Yay!

I finally know I can continue on with this fanfic, I enjoy writing it and I get support.

Please note that i'm editing the mods a bit to help go with the flow of the story, so don't get all mad if I miss some technicalities.

Welp, I hope you all are ready to go on this creative journey with me!

And as usual... ENJOY!


This situation has once again brought light to my eyes... Once again, I can't just fuck around like nothing matters. The world is dangerous, now the point is even stronger, a tentacle has knocked me out and dragged me somewhere. I hope I don't wake up dead, I shouldn't drop my guard like that anymore over little things like gifts. This isn't survival mode, neither is its hardcore mode, it's REAL FUCKING SURVIVAL Jake... REAL. SURVIVAL.

I woke up in a cave, the walls glimmered with untouched ores and I was anxious, not knowing what lurked around the corner scared me a bit. Even though the cave had no entrance or exits, I was still scared. Despite that, I knew I needed to act quickly, so I took mental notes of all the mods that existed in this world and realized all the things I could do to start up my journey. I could learn some magic to help defend myself, get myself some inventory pets, or even better: start to counter those damned mob princesses.

Well shit. Let's get to it right? It's not like anyone is using these ores for anything useful. First, let's start off with the ingredients of a Pig Inventory Pet, then I'll make an Occulus so I can cast magic and shit. With these things, I'll ensure I don't starve to death and I'll be able to defend myself better. First of all, I'll need one blue topaz, two coal, three stone bricks, and one glass for my Occulus. Then, I'll grab a diamond, a piece of BUTTE- I mean gold, and finally six pieces of redstone for my pig pet.

I walked up to the wall and mined out what I needed:, two coal ores, two redstone ores, one diamond ore, one gold ore, and a blue topaz ore. I replaced them all with almost all my pre-made stone just in case someone actually wanted those things. I placed down the extra furnace and crafting table from my inventory that I had just in case I was kidnapped, which indeed was the situation. I then threw in two sticks as to start smelting the gold ore, simultaneously crafting my Pig Pet. I pulled out a carrot and placed it on the top center of the 3x3 square, then below that a diamond, and finally below that, a gold ingot that just finished smelting. After I placed those, I filled the rest with two columns of redstone, a Pig Pet popped up right in front of me as soon as I finished crafting it.

Damn this pig is pretty cute. Just look at that pixel face and cute tiny body! Damn, I want to hug it but nevermind that, FOCUS. Once every morning and once every night, I'll need to feed this guy a carrot. And in turn, he'll fill me up faster when I eat, allow me to consume normally poisonous foods, and provide pork chops four times a day. But before I do anything else, I first need to make my Occulus.

I proceded to grab four stone out of my backpack and started to make stone bricks. After crafting four stone bricks, I stored the extra in my backpack for later. I then put the blue topaz at the bottom center of the crafting, with two coal pieces beside it. Then above it, I made a V of stone bricks and put the piece of glass in the top center square. Suddenly, the Occulus popped up in front of me, emitting arcane runes similar to the ones you would see surrounding an enchanting table. Suddenly, a manual appeared in my hands that read Occulus Basics. I opened the book to help me learn about the Occulus I just crafted and whatever I may need to know.

The Occulus is an item that allows you to access your magic tree, allowing you to learn magic and such. Each spell has tiers, from Tier 1 to Tier 7, improving their qualities the higher Tier it is. To learn or upgrade a spell, you first must have the needed amount of skill points. Skill points are learned by using a spell or converting battle experience into one. As you continue to read, you will learn about the different branches and their spells.

I continued to read the book as there was nothing I could do right about now. I could legit continue to read about the mobs, but I decided that learning my own abilities took top priority. I turned the page to be met with lots of valuable info on spells I can learn, then proceeded to continue reading.

Bulwark: Bulwark may be the smallest branch, but it provides useful spells for protecting yourself. These spells, however, constantly drain mana as you use them, so make sure you either avoid using it so much or compensate for it.

Regeneration: Regenerate Health at a certain rate.

