Hello Everyone!

I'm back again for the third portion of the game that I have yet to cover! Today, it's the Overworld Mechanics! After going over these, I will also construct Sequin Land and all of its particular inhabitants! I'm actually a little nervous about doing this one. Since not many people know about Shantae, I'll be using the Wiki as a reference to these. If you're curious to know about most of the Shantae franchise items and such, I suggest jumping over there. Not a lot of people think Vanish Cream is a creative name LOL. But it was actually an item featured in the Shantae Gameboy Game, so it's not exactly something I made up on the spot!

Nonetheless, let's-a go!

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-The Overworld Mechanics-

A Button: Mario

B Button: Luigi

Y Button: Shantae

X Button: All Characters Run (possible to get a First Strike if colliding into an enemy)

*R Button: Changes Leadership

*I have decided to change this one, as it changes who leads the party between all three characters

L Button: Toggles between field actions regarding Shantae's Transformations

Start Button: Opens Menu

Select Button: Saves Game

-Shantae's Transformations-

This one is gonna be exciting. If you thought Shantae wasn't going to use her belly dance transformations, think again! By pressing the L Button, you can toggle between different forms Shantae will take upon her dancing. Once you've selected a transformation, press the Y Button and Shantae will immediately begin to dance. After a couple of seconds, she instantly changes into that form that was selected! This can aid in solving environment puzzles or even progress in the story, or perhaps uncover hidden items! It all depends on the transformation that was selected!

-Monkey Form-

This dance allows Shantae to transform into her iconic Monkey Form! After the transformation is complete, navigate the monkey by using the Control Stick, and press the Y Button to have her crawl into small spaces. Some spaces will have dead ends, but not without rewards! Sometimes, these spaces will provide her and the brothers hidden items such as gems, equipment, or, with luck, a brand new card! Sometimes, she can uncover beans! But that's not all. Other small spaces will present an entirely new room to be explored. Be warned however that once Shantae has entered the small space, she will be separated from the brothers, and will have to fight battles on her own without their help should she have encounters! In these small spaces, you can have Shantae climb walls to ascend to different areas. Press the Y Button once she is against a special surface to attach her to the wall, and use the Control Stick to navigate her up or downwards. When another surface across from her is available, press and hold the Y Button to charge the Monkey Bullet! Monkey Bullet will allow her to zip across the gap at high speeds and attach her to the other side of the surface! The Monkey Form can be used to gain access to hidden switches as well, allowing Story Progression. To revert back to Shantae, simply toggle the L Button to Human Form, and dance!

-Elephant Form-

This dance allows Shantae to transform into her Elephant Form! After the transformation is complete, Mario and Luigi will proceed to ride her. Navigate the elephant by using the Control Stick, and press the Y Button to dash! Her dash will allow humongous boulders or cracked walls to be shattered in an instant! Sometimes however, there will be boulders or other faulted surfaces on the ground that cannot be easily broken. This is when the brothers come into play! In quick succession, press the A Button to have Mario jump, press the B Button to have Luigi jump, and then press the Y Button to make the elephant jump! Once this has been achieved, press all three buttons at once, and the brothers will proceed to ground pound the elephant once it forces itself to the ground! The impact of the three attacks are strong enough to shatter the grounded boulder or surface completely!

-Harpy Form-

This dance allows Shantae to transform into her Harpy Form! After the transformation is complete, navigate the harpy by using the Control Stick, and press the Y Button to make her flap her wings! With each press, the harpy will ascend higher and higher off the ground. Once she has reached her maximum height, press the A Button to have Mario grasp her talons. Press the B Button right after to have Luigi grab Mario's feet! This gives Shantae the ability to carry them across chasms that are otherwise too big to jump to!

-Spider Form-

This dance allows Shantae to transform into her Spider Form! After the transformation is complete, navigate the spider by using the Control Stick, and, when approaching a high wall, press the Y Button to make her use her spinnerets! Upon doing this, she will proceed to climb the wall, creating more and more webbing behind her. This allows the Mario Brothers to climb high walls and reach higher areas!

