Preparations for War
February 18, 2175
As of Early 2175 the Galactic Nations are continuing mobilize their Military forces to Fight a possible Galactic war with the Khephir Empire. In recent months all Galactic Nations on both Sides have been running war games as much as possible to get all their Military Forces ready for any type of Galactic War. along with their war Preparations the Allied Galactic Nations have invented new Military equipment to help in their Coming war against the Khephir Empire; For example the Tau'ri Federation Republic scientists and engineers have designed and invented their 1st Advance fully Automatic Plasma Machine gun Rifle. the Jaffa Nation Republic and Lucian Alliance Republic scientists and engineers have for the 1st time sense the formation of their Nations decided to follow the Tau'ri's example of have multipole Advance fire arms to use in warfare.
In Mid-2174, the Tau'ri Federation Republic scientists and engineers have designed their 1st Advance Fully Automatic Plasma Rifle or SM-01 Rifle for their Galactic ground forces to be more Effective against any possible interstellar threat like maybe: the Jaffa Nation Republic, Lucian alliance Republic, New Wraith Empire in the Pegasus Galaxy or the yet to be seen the Khephir Empire. They were able to make a very convert Fully Automatic Plasma Rifle designed Similarly to most Tau'ri fully automatic Rifles like M16 Rifle, H&K G3, SA80, AK-12 or the AK-47. The SM-01 Rifle weighted about 12.566 lbs. or 5.700 Kgs went fully loaded. The barrel of the SM-01 is a fully barrel size bigger then a M16 Rifle barrel and was made with the same Type of Metal like Material like their Plasma pistol and their Semi-Automatic Plasma Rifle that would assorted the heat form a Plasma Blast from the barrel.
Sense the SM-01 had a Smaller Barrel size compared to their Plasma Pistol and Semi-Automatic Rifle it did less damage to an enemy combatant; For example when they test the SM-01 that found it took 5 Plasma blasts or 2 1/2 Jaffa Staff weapon blast before being able drain a Body suit armor Protective shield. Even when the Body suit armor had no protective shield it's strong light weight steel like material was tough enough to take 2 1/2 Plasma blasts from the SM-01 before the Plasma Blast would metal the Metal like material of the Suit and leave a Plasma blast in the soldier and that when the Body suit armor had no shield. The SM-01 had a smaller punch it compare to their Plasma Pistol and Semi-automatic rifle. They designed into the SM-01 an Advance Full Automatic loading and reloading system into it to overcome this weakness by having the SM-01 fired at a fast rate then both their Plasma Pistol and Semi-automatic Rifle. The SM-01 had a reload magazine about the size of a M16 magazine that had oxygen air in it with a miniature nuclear powered battery to power the gun; there was enough oxygen air to fire 50 Plasma shoots until the oxygen in the magazine clip to be refilled. The SM-01 had a Fully automatic spark chamber inside of it to spark the oxygen. The automatic chamber also had an air tie plunger that the push the fire oxygen out of the gun to the target targeted.
Late the Year, the Tau'ri Scientists and engineers have redesigned their Plasma Pistol and Semi-automatic Rifle design to a more Convert design that its precious design. The Redesigned Plasma pistol or Stockman-02 still weighted roughly 5 lbs. or 2.26796 Kgs. and the redesigned Plasma Semi-Automatic Rifle or Phoenix Firebird-02 now weighting roughly 1/4 less than its precious design weighting at 15.7081 lbs. or 7.125074307 Kgs. The barrel of the Plasma Pistol was 25% smaller then it Precious design and was made of the same Metal like Material that assorted the heat form the Plasma Blast from the barrel. the Stockman-02 has reload magazine about the size of a Cult-45 magazine that had oxygen air in it with a miniature nuclear powered battery to power the gun; there was enough oxygen air to fire 50 Plasma shoots until the oxygen in the magazine clip to be refilled. The gun had a fully Automatic spark chamber inside of it to spark the oxygen. The Automatic chamber also had an air tie plunger that the push the fire oxygen out of the gun to the target targeted.
