the eye if I did that.

Day 100

I chained the subject up near all of the game stations. It's to prevent her from wandering. I want to go out into the world for a little bit, see how she feels when I come back. It's funny, I can predict all possible outcomes in any given field, but when it comes to the Subject, I find myself quite curious as to which possibility will become reality. It's as though there is an unknown factor present and while her actions never fall outside a specified possibility, I am still incapable of predicting her exact every waking action even after being around her for 100 days.

There is one consistency the Subject has shown though: she always plays for more than five hours at a time on any single game.

Day 114

I returned from my journey. The Subject welcomed me with open arms and a smile. In spite of the weights around her ankles, she made it over to me to give me a hug. She seemed to have thinned a bit. I had her weigh herself. She lost a significant amount of weight. She likely wasn't eating properly in my absence. I punished her by denying her the ability to play her precious videogames until she was healthy. Perhaps this would teach her not to be so reckless with the body I saved.

Day 115

Subject forgot to take her meds while I was away. I had to increase the dosage of her injections in order to compensate, much to her chagrin. Now I have an inexplicable headache. That part of me that was supposed to be erased cares so damn much for that girl that I'm starting to wonder if it's influencing me, or if I myself am starting to be genuinely care for this girl.

Day 121

I let the subject play videogames again. I've also scheduled her on a fitness program to keep her in shape.

Day 122

Subject collapsed during fitness training. This requires further examination.

Day 123

It seems that, in spite of my best efforts, the subject's body is not identical to a normal human being's. There is a considerable amount of scar tissue within several of her vital organs, including the heart and some major arteries. This makes physical fitness difficult. It's likely the subject cannot keep up cardiovascular strain for long periods of time and given my findings in her digestive system, Subject is prone to vomiting and various complications related to bowel movements. However, given the subject's own forgetfulness to eat and low calorie intake when she does eat, this has not posed a problem.

However, things cannot stay like this. I must perform surgery.

Day 130

The surgery was a success, though the subject is still under anesthetic as I write this. My life with the subject has certainly made life less boring. I wonder why.

Day 150

I resumed physical fitness training with the subject. I'll keep a close eye on her if she collapses again, but I'm hoping the surgery I performed should have prevented such things.

Day 160

I've been going out for walks the past couple of days. Sometimes it gets stuffy inside that building and in spite of the polluted air outside. Walking is boring, but it's a welcome distraction from my life with the Subject. …It's the only distraction.

Day 170

Subject has begun asking me to bring her videogames she's never played before. She seems to be under the impression that I can get her anything as long as she asks. Of course, given I'm the only one that leaves the facility, she likely has to use me to support her talent/hobby. I told her I would think about it.

Day 175

Subject has become restless. She complains about becoming bored of the games she currently has. Her erratic sleeping schedule has resulted in waking me up more than once to pester me about new games and peripherals.

Day 200

Insistence has led me to take the subject with me out into the destroyed world. With a backpack for us each, we intend to forage and pilfer for supplies…and games.

She is truly a headache.

Day 203

We were almost mugged today. I fended off the attackers with extreme ease. Subject is impressed with my martial arts prowess. I suppose my talents would appear impressive to a lesser being someone without this skill set.

Day 207

Subject and I raided an old game store. With the world in despair, payment is unnecessary. The world around the subject has had an effect on her psyche. She appears disheartened, but proximity to me maintains her sanity.

Day 213

A lot happened today. I'll document these occurrences by number

Subject called me "Hinata-kun". She said she didn't know why. I didn't either. I reminded her that my name is Izuru Kamakura. Her answer was "Are you sure?"

Subject became angry and demanded to know who caused the world to be like this. Parts of her childhood seemed to have returned and she knows that the world didn't always used to be like this. She has shown great hatred towards Junko Enoshima. I kept silent. No matter what, I must remain passive in matters regarding her in order to continue my experiments regarding Hope Vs Despair.

We passed an arcade that I temporarily supplied power to so that the Subject could play at it. She seemed engrossed in these old machines. I dabbled in them a bit myself. In spite of us both having the Ultimate Gamer talent, I seem to be unable to find the enjoyment in them the same way she does. My only enjoyment, it seems, comes from interacting with her.

