A/N: Well, apparently the TF2 cast has the popular vote today. Eh, doesn't really matter, but it's kinda interesting. Personally, I figured that the Specialists would have the advantage with their tactical approach and professional training, but hey, whatever works. Each chapter, one character is eliminated until we get to a winner, and today, the battle for ultimate glory begins. Also, I'm shortening the RED team suffix because it had breaks and I don't want that for my mobile readers.

0-0-0-Demoman, RED-0-0-0

I grabbed my trusty grenade launcher, fresh with a paintjob and wrapped in Christmas lights, along with my matching stickybomb launcher. With the modified rules, I also strapped on my Chargin' Targe, and slipped the Eyelander into the sheath across my back. With extra room still, I stepped into Ali Baba's Wee Booties, and threw my B.A.S.E. Jumper over the ghost sword's massive sheath. Apparently, the rule today was six items max, and the other team had a similar ruleset. The arena today was massive, so each of us were to be deployed into randomized spots on one side of the battlefield, with the other team being deployed in random spots on the other side. With fifteen minutes, I treated myself to (another) bottle of scrumpy and observed my other teammates. I noticed Solly had decided to take two shotguns, along with his signature rocket launcher, Gunboats, and a parachute of his own.

Scout had two pistols, his trademark Scattergun, also painted and festivized. He also carried his wooden baseball bat, the Sandman, and a few baseballs.

Sniper decided his purple, equally festive, tiger-striped rifle was the best choice, along with two SMGs and his Danger Shield. I noticed he also took two of his Kukris instead of the usual one.

Our Medic chose to go with his original Medigun, with the head of one of Grey's robots tied to the barrel. The doctor also opted for his syringe crossbow and Ubersaw, and seemed to have a fairly standard loadout.

Spy, however, had a very non-standard loadout, as he decided to carry two of his watches, the Cloak and Dagger and Dead Ringer, as well as his butterfly knife and a blade hidden in the cuffs of his suit. He also chose two revolvers, his Ambassador in hand and L'Etranger in the pocket of his jacket.

The masked Pyro had two of his flare guns, his stock flamethrower, plus a colorful paint done by the Pyro itself, two shotguns across his(?) back, and a mailbox. Pyro was the first who really thought of painting the guns, and after Hale saw it, he made them Mann Co. Standard. Not really, he just had Mann Co. mass produce them and sell them back to us in crates. On the upside, they could be strange or unusual this time around, so they'd match our hats.

0-0-0-Outrider, Black Ops-0-0-0

After being linked into Mann Co.'s respawn system, as well as taking a test ride, my team sat around the common room, gathering our weapons and readying ourselves for the battle. With the slightly raised attachment cap, I decided to put a silencer on my LOCUS rifle, as well as a long barrel, extended magazines, full metal jackets, and a modified bolt for faster firing speed. For my two burst pistols, I opted for extended mags and long barrels. I also strapped a combat knife and a hatchet to my belt, as well as two flashbangs. With just one spot left, I took an HE grenade. Better safe than sorry. For my perks, I chose to run Afterburners, Sixth Sense (which, without radar, just enhanced my existing senses), and Dead Silence.

As the rest of my team gathered their weapons and mods, I started thinking back to the encounter at the Saxton. Our enemies were definitely going to be different than others my team's fought in the past, but they don't seem incredibly difficult. Of course, those could be the weirdest of the nine for all I know. I guess it was only a matter of time before I figured out. Of course, I shared the details about the three we'd met with the rest of the team, and they were as likeminded as I. After we all readied up, Miss Pauling came in to show us to our teleporters. For looking straight out of last century, this place was surprisingly advanced.

We made our ways into the room, which had stark-white tile walls and an out-of-place shower drain, and across the room were nine small floor-mounted blue helicopter-looking devices. Without warning, the devices began spinning, and created what looked to be a translucent blue circular platform. "The other team is ready, as soon as all nine of you are on, you'll be teleported in. Good luck!" Pauling called as she hurriedly made her way out of the room and down a hallway. Hm, easy enough. We each stepped on to the solid blue platforms, and were whisked into the arena.

I stepped off of the identical platform, and reached for solid ground. I sat down, letting the dizziness go away, and took in my surroundings. Around me were thick, tall trees, and off in the distance, I could see an equally tall, rustic building. I felt essentially blind here, as radar was not allowed, along with radio. As I stood up, I looked back at the blue teleporter, only to see it in pieces, sparking. Feeling incredibly exposed, I set out, with plans to get a tree near the tall building and camp there.