however sense they had redesigned the Stockman-02 and Phoenix Firebird-02 to have smaller barrels compared to their Precious designed Plasma Pistol and Semi-Automatic Rifle it did less damage to an enemy combatant; For example when they test the Stockman-02 and the Phoenix Firebird-02 they found it the Stockman-02 took a little more then a single Plasma blast or 2 1/2 Jaffa Staff weapon blast before being able drain a Body suit armor Protective shield. The Stockman-02 blast though was still Powerful enough to metal the Metal like material of the Suit and leave a Plasma blast in the soldier and that when the Body suit armor had no shield. although the Stockman-02 was powerful enough to eliminate a body suit armored enemy combatant. they Military supervisors weren't satisfied at rate a which it took the Stockman-02 to drain a body suit armored protective shield. so they designed into the Stockman-02 a fully Automatic loading and reloading system to increase rate of fire faster. The Phoenix Firebird-02 was redesigned similarly to the Stockman-02 and it Precious design and nearly all the same fire systems as the Stockman-02 and its precious design except for the Fully automatic loading and reloading system.
as of February 2175, The Tau'ri Federation Republic have mobilized a Defensive galactic army of 75 million Tau'ri troops, 750,000 advance tanks and 500,000 Plasma artillery cannons to defend their Galactic territory from any interstellar threat. they have a offence army of 36 million Tau'ri troops, 360,000 Advance tanks and 240,000 Plasma artillery pieces. Their Galactic fleet now has 41 BZ-301C's, 10 BC-304D's, 9 BC-305D's, 40 BC-304C's, 23 BC-305C's, 25 BC-304E's and 19 BC-305D for a total of 167 warships to defend their Galactic Territory from any interstellar threat when they mobilize all their Galactic Shipyards into Wartime production.
In late 2174, the Jaffa Nation Republic Scientists and engineers have designed their Jaffa version of the Tau'ri's Plasma Pistol and Semi-automatic Rifle design. their designs would be a mixture of the Tau'ri designs and of the Jaffa staff weapon. they named the designs the Jaffa Staff Pistol-01 and the Jaffa staff Semi-automatic Rifle to have their Galactic ground forces be more Effective against any possible interstellar threat like maybe: the Tau'ri Federation Republic, Lucian alliance Republic or the yet to be seen the Khephir Empire. They designed the Jaffa Staff pistol to have a staff barrel that is Mixture of the Tau'ri Plasma Pistol Barrel and of their Staff weapon barrel design. The Jaffa Staff Pistol would have what the Tau'ri called a fully Automatic firing chamber inside of it to increase it rate of fire.
however sense they had designed the Jaffa Staff Pistol and Jaffa Staff Semi-automatic rifle to have smaller barrels compared to their original Jaffa Staff design it did less damage to an enemy combatant; For example when they test the Jaffa Staff Pistol and the Jaffa Staff Semi-Automatic Rifle they found it the Jaffa Staff Pistol 3 blasts before being able drain a Tau'ri Body suit armor Protective shield. The Jaffa Staff Pistol blast though was still Powerful enough to metal the Metal like material of the Tau'ri Body Suit armor and leave a blast hole in the soldier and that when the Body suit armor had no Protective shield, it did the same to one of their Jaffa Warrior Armor suit their wear into battle. although the Jaffa Staff Pistol was powerful enough to eliminate a body suit armored enemy combatant. their Military supervisors weren't satisfied at rate a which it took the Jaffa Staff pistol to drain a body suit armored protective shield. so they designed into the Jaffa Staff Pistol What the Tau'ri called an Automatic firing chamber system inside of it to increase it rate of fire. The Jaffa Staff Semi-automatic Rifle was designed similarly to the a Tau'ri Semi-Automatic Plasma Rifle and nearly all the same fire systems as the Jaffa Staff Pistol design except for the Fully Automatic firing chamber system inside of it to dramatically increase it's rate of fire.
In Early-2175, they have designed their Jaffa Version of the Tau'ri's 1st Advance Fully Automatic Plasma Rifle called the Jaffa Staff Automatic Rifle for their Galactic ground forces to be more Effective against any possible interstellar threat like maybe: the Tau'ri Federation Republic, Lucian alliance Republic or the yet to be seen the Khephir Empire. They were able to make a very convert Fully Automatic Jaffa Staff Rifle designed Similarly to the Tau'ri Advanced automatic Plasma Rifle. The barrel design of the Jaffa Staff Automatic Rifle was a mixture of the Tau'ri Advance Automatic Plasma Rifle and the Jaffa Staff weapon.
