Prince of Doom.
Powers: Destroys the death of others, keeping them and self alive. Death bringer balls-explosive projectiles that grow stronger the more deadly the enemy is. Able to break the rules of the game.
Possible Ability Names:
Death Destroyer: The Prince destroys lethality.
At low levels the prince can numb themselves to pain.
At mid-levels their bodies can keep going in spite of debilitating injury, and the effect can spread to others.
At its highest level, the Prince cannot die, their own death permanently destroyed. Note: this ability can be removed at will to allow a peaceful passing. Additional note: This ability does not heal the prince, simply keeps them going despite the damage, and if too much energy is focused on it, there will be none for other abilities.
Sinister Sacrifice: The prince destroys rules and sacrifice.
At low levels the Prince can simply cancel out written laws.
At mid-levels the Prince can extend this ability to limiting rules of the game.
At its highest level the Prince is immune to fate.
Doom Bringers: the prince destroys destruction by creating 'death bringers', balls of doom energy that grow more effective the stronger the target is; a sort of inverse spirit bomb.
The Land of Fangs and Martyrs
Description: A land of blooding white spikes and tendriled roots. The land's ground has an unsettling fleshy/meaty look to it, with a series of floating sections of land holding the towns. Each populated location is a ghost town.
Not to say that there are no consorts, it's just literally a ghost town; all of the consorts being spirits of the dead, having all been killed by the consorts, but unallowed to pass on to the next realm. LoFaM was once a paradise. One of warriors perhaps, but a paradise nonetheless; much like Valhalla.
But then the Denizen came, and now all is dead, and fangs grow from every surface. The fangs that grow from the ground across the land drip acidic venom.
Land Marks: River of Drool- A massive river of acidic venom that flows from the largest growth of fangs on LoFaM. At the bottom of the deepest point is a hint to the location of the denizen, but in addition to the acidic venom, the fangs here are capable of biting, and many wraiths swim through here.
Hill of Death-The sight of the last stand between the consorts and the denizen. Doesn't of lich and a lich queen roam here, guarding the history of the land, the tales of the battles between the denizen and the consorts. At the top of the hill is the strongest piece of legendary gear for the Prince, guarded by the Dreaded.
The Grand Cemetery-The sight where the warriors of LoFaM rest unpeacefully. Corrupted roam overhead, drawn to the massive fanged obelisk in the center and preventing the untainted consorts from fleeing the area or getting too powerful.
The Pillars-Four massive fangs across LoFaM. Unlike the others, these four grow upside down into the ground, injecting venom into the land to consistently corrupt it. Each has a series of Fang Crawlers at the base, a Sewn guarding along it, and a mid-boss at the top; guarding a stockpile of gear at the stop. Several points across it can leak venom.
The Maw-A deep cave containing the thickest fangs of the LoFaM. Between their hardness, density, the venom and monsters within, and how fast they re-grow, it's nearly impossible to break through without powers; but can be done with intelligence or a truly frightening level of raw power. Beyond it is the lair of the denizen.
Unique Enemies: Corrupted-spirits of consorts that have gone dark from the denizen's influence. Can be cured through mystical means (no raw strength, low intelligence, poltergeist psychokinesis and dark influence over magic).
Fang Crawler-Bear sized insect beings that drape themselves in severed fangs from the land (razor claw slash, fang charge, fang throw).
Wraith-Wrathful spirits brought by denizen, lurking within dark places (small claw slash, heat pulse, wailing, possession).
Sewn-Beings switched together from the bodies of the dead, forming ten foot high golems of flesh and muscle, odd angled limbs and eyes (mindless, extreme strength, can crack bones to gain momentum from awkward angles, multi-punch/mutu-grab/multi-crush, multi-mid weapon wielding).
Dreaded-The Denizen's supreme enforcer, a fifteen foot high guardian of the Hill armed with a broad sword, battle axe, and the magic of the denizen (high combat skill, minor levitation, massive death magic bolts, and massive sword; at half health switches to axe and gains ability to call in wraiths and fang crawlers, at 20% health sheds armor, revealing a shadowing being of dark magic, able to raise zombies to fight for them, swing both weapons without touching either, and release massive pulses of death magic).
Challenge: Destroy the destruction of the fangs, clearing them out of the way to reach the denizen, destroy the martyr ghosts' doom to lead them after the denizen.