Slowfall: Fall slower in order to prevent fall damage.

Reflective Screen: Summons a light screen that reflects magical and physical attacks from melee weapons and fists.

Repel: The air around you starts to push away mobs and projectiles coming at you.

Blink: Automatically teleports you to a safe spot (no energy, traps, or mobs detected) when you are low health.

Barrier: Absorbs a certain amount of damage.

Support: Support is slightly larger than Bulwark, but aim on assisting allies rather than harm foes. However, these still can be cast on enemies or yourself.

Haste: Brings speed to a limb, whatever it may be a leg or an arm.

Levitate: Lifts the target about a foot off the ground, helping avoid damage from contact or traps. However, it requires immense training to control your positioning and movement while afloat.

Flight: Grants the target flight for a minute, unlike Levitate, no prior training is required to fly.

Water Breathing: Grants the target temporary gills allowing them to breathe underwater.

Night Vision: Grants the target extra sensitive eyes to see in the dark. However, it is not recommended you go into bright areas as it may bring retinal damage.

True Sight: Grants the target of the ability to see everything from hidden energy to teleport locations.

Shield: Gives the target a shield that absorbs damage for them.

Heal: Gives the use life and NOT health. Please be wary casting this on undead allies.

Offensive: The second largest branch, this branch specializes in dealing damage to an opponent, sometimes even afflicting extra effects.

There are five types of damage: Fire, Lightning, Frost, Arcane, and Force. Fire, Lightning, and Frost all have three spells which do special effects according to their types. Basically, those three sub-branches contain a status effect, a projectile, and an area of effect spell. The trio is self-explanatory, the Force spells use the force of anything to deal damage, as opposed to Arcane that deals damage using energy in the area or the caster.

Crush and Guillotine: A Force spell that summons a needlessly large blade or chunk of bedrock to execute your opponent with either a sharp or blunt object.

Drown and Choke: An Arcane spell that suffocates your target either by filling their lungs with water or collapsing their airways by force.

Drain: This Arcane spell drains a force out of the target and transfers to the caster, which can split into three sub-spells, Life Drain, Energy Drain, and Mana Drain. Life Drain drains life, Energy drain drains stamina, and Mana Drain drains mana.

Attract: This Arcane spell makes the spot you cast it on acts like a black hole, sucking in and damaging everything except you.

Knockback: This Force spell applies a sharp force using air or water to push back either a large group back a bit or a single target a large distance.

Summon: Summons a preset mob from the caster's magical item to do their bidding. These mobs, however, don't drop items or experience.

Utility: Finally, there's utility, the one magic branch that is too large to explain at one time. The spells varying from practical to combat. These don't deal damage, and neither do they grant positive effects, they are just spells that do different effects. For now, we'll discuss combat oriented Utility Spells.

Slow: The caster can decide whether to use a physical or magical slow, either by tightening the muscles or thickening the air to a mud-like state.

Blind: The caster removes True Sight, Night Vision, or Water Sight. If none of these are present, the caster temporary blackens the Vitreous Humor of the target's eyes, temporarily blinding them.

Dispel: Immediately cancels all buffs and positive effects in a large area around the caster.

Disarm: This spell renders the target's hands useless, forcing them to drop anything they are holding.

Accelerate: The target speeds up an object rather than a living being. This can be used to speed up arrows, speed up TNT detonation times, and speed up growth time of plants.

Fling: The caster flings up their target no matter how heavy or firmly planted they are. They are flung up a predetermined height.

Watery Grave: Creates an area where it makes any in the area think they are in the water. The area is then flooded with gas that acts and feels like water but doesn't drown the opponent. The air is also now applying heavy pressure, giving the victim the feeling they are stuck in a large cube of water.

Dark Aura: The caster cleanses something of negative effects and creates a dark aura in that area. The area now can be used to combo with other abilities, which we refuse to disclose.

Life Tap: The caster can choose to use their own blood to cast spells rather than mana. It doesn't matter if the blood is inside the body or not.

