Disclaimer: I don't own King of Fighters, just this character and his move-set…

A/N: To avoid confusion and to give a reference source, these are some changes to Vice and Mature, and the move-list for Hiroshi Amaterasu. Anytime I refer to a name in the story, I'm referring to these. And here … we … go:

Changes:

Mature:

---- She uses her stance from the King of Fighters 1998.

---- She now can perform 'Decide Slayer'.

---- She gains her 'Ecstasy 816' HSDM from KOF 2002.

---- She had a new DM (an original from me) called 'Over joy': She sends three waves of metallic cutting energy forward from her 'Death Row' motion, and finishes with an 'Ebony Tears'.

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Vice:

---- She uses her stance from Capcom vs. SNK 2.

---- She gains access to 'Decide Slayer' from CVS2; it combos after 'Mayhem'.

---- She gains access to 'Tranquility' from CVS2; it would have a notation of qcf+K.

---- 'Mayhem' can combo into 'Decide Slayer' or 'Misanthrope'.

---- 'Gore Fest' can combo into 'Misanthrope' or 'Tranquility'.

---- She performs 'Nail Bomb' from CVS2 on LP and 'Blackened' on SP.

---- She gains her 'Cannibal Corpse' HSDM from KOF 2002.

---- Her 'Overkill' and 'Dying Conception' are combined: It starts with Dying Conception's 'Negative Gain' beginning and ends with Overkill's ground spike; It has 'Dying Conception' notation of qcf, qcf + K.


Move-list:

Hiroshi Amaterasu:

Angel Spark (qcf + P; also in air)

---- A projective of white fire. It can be done from the air or the ground.

Heavens Flare (dp + K)

---- A somersault kick covered in white flames. It looks similar to the 'Somersault Kick' of Charlie Nash from Street Fighter Alpha.

Heavens Fall (reverse dp + K)

---- A spinning axe kick that causes fire damage. It evades projectiles. It looks similar to the 'Bandit Revolver' of Sol Badguy from Guilty Gear.

Angel Rush (qcb + P)

---- A dashing palm thrust that leaves a trail of fire behind. It rebounds opponents off walls. It looks similar to the 'Pile Bunker' of Slayer from Guilty Gear.

Divine Dive (in air, qcb + P)

---- A diving, blazing cross chop. It staggers the opponent on hit, allowing for combos after.

Divine Press (hcf + K)

---- He runs up with a knee to the gut, digs his hand into the opponent's gut, and ignites a point-blank explosion; the fire explodes in the shape of the kanji for 'Shine' or 'Angel'. It looks similar to Kyo Kusanagi's '211 Crescent Moon Flash' or Iori Yagami's 'Crescent Moon Crunch'.

Heaven's Brace (hcb + P)

---- He spins behind an incoming attack, and sets off a point-blank explosion with a kick. The fire explodes in the shape of the kanji for 'Divinity' or 'Heaven'. It looks similar to Kasumi Todo's 'Fake-out Punch Kick counter'.

Sky Scraper (qcb + K)

---- A rising spiral kick. It's the first part of a chain. Alone, it juggles against walls.

Second Ascent (after Sky Scraper, qcb + K)

---- A follow-up spiral kick. Sky Scraper and Second Ascent together resemble Kaphwan Kim's 'Blowing Sandblaster'.

Heaven's Reach (after Second Ascent, dp + K)

---- A mid-air Heaven's Flare. It is a combo-ender.

Angel Outburst (in air also; qcb, hcf + P)

----DM; An auto-combo that ends with a giant fireball. It has full body invulnerability on the dash, and passes through projectiles (even DMs).

Heaven Nova (qcb, hcf + K)

---- DM; A barrage of two Sky Scrapers and two Second Ascent, and ending with three consecutive Heaven's Reaches. It's an excellent anti-air.

Heaven Sign (qcf, qcf)

---- HSDM/LDM; Hiroshi opens his arms to his opponent. If hit, the screen goes black, and the figure of a woman appears in light in Hiroshi's place. A moment later, The screen returns to normal with Hiroshi slumped over where he was, and the opponent is engulfed in a huge pillar of white flames. Counters most attacks including DMs; only absorbs projectiles. This deals massive damage especially countering auto-combo DMs such as 'Rage of the 8 Maidens', Kyokugen's 'Furious Fandango', 'Phoenix Kick', and even 'Shun Goku Satsu' (if that character were in the game).

End Chapter