A/N: Hey guys, since I can't pump out a new chapter every single day, I'll be posting this Omake/Supplementary Material/Q&A thing every week, even if there's no new chapter (If you guys want to, at least)
So first, the Strategy RPG Super Robot Wars-styled stat sheets
Character statistics:
"Kuro"
Type: AirGround
HP: 3800
EN: 120
Mobility: 120
Armor: 1000
Movement: 8
Type: Light
A-A/G-A/W-B/S-B
Ability:
+Teleportation & Illusions - (120Will) 50% chance of dodging any attacks + Ignore Terrain Penalty (110Will)
+Rho Ais – (120) Negates damages under 1000
Attacks:
Arrows /(p)/R/2000/2~6/AM:10/+30hit/+25%crt/ W:000/(A-A/G-A/W-B/S-B)
Kanshou & Bakuya /(p)/M/2600/1~4/-/+45hit/+40%crt/ W:000/(A-A/G-A/W-B/S-B)
Triple-Linked Crane Wing /(p)/M/3600/1~2/EN:20/+25hit/+10%crt/ W:000/(A-A/G-A/W-C/S-B)
Hrunting II /-/R/4300/1~5/EN:40/+255hit/+00%crt/ W:120/(A-A/G-A/W-A/S-A)
Caladbolg II /-/R/5000/3~8/EN:60/+20 hit/+25%crt/ W:130/(A-A/G-S/W-A/S-A)
Caliburn II /-/R/5600/3~8/AM:1/+30hit/+20%crt/ W:140/(A-S/G-S/W-S/S-S)
[Nature: Cool] [Melee: 142] [Ranged: 145] [Defense: 110] [Skill: 183] [Evasion:186] [Accuracy:170] [SP:46]
Skills: -Prevail LV6 (HP v=Stats ^)
-Counter LV7 (Chance to attack first before the enemy can)
-Hit & Away (Can move after attacking)
-Focus (-20% SP cost)
-Eye of Mind (False) (+30 to final evade on enemies' turns (130 Will))
-Predict (+10% to Hit and Evasion rates(130 Will))
Spirit Commands:
[Sense:10] grant [Alert](1 time dodge) and [Strike](1 turn 100% hit rate)
[Accel:5] +3 movement for one time
[Focus:10] +30% Hit/Evade
[Snipe:20] +2 range for all non-MAP attacks for one turn
[Valor:40] x2 Damage for one attack
[Zeal:50] +1 extra turn for self
Terrain: A-A/G-A/W-B/S-B
Miki Martinozzi
Type: AirGround
HP: 4000
EN: 160
Mobility: 125
Armor: 900
Movement: 7
Type: Light
A-A/G-A/W-B/S-A
Ability:
+Double Image (120 Will)- 50% chance to dodge all attacks
Attacks:
BlitzSturm Shoot /-/R/2400/1~6/AM:12/+30hit/+25%crt/ W:000/(A-A/G-A/W-B/S-A)
BlitzSturm Slash /(p)(c)/M/2800/1~2/-/+45hit/+40%crt/ W:000/(A-A/G-A/W-B/S-A)
Armata di Solo /(p)/M/3800/1~3/EN:10/+25hit/+10%crt/ W:000/(A-A/G-A/W-A/S-A)
Zandah Bolg /-/R/4200/2~7/AM:4/+15hit/+20%crt/ W:110/(A-A/G-A/W-B/S-A)
Skycracking Cleaver MAX /(p)/M/4800/1/EN:40/+20 hit/+25%crt/ W:120/(A-A/G-S/W-A/S-A)
(-HIDDEN-)-
[Nature: Cool] [Melee: 143] [Ranged: 143] [Defense: 100] [Skill: 182] [Evasion:185] [Accuracy:178] [SP:50]
Skills: -Continuous Action (If unit defeats an enemy, unit gains extra turn (once))
-Counter LV8 (Chance to attack first before the enemy can)
-Hit & Away (Can move after attacking)
-Continuous Attack (Allows (c) attacks to strike multiple targets in a row)
-Foresight (+30 to final evade on enemies' turns (130 Will))
-SP Regen (Regain 10SP per turn)
Spirit Commands:
[Sense:25] grant [Alert](1 time dodge) and [Strike](1 turn 100% hit rate)
[Accel:5] +3 movement for one time
[Focus:10] +30% Hit/Evade
[Luck:35] x2 funds for next kill/victory
[Zeal:50] +1 extra turn for self
[Love:90] [Strike] (1 turn 100% hit rate)+[Alert] (1 time dodge)+[Wall](1 time damage reduce to 1/8th)+[Gain](x2 EXP for next kill/victory)
+[Valor](x2 Damage for one time)+[Accel](+3 movement for one time)+[Spirit](+10 Will)
Terrain: A-A/G-A/W-B/S-B
Just a side thing, it's meant for people who play Japanese SRPG, so if you don't get it, it's okay.