Leap: The caster leaps a predetermined amount of blocks into the air, levitating for a couple of seconds, allowing them to combo spells.

Random Teleport: The caster can randomly teleport to any random location, which can't be deciphered by True Sight. However, it can't detect if it's going to land on a trap or put you in a dangerous area.

Astral Distortion: Creates an area that prevents any sort of teleportation, may it be a spell, item, or mob ability.

True Teleportation: Allows the caster to teleport to any realm, or place with exact precision.

Dust: Returns all summoned mobs back to their previous forms before they were summoned, may it be an item, mana, or energy.

Transplace: Immediately switches the caster and another living being, leaving behind auras or items not bound to the entity.

Chrono Anchor: The caster places a rune anchor that can be destroyed by others, but the anchor retains the state of the user within it. When the caster recasts Chrono Anchor when the Anchor is still present, the state of the summoner will return to what it was when they placed the anchor. For further elaboration, when recast, their stamina, mana, health, status effects, buffs, and position return to what it was when Chrono Anchor was cast.

Well... It turns out some of these spells are fucking overpowered, like Chrono Anchor, Drown, Choke, Guillotine, Crush, and all the Bulwark spells. I might learn all of Bulwark then all of Support, and finally, I'll start to alternate between Utility and Offense as I see fit.


I slammed the book closed as I soon realized that even though I read the whole book, it did nothing to help me escape this cave. I sat back onto the wall behind me, and suddenly, it opened as if it were a double door. I stood up and brushed myself off, me being sure that no one saw my mishap. As soon as I walked out of the little cave pocket I was in, it was all water. I was stuck at the bottom of the ocean.

Shit should've figured that the squid couldn't store me inside of a cave on land. Obviously, there are no other places a squid could've put me if they pulled me underwater. However, I have two questions I want to be answered, One: How THE FUCK am I not wet? And Two: How THE FUCK HAVE I NOT DIED FROM DROWNING? One could probably assume it was some sort of magic, but I'm pretty FUCKING skeptical because a squid can't cast magic. Can it? Fuck it, I won't think for now.

I looked out to see schools of fish swimming about the majestic reef, reminding me of the beaches back home in Hawaii. The different coral unaffected by any sort of chemical in the water, neither were they affected by increasing water temperature and increasing water depth. Everything was peaceful, and I wished that Earth could be like this. I scratched the back of my head as I saw the rays of the sun penetrating the surface of the water. The only question I had was how far away was I from my house. A voice seemingly answered my thoughts as it stated:

"You're not that far from shore, I only pulled you down to the nearest underwater cave. I'm sorry if I knocked you out back there, you were out cold for about an hour and a half now."

I turned to see another beautiful woman, who maintained the hourglass figure even with only C cup breasts. She wore a squid beanie that represented the mantle, fins, and the tail of a squid, which was obviously colored white unlike the normal squid mob here in Minecraftia. She wore a white tank top that only covered her breasts, freely revealing her belly. Her hips and thighs were covered in a white short skirt, similar to her tank top. Her skin was a slight ashy gray, which complimented her hair and clothes. Her hair was blue, splitting off into six tentacle-like ponytails, once the hair reached her neck. Once again, she had an almost anime-like face, which reminded me of the anime: Squid Girl. She was so cute I could've just stood up and hugged her if she hadn't sat down beside me.

FUCK ME. And yet again, I meet another princess, and this time it's the squid princess. Now it's another 'Lucky Pervert' moment, and this is starting to feel a bit cliche. I bet at any moment, I'm going to get smashed into a harem moment, aren't I? Well, whoever decided to put me in this situation: FUCK YOU. FUCK YOU GOD OF MINECRAFTIA. I need to keep my chastity for the woman I love, and by hell is it not going to be one of these mob talker girls. Or, are you going to make them rape me? BECAUSE I KNOW WHAT YOU WANT YOU PERVERT! And you know what? Fuck. You. I don't need you ruining my life with some sort of Monster STD.

