D&D based 5e-ish OP OC
might be subject to edits later on
r/unearthed arcana for most all class, subclasses, invocations, feats, etc.
see scaling cantrips in r/UA for the proper growth of "lesser" cantrips and u/amethystdragon for thematic spells, though a small selection of spidery spells also has a few nice ones, dndbeyound .com has great homebrew archives as well
warlock-alteration/warlock-refreshed gestalt with elements from warlock revised! and warlock remastered
+ patron expanded spell lists extended to have a single spell between 6th & 9th spell levels, in essence, epic, "paragon" warlock build, organic / flexible HD-to-features
features, sub-classes, feats ( [] for spells, italics for invocations):
-"pact" of the blade, & tome
-dread necromancer subclass, + dullahan + famished dark
-pactbreaker subclass, + the coven (pathfinder witch flair), + variant great old one
-subclasses without "formal" pacts, dread necro. as consequence of failed ritual, pactbreaker as result of study, coven as an agreement with peers, dullahan as a part-time job,
-magic initiate,
-e.g. eldritch adept, eldritch knowledge, feats that grant more invocations, 2 invocations per feat ( for balance, they cant have a level requirement).
_-8 as standard, 2 from pact breaker, 6 from feats
-invocations: AI = archaic invocations ,CI = cantrip invocations 1.5.2 ,NI = new invocations 2.0 ,FI notes from the far realm, PI = patron specific invocations, BI = 6 warlock pact boons & invocations, SI = warlock subclasses and invocations, -from r/UA, +invocations from dandwiki
(-GOO is Great Old One)
-Breath Of The Night, SI. at-will free [fog cloud].
-Nera's Lullaby, CI. undead are no longer immune to [sleep], add warlock level to HP of affected creatures.
-Dread Mantle, dullahan patron. pact of blade. unarmored AC now 13+SCAM, frightened targets take additional SCAM psychic damage from pact weapon attacks.
-Sybil Triune, AI. as long as you can see, you are aware of hidden & invisible creatures within 30 ft of yourself.
-GOO's Psionics, PI. proficiency in deep speech, warlock cantrips don't require components anymore.
-Control Magic, NI. [mage hand], [dancing lights], [prestidigitation]-like. cantrips like these don't require components or actions to cast or control. with proper scaling, this would be restricted to first and second stages of the cantrip.
-Power Over Power, NI. [counter-spell] or [dispel magic]. add proficiency to checks involving the aforementioned, can now spontaneously cast them from mystic arcanum.
-Archfey's Lullaby, PI, proficiency in Sylvan, roll double dice for [sleep].
-Magus Collection, AI. 5th. you now have 6 attunement slots.
-Wild Hunter, dand. 6th, pact of blade. at-will [hunter's mark], ignore difficult terrain, pact weapon deals +1Dx more damage, can expend pact magic to deal additional 2d8 per slot level damage.
-Profane Presence, dread necro patron. 7th. can negate [hallow] within 30ft of self, non-sentient undead are no longer hostile at first.
-Heightened Senses, BI. 7th. deafened immunity, blind sight to equal range as regular sight.
-Occult Arcana, the coven patron. 7th, pact of tome. select an intelligence based skill, you now have proficiency in that skill, or expertise if you were already proficient. also select one metamagic option, you may expend hexlore uses to apply that metamagic to your pact magic. you can switch either of these at the end of a long rest. A modification of occult arcanum & witchcraft (dandwiki).
-Blood Arcanum, famished dark. 11th. can expend HD equal to spell level+1 to regain an arcanum use for that level, SCAM per long rest. slightly balanced from source.
-Deceive Magic Item, dand. 12th, pact of tome. count as 1 other class for attunement purposes, +1 attunement slot.
-Ars Arcanum, r/UA. 15th, pact of tome. choose a caster-class, you can now choose & switch your arcanum spells from that classes spell list as well on a long rest. slightly modified from source.
