DISCLAIMER: I do not own the rights to Luigi's Mansion or any of the Mario characters in general. This story is simply my interpretation and idea of a possible entry into the Luigi's Mansion series.
Area 1 – Part III: Parlour Rumble
The sobs emanating from behind the doors don't do much too calm Luigi's nerves. Approaching the door, he puts his hand on the knob but hesitates. The crying ends and the door gently creaks open releasing an aroma of carnations and dirt. Luigi peers inside the crack and notices nothing among the darkness and begins to tip-toe into the room.
XVI: Parlour
After you exit that cutscene upon entering the Parlour, you will be greeted with another one. When the cutscene is finished you will be forced to do battle so make sure you are prepared. You will want to make sure that your health is completely full because you will have only two opportunities to gain it back during the duration of the battle.
Luigi cautiously navigates throughout the room, avoiding tables topped with brass bowls and floral armchairs shrouded in dust and mist. However, once he makes his way to what appears to be the center of the room, he begins to hear the sound of a slight sniffle, growing louder by the minute until it echoes around the room. Luigi wildly jerks his flashlight back and forth until his beam makes contact with a figure dressed in Victorian attire. Her black dress is ripped at the bottom exposing the damaged frame only held up by age. Her chestnut hair drapes down her back and covers her breasts. The woman ceases her sobs and turns to face Luigi. Her face is blanched white, tears scorching the surface while her red lipstick was blotched in several places. Luigi takes a few steps forward only for the woman to shriek, blowing Luigi across the room and into a nearby armchair. The woman now stands up and glides towards the center of the room, candles, portraits, and various chinaware swarming around her body. Luigi musters up his courage and cautiously begins his advance towards her.
Boss Ghost #1 – Lady Victoria of Canterbury (The Weeping Woman)
Born – May 13th, 1852
Died – December 24th, 1882
Age – 30
Cause of Death – Starvation
HP – 300
Mortality – Good
Biography -
Lady Victoria was born into a prestigious family well known for their charity work and giving food and clothing to the homeless around England. Following her father's wishes, she was raised on a strict diet of etiquette, only speaking when addressed, acting as a caregiver to her younger siblings, and performing all the housework. However, after being wooed by a suave salesman from Essex, she abandoned her established role and decided to travel the world with him. Unfortunately, he was only interested in Lady Victoria's exquisite physique and left her only a year after she moved in with him. Homeless, she eventually stumbled across the mansion where her family had relocated with a blanket in one hand and a carriage in the other. No one knows what became of the child but Lady Victoria's body was found years later, silently sitting on a chair in the Parlour with one hand on the armrest and her head in the carriage.
Stage 1
This is the first boss battle for the game and arguably the easiest. In this stage, Victoria won't ever approach Luigi but will instead throw objects at him and shriek whenever you get too close to her. Don't get too close to her when she shrieks because it will take off 20HP if Luigi gets caught in its blast range. To damage Victoria, wait until she begins throwing the portraits on the wall at you. You need to hit her with the portraits containing pictures of the baby. The other portraits will simply bounce off her. The hit from the portrait will stun her, allowing you to approach her and begin to vacuum her. Victoria gets more violent each time her health is lowered. Hits from objects will be more frequent and the range of the shrieks increase so be cautious when approaching her. Repeat the process until her HP is down to 150 to enter Stage 2.
Stage 2
Once Victoria's health is down to 150, she will begin to throw the furniture of the room at you. In addition, if you don't manage to stun her quick enough, she will grab Luigi and shriek in his face, causing a loss of 40HP and leaving Luigi temporarily stunned. To avoid this, dodge the furniture thrown at you, and wait until she stops and begins crying. During this, locate the baby carriage near the far-left side of the wall and have Luigi bring it to the center of the room. Then, use the Poltergust to ram the carriage into her back. This will stun her, giving you a few seconds to lock on and vacuum her. Repeat the process if necessary until she is successfully inside the vacuum. Congratulations! You've cleared the first boss battle and Area I!
Once the lights in the room illuminate, approach the chest in the center and take the key. Once you do this, you will receive a call from E. Gadd bringing that will bring you back to his lab. Treasure does not spawn in this room until you revisit in Area II and beyond so there's no reason to stick around unless you want to observe the trashed Parlour.