I let out a very audible sigh before I decided on what I was going to say to her, instead, she had decided that the moment was right to flash me a smile that was, and I quote: "PURE DIABETES." I disliked using one of my friend's medically incorrect terms, but once again, I was literally so close to melting in pure bliss. I checked to see I was still wearing Shadow's clothes, my words fumbled a bit as I tried to recompose myself until I finally said:

"Nice to meet you, whats your name? My name is-"

"My name is Ink, princess of the squids. I brought you down here to introduce you to my father, but you were knocked out. I'm so sorry I hurt you when I pulled you down, I should've just asked you to follow me.."

"I-It's okay. My name is Shadow by the way. How long have I been out?"

"I truly am sorry for knocking you out, but it seems you've been knocked out for one or two hours..."

"As I said, it's okay. As long as you're sorry, I'm fine with accepting your apologies."

"Thank you so very much! Anyway, I have to bring you to my dad. Let's go!"

She suddenly stood up and pulled me onto my feet, and cast a bubble around me, pulling me into the water. It was safe to assume that the bubble protected me from water pressure and from drowning. She then dragged me along as she swam at what seemed to be supersonic speeds. This continued for half an hour before we finally reached the underwater castle. It was based off a Victorian-style cathedral, it was made of different types of prismarine, all the while housing different species of coral. Schools of fishes swam by as we entered the castle. The inside of the castle was made of well-maintained prismarine, columns of water poured from the ceiling into the artificial rivers that ran along the orange carpet.

Well, here's a very cliched door standing in front of us as we are about to enter the throne room. Oh no! I'm SO FUCKING ANXIOUS! Like boi, like I'm one to be scared by two big ominous doors leading to a most likely large squid. Can't wait to see who he is! Oh wait, I can guess... It's probably going to be the Kraken.

The doors opened to reveal a big ass black squid, and by God was he ugly. Every time the creature spoke, it seemingly shook the room, as cliche as it is. I knew the mob king was going to be big fucking squid because a majority of kings in fantasies are big as fuck.

"Is this the creature that is residing on Swend Shores?"

"Yes, I am the supposed creature residing on what you call Swend Shores."

"Do you know that land is squid territory?"

"Yes my majesty, I just recently found out. I have yet to thank you for your gift of allowing me to stay there and the supplies."

"You're very welcome. That was beside the point of your visit, the only reason you are here is to make sure you know the rules of staying on my land. First of all, you can't bring harm to any wolf or squid as long as you reside on that beach, I don't need any more blood even after The War. Secondly, you mustn't disturb the wildlife too much, that includes every living being that isn't a mob. And lastly, you mustn't bring any other mob onto the shores, we must maintain the peace we have established here. If you fail to comply with these rules, I have no choice but to raid your home and punish you. Is that clear?"

"Yes my lord."

"Good, you are dismissed."

Good God, you could've just given me a note to tell me all of that rather than bringing me here. It's been a hassle for me and your daughter most likely. That makes me feel better that I didn't get kidnapped with malintent. This kind of calms me down a bit, but I mustn't let my guard down. For now, let us get out of he-

"Come Shadow! Let's go have some fun now that you're done!"

Once again, Ink pulled my arm, virtually lifting me off my feet as she dragged me along. She cast a bubble over me again and started swimming. She was swimming faster than usual, as I felt like my arm was going to be pulled out of my socket as she swam for a mere 20 minutes. Shortly after arriving home, I picked up my backpack and sword I left on the ground and brought it inside. Ink asked me politely if she could come in, and I, in turn, allowed her to. Now that we arrived back at my house, she decided it was the right time to talk to me about HER personal interests and such. I grabbed the pork chop that the Pig Pet made and threw it into the furnace.

FUCK. ME. She talks so fucking much, and I can't stand it. Maybe, I can pretend to listen to her as I do something MORE efficient. When I think about it, I should actually read about the other kingdoms, all the while learning more about Lone and Ink. When I think about it, aren't there like 28 kingdoms? Whatever, I'll just read up on them.

I grabbed the book out of my backpack and once again scanned through the subchapter looking for Lone and Ink. They were the last two in the subchapter, as The Overworld was listed last sadly. I started to read on their abilities and such and managed to drown out her rambling with my reading.