•treasure:
•(Accursed Obsian, pact weapon), legendary/artifact
requires attunement by a necromancer ( = necromancy focused caster)
-great macuahuitl, base 3d6 19-20/x3 slashing or bludgeoning damage
-wielder is considered proficient while attuned. can be wielded in one hand without penalty.
-functions as a +3 weapon and magical focus.
-Upon a successful strike the weapon curses the target with a -2 penalty, to either attacks rolls or AC, doesn't stack with itself, until the end of your next turn.
-the weapon provides you with Hexmaster(AI) invocation while attuned
-Once per day, the weapon can cast [remove curse] as a "wish effect", outright breaking any cursed items, recharging at dawn. thrice per day, the weapon can cast [bestow curse] from the list of curses it has removed, recharging at dusk. Curses unsuitable for target simply fizzle into nothingness.
-Once per round, a targeted cantrip can be channeled through the weapon, if the weapon hits so does the spell.
-The weapon has 3 "hands" of its own with which it independently grapples hostiles within 10 ft radius of you. The weapon uses your SCAM and proficiency bonus for its grappling checks, and makes only one check against any one target per round. On the rounds following a successful grapple, it attempts to shove prone any grappled targets. You can mentally command (no action needed) the weapon to take the help action (grant advantage) against any target it has already grappled and it will do so rather than attempt shove it prone. Attempts to escape these grapples are saves against your spell save DC.
•(Pyric Beacon), legendary/artifact
requires attunement by a necromancer
-war-torch, base 1d6 bludgeoning damage, +1d6 necrotic & 1d6 fire damage if lit, 20/x2
-provides only dim light, but to 120ft, and stays lit until extinguished.
-functions as a +2 necromantic focus
-replaces up to 600gp worth of onyx for the purposes of [create undead], and the spells that result in creation of undead are calculated as if they were one level higher, to a maximum of lv9.
-Extends the range of rebuke/control undead by 30ft. Undead within dim light provided by the torch have disadvantage against being charmed by rebuke/control undead.
-Undead within the dim light of the torch see you (& your allies) as their ally(-ies) while charmed by rebuke/control undead.
-Increases CR of undead dominated by rebuke/control undead by 1/6 (rounded down) of your character level.
•(Magnum Rubicund Locus), Wondrous item, Artifact
Requires attunement by lv+20 character
-Has an unlimited pool of charges, with one charge per 5 HD of sacrificed, sapient, creature. gains 1 charge per 100 days IF no charges have been spent during that time. breaks if the pool reaches zero, turning into a blackened, permeable, and fragile husk. it is perfectly possible to sacrifice multiple creatures at once.
-Charges may be spent to cast spells at the following costs
_-1st = 1
_-2nd = 2
_-3rd = 3
_-4th = 5
_-5th = 7
_-6th = 9
_-7th = 15
_-8th = 20
_-9th = 27
-an attuned character stops aging, has no lifespan while attuned, loses any penalties caused by age, becomes immune to non-magical poisons and diseases, and may regenerate up to 1 HP per character level at the beginning of every round. every time they regenerate HP in this manner, the artifact loses 1 charge per 10 damage regenerated.
-grants access to Master Transmuter features and functions as a transmuter's stone for them.
_-the artifact loses 1 charge for each use of panacea, restore life, and restore youth.
_-major transmutation costs one charge per use, and can be used despite increased value of result, costing 1 charge per 100G of value increased in this way.
_-additionally, restore youth extends the creatures lifespan as it reduces age.
_-the attuned may apply panacea to themselves as a free action.
-most changes caused by transmutation spells can be made permament by expending the spell's level in charges. (e.g. [barkskin], [Passwall] etc.)
-the artifact can be used to brew elixirs duplicating any one of panacea, restore life, and restore youth. once per day, attuned characters can reduce their max HP by twice their HD, for 24 hours, to produce one elixir from their blood, while unattuned characters use the artifact to catalyze 50.000G of potion reagents, mixed with a DC of 35. both methods also cost the charge described above.
