The Scarecrow, Part One.
Jim
Jim Gordon opened his eyes, and he instantly saw that something was very wrong. This was not Gotham, and this was not right. He rose to his feet, and he took a quick look around. He checked for his gun, and found that it was missing. He was not cold at the moment, as his trench coat was still with him. He could not remember how he got here in this decrepit farmland. He saw corn plants all around him, and he had no idea what any of this was for. He looked to his clothing, and he could see that he was dressed to go on a raid. He was wearing his GCPD vest under his trenchcoat, and under the vest was his shirt and tie. He adjusted his glasses, and he resolved to explore this area for a while. Obviously, he went on a raid, and he was drugged so he could not remember anything, and he was brought to this farm. Jim's been in some weird situations, and this one was no different. Jim wandered around for a while, and he passed a few old generators, and some odd looking hooks. For some reason Jim doubted that he was still in Gotham.
Jim had happened by a farmhouse, and he had seen that there was garbage all around the house. Bending down, he picked up a rusted metal pipe. This was by no means a pistol, but it would have to do. Jim felt a weird buzz in the back of his head which caused him to turn around. He could see what looked like the outline of one of those generators. The only way that Jim could explain this was that he had been heavily drugged. He had no intention to move near the weird vision that he had. He was about to enter the house when he detected something else that was rather odd. His heart was beating loudly, much louder than it should of been. It was also getting louder, so loud that it was making Jim a bit nervous. He clutched the rusty pipe, and he slowly turned back to the corn field. Just a short distance away, Jim could see a horrible sight. Some monster was limping towards him. The monster looked somewhat human, but it looked like it was made from sticks and mud. So, this was Ivy that had him caught. The monster was approaching him quickly, and Jim readied the pipe. With all of his might, Jim swung, and connected the pipe with the monster's head. It knocked the beast aside, but it did it no harm. Jim could see that him fighting was pointless, so before the thing could get up, Jim was already running away.
Lucky for Jim, the monster seemed to have lost interest, and the loud heartbeat seemed to have died down. Jim was in shape, but the years of his pipe meant that sprinting long distances was hard. He took the pipe out of his mouth and he examined it. He was out of tobacco, so he put the pipe in the pocket of his coat. It was useless to him at the moment. He had passed by another generator, and he saw that only part of it was working. Pausing for a moment, he crept to the generator. It did not look like completing the generator would accomplish anything, but Jim was stuck. He knelt down, and he took a look inside. He could see that the repairs needed were quite obvious. A few wires needed to be connected, and some gears needed to be cleaned. Jim could not explain why, but he knew what he needed to do. Jim was almost finished with the generator when he noticed that someone was helping him. An asian man with unkempt black hair and a green coat. Jim thought about talking to the man, but he decided against it. If this man wanted to talk, he would of said something. This gave Jim hope though, as according to this man, fixing the generators was a good idea. The generator fired up with a loud start-up, and the Asian man was already gone from Jim's sight. He was about to call out to the man when he heard the heartbeat again. For some reason he knew that this meant that woman-like thing was nearby. He saw some shuffling in the corn, and shortly after he saw the Hag woman.
Just as quick, Jim ran the direction opposite of the Hag. Something else about this monster, was the fact that it had this odd red light glowing from its face. Jim had thought about fighting this thing, but he decided against it. The last thing he needed at this moment was an injury. He sprinted away from the beast, and he could tell that this was indeed a chase. It would be about now that Batman would come around to save him, but he was nowhere to be seen. The chase carried on for quite a long time, and Jim had heard a few generators activate. He knew now that he was not the only human at this farm, and the other humans seemed to be the ones that were fixing these generators. Jim was running as fast as he could, but the Hag was still gaining on him. Just as quick as a lightning strike, Jim suddenly saw the monster in front of him. Jim was just about to turn left when the monster swiped at him with nails like iron. A distinct wave of pain surged through Jim's body, and blood was rapidly wetting his clothes. He knew that he could not take another hit like that and expect to remain standing. With new found vigor, Jim hobbled away, not even paying attention to the sound of another generator activating. Coughing as he ran, he looked behind him to see that the monster was still in pursuit.
