Codex: Cerberus and Other Criminal Organizations

Beta Reader: Albert

Cerberus Forces

Standard equipment: Among Cerberus forces, most are equipped with medium type armor that gives them moderate protection (health), and jetpack boots that allow them to jump up or down to their target. In combat, non-melee soldiers use an electric baton in melee combat, along with an M-358 Talon as their primary weapon or a secondary one for executing traitors/prisoners. Finally, they have red optics attached to their helmet/visor for enhanced vision (broader light spectrum of vision) and for an added intimidation factor to their foes.

Assault Trooper: Among the Cerberus forces, none is more numerous and tenacious than the Cerberus assault troopers. Dressed in yellow and white armor, assault troopers are used in every operation and job Cerberus predicates in. From guard duty to invasions, they are the primary muscle of the reclusive terrorist organization. If you see an Assault Trooper, you know it is a fight for survival against waves of troops fanatically loyal to Cerberus. Assault Troopers use an M-25 Hornet for fighting within structures and an M-96 Mattock for combat in open fields. They also use frag generates against a large number of enemies clustered together, or to soften-up though targets.

Avengers: The frontline biotics of Cerberus forces, Avengers are biotic vanguards that use tactics different from standard vanguards. While most vanguards rush in with their charge ability, avengers run up to their foes, attacking with their reaver ability and a shotgun. When combat is not going their way, Avengers will retreat to a safe location using their charge ability to restore their shields safely and continue to attack from long-range. Avengers have kinetic barriers and use an M-22 Eviscerator for close range combat and an M-25 Hornet for long-range combat.

Biotic Commandoes: Within a squad, Biotic Commandoes are the biotic support unit for Cerberus that clears the field of enemy soldiers. In battle, Biotic Commandoes use singularities/pull in large/small areas to stop unshielded units or slow down shielded/armored units. Commandoes also use biotic warp/pulse fields to take down shielded units along with a push to detonate singularities/pulls sill active. Biotic Commandoes wear light armor and have biotic enhance kinetic barriers.

Centurion: Leading standard Cerberus forces are the Centurions, ruthless tacticians that Cerberus have come to rely on with their military-grade kinetic barriers and a radio backpack that can break through any known environmental interference. In combat, Centurions use tactics and armaments similar to the assault trooper with a few notable exceptions. For one, the centurions use a Cerberus Harrier instead of an M-96 Mattock, along with an M-13 Raptor to snipe targets. The second is that they use smoke grenades to create smoke cover when they are attacking against, or retreating from their opposition. The only noticeable weakness in the Cerberus fighting force has grown to rely on a Centurions being in charge. If the Centurions are killed, then the whole Cerberus squad or army becomes disorganized, and they slowly fall apart. That is why Confederation forces' considered Cerberus centurions as priority targets in battle.

Combat Engineer: Among Cerberus forces, Combat Engineers are the handyman for Cerberus forces. Able to repair equipment, hack into systems, and build shield generators, the Combat Engineers is a valuable cog in the Cerberus war machine. In combat, they have the ability to overload a single target's shields and deploying a turret that can take down light vehicles in the heat of battle, even if turrets are vulnerable when they are deployed. If a turret is destroyed, it creates an explosion powerful enough to not only kill the engineer, but also anyone near them. Combat Engineers wear light armor and enhance military grade kinetic barriers.

Field Surgeons: In combat, Field Surgeons are the difference between life and death for a Cerberus soldier. Identifiable with their kinetic barriers and a backpack filled with medical supplies, Field Surgeons are medics able to heal organic tissue (health only) when they are not being fired upon. They can also revive up to three fallen soldiers with their limited amount of supplies. As a consequence, they are saved for the elite troops. In combat, Field Surgeons can use neural shock against organic targets and acidic Omni-tool attack for armor targets. Field Surgeons also carry an M-25 Hornet for combat purposes.

Guardian: Known as living tanks, guardians are assault troops equipped with a polycrystalline-composite shield that is virtually impossible to penetrate with standard weapons. Combined with the strength to wield a heavy shield as a blunt weapon, they move slowly under the weight of their shields. Without their shields, they are able to switch battle tactics to that of an assault trooper and can kill people with one hit should they catch their target with their baton. Guardians are equipped with an M-96 Mattock for long-range combat and an M-22 Eviscerator for close range combat.