I asked the subject if she was ever worried that I would abandon her out of the blue. "You came back to me once before. I know you would never abandon me, Master. You've been good to me." That's what she said. I didn't know it was possible for my heart to skip beats.

We camped out in an abandoned hotel. Subject was insistent on sharing a room with a single bed. I told her not to stay up and play videogames. Strangely, she complied.

Day 214

I woke up with the Subject…no…Nanami-san, curled up next to me this morning, the knuckle of her left index finger brushed up against her lips. She seemed so peaceful. Strangely, as though it were instinct, I caressed her head. Part of me felt warm when I did so. What is happening to me?

Day 217

Nanami-san continues to play her games as we walk. It's making steady progress difficult.

Day 218

I found a vehicle in perfectly functioning order. This will make travel easier.

Day 225

I drove to an airport. It was deserted. I found a private plane and loaded the car into the cargo bay. Nanami-san and I are going to travel all over the world.

Day 230

Nanami-san has stopped calling me master. She calls me Kamakura-kun instead.

Day 235

Nanami-san called me Hinata-kun again. Did she know me before my transformation?

Day 240

We've been traveling in America for the past ten days. Things are no less chaotic than they were in Japan, but Nanami-san is overjoyed. The game stores here haven't been raided to quite an extent as the one's back home and there are games that, apparently, one can only find in America. She relies on me for translations as she doesn't speak English as well as I do. I speak and read every language fluently. …I'm now wondering why I wrote something in a journal that only I read that's a simple fact to me.

Day 265

Things have been so complacent and boring these past fifteen days. We travel, we gather supplies, we go to sleep. Nanami-san's erratic sleep pattern has started to dwindle. She looks forward to our travels so she limits her game playing accordingly. She has begun prefacing when she wishes not to travel the next day in order to stay up late playing. It's all the same to me though. The world is boring to me.

Ah, it appears my life and hers have become intertwined. I seem to be living not for myself…but for her.

Day 320

Nanami-san and I returned to our abode. I abandoned the car and plane, lest someone figure out that we're staying here. The place is untouched since I left. The security system I installed is still intact. It appears no one was here, not even Enoshima or the other remnants. Even scavengers have left the place alone.

Nanami-san thanked me for out trip together these past four months. I told her she was welcome.

Day 365

It's been exactly one year since the subject awoke. Nanami-san shows no signs of wanting to leave the facility. With as many games and stations as we brought back from around the world, she is complacent in her actions. Thanks to our trip, she has adapted to life outside. I've ceased the injections and created an array of medicines in case she does fall ill. Her body is as healthy as a normal human being's. The life which had hung by a thread over a year ago now seems to be back to its old self, minus the memory blocks.

I've thought about returning Nanami-san's memory to her, it would be easy, but I've decided against it. While it would be a simple matter of altering certain brain patterns—like flipping the switch on a flag on a computer file—I feel the trauma of sudden remembrance would end our cozy life together. Nanami-san would demand we "save her classmates" when they are beyond her reach.

If she remembers on her own, that's fine, but I have no intention of returning her memory to her myself at this time.

Day 380

Enoshima texted me. She wants me to use my talents to cause despair to the world and interfere with the Future Foundation. She's disappointed that I've not shown up on the news at all in comparison to my so-called classmates. It seems she is not aware of Nanami-san. To confirm this I asked what she knew of my current living arrangements. Living in isolation with her class seems to have left Enoshima with little in the ways of information gathering aside from the news. How fortunate for me.

Day 400

I disobeyed Enoshima to the best extent that I could. I managed to make things look worse than they were. My purpose is to observe, not to act. I caught the attention of Future Foundation by assaulting their members and appearing on the scene of a crime caused by one of the Remnants. I killed no one. My presence causes Future Foundation distress. It seems that that is enough. Even Enoshima is unaware that my actions are a media fabrication. But, of course, in isolation, she only knows what I tell her.

Day 500

Nanami-san has made remarkable progress in the amount of games she has been able to complete since we returned home.

Is this…home? Do I consider this home? Calling this place home…seems so natural. Her…and me. This building has been our shelter for more than a year. I suppose you could call it nothing less than home.

