((I finally got around to finishing. Sorry it took so long. Here you go and I hope it doesn't suck.))
Dib ducked behind a trash can-like object and listened. He couldn't hear anything and it was driving him crazy. Suddenly, from the very end of the hallway he heard a clicking. He started to dismiss the sound as Irken technology until he heard it again. It wasn't clicking. It was footsteps. It must have been Zim's footsteps. He was sure of it now. The noise sliced the air as Dib waited for the oncoming attack that was getting closer with every footstep.
Dib almost wished that it would go faster if only to get it over with. His heart almost violently jumped out of his throat when he heard a loud "GIR!" Suddenly the human boy realized that it was not Zim's footsteps but G.I.R's. Dib sighed in relief as he heard G.I.R. most likely skipping away to his master. Dib tried to think of his next move.
Zim was getting tired of G.I.R. wandering off during the search for the intruder. How were they supposed to find Dib if they split up? (Ya, people who are reading this. How does splitting up and searching separately help find someone faster?) G.I.R. could be so annoying sometimes. It's like nothing ever got to him and what did get to him was something so unimportant it was almost as if he was trying to bug Zim.
Zim was about to continue walking past the experiments room when he suddenly smelled the distinct scent of burnt rubber piggys. Dib's trash rummaging had become his own downfall. Zim turned to the doorway with a smirk as he scanned the room. The human had even done him the courtesy of hiding in the room he would be held captive once he was found.
Dib knew there was no chance of this just being G.I.R. this time. His luck had run out. Zim had stopped in the doorway, blocking his only chance of running for it. The only other option was to take Zim by surpri- "Gaah!"
G.I.R. jumped on Dib from behind into a nice hug. Zim was even praising him! :D This was the best game ever! But it seemed like it was over now. :( That wasn't fun but he knew he could always play games later. Mr. Big Head was struggling to pry him off and Zim was doing his laugh-y thing.
Dib made a run for it while Zim was laughing which only ended in close range combat with Zim and that only ended with Dib slipping out of his trench coat that Zim was using to hold him in place and running away like a maniac.
Dib made a few more estimated guesses for which door to take before he finally found an elevator-like thing and ended up getting his head stuck in the toilet passageway. When he finally dislodged his giant cranium, he made a run for the door and didn't stop running until he got home. He went to his room and locked the door. He hadn't failed completely, though. He had gotten Zim's plans for that horse thing he was making. Where was that anyways? He searched his pockets coming up with nothing when he realized that it must still be at the base. He had lost his backpack when he removed his coat. Dib promptly spent the next 3 hours crying in a corner.
Zim sat somewhere deep in his base with his plans recovered. This was why Irkens were superior. Zim wouldn't have forgotten his plans in enemy territory. (Yes e would have.) The only bad part about the whole 'kerfuffle' was that Zim couldn't use his brilliant plan to destroy the humans. Everything was ruined. Dib saw the plan so he had to destroy it now. But Zim still chalked it up as a win for himself like he always did. That was, until he accidentally released a stink bomb into the base when he dumped out the rest of Dib's garbage.
