Hey there! Next chappie! Please review!

Okay! Here's Chapter Four of the Guide to the Demigod World! In this chapter, we're going to be talking about quests.

You may have heard of quests. They're essentially missions with a goal, with set rules from a prophecy, (given by the Oracle). Heracles, son of Zeus, completed the greatest number of quests. A close second is Percy Jackson, son of Poseidon.

Percy's quests were, to start with:

· Find the Master Bolt and return it to Olympus,

· Save Grover and find the Golden Fleece,

· Save Annabeth, Artemis, and the Ophiotaurus,

· Defeat Kronos,

· Free Thanatos in Alaska,

· Defeat Gaea.

You shouldn't expect to complete nearly so many quests in your lifetime. But there a few good tips to surviving a quest, along with certain rules that you should follow.

First of all, always take with you: Drachma for divine interactions and . Ambrosia and nectar for first aid. And a weapon (need I say?). Also, make sure you have a change of clothing…when your clothes are ripped and burned, it's rather uncomfortable to go into a mortal-occupied area.

Here's another tip: Always bring an extra, useless, empty backpack. In demigod history, the backpacks are destroyed within the first hour. This simple step may confuse the Fates, allowing you to keep your precious supplies for a bit longer.

When you get a prophecy, do not, I repeat, do not try to interpret it. You will be wrong. There is no room for argument on this point; you will be wrong.

Take exactly three people on the quest. No more; no less. The only two quests with a different number of questers were: The quest into the Labyrinth, led by Annabeth Chase, and the quest of the Seven, led by Nico di Angelo. (Yes, he led the quest. Read the accounts and tell me if they could have done anything without him. Kick the son of Mars off the boat? Who cares.)

And lastly: Avoid losing the members of the team. It may seem obvious, but it's very easy to fall into the trap of 'Let's split up. We'll cover more ground that way.' That never ends well.

Here's a tip for demigods with powers. Occasionally, of course, you will be asked to assist someone who needs your help, using your specific powers. This can be avoided by a simple step: Carry a Swiss-Army knife with you at all times. Then, when someone asks you for help (ex. A son of Demeter may be asked to help grow a plant) pull out your Swiss Army knife, look at the different tools, and say very sincerely, "Sorry, but I don't have that tool."

Here's an interview with the daughter of Athena, Annabeth Chase.

Karr: Hello, Annabeth. Would you be willing to give an interview for the new members of the camp?

Chase: Sure.

K: Thanks. So, a question appropriate at this time would be: Do you have any tips for new questers? Any experiences you'd like to share?

C: Sure. Here's a bit of a do-it-yourself, though. Go to the book 'The Titan's Curse' by the senior scribe. Open it to page 72. Okay. That is what not to do in a similar situation.

K: *flipping through book* Ha ha ha ha ha!

C: Shut up, Alton.

K: Sorry. Er, do you have any tips for fighting, questing, going through Tar—I mean, that place, or something else like that?

C: Fighting…hmm. Maybe that when you're fighting with a knife, don't try to catch someone's sword on your knife hilt? I am literally the only person who can do that.

K: Questing?

C: Jeez, Alton! What do you think I am, related to the goddess of wisdom or something?

K: *crickets*

C: I was joking. Anyway, sure! First tip: When you're leading a quest, don't let Janus confuse you. He may try to. Don't let him. Another tip: Don't go underground with a satyr. It's annoying.

K: Okay…

C: And don't fall into…*whispers* Tartarus…

K: They don't plan to. Anyway, thanks for the interview.

C: Wait, no. First I have to give a message and some tips to the new campers who want to be architects!

K: No, really, that's okay. I'll just—

C: No, let me talk.

K: I'll just—

C: No. Here's the first thing to do when you…

The next seven pages of this interview have been omitted in the editing of this book.

K: Okay, thanks, Annabeth, but I really have to go. Dinner's starting soon…and I missed my archery practice.

C: Okay! I hoped that helped!

And there you have it! If you want to read the full interview by Annabeth, you can buy her one thousand, one hundred sixty-four page book, Architecture, in the Camp Store. $21.95, or twelve drachma.

And here's our monster fighting thingy for the chapter!

Laistrygonian Giant

Commonly from the north, these violent giants attack demigods as much as normal monsters. They are huge, muscular, and have pointed teeth. When killed, they explode into a cloud of fire, not dust. And they try to eat demigods…and mortals.

Weaknesses: Not really…

Strengths: Fire resistance, super strength, manipulation of the Mist.

How to bring them down: Hit them with something sharp. And fight them in teams of two; one attacks from behind while the other distracts.

Hyperborean Giant

Usually peaceful, it's a bad sign when these guys are fighting you. In fact, they can usually help demigods by providing a safe hiding place. However, the hiding place is not for the squeamish. They are huge and blue-skinned; the Mist doesn't usually bother to disguise them, so they're just invisible to mortals. When they die, instead of turning to dust they turn to ice shards.

Weaknesses: Extreme stupidity, slow, no armor, and they don't expect you to use a weapon. Just your fists.

Strengths: Super strong, super huge, tough skin, freezing breath.

How to bring them down: Use their bodies as ladders and climb up them. And of course…hit them with something sharp. Also, heat will weaken them.

And that'll conclude Chapter Four of Guide to the Demigod World!