The United Empire of Earth Government

This is the UEE Government and Military. The information will be about the Government, Military, and Law Enforcement. This information is directly taken from the Star Citizen Tools Wiki page. The only things that are my work are the parenthesis which will explain somethings you might not understand.

I want you to know what the Government systems are in the is world because they are different than any other government on this planet. These systems and people will come into play through the story.

If you have any questions just PM me and I will get back to you as soon as possible.

The United Empire of Earth (UEE), colloquially referred to as the Empire by its human population, is a sovereign, democratic interstellar empire spanning across 37 star systems. It was founded in 2546 after the conclusion of the First Human-Tevarin War, (the Tevarin are bird-like aliens) which saw the ascension of Ivar Messer (he was a great commander in the UPE navy) to the position of Prime Citizen. Using his newfound political power, he restructured the United Planets of Earth into the UEE, appointing himself Imperator (the Emperor).

Until 2792, the Empire was a hereditary monarchy ruled by the Messer dynasty, which wielded supreme executive and military power over the government. Eventually, the dynasty was overthrown in the Revolution of 2792, restoring democracy to the nation and reforming the government into having the power to impeach the Imperator if all of it acted together. While the Imperator is still the supreme executive office, he is now elected by the populace and bound to a 10-year term.

At current, the title of Imperator is held by Kelos Costigan. Under the Imperator is the High Secretary Illyana Sharad, the High Advocate Peter Upshaw, (Morgan was only the Director of the Advocacy which is right below the High Advocate), and UEE High Command.

Overview

The United Empire of Earth is the unified representative government of the entire human race, led by an elected Imperator and his or her governmental subordinates. The political structure is similar to that of the Roman Empire, which was considered at the time to be by far the most advanced sovereignty on Earth, unparalleled in governance until the 20th century.

The Government Structure

Main articles: UEE Congress, Citizens, Civilians, UEE Marines, UEE Navy, UEE Army, and UEE Advocacy.

AN: I will give you the chain of Command. I hope you can make it out in what Fanfiction has done with it.

Imperator

/ | \

/ | \

High Secretary High Command High Advocate

Congress Navy Advocacy

Citizens Army

Civilians Marines

UEE Government Structure

Counseled by the High-Secretary, the High-Command, and the High-Advocate, the Imperator is the head of the government, now bound to a single ten-year term limit.

The Imperator wields the highest executive and military power, being both the head of government, as well as the commander-in-chief.

Political Party

Due to the massive size of the UEE, there are hundreds of political parties, however, only three exert dominance in the Congress:

Universal Party - Institution-focused ideology. Government and systems will guide the people.

Centralist Party - Traditional, even somewhat libertarian-styled political ideology. It's about sustaining and maintaining the status-quo and excelling through the values of humanity. They support Earth as the capital of the UEE.

Transitionalists (also referred to as 'Transits') - Relatively recent people's party formed around promoting a progressive human agenda. Most of their rhetoric is aimed towards the future. They support the establishment of Terra (another planet) as the capital of the UEE.

Diplomacy

The UEE is involved in diplomacy with several neighboring empires:

Banu Protectorate: The UEE's stance towards the Banu is friendly. The Messer era did not damage relations, due to the Banu being disorganized, while their central government is a loose confederation of planet-states. Border disputes between the Banu Protectorate and the UEE are common, mainly because our criminal element flees across the border and the Banu won't look, much less try to catch them for extradition. The Banu's primary business is trade.

Xi'An Empire: The UEE's stance towards the Xi'an Empire is cordial. The UEE has made great strides to try and reconnect with the Xi'An after the tension of the Messer Era. As such, the UEE endorses healthy trade across the borders. While the UEE is diplomatically friendly, the Xi'An are a heavily armed and organized civilization with long lifespans, which still view the human empire as wary.

Vanduul: The UEE is at war with the Vanduul clans since the official declaration of war after the Battle of Vega II. Humanity's entire relationship with the Vanduul has been mired in blood. They have never attempted to contact the UEE in any capacity. The Vanduul themselves are nomadic, with fierce infighting between the various enclaves, eliminating the possibility of a central government. Most politicians regard the entire Vanduul species as a violent act of nature.

Kr'Thak: Their existence has been recently discovered. The closest Kr'Thak controlled system lies on the other side of Xi'An Empire. Humanity's knowledge of them is very scarce, and the Xi'An wasn't keen to share as the two civilizations have unresolved tension, spawning from a multi-century conflict called the Spirit Wars. The human government has not made formal contact with the Kr'Thak, as they are afraid it will unsettle relations with the Xi'An.