•(Phylactery of Will-O'-Wisp), wondrous item, legendary/artifact
requires attunement by a magic caster, must be capable of at least 8th-lv spells.
-you can now concentrate on up to 3 spells. Whenever needed, make a concentration check to split your focus, plus an additional check for each spell, and use the worst for all.
-provides the [Dancing Lights] cantrip, and Avatar Of Viryn(FI) invocation.
-once per round, each of the lights (only if kept separate) created by the cantrip, can deal 1d4 radiant damage to a target within their space.
-you can cast spells with a range of self on the avatar.
•(Black Eyes Of Girza), Wondrous Item, Legendary
requires attunement by a magic caster, must be capable of at least 5th-lv enchantment spells.
-up to thrice per 12 hours, casts [Palantír's Inverse Eye] on whoever attempts to scry on, or otherwise obverse the attuned via divination.
-enables casting spells of the enchantment school from the space of the sensor created by the spell.
•(Paladin's Hand Amulet), wondrous item, very rare
requires attunement
-provides an always active version of [Spare The Dying] cantrip,
-provides Defy The Living(FI) and Touch Of Renewal(FI) invocations, except you don't need the [Mending] cantrip itself to use it in this manner.
-as a full round action, restore SCAM HP to a touched creature.
•(placeholder),
•(placeholder),
•Spell list; M.I.F. magic initiate feat, W warlock usual, P.O.T. pact of tome, M.A. Mystic Arcanum :
•cantrips:
-[Prestidigitation]M.I.F.
-[Control Shadows]M.I.F. animate shadows to liking, necrotic dmg as an action
-[Macabrecadabra]W (necromancer's [prestidigitation])
-[Shadow Bolt]W ([chill touch] reskin) launch a shadowy bolt of necrotic energies
-[Mage Hand]W
-[Atratum's Shadows]W 20ft cylinder of dim light, centered on self (amethystdragon)
-[Mending]P.O.T.
-[Will-O'-The-Wisp]P.O.T. ([sacred flame] reskin) ethereal flames spring from the ground
-[Dress/Undress]P.O.T. (meow magic) quickly do the namesake action
•1st:
-[Unseen Servant]M.I.F.
-[Cure Wounds]W
-[sleep]W
-[Identify]P.O.T.
-[Detect Magic]P.O.T.
•2nd:
-[Detect Thoughts]W
-[Opposing Force]W (meow magic)
•3rd:
-[Dispel Magic]W
-[Animate Dead]W
-[Arcane Advance]W (metabots magical maneuvers)
•4th:
-[Shadow of Moil]W
-[Thirst Of The Bloodwyrm]W (meow magic)
•5th:
-[Geas]W
-[Eviscerate]W (metabots magical maneuvers)
-[Black Fireball]W (meow magic)
Mystic Arcanum
•6th:
-[Create Undead]M.A.
-[Mass Suggestion]M.A.
•7th:
-[Awaken Undead]M.A.
-[Project Image]M.A.
•8th:
-[Dominate Monster]M.A.
-[Illusory Dragon]M.A. (necrotic only)
•9th:
-[Time Stop]M.A.
-[Animate Lord]M.A. (meow magic)
•class feature notes
-having lots of features is fun, but the action economy remains ironclad, mostly.
-SCAM means spellcasting ability modifier
-GOO is Great Old One
-due to massed subclasses, "patron" expanded spell lists are a bit difficult, and as this is a independent warlock flavored build, make a little less sense, for now, take both gestalt sides separately, and any repeating spells are on the expanded lists, choose any further needed spells from those listed in subclasses, as well as suitable & relevant spells for 6-9 levels.
