A/N: Thanks for the lovely reviews

A/N: Thanks for the lovely reviews! You guys make me want to write more. I also love the science of this game, it stimulates my intellectual curiosity. Though I worry about boring my friends at school to death yaking on about it XD

This section is about the fon slot chambers (yes Kraal, they ARE useful, stop laughing at me!).

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Fon slot chambers, as the name implies, are a kind of reservoir of fonons kept close to one's fon slots for quick and ready use. They are colored orbs attached to capacity cores and are mainly for catalytic purposes. There are four types of fon slot chambers: carmine, cobalt, grass, and sunlight.

Fonons are combined within the chamber at high densities to produce its catalytic effect: carmine chambers can increase the strength of an arte with the Fifth Fonon, cobalt can increase the force or pressure of an arte using the Fourth Fonon, grass can enable quicker movements (such as stealing from an enemy) with the Third Fonon, and sunlight, as the densest of the fon slot chambers, can enable a fonist to use a field of fonon change of the normal power, but with fewer fonons.

Fon slot chambers were first invented to augment the strike and fonic artes of military fonists during the Fonic War. The destruction of not only the war itself but also that of the miasma—which is a corrosive gas that breaks down matter exponentially—was such that many types of fon slot chambers and how to use them were lost. No one today knows how the chambers were created, and not even Belkend's best fontech or any of Yulia City's technological marvels could make an original fon slot chamber.

Intelligence divisions of Kimlasca, Malkuth, and Daath militaries devoted themselves to claiming the fon slot chambers that survived the Fonic War. Often there were skirmishes over discovered chambers—that is how important these powerful, high concentrated fonon containers are to every world power. For these chambers would prove a great asset to each of them—to Kimlasca and Malkuth to strengthen their armies, and to Daath for not only to strengthen its army but also to keep the balance of power between Kimlasca and Malkuth as even as possible.

However, with the advents of Dr. Balfour and Dr. Orition from Keterburg, their combined efforts produced one way to make new fon slot chambers—fomicry. Granted, the replication process was not perfect, and those fon slot chambers ended up unstable, making them too dangerous for use. So priority was taken to excavating the existing fon slot chambers while researchers worked on developing new replication machines to properly create safe but powerful chambers.

Since they are so few, fon slot chambers are restricted to military use, and not to be sold on civilian market. However, those lucky enough to discover the chambers may deign to keep them, although their heads of state could commandeer them at any time. Both Kimlasca and Malkuth have trouble keeping the populace in line, in that a black market on fon slot chambers as well as capacity cores pilfered from both countries sprang up in Chesedonia; though the actual base of operations and supplies is located elsewhere. Military police from both countries agree that the Dark Wings, a group of bandits, is responsible for the illegal market.