S3E3 Picking Up Some Wares

S3E3

Well...

I don't really

remember where we left off

so I'm just going to pick up

somewhere

and its uh...

and its already kind of late

so I'm going to try and

keep my voice down

and talk softly

I hope I hope

the camera

uh... the microphone

picks it up

this hidden room is

in good repair

simple desk and chair

large oak bookcase

are the only furnashing

the desk is empty

but a number of small

bottles

are scattered

over the shelves of the

book case

a silver

a sliver of

of light

fills out into the hallway

from a crack in the wall

soft grunting and sounds

can be heard from behind

the wall

a sliver of yellow light

spills out into the hallway

from a crack in the wall

grunting sounds can be heard

behind it

an oddly shaped room opens

in the middle of the room

sounds to the northern wall

a stone door

the room contains no

furnishings

other than a sack of

four (4) strong boxes

one (1) on top of the other

whatever the sound

the room is gone for now

the door leading to this

room is locked

you use the open lock skill

this is a simply furnished

room

with a small cot and a table

a tattered pillow

and a blanket rest on the cot

they both reek of mold

and mildew

on the table is a

gold ring and a hefty

book

there is a stray dire wolf

you hear a low deep growl

you approach an open chamber

a wondering dire wolf

the hallways and hackles

raised

snarls at you

bearing it's fangs menacingly

from the darkness ahead

towards from the back of my

dark room is a circular halo

the wells placement is a

town square fountain

the prince-able difference

of the well

has no discernable bottom

infront of the well is a

small sack

the gems

coming out of it

the room starts filling with

water

you get the gems and escape

the room

this massive room is

furnished

with hides and skulls and

trophies

of more profitable

spurs tribe for the

Bugbears

the walls are rough

and entowered

crude

ruins and hairlined cracks

the floor stained badly

the stats of bones litterate

in the middle of the room

is a squat wide table

with a large map placed on it

around the room are four (4)

bugbears

the largest snarls at you

and reaches for it's club

you fight the bugbear(s)

all four (4) of them

and kill them for XP

(experience)

you're like what

level twelve (12)

well you are getting close

to level thirteen (13)

if you are not level

thirteen (13)

and then once you are level

fourteen (14)

you are something to be

proud of

right now you are not

something to be proud of

even though you are still

a badass

did I mention you slayed

those four bugbears

a secret door leading to this

has not been found in

centuries

it is completely flushed

with the stone

and even as you know

its there

you have to pry it open

this room is cramped

due to a large pedistal

that takes up the center

of the room

the top of the pedistal is

covered

black velvet

nestled in the center of the

velvet

the single flat black stone

oddly there is no dust

in the room

trying to get through the

worlds' largest dungeon

really makes me think

a lot

it just seems like such a

collage of

unfunctioning descriptions

and it is very difficult to

make this into a sensible

piece

in your mind

it is featured in the

Guiness book of world records

and it has a lot of hype on

the cover

to actually buy a new

brand new copy

would be around two (2)

hundred (00) (200)

dollars

which you could have bought

a PS3 or xbox 360 for

at times

a large workbench stretches

along the northern wall

tools lie haphazzardly

on top or underneath it

shelves lie

tho-wa-wa

the western wall

contains scraps of iron

and brass

and copper

often in a corner of the room

rope

this room serves as the

armory

aside from various weapons

stacks of shelves adorn the

room

a group of goblinoids

seven tall and covered in

fur

they're sorting through

debris

the piles of stone

as they look up to see you

you slay all seven goblinoids

gaining XP (experience)

getting closer to level

thirteen (13)

and probably level

thirteen (13) already

empty barrels and empty

shelves

fill this room

serious need of supplies

and at all by appearance

only scraps of iron

and leather and refuse

crucifix

in stock

curious

animosity

hides and blankets

the floor you get the impression

that the

communial sleeping room

the room feels safe

to cure and you can

understand

why the bugbears

use it, fortunately

you

it is deserted

at present