Day 550

I began work on a new experiment. I have predictions for how everything will play out for Enoshima's plans over the next couple of years. I've also done extensive background research on the other Remnants and Class 78. I find this all so tedious. Most of them, despite being such talented individuals, have typical behavioral patterns and personality quirks. I can even see where the despair begins and ends with the Remnants. I am able to tell exactly what they used to be like when they were students.

I made certain to make all of my observations in secret. My skills as the Ultimate Spy, Ninja, Assassin and Soldier allowed me to remain undetected even from a point blank distance.

The only Remnant that hasn't changed very much is Komaeda from what I can tell. I texted Enoshima for a file detailing information on what she thought of her own class, since it's impossible for me to observe them myself. I told her to spare no detail.

She asked me, "Why do you care?"

I answered, "I want to know what you know."

She then gave me a death threat with a smiley face emoji. Her way of showing affection I suppose. Nevertheless, she sent me an entire document before the day was over. I'll read it tomorrow.

Day 551

I find Enoshima's class almost as boring as the other Remnants. The only one with any erratic behavioral patterns appears to be Class 78's Lucky Student, Makoto Naegi. Junko's own notes peaked my interest, stating that it was possible that he might be the one to ultimately undo her plan. She listed the probability as 0.00001%. I happen to like those odds. She also gave me survivability rates for each of her classmates regarding the mutual killing game she was planning. I have to wonder why she lists her sister, Mukuro Ikusaba, as 0%.

Day 560

I began work on a new experiment. I want to see if it's possible to make an Alter Ego, as described in Enoshima's notes about Chihiro Fujisaki, of Enoshima herself. The challenge interests me. Of course, to perfect said AI, I will have to keep talking to Enoshima.

I must keep this experiment a secret from Nanami-san. I don't think she would do well to be exposed to it, given what the real thing caused her.

Day 600

Nanami-san is too distracted by her videogames to pay much attention to my experiment, which is now complete. The AI is fully built and acts just as erratically and despairingly as Junko herself. Now I have to test it to make it less like an AI and more like Junko.

Day 640

Junko sent me details about the Towa Corporation's Monokuma. Remnant of Despair, Kazuichi Soda, has made great modifications to produce various versions of the murderous robot. I asked her "why a bear design?" Her answer was "Why not?" followed shortly by "Bears are marketable." I must say, for being as annoying as she is, I find my inability to understand Enoshima to my liking.

Day 660

I thought about appearing before the Future Foundation today. I thought about putting an end to all of Enoshima's machinations by breaking into the school and stopping everything while I still can.

But it's far too easy and the results are far too predictable. I started to wonder if Hope is truly as boring as Enoshima said it was, but then I remembered all I've done with Nanami-san and how much unpredictability that's brought into my life. Perhaps it is not Hope or Despair that are more unpredictable than the other, perhaps it is the challenge itself that is unpredictable depending on the person that undergoes it. In that case, I simply need to create a scenario where an Ultimate Despair collides with an Ultimate Hope.

Ultimate Hope…I believe that was my originally intended purpose. Hmmm…

Day 700

Alter Ego AI Junko Enoshima—AI Junko for short—has shown remarkable progress as a program and doubles as a virus. She continues to grow and evolve in a way that is completely unpredictable, much like the real thing. I wanted to have the AI counterpart talk to the real thing to see what would happen, but Enoshima is nearing the final stages of her plan to begin her mutual killing game. It appears I will have to wait before I can begin this test.

Day 725

The Mutual Killing game began at Hope's Peak Academy and Enoshima is broadcasting it to the world. I've suggested to Nanami-san not to enter my private quarters without my permission. I've removed the ability for her television to receive satellite and cable feed. It's only good for playing video games in its current state. Nanami-san doesn't seem to care much.

Day 775

Enoshima Junko is dead.

End of Chapter 3


(A/N: Ahhhhhh, no four words ever rang sweeter. I tried my best to keep what I thought was in character for Izuru and his "all talents" personality. I'm sorry for those of you disappointed in the idea that he and Chiaki never had sex, but given their personal interests, I didn't see that as happening. Next chapter will be just as short as these last three, but like this one, it's going to be very unorthodox compared to the first two. And it's already posted, so enjoy, but feel free to take a break if it pleases you).