Jim had seen a few obstacles in this farmland, so he decided to put as much matter between him and this demonic woman. It seemed to work, especially when Jim vaulted a window just as the monster was attempting to claw him. When Jim had ran out of the building, he had to admit to himself that he was dreadfully tired. But right in front of Jim, the way out, with a man at the front of it! He was a large, well built man. The kind of man that would quickly be recruited by The Penguin or something.
"Come on then!" Said the man, with a heavy British accent. "Hurry Oldtimer!"
Jim did not need to be told twice. With the last bit of energy he had, he sprinted towards the man. Jim made it to the gate, and he continued running. There was once where he blinked, and he saw that he was suddenly somewhere new. He kept running, despite his injuries.
"That's someone new!" Yelled a man.
"He's hurt!" Shouted a woman.
Jim kept running, and he kept running until he tripped over a stray bit of firewood. That was it, he was down. With a groan, he turned to his back. He ended up seeing people around him, with no sign of the monster.
"Someone get Claudette." Said the redheaded woman wearing the athletic clothing.
"Welcome to the fog." Said someone else, sarcastically. Jim could not see the man that said that.
Jim was riled up for good reason, but he felt a little more easy when a black man with a bulletproof vest knelt down next to him. A fellow servant of the law. "Where am I?" Asked Jim.
"All will be explained soon." Said the fellow policeman.
Jim rested his head to the ground. Just for once he wanted a raid to go properly.
So, the chapter's done, and you have just now finished with the reading of it. I at least assume that you have finished reading it since you have made it to this point of the.. I wanted to say book or page but I don't know how I could of said that.
Anyway, thank you so much for reading, and thank you to the singular reader who gave a review that I enjoyed reading. For the rest of you, please review anyway.
Finally, I'm going to list the perks and offerings for the Bushman and Jim Gordon. Why am I doing such a thing? Because I think it will be fun. Read it if you like, or not. You do you. I don't quite know how to do the format, so I'm sorry. Also, if you happen to have a better idea, please let me know.
The Bushman
Offerings:
(Brown) Old leather gun sling- Slightly reduces the time to ready your rifle. An old leather gun sling, seemingly ready to fall apart under the weight at any second.
(Yellow) Military issue gun sling- Moderately reduces the time to ready your rifle. A military grade gun sling, used by the Australian army during the Vietnam war.
(Purple) Mick's homemade gun sling- Tremendously reduces the time to ready your rifle. A gun sling made from the clothing of slain tourists.
(Brown) Rusty bullets- From the lack of care for your equipment, the bullets have developed a layer of rust. Hit survivors suffer from mangled status effect for 30 seconds after being hit.
(Yellow) Hunting rounds- Bullets specifically designed to break apart on contact to induce heavier bleeding. Hit survivors suffer from the hemmorage status effect for 60 seconds.
(Purple) Military grade rounds- Rounds designed to mushroom upon impact, causing further injury to the internal organs. 50% chance to inflict dying state upon a hit survivor.
(Red) Incredecet bullet tips- Pristine cartridges with glass like tips that seem to vibrate when touched. Inflicts dying state upon a hit survivor.
(Green) Ammo pouch- Moderately reduces the cooldown of the rifle. A satchel originally intended for something else, but is now filled to the brim with bullets.
Perks:
Hustle: You've had experience in the chase. You are able to vault windows at the same speed as the survivors. Hustle has a cooldown timer of 30/20/15 seconds.
Tracking: You've grown up tracking animals in the wild. The scratch marks left by the survivors are brighter and more narrow. The duration of the scratch marks are extended by 3/5/7 seconds.
Metal Working: You have experience working with metal equipment, and you can apply this knowledge to the hooks. Survivors being put onto hooks for the first time suffer from the mangled status effect for 20/30/40 seconds, and it takes 1/2/3 more seconds to rescue a survivor from a hook.
Jim Gordon
Perks:
Grit- You've been through worse than this, you just need to work through the pain. Increases the time you're able to be on the hook before being sacrificed by 10/30/50 seconds.
Self Defence- You can't just run away, not now. Once per trial, when the killer is within two meters of you, passing a skill check will result in stunning the killer for ?/?/? Seconds.
Previous Investigation- You have worked hard to know everything that you need to know. See the killer's aura for 3/5/7 seconds during the start of each trial.
