Hey guys! Thanks for still sticking with me!
Here is the point I had to re-open Undertale (I'm sorry for ruining our perfect ending ;-;) and go back through the game. Might come across a bit bland but I would like to document most, if not every, secret in the game that is achievable in the Pacifist run.
Have fun and enjoy!
Chapter 3: The Ruins' Shadow
Toriel seemed quite friendly. She led me through the door, and instantly I was bathed in torchlight, revealing a huge chamber, the ruins of some ancient castle looming over me. I took in my impressive surroundings, and I remembered my grandpa's obsession with old antiques. He'd have loved this place.
We walked onwards to a closed door, and some very obvious pressure plates on the floor. "Um, Toriel? If this is a trap, isn't it a bit…obvious?" I asked.
"Trap? Oh, no, no. This isn't a trap. This is merely a puzzle in your new home, the Ruins, as us monsters call it. There are many like it."
She stepped on four of the switches in the array of pressure plates, flipped the switch, and the door opened. "These puzzles are essentially the combination between diversions and doorkeys. They are quite common in the Ruins, and please, Chara, get used to them." She said the name 'Chara' as if it hurt her in some way. Before I had the time to question her about it, she moved onto the next room past the odd door that seemingly blended into the hallway.
Out of curiosity, I stepped on the two remaining switches. They made empty clacking sounds, like their mechanisms were removed. I was half hoping for something there… At the same time, I was thankful the door didn't lock itself. I wasn't sure how and if the puzzles even reset. There was an old proverb on the wall, which was probably the solution to the puzzle. I paid no real attention to it and moved on.
The next room was one big, long, hallway. Toriel stood at the entrance. "To progress here, you will need to flip a series of switches. Do not worry, I have labeled the switches to flip."
"So this is another pre-solved puzzle for me. Doesn't that defeat the entire purpose of the puzzle?" I asked.
If I offended her, she didn't let it show. Instead, she laughed an unfamiliar laugh to me, a sort that almost silently said, "I care about you."
"Of course, I would let you solve your own puzzles. I do not doubt your intelligence. However, some puzzles are quite deadly." I stopped asking from there and followed her along.
She stopped at a small bridge. On the wall, there was a switch, and next to the switch was three big neon yellow arrows pointing at a single lever. Obvious, much? I flipped it and Toriel seemed satisfied.
Both of us walked a little farther, and at the end of the hallway was a few spikes and another painfully labeled lever, as well as one that was not labeled. I pulled the labeled lever, and Toriel left the room, satisfied with my "progress." When she turned her back and walked out, I curiously pulled the third lever. It stayed in its "up" position. I pulled a bit harder. It stayed.
I examined the inside of the lever with my stick, and when I poked around on the inside, I felt a small rock, jamming the inside. Well, that doesn't even work… I gave up and carried on to the next room with Toriel.
In the next room was Toriel standing next to an oddly shaped target dummy. "Being a human in the underground," Toriel explained, "monsters may try to fight you. You must be prepared for these situations." I silently hoped I would never need to fight a monster.
"When you enter a dangerous situation, your soul will automatically try to defend you." I remembered back to my 'scuffle' with Flowey and when I was falling down. "You do not need to attack the monster. Instead, talk with the monster, and I will come to resolve the conflict. Please, practice with this dummy."
A dummy? Am I supposed to talk with a dummy? Confused, I walked up to the dummy. My necklace, again, rose up defensively, and I could feel my body become weightless, almost. What do I say to the dummy? "Uh…"
The dummy didn't react. Is it supposed to say anything to me? "H-hey?" I questioned. It remained silent. This isn't going anywhere, is it. I decided to give it a light poke with my finger. No reaction. I looked at its state of slight disrepair.
I continued poking the dummy. By the fifth time I poked it, the dummy moved. I jumped back. The dummy shifted slightly, gave me an annoyed look, and floated off. Toriel looked equally as confused as I was.
"Um…Toriel? Is that supposed to happen?"
"…uh, moving on then." She quickly exited the room, almost glad it was over.
The next room had another puzzle that Toriel said I could solve. It had a winding light patch on the floor, and when I got to the end of the room, I could see a hallway joining it up with the room next to it. Toriel moved onwards to the next room, but before I could join with her, a strange frog jumped down from the ceiling, my necklace rising up defensively. A fight? What do I do?
I remembered Toriel's advice. Searching my mind, I could recall the monster from mythology. A Froggit. They live sad lives. Saying nice words to them would help. I opened my mouth to speak, but it made the first move. The Froggit opened its mouth, and charged up some sort of an attack.
"What is going on here?"
Toriel noticed the two of us, and the Froggit charging up its attack. She angrily looked at the Froggit. With an ashamed look, it headed away.
"Are you fine?" Toriel asked, after the Froggit left.
"He didn't touch me."
"Good, let us continue on."
There was a plaque in the center of the room that read "The western room is the eastern room's blueprint." The hint, I thought.
I walked back to the previous room and slowly recorded the lengths of the lighter curved patches on my brother's laptop. Four steps forward, three steps up, four steps forward, three steps down, six steps forward, three steps up, four steps forward. I closed the laptop. "Toriel, I have the solution!"
"Splendid, child!" It seemed she wanted to avoid using the name 'Chara.' I walked back to her. "Toriel, it's four steps forward-"
"Now that's nice and all," she interrupted, "but some puzzles are a bit…deadly. Like this one. She gestured to rows and rows of spikes. "Take my hand, and I will guide you through this one.
We walked across the spikes, some retracting as we went, me mentally tracing back over my work. I did get the solution right, at least. She walked onto the next room, and I followed her.
When I entered the next room, she sounded a bit more serious. "Child, I have a difficult request to ask of you."
I was a bit worried. "What is it?"
"I would like you to walk to the end of the room by yourself. Sorry for this." She bolted, without even giving me time to ask what she exactly meant.
There wasn't much to be afraid of. I didn't see any monsters leaping down to try and kill me, I didn't see any pits of fire or snakes, only a pillar at the end of the room, which I looked around. On the other side was Toriel, standing flat to the pillar. Alrighty then.
I reached the end of the room, and Toriel came out from behind the pillar. "Splendid! I'm sure you were aware of the fact I was behind that pillar the whole time. I did have a reason to do this. I needed to test your independence."She pat me on the back and announced that she needed to do a few things, asking me to give her my phone number. I gave it to her. Despite completing this trivial task, I felt happy. And here was the first sentient creature I have met down here that wasn't shrouded in mystery and didn't want me dead. I felt like for the first time in a long while, here was someone I could fully trust.
