"Unlike other schools of magic, enchanting is not an extemporaneous act that is improved upon through practice and performed by instinct. Generally speaking, enchantment is a two part process. The first part is creating a sigil; the second, binding said sigil to an object. Sigils are traditionally made on parchment because of its relative abundance and flexible use. To create a sigil, the enchanter must first draw the respective arcane symbol of the spirit they wish to manifest into the object. This must be done with ink capable of arcane conduction. Once the symbol is drawn, the enchanter must now infuse the ink with magic. The magic will slowly decay once this is done, so the next step should be done quickly afterwards for an effective enchantment. The next step is to form an arcane link to the spirit realm. No need to fine tune the specifics with this step as the respective spirit's energy will automatically seek out the arcane symbol. A novice enchanter may call upon a specialist like a diviner to complete this step. Once this step is complete, the symbol now has a firm connection to the desired spirit and is now called a sigil. One should be wary when dealing with a particularly powerful or mischievous spirit as they may be able to act through the sigil in minor ways. Now that the enchanter has a working sigil, they may move onto the second part of the process which is to bind the sigil to the desired object. The may be a wand, staff, or some other tool or instrument. There are many binding techniques varying in difficulty and complexity. The primary one we will cover in this book is the simplest and easiest. With this technique, the enchanter must simply find a relatively flat surface and lay the sigil there to bind the seal. Once the sigil has been placed in whatever fashion the chosen technique yields, the enchanter must then apply unaltered arcane energy to the ink. The amount of energy required differs depending on the sigil. The enchanter just needs to apply enough to overload the sigil. When the sigil reaches this point, the ink will burn up in an intense, compact heat leaving behind burn marks on the object where the sigil was placed. Now, the enchantment is complete. This mark which should look identical to the symbol used is now called a seal. To utilize the enchantment, one must simply send unaltered arcane energy through the seal. When passing though the seal, the arcane energy will become altered to take on the manifestation of the respective spirit's energy. For instance, a seal that is connected to a spirit of fire would yield some kind of flame or fire when used. The manner in which this flame would manifest depends on the spirit and a number of factors in the enchantment from the enchanted object to the ink used for the sigil. We will cover ink and parchment for arcane use and magic conduction in the next section."
—Excerpt from Enchanting Basics, Rose Lalonde