_-Dread Necro. based spells, 1st. [Inflict Wounds]; [Cause Fear], 2nd. [Silence]; [Gentle Repose], 3rd. [Speak With Dead]; [Animate Dead], 4th. [Phantasmal Killer]; [Arcane Eye], 5th. [Antilife Shell]; [Hallow], 6th. [Create Undead], 7th. [Awaken Undead], 8th. [Illusory Dragon] necrotic only, 9th. [Animate Lord] (meow magic)
_- Pact Breaker based spells, 1st. [Tasha's Hideous Laughter]; [Cure Wounds], 2nd. [Nystul's Magic Aura]; [Detect Thoughts], 3rd. [Leomund's Tiny Hut]; [sending], 4th. [Evard's Black Tentacles]; [Dominate Beast], 5th. [Geas]; [Rary's Telepathic Bond], 6th. [Mass Suggestion], 7th. [Project Image], 8th. [Dominate Monster], 9th. [Time Stop]
-W-alteration grants mystic arcanum for every spell level, but only from patron extended list. 1-5 level such will be referred to as Arcanum.
-W-refreshed makes pact boons wortwhile, so we'll use those. also, it makes it so that mystic arcanums can be changed within warlock list on long rest.
-W-remastered has a great agonizing blast replacement, Esoteric Arcana, from which we take Blistering Cantrip. this skips 2 level for gaining invocations.
-W-remastered 18th level feature for the archfey seems delicious, unlike GOO's. on the other hand, this is excessive even without 18th level features, or compensating invocations.
•features notes
•dread necro notes
-1st level, Harvester's Scythe + Charnel Touch.
-6th, Rebuke Undead, CR extends further with "competence". (i.e not sure how to "crunch" it yet)
-10th, Moulder Of Undeath, can be extended indefinitely through enough spell levels in either animate dead or create undead, but the undead produced by it stays the same.
-14th, Master Of Death, additional uses at 17th. and 20th. levels.
•dullahan notes
-1st, Reapers Mark, additional uses at 9th. and 11th. levels.
-6th, Grains In The Sand-glass, additional uses at 11th. and 17th. levels. (might be discarded in favor of conduct essence)
-10th, Fear Itself, until successful save.
-14th, Tolling Of The Bell, (can target self) or you can gain 3d4 temporary HP.
•famished dark notes
-1st, Life Drain gets rolled into charnel touch, adds 1d12 to damage, other features apply, except temp.-HP gain only equals warlock level.
-6th, Conduct Essence, actual "life drain" kills only, only 1/4 targets HD per kill, rounded down.
-10th, Clad In Darkness cost is 1/2 your total level in HD,
_-(-no longer than 5min in one sitting)
_-"life drain bomb" replaced by gaining 1/2 of a killed creature's HD as temp.-HP, once per round, stacks with tmp.-Hp from other sources
_-add prof. bonus twice to DC of your own fear effects, against living targets, while active
_-cant be used until after next long rest if 0HP ability is triggered.
-14th, by darkness devoured, discarded as unnecessary / wasteful.
•pactbreaker notes
-1st, Study Journal, only needed to recover W-alterations mystic arcanum uses and pact of tome slots.
-6th, Freedom Of Vance.
-10th, Delver Of Horrors, advantage on WIS saves in place of resistance.
-14th, Seeker Of Knowledge,
_-ability to "collect" invocations as a wizard collects spells, and change one invocation for another from that list each long rest. (inscribe all present invocations for free, easy access to inscribe invocations whenever receiving more and/or changing one.)
•Coven Witch notes
-1st, Hexlore, as described, expect SCAM uses
-6th, Coven Patron + Coven Bond, archfey as patron.
-10th, Hex Ward. (might be discarded in favor of thought shield)
-14th, Herald Of Misfortune, results that can't happen in a given environment are rerolled.
•GOO notes
-1st, Awakened Mind + Psychic Pressure, telepathy to 30ft, increases to 60ft at 14th, + 1d4+SCAM psychic damage +fear area of effect to 30ft. (might be discarded in favor of hexlore)
-6th, Entropic Ward, advantage for a counter attack, additional uses at 11. & 17. levels. (might be discarded in favor of coven patron)
-10th, Thought Shield + Old Ones Eyes, mental reading immunities, psy. dmg resist., + as an action truesight to 60ft for 10min, 2 per long rest.
-14th, Create Thrall, discarded as unnecessary / "for balance".