-Mermaid Form-

This dance allows Shantae to transform into her Mermaid Form! After the transformation is complete, navigate the mermaid by using the Control Stick. If she is close to a surface of water, you can utilize her skills to swim below the surface! This allows her to join Mario and Luigi in water and participate in battles that can occur in underwater circumstances. However, her only known attack is Bubble Blast, and she cannot use any of her Heel/Hair attacks while underwater. When in battle, after selecting Bubble Blast, hold the Y Button down when prompted to do so, and when a star appears, simply let go of the Y Button! A deadly bubble fires and collides with underwater enemies, and upon success, the player will receive an "Excellent!" rating!

-Pegasi Form-

This dance allows Shantae to transform into a legendary Pegasus! After the transformation is complete, Mario and Luigi will proceed to ride the Pegasus. This is a bonus form and can be obtained when 50% of the game has been completed! The Pegasi Form has two functions. The first is faster transportation! Use the Control Stick to navigate the Pegasus, and, if the Y Button is held, the Pegasus will proceed to dash. The speed of this horse is a lot faster than the X Button function, which forces all party members to dash, so it has great advantage over this! If needing to get to a place that is close, simply use the Pegasi Form! However, the second function is its main use. If you press the Y Button, the player will be prompted to answer if they wish to fly anywhere. This can save a lot of time if the player is trying to activate Story Progression, or even fulfill Side Quests at a quicker pace!

Note: You are only permitted to fly to places you have already visited!

-Bloodhound Form-

This dance allows Shantae to transform into her Bloodhound Form! After the transformation is complete, use the Control Stick to navigate the dog. This is a bonus form that can be purchased from Tuki's Shop, and becomes permanent! Press and hold the Y Button to force the Bloodhound to sniff. This makes it possible for Shantae to uncover hidden items in the ground, such as beans! A "?" mark will appear above her head when she has begun to pick up a scent of the hidden object. If navigated in a different direction, she will lose the scent. Continue in the desired direction while sniffing, and upon reaching the location, the "?" will be replaced with a "!". Simply release the Y Button, and tap it for her to start digging! Soon, she will uncover what was hidden underneath, and what is found is yours to keep!

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Now then! The Overworld Mechanics are completed! Now onto the towns and areas! This is where the fun will start, and thankfully, this is the last segment of the whole ordeal, but it will take time and plenty of patience. There's gonna be quite a bit going on here, such as what kind of towns and areas you'll see, and the enemies contained within these places. Onto it, yes?!

Note: I will be posting music here for each place as well. Feel free to look up the music to get an idea of what it sounds like! Also, I have decided that, since a lot of thought has to be placed through these areas, I will be breaking them all down by chapter, so there should be a multitude of chapters concerning areas up to a certain point! Enjoy what I have so far!

-Mushroom Kingdom-

-Mario's House-

Music: Mario's House (Mario & Luigi: Superstar Saga + Bowser's Minions)

The humble abode of the Mario Brothers! Mario and Luigi live here, and keep all of their treasures they have obtained throughout the Mario&Luigi series. It is here that Toadsworth greets them with terrible news of the raid on the Mushroom Kingdom Capital.

-Toad Town-

Enemies: Tinkerbat

Music: Toad Town (Partners in Time remix)

Upon arriving in what remains of Toad Town, the Mario Brothers can see creatures not of this land running amok. These are the Tinkerbats, and it is up to Mario and Luigi to defeat them in battle! The entire place is smokey, and shops are out of commission.

-Sequin Land-

-Scuttle Town-

Enemies: Tinkerbat, Tinkersniper, Tinkerbomber, Tinkerswordmaster

Learned Transformation: Monkey

Music: Scuttle Town (Half-Genie Hero)

Once the Prologue has been cleared, the player is free to explore all of Scuttle Town. Scuttle Town is located next to an open ocean, so it is free to travel to different islands that are scattered across Sequin Land. Scuttle Town is formed to appear like a compass: There is a middle section, north, south, east, and west.

-Northtown-

-Sky's Hut

-Item Shop

-Bathhouse

-Southtown-

-Bolo's Hut

-Scuttle Town Docks

-Relic Expo

-Easttown-

-Mimic's Workshop

-Gear Shop

-Card Shop (appears after introduction to card usage in battle)

-Westtown-

-Squidsmith's Cauldron

-Scuttle Town Inn

-Town Exit

-Middletown-

-Clock Tower

-Mayor Scuttlebutt's Manor

-Music Hut (I've got something planned for this one, you'll love it!)