Sense the Jaffa Staff Automatic Rifle has a Smaller Barrel size compared to their Jaffa Staff Pistol and Jaffa Semi-Automatic Rifle it did less damage to an enemy combatant; For example when they test the Jaffa Staff Automatic Rifle that found it took 4 Jaffa Staff weapon blast before being able drain a Body suit armor Protective shield. Even when the Body suit armor had no protective shield it's strong light weight steel like material was tough enough to take 2 blasts from the Jaffa Staff Automatic Rifle before the Blast would metal the Metal like material of the Suit and leave a blast hole in the soldier and that when the Body suit armor had no shield. The Jaffa Staff Automatic Rifle had a smaller punch it compare to their Jaffa staff Pistol and Jaffa Staff Semi-automatic rifle. They designed into the Jaffa Staff Automatic Rifle an Advance Fully Automatic firing chamber system inside of it to increase it rate of fire to overcome this weakness by having the Jaffa Staff Automatic Rifle fired at a fast rate then both their Jaffa staff Pistol and Jaffa Staff Semi-automatic Rifle.
as of February 2175, the Jaffa Nation Republic have Mobilized a defensive galactic army of 292.5 million Jaffa Troops, 2.925 million advance tanks and 1.950 million Staff cannons to defend their Galactic Territory from any interstellar threat. they have an offence army of 191.25 million Jaffa Troops, 1.925 million Advance tanks and 1.275 million staff cannons. when they began to mobilize their Galactic Fleet made up with their latest Capital ships: 124 3rd Generation Jaffa Destroyers, 92 3rd Generation Jaffa Battleships and 42 3rd Generation Jaffa Super carriers when they mobilize all their Galactic Shipyards into Wartime production.
In Late 2174, the Lucian Alliance Republic or L.A.R. Scientists and engineers have designed their L.A.R. version of the Tau'ri's Plasma Pistol and Semi-automatic Rifle design. their designs would be a mixture of the Tau'ri designs and of the Their own Pistol and Semi-automatic Rifle designs. they named the designs the L.A.R. Pistol-01 and the L.A.R. Semi-automatic Rifle to have their Galactic ground forces be more Effective against any possible interstellar threat like maybe: the Tau'ri Federation Republic, Jaffa Nation Republic or the yet to be seen the Khephir Empire. They were able to design a convert hand Plasma pistol gun and Rifle. The barrel of the Plasma Pistol was 1 1/2 time bigger then their own Pistol and was made of new Type of Metal like Material that the Tau'ri used assorted the heat form the Plasma Blast from the barrel.
The L.A.R. Plasma Pistol had a fully automatic firing system and reload magazine similarly the size as their Pistol magazine that had oxygen air in it with a miniature Fission powered battery to power the gun; there was enough oxygen air to fire 40 Plasma shoots until the oxygen in the magazine clip to be refilled. The gun had a full automatic spark chamber inside of it to spark the oxygen. The automatic chamber also had an air tie plunger that the push the fire oxygen out of the gun to the target targeted. The Plasma Gun Rifle was designed similarly to their military Semi-automatic Rifle and had the nearly all the same fire systems as their L.A.R. Plasma pistol except for a Fully automatic Reloading system.
In early 2175, the L.A.R. scientists and engineers have designed their 1st Advance Fully Automatic Plasma Rifle or the L.A.R. Automatic Rifle for their Galactic ground forces to be more Effective against any possible interstellar threat like maybe: The Tau'ri Federation Republic, Jaffa Nation Republic or the yet to be seen the Khephir Empire. They were able to make a very convert Fully Automatic Plasma Rifle designed Similarly to most Tau'ri Advanced Automatic Plasma Rifle. The barrel of the L.A.R. Automatic Plasma Rifle was 1/2x's the size bigger then their old Rifle barrel and was made with the same Type of Metal like Material like their Plasma pistol and their Semi-Automatic Plasma Rifle that would assorted the heat form a Plasma Blast from the barrel. They designed into the L.A.R. Automatic rifle to have an Advance Full Automatic firing system and loading and reloading system for it to fire at a fast rate then both their Plasma Pistol and Semi-automatic Rifle. The SM-01 had a reload magazine about the size as their old Automatic Rifle magazine that had oxygen air in it with a miniature Fussion powered battery to power the gun; there was enough oxygen air to fire 45 Plasma shoots until the oxygen in the magazine clip to be refilled. The SM-01 had a Fully automatic spark chamber inside of it to spark the oxygen. The automatic chamber also had an air tie plunger that the push the fire oxygen out of the gun to the target targeted.
