My eyes snapped open. Did I fall asleep? A quick glance outside shows the moon as having just risen. Crap! I haven't figured out how to get any Bio Energy yet! I watch in frustration as monsters start to pop out of the shadows and start heading for the Hatchery. Watching this, I narrow my eyes as I notice a pattern I hadn't noticed last night.

It seems, just like in the game, monsters aren't spawning within a certain radius of my Hatchery, or maybe just myself. I wonder if there's an outer limit to how far away the monsters can spawn away from me? I always figured that game mechanic was left in Minecraft so that it wouldn't cause the game to overload and crash, but real life doesn't work like that. If that's what's happening here… perhaps there's another explanation for what's going on… Maybe I've been sucked into a video game? I certainly hope not! Assuming this isn't virtual reality though, if the monsters are only spawning around myself… am I being targeted by something? Or maybe there's something about me that this planet naturally rejects since I'm not a native?

I shake my head of the thoughts. It's just speculation anyway. I'll need more information before I can figure out more what's going on. Though, if the monsters spawning around Steve only is on purpose rather than just a mechanic, that would explain why villages are so ill prepared to fight off the monster horde in the game… I guess if I ever find a village, I'll be able to figure out more then.

Sighing, I keep watch outside as more and more monsters come to the Hatchery and attack, only to be sucked under by the Creep. I snorted in amusement as a row of skeletons got sucked under at the same time. They're not very intelligent are they?

Hours passed, and I let my mind wander out of boredom, imagining things I would do in the future with the Zerg, and wondering what's happening back on Earth. I watched the moon travel through the sky, wondering what it's like up there, especially since I won't be needing a space suit to breathe. I'm particularly excited to see what that's like.

As the moon passes directly overhead, something interesting finally happens that has me sitting up in shock.

Zerg Swarm Bio Energy +310
Bio Energy – 310

Wait, what? What the heck just happened? Where'd that Bio Energy just come from? Why'd it come now? I didn't even do anything! The only notable thing that happened at all just now was… I eyed the moon as it passed its zenith, marking the passage of midnight, and the start of a new day. Come to think of it, the Hatchery hatched at midnight last night as well… maybe I get Bio Energy from somewhere every 24 hours? It's the only thing that really makes sense in this. I've no idea at all where it could have possibly come from, unless an apple, a rock, a branch, water, and some dirt accounts for all of that. I seriously doubt it though.

Still, I now have some Bio Energy to work with! There are still monsters surrounding my Hatchery though. I don't dare order some Larvae into any creatures in that mess. Speaking of which, where are the Larvae? Shouldn't they be wriggling outside on the Creep?

The Hatchery got my attention, and the glow it put off flashed in a certain area, directing my mental map to a side view of the Hatchery where there are some smaller closed off tubes near the base. I can see three smaller glows wriggling inside the walls of the Hatchery, which I'm guessing are the larvae. That actually makes a lot more sense than leaving them out to be attacked by enemies. I figure they were only outside the Hatcheries in game to make them easier to select.

Accessing the larvae through the Hatchery, I quickly determined that the Larvae also are nowhere near as resilient and armored as they are in game. Don't get me wrong, my larvae are still tough little buggers, but I think since they aren't sitting outside all the time it makes sense they wouldn't need to be much tougher than they are now. A quick review of the units I'm able to build reveals I can only build Drones and Overlords at this time, the former costing 50 Bio Energy and the latter costing 100 Bio Energy, both only needing ten minutes to grow.

Taking a quick peek outside, I noted in surprise that there seem to be more monsters surrounding the Hatchery than the night before. They're still getting sucked down by the Creep, but more skeletons and zombies keep showing up. It takes me a moment to realize why. No Creepers. No Enderman either. Their absence seems to be made up for with extra Zombies and Skeletons though. That's more than a little odd. I'm not sure what's going on, but thankfully it doesn't seem to matter. The Hatchery's regeneration is still more than enough to compensate for the damage they're causing.

Frowning a little at the off putting change, I decide to put it out of my mind. With nothing to do but wait till morning, I decide to go back to sleep until then. I laid down and once more doze off.

-END CHAPTER-

Overmind Matthew
PSI Energy – 50/50
Status – Normal

Abilities
- Spawn Hatchery – 50psi – 12 hour build
- Regeneration – Passive – Heals anything not instantly fatal; time needed depends on extent of injury
- Anaerobic – Passive – No longer requires breathable atmosphere to survive
- Temperature Resistance – Passive – Currently able to survive temperatures between -450 and 118 F
- PSI Regeneration – Passive – Regenerate energy at .5 points per second.

Zerg Swarm
Bio-Energy – 310
Support – 0/11

Entities
1x Hatchery