=Scuttle Outskirts=

Enemies: Dirt Dog, Scarecrow, Crow Thief, Goomba

Music: Trip Through Sequin Land (Pirate's Curse)

Once the player leaves Scuttle town through Westtown, they are greeted with Scuttle Outskirts. By following the path, this takes them to Capitol Hill, where many of Sequin Land's higher lords meet to discuss politics and such of Sequin Land itself. The path goes through a humongous field of wheat, and many Scarecrow are among this field. Some are fake, others are filled to the brim with magic, and will try to leap out and force the player into a battle. Dirt Dogs are here too, as they operate like Monty Moles that come out of the ground and try to leap at the player as well. They will also fire out a single spike, and if that spike makes contact with Mario, Luigi, or Shantae, that party member will take damage as the battle starts. Scuttle Outskirts is a humongous land, and there are many pathways to take that will lead to different parts of Sequin Land's massive overworld.

-Capitol Hill-

Music: The Royal Library (Pirate's Curse)

Capitol Hill is the capital of the first Island, and governs everything upon it. The mayor of each town on the island meets here, but as mentioned earlier, higher lords of their respective island also holds meetings to discuss politics. To become legal members of Sequin Land, Mario and Luigi must travel here first to receive their Boarding Pass after saving Scuttle Town from Risky's threat. But before this can happen, the higher lord that runs the first island, Magnus, has a small request of the trio to fulfill.

=Capitol Sewers=

Enemies: Cackle Bat, Arachnia, Snake, Squid Baby

Music: Underground Tunnel (Mario & Luigi: Superstar Saga + Bowser's Minions)

Noting that the Mario Brothers are plumbers, Magnus requests the trio to traverse underground into Capitol Sewers and clear out all of the vermin that reside underneath Capitol Hill. Their main quest however is to fix the valve that contains Scuttle Town's water supply, as it has been clamped shut and no city ordinance can get close to it without getting attacked by a "red-squid-like creature". Capitol Sewers has a layout that resembles a small maze, and is filled to the brim with minor enemies. As requested by Magnus, it is necessary to clear out all the enemies that reside in Capitol Sewers. Cackle Bats will swarm into the trio from the ceilings, and try to attack once they have made contact. Use first strike maneuvers to start the battle with the enemies taking damage! As for Arachnias, they will drop from above right onto an unsuspecting party member, forcing the battle to start immediately. If quick enough, move out of the way and smack them with a hammer!

!Filler Boss Battle!

Squid Baron

HP: 50

Music: Yo! Go Crazy! (Pirate's Curse)

That's right, everyone's favorite boss filler returns, and is angrier than ever that "he was not given a sidekick role" to fill for the game itself (Seriously? This guy is breaking the 4th wall again?) But that's not his only complaint: he spots Mario and Luigi defeating his Squid Babies that he has allowed to run amok the Capitol Sewers, so now it's high time these two pay!

-Attacks-

Squid Spin

Squid Baron's main attack. Pay attention to his spin! This is an indicator to whom he will attack first! He will start by spinning in place and heading towards either Mario, Luigi or Shantae. Simply jump over him! If you time your jump correctly, it is possible to land on Squid Baron and output some additional damage!

Squid Roundup

This attack inflicts damage on everyone! Pay attention to his spin! This is an indicator to whom he will attack first! He will start by spinning in place and heading towards either Mario or Luigi. Simply jump over him, or land on him to inflict damage! The attack is not over however. Since everyone is required to jump, Squid Baron will collide into Shantae right after, and even into Mario or Luigi (depending on who was attacked first, it will always be the former). Squid Baron will move in a circular fashion, and each character is required to either jump over him, or land on his head to inflict damage. Be careful however: if Squid Baron spins extremely fast and a party member lands on his head, Squid Baron will send the character into the air and crash to the ground, taking damage in the process!