Nemesis: Part of the sniper units of Cerberus force, Nemeses are marksmen trained to use their Black Widow to the best of their abilities in either killing or disabling targets with one clean shot while also being very hard to take down. With military-grade kinetic barriers, acrobatics and a tactical cloak to help them escape, the Nemesis is a premier sniper and one worthy of respect. Nemeses wear light armor to keep up their agility and speed.

Sorcerer: Within a squad, Sorcerers are the magician support for the Cerberus forces to clear out large areas of enemy soldiers. In battle, Sorcerers confound/weaken their targets with entropy spells while releasing area spells that create an acidic cloud that dissolves any unshielded enemies, or burns away kinetic barriers and armor while slowing down their targets. They can also heal any tissue damage, repair armor and restore their barriers with a wave of a hand. However, to use their powers requires several seconds without being interrupted by any kind of attack, and a thirty-second cools down period, obviously time not always available during battle. Due to the immense power requirement and the time needed to generate that power, sorcerers are vulnerable, and their healing spell is generally only performed on the injured elite Cerberus troops at the brink of death. Sorcerers wear light armor and have magical enhance kinetic barriers.

Saboteurs: See a gleam of black and yellow just before an explosion, then it is very likely that one has been hit by a Cerberus Saboteur. Saboteurs are specialized soldiers with cloaking devices, that they use to set-up proximity mines and trap their opponents. In combat, saboteurs are known to hack into enemy's communication or overheat their guns while using grenades against a large number of enemies and an Arc Projector against vehicles and elite enemy soldiers. Finding a saboteur in battle means explosions and deaths, even if most of them are bystanders. Saboteurs have kinetic barriers, and an M-13 Raptor to take down targets.

Vigilante: The frontline mages of a squad, vigilantes, are powerful physic knights that use their combined spiritual and elemental powers to take down their targets. From afar, vigilantes use a frozen spirit arrow attack on a single target or a larger exploding plasma fireball on group targets. When up-close, a vigilante can use an electric based water attack before sending targets flying way to their deaths with a wind/telekinesis push. Vigilantes have magical enhanced kinetic barriers and use an M-95 Mattock rifle in combat. [Spells: Frozen spirit arrow (ice and spirit arrow) and Plasma fireball (walking bomb and fireball)]

Cerberus: Grand, Air, and Space Vehicles

When the Confederation Navy was forming, no one took more advantage of it more than Cerberus. As the Confederation Alliance of Worlds began retiring several of the older class of ships too expensive to upgrade, like dreadnaughts, were often sold to militia forces or collectors, usually after all pieces of tech was stripped from the hull. Cerberus was able to acquire several of these different hulls to be used as the initial fleet of Cerberus, which included four Kilimanjaro class dreadnaughts. They then used their connections with various ligate companies to acquire the schematics and upgrades of Confederation Navy and began to build and upgrade their fleet using isolated shipyards.

Cerberus now has an estimated fleet of over one hundred ships, mostly Human System Alliance design with a few others used for pirate raids or science ships. Below is a list of known class of vessels.

Ships:

Atlas Mark II

M-080 Truck

M-35B Mako

M-44B Hammerhead

UT-47 Kodiak class troop shuttlecrafts

F-72 Phoenix class attack fighter

A-61A class gunships

Cerberus Advance Attack Fighters: Cerberus latest fighters that are designed for long-range raids and power attacks

Terran class attack frigate

Fair Child class frigate: used mainly by the Science Division with Cerberus as science vessels.

Genesis class heavy attack frigate

Spectre class attack frigate (only one)

Moscow class cruiser: long body ship with four engineers attached to triangle shape fins on each side of the vessel

New York class heavy cruiser: a bulkier version of the Moscow class cruiser

Kilimanjaro class dreadnaught (4): a bulkier version of the New York class heavy cruiser

Mercenary Band: The Black Kahunas

An elcor mercenary band found in the Attican Traverse, the Black Kahunas was founded by former elcor military who were dishonorably discharged from the Elcor Military for extensive violence and no adherence to friend and foe targets. After five years of prison time, these members formed a mercenary group with likeminded elcor who believe that they must show strength above all else to be taken seriously. Using equipment acquired or rebuilt from the Elcor Military, the Black Kahunas have undertaken many missions were their clients do not care about collateral damage as long as they get the mission done. Standard equipment is a VI controlled rocket launcher and machine guns attached to their heavy armor that has strong kinetic barriers.