Racials and Job Classes of Dracul.

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An explanation of Dracul's Racials and Job Classes. While not everything is listed here, such as skills and spells, this is just something I've been meaning to do because I've gotten some people asking me what certain things are.

Racials:

Fire Dragon: Originally Fire Dragonoid, this changed when Dracul became a Dragon. Benefits of Fire Dragon/Dragonoid include increased effectiveness with fire magic and Classes that use fire. In return, however, Dracul is weak to Water and Ice magic and is unable to cast any spells that contain those elements.

Ash Eater Dragon: Originally Dragonoid of Ash, this too changed when Dracul became a Dragon. This Racial upgrade gives Dracul's fire abilities a considerable boost along with his stats. Prerequisites for this Race are cheap, only needing the Fire Dragon to be level 15 plus having spent a certain amount of MP using nothing but fire spells.

Wyrm of Muspelheim: Originally Wyrmkin of Muspelheim. This Race drastically increased Dracul's effectiveness fire and a massive boost to his stats, much like his other Racials but inflicted heavy penalties on Dracul. Along with making his already credible weakness to Ice and Water even more dangerous, any equipment that Dracul used that was enchanted with those two elements would either be destroyed or severely hamper Dracul. This Race required Dracul to spend a certain amount of time in the Realm of Fire, Muspelheim and gather a set amount of EXP in the realm while also having the Race, Dragonoid of Ash.

Inferno Dragon Lord: Originally known as Inferno Serpent Lord. This Race is considered to be the ultimate and final stage of the Fire Dragonoid by many, much how the Overlord race is the final stage of the Elder Lich and Skeleton Mage race. This race comes with the standard buffs and debuffs, but also with a plethora of passives and skills that enhance Dracul. This Race comes with the passive [Fire Penetration] which means no matter how resistant a target is to Fire, a higher percentage of damage will still get through and [Draconic Presence V] which inflicts a powerful Fear debuff around the user. This Race also enhances any of Dracul's armaments that are enchanted with Fire, increasing Dracul's damage. The prerequisites for this Race are:

To be over level 70.

To have the three other Races to max level.

To have killed the Lord of the Fire Dragons and to have eaten (use) his heart.

To have spent over 100 hours in Muspelheim.

To have a Job Class associated with Muspelheim (IE Knight of Muspelheim) to max level.

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Job Classes:

Fighter/Bruiser: A base Job many people get when making a new character. Lays down the foundation for other Jobs. The Bruiser is to signify Dracul's style of swordsmanship which can translate to hitting it with brute force until whatever he is attacking dies.

Sword Master: A high version of the Fighter Job Class which specializes in the use of swords. Unlike the Job Class Sword Saint, who boast mastery over different weapons or the Sword Dancer, which zip around the battlefield, the Sword Master dedicates himself solely to the sword. Dracul's prefered weapon of choice is a two-handed claymore but if need be he is able to use longswords or one-handed short swords with great reluctance. Dracul is able to use other weapons like Maces and Spears but he is unable to use any Skills with the weapons. This Job Class required a certain amount of time using only swords as weapons.

Arcane-Knight: A high Job Class that is similar to another Job Class, the Battle Mage and Armored Mage, however, they divert in ways that make them distinct from one another. A Battle/Armored Mage are for spellcasters looking for higher defence while Arcane-Knights are warriors looking to increase their repertoire of weapons by including magic and to be more effective in combat. Whether that be at dealing damage, healing or buffing. This Job Class needs a certain amount of MP and MAG ATK along with having a warrior focused Job Class like Fighter.

Elementalist (Fire): A high Job Class that is a dedicated spellcaster with a focus on fire magic. Normally a poor choice for a warrior, even one that wanted to use magic in their fighting style, Dracul managed to make this work by pure luck. With his Race being a Fire Dragonoid which gave him a boost with anything in regard to fire magic, what would usually be a poor choice of Job Class, ended up being the first Job Class that would lay the foundation on Dracul's build.

Knight of Muspelheim: Dracul's first and favourite rare Job Class. During a quest in Niflheim, a certain rare item dropped that would allow Dracul to become a Knight of Niflheim. Instantly realizing that if such an item existed in Niflheim, one would surely exist on Muspelheim. Possessed by a curious mania, Dracul farmed day and night in the Realm of Fire, trying to find the item that allows him to become a Knight of Muspelheim. In the end, he almost gave up until a certain group of Heteromorphs approached him, wondering what he was doing. After explaining his situation, they agreed to help him farm the item. Soon after, the item dropped for the warrior Nephilim of the group. In thanks, Dracul gave the Nephilim the item that would allow him to become a Knight of Niflheim.

This Job Class requires levels in warrior and magic type Jobs and a rare item that only drops in Muspelheim. This Job Class, combined with Sword Master, allows Dracul to drastically increase his damage and versatility in almost all areas. His [Flame Aura] is able to clear out massive groups, even if they are resistant to Fire damage and [Blazing Arrows] quickly turned into one of Dracul's most used spells.

Chosen of Surtr: A rare Job Class that Dracul acquired by complete accident and by acting, in the words of a certain Overlord, "A complete idiot." This Job Class, despite its name, is closer to the Cursed Knight Job Class than any other. All of fire damage that Dracul's inflicts leave a lasting burn that can't be healed unless by a spell of the 7th Tier, the ability to unleash a powerful tidal wave of fire and being able to absorb any fire attacks to replenish MP. However, like the Cursed Knight, this Job Class had strong drawbacks. Any weapons below a certain grade held in Dracul's hand will set alight in a bright flame and any attacks made with said weapon would inflict severe burns. After a short time, the weapon would melt under the intense heat and Dracul would be left barehanded until he could equip another weapon. The Chosen of Surtr are only held by those who disregard safety and engage Surtr, alone.

This resulted in death.

After engaging Surtr alone, losing a high amount of levels to him and doing a large amount of fire damage, of which Surtr was almost immune to, Surtr would make that person his Chosen, impressed by their mastery of fire and courage.

The Overlord was not impressed. The Dragon was too busy laughing to notice.

Harbinger of Ragnarök: Dracul's final rare Job Class. This Job Class requires the recipient to have 2 max rare Job Classes related to a Realm of Norse mythology and a Race that relates to those Job Classes and to be level 95. As an Inferno Serpent Lord and his two fire/Norse based Job Classes, Chosen of Surtr and Knight of Muspelheim, Dracul qualified for this powerful Job Class. In truth, there is a 'Harbinger' Job Class for each Realm, however, the Harbinger of Ragnarök is the strongest of those Job Classes at dealing raw, unadulterated damage. With this Job Class, Dracul gets a strong spell to summon a certain wolf that he can only cast once a day and his Trump Card: Ragnarök, a spell that has a 48 hour CD and completely exhausts Dracul's MP, even with his various passives that cut down on the MP cost of fire magic.

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A/N: Okay, this is the last miscellaneous update. Next thing is a new chapter. Actually had a lot fun writing this. Kinda makes me want to make another character and see what I can come up with.