=Mermaid Falls=

Enemies: Orc, Cackle Bat, Frog Fish, Krabby, Mermaiden

Music: Mermaid Falls (Half-Genie Hero)

After receiving their Boarding Passes, the Mario Brothers are now officially free to explore all of Sequin Land and its towns and cities. Magnus gives them a bit of advice about looking for such rare artifacts that are attuned to the legend that Risky Boots is seeking to make a reality. To begin their search, they must traverse to Mermaid Falls and go deep into the Water Temple that houses the Orb of the Sea. Before they enter however, Uncle Mimic manages to catch up to the trio using his Walker Machine, and gives Shantae an item his research could not uncover. This is the Titan Amulet (if you read the previous chapter, then you already know what this will be used for!), and leaves the scene. Upon entering Mermaid Falls, the player will be greeted by a jungle that intersects with estuaries that lead to the ocean. These areas are filled with a multitude of enemies the trio need to watch for. After traveling deeper into the jungle , they will come across pieces of an ancient ruin scattered across the area, indicating they are close to the Water Temple.

*=Water Temple=*

Enemies: Frog Fish, Mermaiden, Wetmen, Vinepot, Techno Grunt

Learned Transformation: Mermaid

Music: Holy Water Temple (Ocarina of Time Orchestral Remix)

The Water Temple is, in reality, a beautiful kingdom housed by many mermaids who are friendly to those who come for a visit. However, after a certain somebody's takeover of the Water Temple that happened recently, all of the Mermaiden have become rather hostile, which explains why many Mermaiden attacked Mario and Co. before they could reach the Water Temple itself. In order to access particular areas, the water level needs to be within edge distance of these platforms so it can become easier for the trio to traverse it. It is here that Shantae learns of the Mermaid Dance, which enables her to become a Mermaid herself so she can join the Mario Brothers (the brothers learn that she actually does not know how to swim very well, kinda cute actually), so this form will be necessary. It is important to note that since the Mario Brothers will at points have to participate in underwater battles, their ATK power will drop by 25% due to the density of the water itself, so it is best to come to the Water Temple with as many healing items as possible, and be prepared to have intense battles! When proceeding to the end of the Water Temple, get ready for a Boss Battle!

!Boss Battle!

Techno Baron

HP: 200

Music: Boss Theme (Half-Genie Hero)

An old enemy of Shantae's back in the day, Techno Baron is the one responsible for all of the mermaids wreaking havoc on travelers who strut in Mermaid Falls. After learning of the Orb of the Sea, he seizes all of the Water Temple and places his grunts inside to find the object. He has yet to find it, but he is not one to let Shantae get in the way, less a couple of washed up nobodies (who he refers to as the Mario Brothers) as well!

Techno Baron will be riding on his hovercraft for the battle, so Hammer and Hair attacks will be completely ineffective due to the height it exceeds, so it looks like the only option here is to jump on him!

-Attacks-

Techno Blast

Techno Baron's primary attack. A small laser will fire from his hovercraft, although it is harmless. Upon this, the laser will repeat the same action throughout where Mario, Luigi, and Shantae are standing. What the player doesn't realize however (at least at first) is the laser is telling them where a beam will fire once the pattern has been completed! After the laser stops, Techno Baron will ensue the attack of where the laser aimed from first to last. Example: Nowhere, Mario, Nowhere, Luigi, Nowhere, Shantae, Nowhere. In the Nowhere instance, the beam fires above the party's heads, so if the player forces one of them to jump, they will intercept the laser and take damage. However, if the laser reveals it is going to hit Mario in that pattern, it is required for him to jump after the pattern has been initiated at the point when Mario needs to jump. This applies to all characters, and for a primary attack, it can actually inflict quite a bit of damage if the player does not catch on!

Techno Bomb

Techno Baron's secondary attack, and a more notably easier attack to counter. Techno Baron whips out a colored bomb and proceeds to throw it. Pay attention to the color! If it is red, he will fling it towards Mario. If it is green, he will fling it towards Luigi. If it is a purple bomb, he will fling it towards Shantae. If it is a black bomb, it will split into three, and all three characters will have to hammer and hair it at once! If the counter attack is successful, Techno Baron will take damage instead!

Squad Call

Each boss will begin to fume with anger when they are close to being defeated. In this instance, their ATK power increases by 25%, and the battle will become a little more difficult from here on out. In this particular case, Techno Baron will fume red and summon his Techno Grunts to the battle. He will summon 3 at a time, and will try to distract the player with this maneuver. It is recommended to defeat the Techno Grunts during a counter attack moment rather than taking them on individually.

