Tir Glitterforge

Tir was born into the noble Glitterforge clan, the most prestigious and powerful clan in the Arghir Mountains. His mother is Nah Glitterforge, and his father was Rnok Glitterforge, the King's loyal advisor.

As a child, Tir was fascinated by war, and battle prowess. He had few friends that he would have called close, but he did have a lot of acquaintances. He took up the axe for the first time at the age of 45, and quickly mastered it.

Tir was meant to become the next advisor to the King, but implored his father to take up the axe, and fight the Orcs that kept attacking them from the southern side of the mountains. Rnok let him, after much debating, and he soon started his training. Tragedy struck when Tir reached the age of 67, when a huge Orc raid left his father dead, and his mother severely wounded. He was enraged by the attack, and led a band of Dwarves to destroy the Orc tribe once and for all. After a bloody 2-year war, the Orc tribe was completely eliminated, and his people hailed him as a hero. Rumor spread that the people wanted him to become the King, but he didn't want to be. At the age of 103, he was approached by a group of conspirers who wanted to place him upon the throne. He refused, and left the tribe, feeling it was the best way to keep the honor of his family. Dwarves rarely overthrow Kings, and it was a great dishonor to the family to kill the current ruling King to take over the throne. He now travels with an adventuring group, in the hopes of defeating Orcs everywhere.

Male Dwarf, Fighter 4. CR 4, Medium Humanoid (Hill Dwarf)

HD: 4d10+16; hp 48; Init +2; Spd 20 ft; AC 17 (T 12, FF 15); Grp +7; Atk +9 melee (1d12+5/ 20 x3 MW Greataxe) or +7 melee (1d6+3/ 19-20 x2 Shortsword)

SA:

SQ: Dark Vision: 60 ft.

Stonecunning: This ability grants a hill dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A hill dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a hill dwarf can use the Search skill to find stonework traps as a rogue can. A hill dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.

Weapon Familiarity: Hill dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.

Stability: A hill dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

+2 racial bonus on saving throws against poison.

+2 racial bonus on saving throws against spells and spell-like effects.

+1 racial bonus on attack rolls against Orcs and Goblinoids.

+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it's caught flat-footed, it loses its dodge bonus, too.

+2 racial bonus to Appraise checks that are related to stone or metal items.

+2 racial bonus on Craft checks that are related to stone or metal.

AL CG; SV Fort +8, Ref +3, Will +2; S: 17 (+3) D: 15 (+2) C: 18 (+4) I: 15 (+2) W: 13 (+1) Ch: 12 (+1)

Skills and Feats: 6

Climb 6 (+9), Handle Animal 6 (+7), Intimidate 6 (+7[-4]), Knowledge (blacksmithing) 4 (+ 6), Swim 6 (+9)

Weapon Focus (Greataxe), Weapon Specialization (Greataxe), Power Critical (+4 cnfm crit), Blind Fight.

Spells Known: None

Possessions: MW Greataxe (1d12), MW Chainmail (ACP -4), Shortsword (1d6), Backpack, Bedroll, Blanket, Winter, 2 lb bag Caltrops, Flint and Steel, 6 Trail Rations, Silk Rope (50 ft.), Tent, Waterskin, Whetstone, 6sp, 1cp.

Carrying 102 lbs total Medium load

Light load 86 lbs or less, Medium load 87-173 lbs, Heavy load 174-260 lbs.

Lift above head: 260 lbs, Lift off ground: 520 lbs, Push: 1300 lbs.

Description:

Height: 4'3"

Weight: 154 lbs

Age: 112

Birth date: 15th Warmoon, 1148

Hair: Bright orange

Eyes: Blue-grey

Skin: Tanned

Build: Stocky, Solid

Personality:

Tir is very gruff, even amongst Dwarf standards. He has a crude sense of humor, and a sharp mind. He loves forges and anything to do with smithing, and will stop at the local smithy and see if he can pick up any new knowledge of his favorite trade. He is open to everything except Orcs. He has a hatred that runs very deep when it comes to Orcs. He takes no mercy on them when he fights, figuring that they are just like the Orcs that attacked his village, and killed his father. Other than that, Tir is a jolly, ale-drinking Dwarf, who has a fondness for pretty women, and gems. He has a loud voice, and doesn't mind using it to get what he wants. He also has a LARGE axe, and he's not afraid to use it either.