while the L.A.R. Scientists and engineers was designed their New advanced Fire arms another group of L.A.R. scientists and engineers have been working on designing their Military Ground forces Body suit armor and face cover helmet similar to what the Tau'ri Federation Republic has for their Military forces. finally after of decades of research their have create their own body suit armor and face cover helmet. Their advance body suit armor was similar in design to the Tau'ri federation Republic but it had a few differences. the Body suit armor would have a very small miniature shield emitter powered by a Naquadah power Batter in a large batter holder inside armor to hold the batter. The batter generated enough power to generate a shield around a person wearing the body suit armor. They tested the shield strength around the body suit armor and found that the shield could it take around 5 Plasma blasts from a plasma Pistol or 2 1/2 plasma Blasts from a plasma Rifle or from a Jaffa Staff weapon before failing. The shield could take about 75 shotgun blasts or 3 Grenades explosions before failing.
A major difference between Tau'ri Federation Republic body suit armor and L.A.R. Body suit armor is that the L.A.R. Body suit armor has a little energy abortion material lay underneath the armor that could only take a single Blast in an area from a Plasma Pistol or rifle before making the combatant valuable to another blast if it hit the same area would metal the Metal like material of the Suit and leave a Plasma blast in the soldier. The Body suit armor weight about 47 lbs. and was made up of a strong light weight steel like material the Tau'ri used that could take the bullet hits from hand guns, machine gun rifles, and a few shotgun shots. The Helmet was made of the same material and had a head up display with a small computer chip inside with eye images inside the Helmet to show the Soldier the state of their allies (Blue is Friendly, Green if injured, and Orange meaning if their Dead) and enemies (in the Color Red). They sent the prototype to the Manufacture companies to begin mass produce the new body suit Armor for L.A.R. Military to use to protect their troops from enemy weapons fire.
As of February 2175, The Lucian Alliance Republic or L.A.R. have mobilized had a defensive galactic army of 107.997 million L.A.R. troops, 1.79 million advance tanks and 719,983 staff cannons to defend their Galactic Territory from any interstellar threat. they have an offence army of 49.845 million L.A.R. troops, 498,450 Advance tanks and 332,300 staff cannons as an offence army. when they began to mobilize Galactic Fleet made up with their latest Capital ships: 123 3rd generation L.A.R. destroyers, 124 3rd generation L.A.R. battleships and 52 3rd generation L.A.R. super Carriers when they mobilize all their Galactic Shipyards into Wartime production.
For over the months of Preparations for War all the Galactic Allied Nations have being practicing war games with each to prepare of the invasion forces of the Khephir empire. For the both the Jaffa Nation Republic and The L.A.R. it has been difficult for them adapt to the New Technology that their Scientists and engineers have developed for them to use in their war games with the Tau'ri Federation Republic. In most of their War games that took place on the Planet's surface with either the Jaffa Nation Republic, L.A.R. or Tau'ri Federation Republic forces it was mostly the Tau'ri That came out the Victor against enemy forces.
In one instant in a War game on a Planet surface against Jaffa Nation Republic Military forces under the Command of Jaffa Field Marshall Ajlal with over a force numbering 525,000 Jaffa Troops, 5,250 Advance tanks, 3,500 Staff Cannons with over 1,500 Jaffa Fighters and 375 Mid-range Bombers vs. Tau'ri Tank specialist General of the Army Abraham Henson with over 600,000 Tau'ri troops, 20,000 Advance tanks, 4,000 Plasma Artillery Pieces with over 5,000 Tau'ri Fighters and 2,500 bombers for Ground support. The Battlefield settling for this War game was on vast flat plains with a few Hilly areas and clear skies. the war game started with Jaffa Field Marshall Ajlal ordered over 100,000 Jaffa troops, 1,000 Advanced tanks spread out along the assault front lines, 667 Staff cannons providing artillery support along with 250 Jaffa Fighters and 62 Jaffa Mid-Range bombers providing air support on an all out assault against Tau'ri General Abraham Henson forces head on.