Government as a Character

When thinking of how the current UEE administration would react to a problem, it's better to think of it as a single entity and a political spectrum with bureaucracy and autocracy.

The early UPE (United Planets of Earth) was mired deep in the bureaucracy side, capitalizing on that public disgust with political stagnation was how Ivar Messer was able to consolidate power. Under the Messer Era, the UEE then swung too far in the opposite direction, becoming the stereotypical ruthless fascist government that seized land, power, and might.

When the Messer Era collapsed the UEE swung back and by the game (Star Citizen), the start has ultimately settled in the middle. The government became fixated on making amends for the awfulness it committed for hundreds of years. The UEE now is a mixture of everything. There are good people doing good things, bad people doing bad things and every combination in between. There are seasoned politicos, idealist do-gooders, the palm-greasers, and crusaders.

So, to use an acting term, the UEE's motivation is to make amends. Most of its behavior are simply extensions of that need. It's trying to appear progressive and totally not evil anymore. Seriously, we're really sorry about that and we're better, trust us. Joking aside, the UEE is not insincere about this sentiment. It just might be going a little overboard.

Due to the financial strain on the UEE, the unofficial motto for government & military operations has become "do more with less," which creates an environment for corruption to flourish.

It's also important to reiterate that diversity is good. This is not a simple black-or-white government (Star Wars: Empire = evil, Rebel Alliance = good).

Local Government

Source: Writer's Guide: Part Three[1]

Life throughout the UEE is a wide spectrum of experiences. Imagine the variety that we encounter on modern-day Earth (the various ethnicities, backgrounds and belief systems) and multiply that by a hundred — now we're getting into the possibilities of the social and political landscape of the UEE territory.

The various ethnicities we know today have blended; now it's planetary identification. The various languages and roots of names have endured, but you'll often find them mixed together.

So, we've established that planets need to lobby to be included/represented in the Senate. In an effort to keep this manageable, we'll break local government structures into two categories; unrepresented and represented.

Represented

Planets accepted into the UEE, named and then given representation in the UEE Senate. (Planets would have to earn their representation legally like be a trad port or something like that.)

Governers Council

Source: Writer's Guide: Part Three[1]

What we would call nations are now called States, each of which is ruled by a Governor. Sparsely populated worlds can have councils of two Governors while densely populated ones can have dozens. These council meetings are convened to settle disputes and create planet-wide laws by Council vote.

Governor

Source: Writer's Guide: Part Three[1]

A Governor is an elected position with a six-year term (two-term limit), which can be filled by a Citizen or even a Civilian (the highest political rank a Civilian can achieve). Some Governors attempt to run for Senator after their term is up.

Under the Governor there are a hundred elected Representatives. The number of constituents for each Representative varies based on the population size in the State but there are always a hundred in office. The Representatives are divided and assigned to various committees and departments that oversee and regulate the infrastructure.

Law Enforcement

Source: Writer's Guide: Part Three[1]

Law enforcement is broken down into local and federal police forces. Local Police have their assigned jurisdictions, while the Federal police handle crimes across State lines and report to the Governors' Council.

Depending on the planet's location and status, they may be able to call upon UEE military forces for protection/intervention or support in cases of a natural disaster.

Unrepresented

Source: Writer's Guide: Part Three[1]

Life away from the population hubs can be tough. Once UEE Inspectors certify a planet as safe for habitation, usually the first settlers are members of the TerraformingTeams. Smaller 'Forming Corps will often entice workers with land payouts. After that the surveyors start showing up, looking for anything that might establish this planet as a potential population center (looking for rare or unique minerals, a confluence of jump points, etc.) The gamble is whether this world will 'grow to be something.' They're hoping that they're getting in on the ground floor of the next Terra. These surveyors will snatch up land while they look; if they don't find anything of interest, they'll flip the land and move on. All the while, the poor will have been slowly trickling onto the planet, looking for opportunity, a chance to start fresh. Usually, their passage is paid with an indentured commitment of some sort.

These planets are also far from the watchful eye and protection of the UEE military forces. While this can be an exciting proposition for traders who want to avoid federal tariffs, it also means that pirates and bandits can lurk around any corner. And that's not even mentioning the possibility of Vanduul attacks.