Relentless Assault

It has not been discussed yet, but there are sequences in battles where the environment will be used around the Mario Brothers and Shantae as well as the enemy. Certain attacks will take place during running phases. This is one of them. The Techno Baron will begin to charge a laser from the bottom of his hovercraft, forcing Mario, Luigi, and Shantae to take off into the foreground. In these instances, use the A, B, or Y Button to perform the specific action that is required to dodge or counter attacks! In this specific attack, Mario will be on the left, Shantae will be in the middle, and Luigi will be on the right, and each character is running into the foreground of the battlefield. From behind, Techno Baron will appear in line with Shantae, and send his Techno Grunts to run after them. Soon, the player will visibly see the Techno Grunts appearing from over the horizon and running towards the group. Some will try to crash into Mario, Shantae, Luigi, or all of them at once! Simply press the corresponding button to jump over them. DO NOT TRY TO LAND AN ATTACK ON ONE OF THE TECHNO GRUNTS! It's high risk-high reward, but a miscalculation could potentially cause damage to the character from the Techno Grunt, and ultimately down them by Techno Baron's attack. If Techno Baron manages to fire the laser on one of the three party members that was attacked by the Techno Grunt, the attack ends with that party member taking severe damage from Techno Baron's Relentless Assault attack! However, if the player manages to avoid all of the Techno Grunt attacks, the laser Techno Baron is powering up will begin to overheat, and force the hovercraft to explode, Techno Baron taking a massive amount of damage in the process! Ultimately, this is Techno Baron's final attack, and could potentially end the battle with a victory if the player manages to avoid all attacks.

!Giant Boss Battle!

Giga Mermaid

Music: Stand and Fight, Luigi! (Dream Team)

Size Up Your Enemy (Dream Team)

After defeating Techno Baron, he will retreat to the light shining at the end of the Water Temple. The player will be prompt to follow him out of the temple, greeting the trio with what appears to be the edge of the jungle. There is a long wooden bridge hanging over the water to a gigantic, circular island. Once the trio has made it across, Techno Baron greets them again, and uses his gadgets to force a woman from underwater to emerge in front of everyone. Shantae soon realizes that the woman is a Mermaiden, the Queen of all the Mermaidens of Mermaid Falls. Adorn her head, on her very crown, lies the Orb of the Sea, and it is glowing with a dark red color. The Queen, or Giga Mermaid, knocks Techno Baron out of sight and continues her rampage of random attacks on the land. At this very moment, Shantae can see the Titan Amulet radiantly glowing with desire to release the aura from within. She is quick to dance, and before she knows it, Luigi is taken to the ground and immediately begins to grow! To Mario and Shantae's surprise, the Titan Amulet has given Luigi all the power he needs to take on the Giga Mermaid! After Mario explains to her the situation they're in, she nods (though confused) and joins Mario atop Luigi's head. Though he is reluctant, Titan Luigi prepares for a difficult battle ahead!

Terrain: Lake

Conditions: Do not let Titan Luigi get pushed back into the water!

This will be the player's first Giant Boss Battle of many that is to come, and will be a little more difficult if they are not familiar with how Giant Battles work. However, a small tutorial will be provided for newcomers who are learning about them, and before they know it, they'll be tackling these head on with ease in no time.

It is important to know nonetheless that all Giant Boss Battles have been given the "Hard" difficulty to intensify battles and force the players to pay attention to what's coming!

As mentioned above, the battleground is a gigantic, circular island surrounded by water. In the center, Titan Luigi and the Giga Mermaid will be in waiting for the turns to ensue. The ability to push your opponent back with attacks is available, but so too can the recipient do the same to Titan Luigi. If Titan Luigi falls into the water, the Giga Mermaid will have her run with him, and it will NOT be a good time! Knock her into the water first to land additional attacks! However, once those are done, be prepared to counter what is to come!

-Attacks-

Shuttle Loop Aqua Jet

The Giga Mermaid maneuvers her body through the air using magic, and moves a few yards back from Titan Luigi. Once she has reached her distance, she will turn her lower half into a raging river, and speed towards Titan Luigi. The player is prompted to jump into the air to avoid the tackle altogether, but has the option to land on her to ensue additional damage! However, if the player jumps onto her lower half, they will take damage instead! The Shuttle Loop portion of the attack occurs when she has 75% health remaining, where she will speed towards Titan Luigi and loop back before charging into him. This is meant to trick players into falling for the attack.