Please note that the summary of the kingdoms is information that lies in public domain. The summaries range from miscellaneous knowings to basic morals. Please excuse us if consistency isn't present.

The Minotaur kingdom is an isolated kingdom, all residing inside the Labyrinth as to guard their king. Their king the Minoshroom has been forced into a runic prison by The Ancient One for betraying her back in The War. On the contrary, his daughter Mina is free to do as she pleases, fulfilling her thirst for adventure. Here is a sample of her abilities:

Bull's Heart: Mina is seemingly always thinking with her heart and is seemingly always rung with adrenaline. She is very strong and has very good stamina, all the while being unable to bleed out or be Drained.

Taurus' Charge: Mina charges, the damage and effects are affected by her rev time. The effects range from Knockback, Knockup, to even a Nasty Rend.

Judge, Jury, and Executioner: Mina has three different mini-moves she can use with her golden battleax: Slam, Cleave, and Execute. Slam temporarily transforms her ax into a warhammer, returning to normal after a swing, leaving a mark of Crush on contact with an entity. Cleave does a slash that creates a Nasty Rend rune. Execute enchants the ax for a second, dealing magic damage instead of physical, leaving internal hemorrhaging rather than an external cut creating a mark of Omen. She can cast these mini moves as many times she wants to. If she does a Slam, Cleave, and an Execute consecutively, she activates Judge, Jury, and Executioner. This now activates all Crush, Nasty Rend, and Omen runes everywhere. The Crush rune cripples the area it was applied, leaving it useless for a minute. The Nasty Rend rune causes a cut deep enough to make the afflicted target bleed profusely. And finally, Omen runes apply a tier of Blindness, Slowness, and Weakness. If 5 or more Omens are activated, the afflicted target is now knocked out. If 10 or more Omens have been activated, the afflicted target's organs instantly shut down resulting in death.

HOLY SHIT! WHAT THE FUCK IS UP WITH MINA? SHE'S SUPER OVERPOWERED! Damn... I'll regret the day I ever fight in close combat with Mina. I have a feeling it's going to get worse, isn't it?

The Enderman kingdom is a kingdom that likes stalking lone humans and tormenting them by either scaring them or killing them if they look into their eyes. Their king the Ender Dragon rules over the end with a true and caring heart contrary to his looks. He has two children, the oldest being Andr, a princess who represents her mob's mentality well. Here is a sample of her abilities:

Enderman's Blight: Much like her mob, Andr doesn't mix well with water, being burnt when in contact with it. She also is able to teleport on a whim, all the while being able to regenerate her lost health like her father.

Blackened State: Andr becomes more powerful the more damaged she is, receiving a tier of Speed and Strength every 15 health lost. She can also consume those buff tiers and transform them into tentacles which deal splash damage when they strike. These tentacles also copy the ability she is casting from their tips, completely overriding the cost of a spell on their own.

Dark Energy: Andr passively generates Dark Energy which she can use in combat. She can do anything she wants with it, as long as she can envision it. Her favorite ways of using this energy are Dark Aura and Dark Beam.

The Endermite kingdom is a kingdom that are consisted of silverfishes with enderman qualities condemned to the end by the silverfishes back in The War. Endermites aren't considered a mixed mob, as the mob is resulted by silverfishes being corrupted by ender energy from the End Portal or being struck directly with an enderpearl. There is no king or queen, the princess Natalie refusing to step into power in fear of the corruption that caused her to transform. Here is a sample of her abilities:

Teleport: Every three seconds, Natalie is able to teleport to any location she wants that is in her line of sight.

Corrupted Mind: Natalie uses the curse of ender energy to corrupt the area around her, seeping dark and insane thoughts into the victim's head. However, anything that already has corrupt energy in them are left unaffected by the mist.