0-0-0-Spy, RED-0-0-0

This was certainly a new sect of Mann Co. land, as it wasn't in any records as of yet. Still, this entire diversion was odd. The BLUs, whom we had just fought two days ago, were suddenly knocked out of the scene by this new team that was not created to be equally balanced with us. Even for the Administrator, this was odd. Miss Pauling did not know why this was happening either, but that was expected. I activated my invisibility watch and headed off in the most likely direction the enemy would be. Of course, we had the advantage, as the odds this other team was equipped with one-of-a-kind Uber technology was farfetched at best. Not to say they didn't have any sort of ace in the hole that we couldn't fight, but from the little information I could find, they were a fairly standard military organization, linked closely with the American Military and Special Forces. If we were fighting a bunch of Navy SEALs, then I would place my bets on us. Enough thinking, I thought, as I heard a sound in the forest near me. I stopped, and listened, still fully invisible. I watched, and our Medic emerged from the treeline. I disguised as the BLU Scout. The real Medic would be able to tell, but an enemy in disguise would attack. I came out from behind a tree, and did a perfect "Holy crap!" in the BLU's voice.

"Gah, zhere you are, Herr Spy. I figured you'd be the hardest to find!" the German doctor exclaimed as I dropped my disguise. "Good to see you, doctor. Have you run into anyone else?" I asked, hoping for the locale of my teammates, or at the very least, an enemy. "I vas taking fire a while back, but I made it vithout a scratch, and I zhink I lost zhem" I sighed. "Let us go find another teammate better suited to your aid, doctor." I proposed, and we set off to find the Soldier, Heavy, or possibly Demoman.

0-0-0-Ruin, Black Ops-0-0-0

I shook my head, still a bit dizzy from the abrupt teleport in. I had chosen to bring a BMR LMG and RK5 burst pistol as my weapons for this match. This arena was quite nice, unlike any other we had. It was very open, very big, and appeared to exist instead of being a simulation per the norm. Around me, I could see trees going off one way, and a large, wooden structure not too far away. Best I make my way there, I guessed, and set off. This place was very big for a nine versus nine, so I figured Mann Co. wanted a long battle. From those guys we ran into at the bar, I was feeling rather confident in our chances. I mean, we had our share of looneys, but they looked like they'd be chock-full.

As I approached the building, I noticed a soft beeping noise coming from within. Beep,Beep,Beep, then it stopped, then again, Beep,Beep,Beep. I peeked into the doorway, and immediately threw myself back as bullets and rockets flew past me. Some sort of automated turret, I figured. How could they get a Scorestreak so soon, if no kills were even made? I guess it doesn't matter now, but there had to be some loophole. I made my away around the large building, and eventually found another door, this time without a turret guarding it. The entire thing was made of wood, save the dirt floor, but it acted extremely damage-resistant, as the turret's rockets and bullets didn't penetrate it, and barely seemed to leave a mark. I was running FMJs, but I didn't want to test the walls right now, with an enemy in close proximity. I made my way up a ramp and into another room, where a window game me a view out into the field before the building. The field went on very far, before dead-ending into the trees, just before the rocky cliff-face that acted as the boundaries. The cliffs continued out in both directions and made a full circle around the area, with the only thing noticeable past them was a small building at the top, presumably some sort of monitoring building for the area.

0-0-0-Enginner, RED-0-0-0

Good night Irene. I got up out of my Rancho Relaxo chair and whacked my sentry once more to replenish its ammo. Well, I caught a glimpse of one of the enemies. He looked fairly normal as far as people come. If he would've kept his head there a second longer, I'd have the first kill. Whatever, I heard him walk off along the side, and from what I could find, this part didn't link to that part of the building, but just to be safe, I deployed a Mini-sentry near the hallway behind me. I went back to my chair, not wanting to track him down. Either way, that was someone else's job, since I was just here to hold this place until some other teammates arrived. Of course, I was nervous, as anyone would be, but years of sitting on the battlefield conditioned me to tune it out. I sighed and leaned back in my chair, hoping they would arrive.

A/N: Well, no deaths this chap, but Ruin almost lost his head, so yeah. Until nect time, I've been Pix, and thank for reading!