Charge Beam

The Giga Mermaid is the Queen for a reason: she has delved into magic curriculum and learned some devastating magic attacks. She rears her torso back, and lunges forward to unleash a blast of lightning from the Orb of the Sea adorned her head. Pay attention to the color! If it is green, the blast is meant to attack Titan Luigi, which prompts the player to jump into the air to avoid the attack. If it is red, the blast is meant to attack Mario and Shantae, which prompts the player to make him duck! If the attack lands, it will inflict minimal damage, but has the possibility of knocking Mario and Shantae off of Titan Luigi's head!

Operetta Sanctum

Using her voice, the Giga Mermaid begins to create an orb out of water gathered from the lake, and fires it onto Titan Luigi. It is up to the player to swing their hammer at the right moment to reflect the attack back to the Giga Mermaid!

Operetta Allegro

When the Giga Mermaid has reached below 50% health, she will begin to bulk up and unleash stronger attacks. Operetta Allegro allows her to create an even bigger ball of water, and condense it into a hardened cannonball. She will then fire the ball at high speeds, relying on the player to quickly ascertain and react to the situation at hand with Titan Luigi's hammer. If the attack lands, it will deal 25% damage to Titan Luigi, so be careful!

Steel Tail

A rather difficult attack to counter if the player cannot perceive the direction of it. the Giga Mermaid will use magic to turn her tail into a weapon, and proceed to hack at Titan Luigi with it. If the Giga Mermaid begins to perform somersaults into the air, swing the hammer upward to counter the strike of the tail! If the Giga Mermaid rotates her body in circular motion, swing the hammer sideways to counter the strike of the tail! The final strike will always prompt Titan Luigi to swing his hammer upward, and if the counter is successful, the Giga Mermaid will be flown back and take some drag damage!

Whirlpool Saga

The Giga Mermaid's ultimate attack, and can be hard to avoid if jump timings are incorrectly placed. The Giga Mermaid summons her trident and slams it on the ground after spinning it, cause a humongous whirlpool to appear. Afterwards, she sends it off towards Titan Luigi. As the whirlpool travels, it will become smaller, and MUCH quicker as it heads towards Titan Luigi. Quickly force him to jump to avoid the attack! Unfortunately, the attack does not end here, More whirlpools will form as they maneuver towards the player, and become more and more quicker as she spawns them. Continue to jump and avoid the attacks altogether, and soon, the Giga Mermaid will send herself towards them. Timing is key! She turns her lower half into a whirlpool and immediately jets while spinning towards him. If Titan Luigi jumps at the right time, he can land on the top portion of her body and she will take significant damage! If not and lands on the whirlpool part of her body however, he will take damage instead!

-Vulnerable Giga Mermaid-

If the player knocks the Giga Mermaid into the water, she will rise from it and become dizzy! Use the stylus to slam Titan Luigi's hammer upon her head several times as quickly as possible, and when the prompt is achieved, swing his hammer sideways like a baseball bat to send her flying! In these moments, she will take critical damage, but be on your toes! Unsuspectingly, she will try to land on you to get back on the battlefield! Swipe the stylus back to make Titan Luigi slide backwards to avoid the attack!

-Rewards-

After defeating the Giga Mermaid, the player is entitled to the rewards below:

1st Slot: 10,000 Gems

2nd Slot: Aquatic Boots, Aquatic Hammer, Silk Shampoo, Silk Heels

3rd Slot: Poseidon Wear, Siren Wear

4th Slot: Double Essence of Life

...

-Aftermath-

After the Giga Mermaid is defeated, the Orb of the Sea will fall from her crown and land on the ground next to the waters. At this moment, the Giga Mermaid will regain consciousness as Titan Luigi reverts back to normal, the trio greeting her wholeheartedly after she thanks them for freeing her from Techno Baron's control. After Shantae explains to her their situation and their need for the Orb of the Sea, she nicely rewards them with it for saving the Mermaiden Race, knocking one of the seven Legendary Gems out of the way!

...

But what is in store for them once they leave the Water Temple?

...

And that's it everyone! The first segment of the Overworld is cleared!

This is to give you an example of what the gameplay will be like, and I'm hoping it will entice many to give it a try!

I will be tackling the next island this upcoming weekend, and introduce other things!

What are your thoughts?! Comment below!