Burrow: Natalie is able to dig into any block she wants, leaving spikes in her path. Before she emerges, she then makes the surface of the block with the tunneled materials in her stomach. The type and amount of block leave different aspects and effects of the explosion. The most deadly materials she can use in this explosion are soul sand and iron blocks. The soul sand's explosions summon a demon for each block eaten through, while the iron blocks create a volley of bullets, three to five bullets for each iron block eaten through.

The Avian kingdom is the largest kingdom out of all the kingdoms. Multiple birds grace all five realms, The Queen has a princess watching over their respective realm. The Queen refuses to be called by her name, instead, she uses her favorite daughter's name as a figurehead. Amorra is the princess of The Aether, a woman that tends to be by herself, as she is extremely shy. Here is a sample of her abilities:

Wind: Amorra controls the way that the wind behaves, stopping it completely to creating a vortex in the process. She can make a variety of vortexes, ranging from hurricanes and tornadoes to water spouts, fire tornadoes, and even a dust devil.

Polyform: Amorra is able to transform into multiple things, ranging from a raven, a harpy, to even a Valkyrie. There is a known total of 8 forms, each different form grants a special set of abilities.

These three princesses seem to be hiding something strong... Natalie seems a bit too weak to be a mix of the powerful enderman and the sneaky silverfish, while Amorra's ability list is too short... If only they could tell us all their moves... If only.

The Elemental kingdom is a kingdom of unawakened elementals, and as such, there is no need for a king. The supposed princess of the elementals Xera is constantly in her True Form. Nobody has actually seen of spoken with Xera in her normal form. Here is a sample of her abilities:

Runic Echoes: Xera's armor now adapts into the type of her last ability cast, boosting the strength of the next spell if it is the same element. She also receives resistance to the element she is adapted into. Xera's armor holds mana runes, allowing her to cast spells, all the while granting her magic resist.

Arcane Missiles: Xera calls upon the runes on her back to summon a barrage of missiles that track down their target. Even though they deal small amounts of damage, being struck repeatedly wears away at their target slowly.

Thunderlord's Decree: Xera calls upon the runes on her arm to start emitting an electrical pulse, simultaneously conducting those into a ball in her hands. She then blasts it in a straight line in the direction she is facing. The cast time affects the arc range of the electricity, in no way does charging it up longer affect the damage.

Earth Power: Xera's armor sends tremors into the ground, causing a brief delay before the spell effects take place. The ground then shakes, simultaneously shooting up spikes made of the material the ground is. It is not suggested that one stay on iron floors when fighting Xera.

Petal Dance: Xera calls upon the runes on her legs to summon a large amount of leaves/petals from nearby plants. She can then do a dance which controls the petals, the effects of the ability all depend on the type of plant she is using.

The Slider kingdom is basically a group of scattered Slider's Dungeons in a cluster surrounding King Slider's Oubliette, where any adventurer trying to invade his home will need to defeat three sliders, each with their respective mini bosses. Before fighting King Slider, one will have to fight three Sentry Guardians, three Slider Host Mimics, three Labyrinth's Eyes, three sliders, and his daughter Siv. Siv is a very passive-aggressive woman, only doing what is necessary for the kingdom. There are no accounts of her abilities, but it is assumed that she, at least, has the same move set as a normal slider.

The Magma Cube kingdom has been constantly trying to battle for supremacy over their cousins the slime. Their whole kingdom surrounds The Nether Portal, so it is easy to send their troops to The Overworld. The magma queen has surprisingly spawned only one offspring, that being princess Margaret. Princess Margaret is the general of the N.S.F (Nether Strike Force) consisting of all the Nether mobs. Despite this, she only goes on two types of missions with her army. The first being the constant raids on the slime kingdom with her elite squad of magma cubes, the other raiding The Aether with her Special Operations force.

Magma Body: Margaret is basically the embodiment of magma. If any life steal or Life Drain were to affect her, it instead causes the attacker to burn and take damage while she heals off of it. Any specialized lava she creates heal her for a portion of damage dealt.

Leap: Margaret jumps high into the air, allowing her to combo it with her other abilities.