"Goodness Luigi, I thought you were done for! To think the cause of all that crying was because of a ghost! That's one piece of this mystery solved! I think you've earned a nice break for all of your hard work. Why don't you head on down to the lab? I've got a new gadget that will really knock your socks off!"
After the conversation, you will now find yourself at the Area clear screen! There's a lot to take in here so this should break things down. The result table is divided into seven categories that include:
Ghosts Captured – How many standard ghosts that have been caught.
Resident Ghosts Captured – How many resident ghosts have been caught.
Gems Collected – How many gems were obtained.
Rooms Cleared – How many rooms were fully cleared and illuminated.
Treasure Acquired – How much treasure was acquired.
Elements Obtained – How many elements were obtained.
Overall Score - Takes the average rank of the above six and filters it into a rank between A and D with A being the highest and D being the lowest.
For Area 1, the results should look like this:
Ghosts Captured – 25-30 out of 50 or higher.
Resident Ghosts Captured – 2 out of 2.
Gems Collected – 12 out of 12 (includes the Rainbow Moonstone).
Rooms Cleared – 11 out of 11.
Treasure Acquired – Varies, but somewhere between 1,500,000 to 2,000,000G.
Elements Obtained – 0 out of 0.
Overall Score – A or B depending on treasure acquired.
Elements do not appear until Area II, so you will still receive a A rank regardless of the 0. The number of gems you've required so far should be two Topaz's, two Pearls, three Diamonds, two Opals one Sunstone, one Amethyst, and one Rainbow Moonstone. Getting all the required Gems will easily yield you an A rank for both the gem and treasure categories. Once you are finished with the results screen, you will be taken to another scene where E. Gadd discuss his latest invention, the Ghost Portrificationizer 2.0.
"What do you think? I really couldn't think of a new name. This machine here doesn't turn the resident ghost into portraits, but into headstones! Isn't that nice of me? I thought it would be good to give these spirits a proper resting place. Why call it the Portrificationizer 2.0 than? Well just you wait and see!"
After that, Luigi walks up to the machine and lets it take his Poltergust. The machine empties the souls of the resident ghosts into its narrow chamber and begins to shake violently up and down, the sound echoing across the room until it suddenly stops. A second tube comes down from the bottom left and plugs into the machine, taking the resident ghosts with it and spitting them out into a cast iron box one by one. On the other side of the box, a headstone emerges with a picture of the Resident Ghost on the top, its name below it, and then the date of birth and death along with a short description.
The color of the headstone determines how much health you lost during the battle. A brass tombstone means you lost between 0-10 HP while a silver tombstone denotes losing between 11-49 HP. A dull grey tombstone is only possible if you lose 50 or more HP in a fight. Along with the color, the postures of the ghosts change in their portraits. The lower the rank, the more scornful and angrier they will appear, often disfigured, cut up, or crying. The higher the rank the happier and more affluent they will appear, usually smiling, waving, or striking a pose. This functions the same with boss ghosts except the headstones are more intricately designed and the pictures of the boss are larger while the inscriptions are smaller.
Once you've watched the final headstone go away, you are taken back to the starting area in E. Gadd's lab. Here, you have a variety of options to choose from.
-Return to The Mansion – This option will progress the story. Starting from Area II onwards, you will be able to return to the lab while exploring the mansion unless you are in a fight with any type of ghosts or forcefully locked in a room.
- Training Room – The training room lets you practice your ghost catching techniques. The training room can be visited at any point throughout the story by visiting the lab. See Page 76 to learn more about what the training room offers.
-E. Gadd's Library – This option lets you visit the Library. The library allows you to view information about all the ghost's you've obtained from standard up to bosses. You can also manually save your progress here, start a new game, delete save files, and check out your treasure and gems collections.
-The Cemetery – This will let you view all the resident ghost and boss headstones you've obtained. The mausoleum at the center can not be accessed until a much later point in the game. There are also several places here where you can collect treasure and even a special gem! See Page 77 to find out more.
Choose any option you'd like if you feel the need to take a break. To continue with the story, select the Mansion option to activate the next cutscene.
That's all for Area I guys! Sorry it took so long for this to come out! Area II is a lot longer in length but will continue with the themes that were present in Area I with a few surprises here and there. Thanks for reading!