Now to the supplementary materials:
+Inazuma Mikhail "Miki" Martinozzi:
-Job: Temporal Correctioneer, Chaldea Security Organization Flonyard Division's engineer/freelancer
-Personality Type: ESTP ("The Entrepreneur")
-Race: 1/2 Human, 1/2 Flonyardian
-Origin: Lightning
(Lightning Incarnation)
-Element: Lightning
(Incarnation)
*An incarnation is a person who, despite all odds, manage to have matching Origin and Element. It's a person who is so in tuned alignment to this single concept or substance that they were considered a living "human" representation of it.
If the odds of being an average one was like winning the lottery, being an incarnation was like striking gold and oil in your averaged sized back yard. Part of the rarity had to do with the fact that most magi's elemental alignments were set to the standard 5 that made up an average one's elements. What an incarnation was fully capable of was still fairly unknown since they were so rare and each one had a different alignment, but it was generally accepted that whatever they were capable of specific fields and spells of thaumaturgy that was impossible for the rest of the world to achieve.
-Likes: Dual wielding, showing off engineering skills, adventuring, artifact hunting, cooking, risky maneuvers, Footloose.
-Dislike: Thinking in advance, being careful with emotions, rules, paperwork, people who dislike Footlose
-Weapons:
+Sturmkrieg and Blitzkrieg: Miki's intelligent weapons. Made as a 9th-grade hobby project (albeit with upgrades as she grows up), these devices were Mystic Codes with the intelligence and portability of an Intelligent Device. While nowhere near as powerful (or "sentient") as the 2nd socerer's Kaleidosticks, they make up for it with intensive variety.
Their rather antiquated and chunky 21st century-ish frame design concealed a set of artificial Magic Circuit that used methods "borrowed" from the Eltnam family that allows the user to direct energy and thought processes into the weapon at a rapid pace while also allowing the weapon to channel energy and/or fold into whatever form it's naturally constructed body allowed at the mental command of the user (example: the blades can stay retracted while the blade shaft flips down with the handle in the melee weapon mode, creating shortswords instead of the more traditional sized blades).
And with that, I bid you farewell. Since there's no reviews or questions in need of responding, I guess we'll have to skip it this week...
Anyway, please leave a review (even anonymous ones are okay), ask question and just talk with me in general.
But wait, there's more!
"Now, about that payback..." Kischur Zelretch Scheiwnorg was a man who have seen a lot of thing that changed him, for better or for worst...
... But so far, nothing has changed his sadistic sense of humor.
"Laura!" He called out
"Hello mister Zealet!" A female voice happily saluted from behind he Second Sorcerer. The voice came from a fully armored girl in blue armor, her helmet donning a gold visor.
"Would you mind watching over Miki for me?" The... slightly dimwitted girl was one of the rare one who managed to "survive" Zelretch's tutelage.
She was monstrously strong -Strong enough to beat an Ancestor in a fight of brute strength, even- due to her self-enhancing runes and other reality alteration spell (which may or may not include teleportation) taught to her by the sorcerer, but her mind came out a bit too specialized to understand the kind of magecraft and magic that the Wizard Marshall taught that not even she understand how she does most of them. The only answer the Magus Association ever got out of her wasn't promising, either, since "It's like how to take a nap" is hardly an answer.
"OH MY GOD YES! I'm going to watch over her soooo hard!" She said, running around Flonyard Chaldea.
Minutes later, she returned, a bit dejected.
"She's not here. SIGH. SADNESS. DEPRESSION." Zelretch then handed her a small tablet, currently showing Miki's current situation. After a brief explanation, he patted the girl on her metal-cladded shoulder.
"Do you think you can do that? She'll be counting on you, her bested of friend to help her."
"Are you setting me up to disrupt her?"
Zelretch said in a straight tone "No."
"Okay, then! GOODBYE, MR. ZEALET!" She said, running off to turn the screen on "in private"
...
...
"HELLO DOGGY!"
"FUCKING WHY!?"
And Zelretch got his revenge on the poor dog girl.
No one spoils Harry Potter for him and gets away with it.