Governments on the fringe act on a town-by-town basis, usually headed by a governor or mayor (depending on local preference). It's not unusual to see towns effectively declare war on each other.

These settlements will usually have some kind of police/militia in place. At best, they'll have a sheriff or marshal in charge. At worst, the local townspeople band together for protection when a situation arises.

This is frontier life in the future.

As the population on these unrepresented planets begins to grow, the UEE will dispatch political advisors to counsel the planets in the construction of their planetary government, emulating the Governor/Representative structure of the represented worlds. In the early phases of planetary development, there is very little difference between Citizens and Civilians (everybody has to pull their own weight). As the population grows, that distinction begins to come into play. Civilians and Citizens both vote to elect local politicians.

The Governors Council applies to the UEE for recognition. If accepted, Citizens are the only ones able to vote in Senatorial elections.

Imperial Law vs Local Law

Source: Writer's Guide: Part Three[1]

As part of the UEE, in theory, even the smallest settlements have access to and are subject to the full breadth of UEE laws. Enforcement of these laws is tricky, especially when you get to smaller settlements. In short, they basically go unenforced until someone decides to start enforcing them.

Local governments are allowed to establish their own laws as long as they don't contradict UEE laws.

Writing for Local Government

Source: Writer's Guide: Part Three]

It's all about diversity.

Local governments are made up of all types of personalities. Some small-town mayors rule their settlements with a dictatorial thirst for power, some are thoroughly corrupt, some are crusaders, some are puritanical. So use your personal judgment when conceiving of a small settlement's political structure, but understand that it's unlikely that someone could be exceptionally crazy and be able to get away with it. Even though the nature of communication means that it takes time for information to spread, there are still people with spaceships so it's unlikely that a local corrupt mayor could get away with eating his populace (for example) without word eventually getting to the authorities.

As mentioned earlier, the larger and more organized a planet becomes, the more it starts to adhere to the Governors/Representative structure. So if you're looking to create a more unconventional type of government or political figure for a story, keep in mind that it would have to exist on a smaller size planet.\


AN: Also want you to know the UEE Advocacy. Again I got this from the Star Citizen Tools Wiki page. Don't hate me. I don't want to have copyright issues.

UEE Advocacy (commonly known as Advocacy) is the High-Advocate and successive departments handle the legal and law enforcement duties of the Empire. While the Advocacy does handle fugitives, they have been known to outsource (seek help) to the Bounty Hunter Guild (Morgan is a part of the Bounty Hunter Guild after he was the Director of the Advocacy)

History

Formed in 2523 when the United Nations of Earth transformed into the United Planets of Earth (UPE). The Advocacy was designed to be an inter-system police force under the High Advocate. During the fascist Messer Era, the Advocacy took on a darker role as the Imperator's Secret Police, Intelligence, and Espionage agency (think of the Nazi Gestapo and SS). The extent of their actions are still unknown but Advocacy officials at the time were implicated in high-profile assassinations, the apprehension, and torture of non-compliant elements in the populace, and propaganda mongers.

When the Imperator Messer Era fell, they were reconstituted to their original purpose. While most planets were expected to police themselves, the Advocacy handles crimes that crossed planets and systems, fugitives and even extra-jurisdictional extractions (pursuit into Banu or Xi'an territory). Advocacy Agents are generally feared among the criminal community. They are well-trained in pursuit and apprehension techniques, equal parts hotshot pilot and thorough investigator. Most Advocacy Agents operate alone but teams of them can be dispatched for high-profile targets or situations of implied violence. The real danger of the Advocacy Agent is what they represent. A criminal could kill a cop and could probably kill an Agent under good circumstances… but they will just send another and another until they ghost (kill) him.

Source: Comm-Link: Writer's Guide - Part One

Headquartered: Office of the Advocacy - New York, Earth, Sol (Our Solar System today).

Ranks

Special Agent (SA)

Supervisory Special Agent (SSA)

Assistant Special Agent-in-Charge (ASAC)

Special Agent-in-Charge (SAC)

Assistant Section Chief (ASC)

Section Chief (SC) (oversees Advocacy activity in one system)

Deputy Assistant Director. Chase and Everest.

Assistant Director

Director (highest position within The Advocacy).

High-Advocate (oversees The Advocacy)

Ranks Source: Comm-Link: Writer's Guide - Part Five


On to the Military.