Home Territory: Margaret releases a constant stream of lava that fills the battlefield until it is one block deep. When in this specialized lava, she isn't slowed when inside it, rather it empowers her abilities. The lava acts like normal when other entities enter into it.

Sling: Margaret throws lava which latches onto clothing and skin, burning anything in contact with it.

Split: Margaret splits in half, consuming a portion of her health creating a clone which can cast all of her abilities except Split. She can have a total of 16 clones at a time.

The Ghast kingdom is a glowstone castle that floats in the center of The Nether's skies. There, the Mega Ghast resides as temporary ruler until one of the ghast princesses prove their worth in The Royal Competition. The most favored princess Charlotte is a very patient and kind person who wants to lift martial law in the kingdom. Here is a sample of her abilities:

Propulsion: Charlotte is able to fly by propelling herself into the air. The propulsion leaves a large irradiated and hot area which damages anything that isn't prepared for it.

Fireball: Charlotte does what any old ghast would do, and that is to fire a fireball. Her fireballs, however, are controllable with their properties. She can control how hot the fire burns, and if you can or can't reflect the ball.

Barrage: Charlotte starts to rapidly fire mini Fireballs in a cone in front of her. The fireballs slow when they inflict damage, all at the same time, shredding magic resist.

Meteor Shower: Charlotte calls upon The Nether to summon chunks of netherrack full of lava, falling at high speeds toward the ground. The ability lasts for 10 seconds, after the duration, a large bomb-like netherrack slams into the ground creating an explosion with the power of 16x TNT.

The Zombie Pigman kingdom functions just as a large group of zombie pigmen spanning over a large area. The King and princess Maria lead the horde of pigmen, letting them follow them wherever they go. Here is a sample of her abilities:

Sword Stance: Maria has a knowledge of every single swordplay style in Minecraftia. She can change the way she holds her sword, granting a sword a special set of runes, all the while granting her new abilities.

Decay: Any bleeds, Life Drain, Energy Drain, or suffocation deal no damage to her. She can also cast Decay onto an entity giving them Slowness II, Nausea II, Poison II, and Blindness II.

Sword Crush: She can crush both the runes on her golden sword and the sword itself to transform her forearms into two energy blades. Any buffs, enchants, or element grants the energy swords different effects.

The Wither Skeleton kingdom is a kingdom that resides in The Esquent Nether Dungeon, basically acting like a slider dungeon of sorts. Princess Hilda helps guard her father The Wither. Here is a sample of her abilities:

Withered Soul: All of Hilda's abilities apply a stack of Wither which does damage over time and heals for a portion of damage dealt.

Wither: Hilda latches onto her victim applying two stacks of Wither every second. This can last up to 10 seconds if Hilda manages to remain in contact with her victim.

Skull Blast: Hilda fires a wither skull which applies two stacks of Wither on contact, dealing Force damage. The skull then proceeds to explode, dealing explosive damage and applying a stack of Wither to anyone caught in it.

(The rest of the info continues on the next page as the document refuses to convert if the document gets any larger.)

-This is the reason I took so long to publish this chapter IM SORRY-

Okay. Just as I suspected, I can't fuck with anyone in this world. Maybe I can fuck around with the avians? Nah, not even them. I'm basically fucked if I even raise a fist against them. Not unless I start using magic like I had planned to...


"My uncle ultimately went missing in action, I still miss him to this day."

Thankfully, I finished listening to my thoughts as Ink finished talking. I checked my watch and saw I had to preoccupy my self for nearly half an hour while she talked!

Dang this women talks a lot. Thank GOD I was checking the book and Occulus as she spoke, or else I might be insane by now by her constant blabbering.

"Yes! Thank you for taking the time to spend an hour with me! Sadly, it seems you should go home, it's mid-afternoon and you might dry up if you stay much longer."

"Oh, thank you for noticing! I'm sad that I have to go, but it was fun talking to you!"

She stood up and walked out that door, once reaching the shoreline, she dived headfirst into the water and disappeared. I couldn't help but resent the fact that she considered her rambling on a proper conversation.

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