Long ago, she was just a little sister of the Planeptune's CPU.
Oblivious to the history of war that have plagued the past, she kept living her peaceful life.
However, what few people knew is that the disaster was looming around the corner.
For the syndicates that awakened has heralded the beginning of the end.
She, along with the four late CPUs of Gamindustri, had went to destroy the syndicate.
Their combined might however, was of no match against them, and was thus sealed in the graveyard for three years.
Upon being released from the shackles is the time everything was set into motion.
Her nation suffers the most during the plague.
Because of that, she does everything in her power to restore her nation.
She believes that, if she gets strong, then no one will be sad again.
The moment she seeks the cursed sword is the day everything shall change.
The moment when she inadvertently suggested the combination of shares is the moment she inadvertently declared war amongst the four nations.
Her own hard work has backfired at this very moment.
Her own negligence to the balance of the shares between the four nations has done her innocence in.
Her own obliviousness over the significance of the shares for the CPUs has doomed her friends.
But what else could be done?
Its not like they haven't tried any other alternatives.
They have certainly tried fighting the Deity of Sin together, but it failed.
They have deprived Arfoire of every last of their shares they could get their hands on, but it failed.
Even if they were to take the third option by level grinding right now, they would not have enough time for its worth.
As such, their only hope is to bring the rebirth of the Conqueror.
And as such the war to chose the best suitor to become the conqueror will halt for no one.
It was a truly fierce battle.
Even in both side were not at their full power, their might were overwhelming.
One one side, the blade entrusted by the late family and friends.
On the other side, the body entrusted by her servants.
In the end, the scale finally tips to the maiden who wishes to protect Gamindustri.
She, along with her family and friends, took up their weapons to protect their world.
Certainly, they had fought for a future where they can be together in harmony.
However, their negligence, as the fairy of Histoire had long past warned against, has destroyed every hope for such a future.
A future that is bleak and lacks certainty, with the weight of the world resting upon the shoulders of a lone maiden.
That is the only future allowed for the lone goddess in this world.
Author's Notes:
This is the prologue that chronicles the Conquest End of her Gamindustri. As you can see, the story is a bit different from the story as it goes in Hyperdimension Neptunia mk2, because they're in a completely different Gamindustri in the first place, where there's this one trope called Russian Reversal in effect :
In Hyperdimension Neptunia mk2, you (as Nepgear) choose the game's ending.
In Unlimited Dimension Works, the Conquest ending chooses you (Nepgear).
If this Nepgear stays who she was before the Conquest End, I doubt that the order of this Gamindustri will even last 10 years, because, you know, the humanity in her Gamindustri is a bit on the bastard side. She got her future handed to her as badly as Archer, really.
And before you ask, yes, as the authority equals asskicking, it's no surprise that she's badass enough to be called GARgear, cause the queen's so powerful now that the seven goddesses and four felons ganging up against her and they don't stand a chance against the lilac queen's 64-bit purple blades flying at hypersonic (=lightning) speed like the Gate of Babylon (=portable sword launchers). Except that this story is only about 20% percent battles, but I'm gonna make all these battles mind-blowingly awesome to the best of my wildest imagination.