Navy

The Imperial Navy of the United Empire of Earth, also referred to as the United Empire of Earth Navy (UEEN) or simply the Navy, is the naval branch of the United Empire of Earth's military. Like the rest of the military forces, the navy is directed by the Imperator, which in turn has naval subordinates, the admirals.

The largest branch and public face of the UEE military, the Navy is responsible for transportation of military resources, maintaining the borders and waging military strikes throughout the UEE. Service members of the Navy are deployed in nearly every system of the empire. In the early days of humanity's expansion into space, the unified Navy primarily served as a police force, patrolling the systems for damaged or broken down ships. Upon the discovery of the Banu, the government realized that the Navy needed to be re-purposed as a military presence. The Navy's fleet began to swell as it was the most obvious visual representation of humanity's military strength.

Structurally, the Imperial Navy is formed around Squadrons which are assigned a carrier and a fluctuating number of support ships. An Admiral is in charge of the carrier and squadron with Wing Commanders running the multiple Wings that operate at any given time.

Recruits train in the shadows of the massive shipyards at the academies and boot camps on MacArthur in the Kilian system.

Ranks

Ranks in the UEEN are as follows.

High Command Legatus Navium (HCLN)

Grand Admiral

Admiral (ADM)

Vice Admiral (VADM) Atlas

Rear Admiral (RAML)

Captain (CAPT)

Commander (CDR)

Lieutenant Commander (LCDR)

Lieutenant (LT)

Lieutenant Junior Grade (LTJG)

Ensign (ENS)

None Commissioned Officers (NCOs)

Master Chief Petty Officer (MCPO)

Chief Petty Officer (CPO)

Petty Officer (PO)

Junior Petty Officer (JPO)

Leading Starman

Starman

Starman Recruit


Army

The UEE Army is the mortar that holds the civilization together. Being an ultra-mechanized ground force, the Army is responsible for land-based military operations and protects primitive species on developing worlds. While it doesn't have the numbers of the Navy, the UEE Army is the oldest established branch of the military, founded in 2380 as part of the creation of the United Nations of Earth.

The primary mission of the army is "to fight and win our Empire's wars by providing prompt, sustained land dominance across the full range of military operations and spectrum of conflict in support of combatant commanders."

While the public has been enamored by mighty carriers and hotshot pilots of the Navy for the past few centuries, the UEE Army managed to briefly seize the public consciousness during the First Tevarin War where just as many battles took place across shattered landscapes than did in space. Specifically, the Battle of Idris IV which became the largest turning point in the War both strategically and to the public, thanks to the brilliant tactics of a young officer named Ivar Messer.

Ranks

High-Command Legatus Exercitus (loosely translated Diplomat of the Army)

General

Brigadier General

Colonel

Lt. Colonel

Major

Captain

Lieutenant

2nd Lieutenant

Officer Cadet

Enlisted

Sergeant Major

Master Sergeant

Sergeant

Corporal

Private


Marines

UEE Marines are the first responders. The howl of their drop-pods (nicknamed Nails) screaming through the atmosphere is a singularly unique and terrifying noise. There isn't a combat zone hot enough to scare off a battle-hardened marine.

The Marines were initially kept under the umbrella of the Army's command structure, they weren't officially separated and formed as their own division until the end of the First Tevarin War. The UPE felt that they needed a consolidated special operations force that commanded the best of both the Army and the Navy. Their focus and primary application became planetary invasion. Marine units are specialized to be weapons of warfare, nothing more. They don't handle diplomatic escorts or pull guard duty, they dust things. When the Imperator doesn't need them, the Marines sequester themselves to their planet-bases on Corin (Kilian System) and train for the next conflict that will require their services.

Marine-Candidates are selected from the general pool of Army and Navy recruits. The criterion for selection is unknown and inconsistent at best. Some speculate that it is intentional to cement the fact that you don't apply to be a Marine.

Ranks

High-Command Legatus Marinuum (loosely translated Diplomat of the Marine)

Captain General

General

Lieutenant General

Major General

Brigadier General

Colonel

Lieutenant Colonel

Major

Captain

Lieutenant

Second Lieutenant

Sergeant Major

Gunnery Sergeant

Sergeant

Corporal

Lance Corporal

Trooper First Class

Trooper


That is the UEE Government and Military explained a bit more and should tell you how things are done in the UEE and a bit of its history.

I am working on chapter 4 now. I want to bring this to you guys just to inform you how the systems work and that the story will use these systems.

Till next time

Atlas Guardian Out.