Tau'ri General Henson ordered all available fighters to engage Jaffa Field Marshall Ajlal fighters and mid-range bombers to keep their occupied for him to counterattack. General Henson send 10 Armored spearhead groups long with over 75,000 troops, 500 Plasma Artillery cannons providing cover firing. General Henson ordered 8 of his Armored spearhead group companies to focus on striking at Field Marshall General Ajlal assault forces flanks and if possible breakthrough and out flank them cutting the assault forces into three pieces and then encircle and strike the middle of the Jaffa Assault forces lines from the rear putting the assault force fighting on 2 fronts. The other 2 Armored spearhead group companies would head straight to the middle of the assault forces to take the blunt of the assault forces to keep them occupied for their other armored spearheads to break the assault force into 3 pieces and then encircle the middle of the assault forces and attack from their rear.
Tau'ri General Henson counterattack worked protect and he and his forces were able to out maneuver and out flank Jaffa Field Marshall Ajlal assault forces. He 'killed' over 50,000 Jaffa Troops, 500 Advance tanks and 333 staff cannons. he captured over 30,000 Jaffa Troops, 300 Advanced Tanks, 222 Staff cannons and 'destroyed' all of Jaffa Field Marshall Ajlal air support. The remainder of Jaffa Field Marshall Ajlal assault forces were forces to retreat back to their front lines. He 'lost' 1/2 of his Armored spearhead groups along with over 25,000 troops 'killed' and 167 Plasma Artillery cannons 'destroyed'. Field Marshall Ajlal she was shocked to see how her opponent was able to defeat her main assault force with moderate effort and losses compared to hers.
The War game continue for over 6 months and ended with Tau'ri Tank specialist General Abraham Henson victorious by using his forces: specially his Tanks and air-ground support most effectively in Surgically striking at his opponent's flanks and using his forces to out maneuver and out flank his opponents forces. In the end His 'lost' roughly 200,000 troops, 2,000 advanced Tanks, 1,334 Plasma Artillery cannons and 1,750 of his Fighter and 875 bomber close air support forces 'destroyed'. As for Jaffa Field Marshall Ajlal she was outraged at her defeat at the hands of Tau'ri General Abraham Henson. she 'lost' over 500,000 Jaffa Troops, 5,000 Advanced Tanks, 3,333 staff cannons and all her fighter and bomber close air support forces 'destroyed' before being forced to unconditional surrender to Tau'ri General Abraham Henson.
At the end of the war game Jaffa Field Marshall Ajlal congratulates to Tau'ri General Abraham Henson Victory over her forces. she asked Him what type of warfare tactics and strategy he used against her. He told her the his use what his people call Blitzkrieg(lighting war) Tactics and strategies again her to achieve Victory over her. He told her that Blitzkrieg is were is a method of warfare whereby an attacking force, spearheaded by a dense concentration of armored and motorized or mechanized infantry formations with close air support, breaks through the opponent's line of defense by short, fast, powerful attacks and then dislocates the defenders, using speed and surprise to encircle them. Through the employment of combined arms in maneuver warfare, blitzkrieg attempts to unbalance the enemy by making it difficult for it to respond to the continuously changing front, then defeat it in a decisive Victory.
In Recent Months the Tau'ri Federation Republic military high command decided to sent some of their Admirals and Generals that volunteered to go to the Jaffa Nation Republic military command to help in Teaching the Jaffa Nation Republic Military on to adapt to all their recent new Military Technology equipment that their Scientists and Engineers have designed for them to use. The Tau'ri volunteer Military advisors soon find out what Type Military Tactics and Strategies the Jaffa Generals use in ground combat went in fighting a war. They found out that the Jaffa Generals use 19th century Military Tactics and Strategies to fight their war with massive numbers of troops and military equipment hoping to overwhelm them with superior numbers. the Jaffa Generals Military Doctrine was similar to the Tau'ri Doctrine of Mass Assault Doctrine. The Tau'ri volunteer General said to the Jaffa Generals that the use of their Military Doctine was out of date due to their Galactic Nation Becoming a Galactic Industrial Nation which now has the able to produce massive amount of New Advanced military equipment.
They become to teach the Jaffa Nation Republic Military high command on how to use all their New Advance military equipment Like their Jaffa staff Pistol, Semi-automatic refile, fully automatic Machine Gun refile and their advance tanks more effectively not cause massive amounts of Casualties and wound Troops from not understanding how to use their New Military equipment effectively. The Tau'ri Military Advisors taught the Jaffa Generals new tactics and strategies on how to use their New military equipment. they taught them about Military Doctrine's like the Military Doctrine know as Blitzkrieg. they taught and showed them how the Military Doctrine Blitzkrieg and how to use the Doctrine Most effectively against an enemy opponent. they taught them that Blitzkrieg in most effective in the use of all Advance Tanks, mobile Infantry, artillery and Air-ground Support working together at striking at your opponents weak spots and at their flanks to by doing short, fast powerful attacks that unbalances and dislocates the defenders by using speed and surprise to encircle your enemy's forces making it difficult for them to respond to the continuously changing front and defeat you opponent with one decisive victory.
they taught the Jaffa Generals the disadvantages of the Military Doctrine Blitzkrieg. they told them that the Blitzkrieg need massive amounts of supplies and very long supply lines to keep Blitzkrieg going and if they couldn't keep up with the amount of supplies than Blitzkrieg would grid to a haul due to the lack of supplies and leave their forces open to attack. they said that if you opponents flanks are defended while enough they could stop Blitzkrieg forcing them to dig in and fight and retreat and attack another area of their flanks hope that they overlooked a weak spot and punch though there. They said the Blitzkrieg depend on the type of Terrian and weather in the battlefield you fighting because if the terrain was all hilly terrain with forests or mountain ranges with bad weather like constant rain or snow over a long time that Blitzkrieg won't work.
The Tau'ri Military advisors taught the Jaffa Generals about the Superior Firepower Doctrine and the Grand Battlefield Planning Doctrine. they taught them how in superior Firepower Doctrine that you need massive amounts of Advance Tanks, artillery and Air-ground Support working together to overwhelm you opponent with firepower. they taught the Jaffa generals that the Superior Firepower Doctrine was great in you had a limited amount of troops, Advanced Tanks, artillery and Air-ground support under your command and facing a opponent that has superior numbers of troops because they could use their overwhelming firepower to reduce the amount of enemy troops attack them. A disadvantage to Superior Firepower Doctrine is that if you don't have enough of massive amounts of Artillery or supply of ammo or Power to reduce your opponents amount of troops to moderate to huge amounts than Firepower Doctrine won't work.
They Tau'ri military advisors taught the Jaffa Generals about the Grand Battlefield Planning Doctrine. they taught the Jaffa Generals that the Grand Battlefield Planning Doctrine is best used for extensive planning, preparing and for using on a large scale. They taught them that the Doctrine focus on Patiently studying your Opponent movements and preparing plans to counter your opponents attacks by set up well thought out plans to defend the area of your front lines were you opponent is going to attack and then counter with your known well though out attack plan by studying how and where you opponents moves to attack where He/she won't suspect you to attack Him/Her. they taught them that Grand Battlefield Planning Doctrine had a disadvantage and that was were your opponent is able to attack unsuspecting and quickly before you have a Plan to counter their Quick movement making a hole in you plans and possibly collapse your front line if your not quick effect to stop them this is were Grand Battlefield Planning doesn't work.
After a few months of teaching the Jaffa Generals New Tactics and strategies the Jaffa Nation Republic Military high command decided to use the Doctrines of Grand battlefield Planning, Superior Firepower and Blitzkrieg. They would both use the Grand battlefield Planning and Superior Firepower Doctrines as their defensive Doctrines to defend the Galactic Territory. they would use the Blitzkrieg Doctrine as their Offense Doctrine to form offense plans against an enemy that was able to break thought their defensive lines or were inside their Galactic Territory and drive them out Quickly and possibly go after them.
The Tau'ri have sent some generals to the L.A.R. military high command to teach them about New Tactics and Strategies how to use all their New Advance military equipment Like their L.A.R. staff Pistol, Semi-automatic refile, fully automatic Machine Gun refile and their advance tanks more effectively not cause massive amounts of Casualties and wound Troops from not understanding how to use their New Military equipment effectively. They found out that the L.A.R. Generals use Grand Battlefield Planning Doctrine by them Military Tactics and Strategies to fight their war by Extensionally planning and preparation on a Large scale. The L.A.R. Generals Military Doctrine was similar to the Tau'ri Military Doctrine: Grand Battlefield Planning. The Tau'ri volunteer Generals said to the L.A.R. Generals that the use of their Military Doctrine was fine but they see that most L.A.R. generals won't very patient or very skilled in Extensionally planning and preparation and sense their Galactic Nation now becoming Galactic Industrial Nation to where they are now able to produce massive amount of New Advanced military equipment.
After a few of teaching the L.A.R. Military high command about a New Tactics and Strategies how to use their New military equipment they decided to use the Doctrines of Grand battlefield Planning, Superior Firepower and Blitzkrieg. they would has their Original Grand Battlefield Planning Doctrine and best it the Doctrine as their Grand Planning Strategy defense on a large scale. they would use Superior Firepower as both a defense and offense Doctrine to defense their Galactic Nation by have massive amounts of Advance Tanks, artillery and Air-ground Support working together to defend their Galactic Nation by overwhelming an enemy with superior firepower. the would use the superior Firepower Doctrine to go on the offence and attacking their enemy and destroying them or forcing them out of their Galactic Nation. they would use the Blitzkrieg Doctrine as their Offense Doctrine to form offense plans against an enemy that was able to break thought their defensive lines or were inside their Galactic Territory and drive them out Quickly and possibly go after them.
as for both the Jaffa Nation Republic and L.A.R. Naval doctrines the Tau'ri Military advisors learned that they were masters in 2 different Naval Doctrines: Base Strike Doctrine for the Jaffa Nation Republic Galactic Navy and Fleet in Being Doctrine of the L.A.R. Galactic Navy. The Tau'ri Military advisors saw a weakness in both the Jaffa Nation Republic and L.A.R. Naval Admirals and Captains Tactics and Strategies both of them were overusing their Fleet Doctrines. the Tau'ri Military advisors saw that both Jaffa and L.A.R. Admirals and Captains weren't much for flexible to overcome each other Naval doctrine Weaknesses.
Fleet in Being: This is the well-rounded general purpose set of naval doctrines that most substantial navies used. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. This is the most powerful doctrine for surface action. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare.
Base Strike: It focuses on navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Having at least a few fast heavy cruisers that can keep pace with the carriers for bombardment and surface action is advisable, but it is possible to focus just on research and production of carriers, screens and carrier aircraft to make the best use of limited resources.
In their War games together with their allies Navies most of the games either went a Jaffa Nation Republic fleet or a Tau'ri Federation Republic fleet being victors and in some games with a L.A.R. Fleet Victorious but not very often. In their war games between a Jaffa Nation Republic fleet Vs a Tau'ri Fleet the war games either went to the Jaffa Nation Republic Fleet with using their destroyers most effectively being able to keep with their Super Carriers and provide Screens and covering fire for their Super Carriers to launch their fighter and bombers and stay within their destroyers screens and covering fire into their enemy targets and 'Destroy' them. The Tau'ri Fleet being able to use their destroyers most effectively being able to keep with their Carriers and provide Screens and covering fire for their Carriers to launch their fighter and bombers and stay within their destroyers screens and covering fire into their enemy targets and 'Destroy' them; or being able to use their Galactic Space submarines to use stealth to Adopted the raiding strategy in its efforts by cutting off their opponents shipping, but this can also be suitable for minors seeking a naval presence to strike enemy trade with moderate risk and expense. although the Tau'ri fleet would risk is that light cruisers and destroyers have mediocre anti-submarine warfare capabilities and weak escort efficiency bonuses, so vulnerable friendly shipping may require more effort to defend.
after many War games with each other and seeing how effectively each other Naval Doctrines were against each other. the Jaffa Nation Republic Admirals and Captains of the Military high command decided to Motive their Main Naval Doctrine after many war games with the Tau'ri Fleets seeing how half in 1/2 of the war games they played with the Tau'ri and 1/4 of their war games with the L.A.R. Resulted in their Fleet being 'destroyed' by the either the Tau'ri or the L.A.R. they asked the Tau'ri Naval Admirals and captains about what type of Naval tactic and strategies they used to defeat them. Some of the Tau'ri admirals and captains said that they used a Mixture of 2 Naval Doctrines: Base Strike and Trade Interdiction and that they were trained to be flexible in combat to try not to over use either one of their Naval Doctrine to overcome each of their weaknesses.
Trade Interdiction: This is an offensive doctrine focusing on attacking enemy convoys with coordinated stealthy surface and submarine raiders that have superior abilities to find and destroy enemy shipping while evading enemy detection. Such stealthiest can also be valuable in normal combat or escaping from it, which is usually the best course. Submarines are made very dangerous to the enemy. The trade-off under this doctrine is that light cruisers and destroyers have mediocre anti-submarine warfare capabilities and weak escort efficiency bonuses, so vulnerable friendly shipping may require more effort to defend. Adopted the raiding strategy in its efforts by cutting off its shipping, but this can also be suitable for minors seeking a naval presence to strike enemy trade with moderate risk and expense.
The Jaffa Nation Republic Military High command with help from the Tau'ri Military advisors decided to follow the Tau'ri model of Naval Tactics, strategies and Doctrines: Base Strike and Trade Interdiction to be flexible in combat to try not to over use either one of their Naval Doctrine to overcome each of their weaknesses. Now in most of their war games with the Tau'ri either ending in a Jaffa Nation Republic fleet Victorious or in a Draw with both sides unable to maintain the battle.
as for the L.A.R. in most War games together with their allies Navies most of the games either went a Jaffa Nation Republic fleet or a Tau'ri Federation Republic fleet being victors and in some games with their fleet Victorious but not very often. In their war games between a Jaffa Nation Republic fleet or a Tau'ri fleet Vs a L.A.R. Fleet the war games either went to the Jaffa Nation Republic Fleet with using their destroyers most effectively being able to keep with their Super Carriers and provide Screens and covering fire for their Super Carriers to launch their fighter and bombers and stay within their destroyers screens and covering fire into their enemy targets and 'Destroy' them. In some war games the L.A.R Fleet was able being out a Victory by using the L.A.R. battleships most effectively with massive amounts of Fighter support and with their destroyers engaging enemy destroyers, providing covering fire and drawing the enemy fighter and bombers focus away from their L.A.R. battleship to come into Range to begin bombarding the enemy fleet and 'destroying' the enemy fleet; or with the enemy fleet Victorious by being able to use their destroyers most effectively being able to keep with their Carriers and provide Screens and covering fire for their Carriers to launch their fighter and bombers and stay within their destroyers screens and covering fire into their enemy targets and 'Destroy' them; or being able to use their Galactic Space submarines to use stealth to Adopted the raiding strategy in its efforts by cutting off their opponents shipping, but this can also be suitable for minors seeking a naval presence to strike enemy trade with moderate risk and expense. although the Tau'ri fleet would risk is that light cruisers and destroyers have mediocre anti-submarine warfare capabilities and weak escort efficiency bonuses, so vulnerable friendly shipping may require more effort to defend.
after many War games with each other's navies and seeing how effectively each other Naval Doctrines were against each other. The L.A.R. Admirals and Captains of the Military high command decided to Motive their Main Naval Doctrine after many war games with the Jaffa Nation Republic or Tau'ri Fleets seeing how half in 3/4 of the war games they played with the Jaffa Nation Republic or Tau'ri war games with the L.A.R. Resulted in their Fleet being 'destroyed' by the either the Jaffa Nation Republic Fleet or Tau'ri Fleet. they asked the Tau'ri Naval Admirals and captains about what type of Naval tactics and strategies they used to defeat them. Some of the Tau'ri admirals and captains said that they used a Mixture of 2 Naval Doctrines: Base Strike and Trade Interdiction and that they were trained to be flexible in combat to try not to over use either one of their Naval Doctrine to overcome each of their weaknesses.
The L.A.R. Military High command with help from the Tau'ri Military advisors decided to have a Mixture of their old Naval Doctrine: Fleet in Being and of the New Naval Doctrine: Base Strike for their admirals and captains to be flexible in combat to try not to over use either one of their Naval Doctrine to overcome each of their weaknesses. Now in most of their war games with the Jaffa Nation Republic or the Tau'ri either ending in Mostly the L.A.R. fleet Victorious or in a Draw with both sides unable to maintain the battle.
