So far, there still hasn't been any reviews for voting. Anyway, we're going to the next duel of fierce combat. It's between Fox, the master of machines, and Samus, the variable for variety.
Have you ever been in a duel and had your strongest monster out, but it was countered with something weak or a magic card? Well, so far, I haven't. However, I've done that to my friend with a Nobleman Eater Bug, which is awesome. Oh well, let's start the duel!
Fox: You're going down Samus!
Samus: I'd like to see that. Let's go.
Life points set to 8000. Fox's turn.
Fox: First, I'll use the card that nobody has beaten so far. I play Swarm of Arwings. Swarm of Arwings (Special Summon as many Arwings from your hand to the field in attack mode.) I have two Arwings, so I'll play them. Arwing Machine (Atk. 2000 Def. 2000) That's all for my turn.
Samus: Well, if you're only going to play machine-like cards, I'll play Corrosive Atmosphere. Corrosive Atmosphere (For every turn this card is out on the field, reduce all machine-type cards' Atk. and Def. points by 100 every turn.) I lay a card face down and a monster face down. That's all for my turn.
Fox: I sacrifice one of my Arwings and lay down Landmaster Tank. Landmaster Tank (Atk. 2500 Def. 2500) Machine Effect: Any field cards that affect machine-type cards are negated and destroyed. Any stats lost or gained are reset to normal. When this card is destroyed, destroy all of your machine-type cards on the field. I'll use Landmaster Tank to attack the face down card.
Samus: You just activated the effect on my Corrosive Mushroom Corrosive Mushroom (Atk. 0 Def. 300) Effect: When this card is destroyed, destroy the attacking monster and permanently decrease the Atk. of all machine-type monsters by 800.)
Landmaster Tank, Arwing, and Corrosive Mushroom destroyed. No life point damage taken.
Samus: Ok, now it's my turn. I play Laser Beam. Laser Beam (Inflict 2000 points of damage to your opponent's life points. If they have monsters out on the field, pick one and destroy it regardless of effect. The effect is not activated.) I use it to attack your life points directly. However, my turn still isn't finished. I play Dark Laser Eye. Dark Laser Eye (Atk. 1900 Def. 800) I attack your life points directly. Don't forget my Laser Beam.
Life Points: Samus: 8000 Fox: 4900
Fox: Now that the tragedy is over, I'll use my magic card called Newborn Hand. Newborn Hand (Discard your current hand and draw a new hand of five cards. Special summon all of the monsters with four stars or less onto the field.) I special summon Combat Cycle to the field. (Atk. 2000 Def. 500) Effect: This card can attack up to two times per turn. I'll attack your Dark Laser Eye then your life points directly.
Dark Laser Eye destroyed. Samus loses 2100 life points total.
Life points: Samus: 5900 Fox: 4900
Samus: I'll play a very special magic card. It's called Magician of Spells. Magician of Spells (Search through your deck for five magic/spell/trap cards, and place them face down on the field. Shuffle your deck afterwards.) I've seen my five cards and I'll activate a magic card that'll lead to your death. It's called Magic Summon. Magic Summon (Discard up to five magic/spell/trap cards on the field and send them to your graveyard. Special summon any normally summoned monsters from your deck and hand equal to the amount of magic/spell/trap cards you discarded. Shuffle your deck afterwards. I'll discard three cards. I'll now special summon Grapple Guardian. Grapple Guardian (Atk. 2200 Def. 2300) Effect: When this card is successfully attacked, do not destroy this monster and do not inflict life point damage. The second time this monster is successfully attacked, destroy this monster and inflict life point damage. This monster's Atk. is halved when "World of Light" is on activated. The second one is the Boost Guardian. Boost Guardian (Atk. 2400 Def. 2100) Effect: This card can attack up to two times per turn. This monster's Atk. is halved when "World of Light" is on activated. The next one is Bomb Guardian. (Atk. 3000 Def. 1000) Effect: Once during your turn, decrease this card's Atk. points by 100 each time this card attacks two monsters in the same turn. This monster's Atk. is halved when "World of Light" is on activated. Now I'll fuse them all together with a Polymerization card to get... Great Warrior Ing! Great Warrior Ing (Atk. 4800 Def. 4500) Fusion: Grapple Guardian + Boost Guardian + Bomb Guardian. Effect: Destroy one monster on the field for everytime this monster successfully attacks another monster. This monster's Atk. is halved when "World of Light" is on activated. Now for my last card, I play Eternal Darkness. Eternal Darkness (World of Light has no effect if this remains in play.) Now there's no stopping me! Great Warrior Ing, attack that Combat Cycle!
4800 2000 Combat Cycle destroyed. Fox loses 2800 life points.
Life points: Samus: 5900 Fox: 2100
Fox: Now how can I stop that? Well, here goes my last chance. I play a monster face down.
Samus: What can it do? Great Warrior Ing, attack!
Fox: I knew his power would overcome you. You just destroyed my Nuke of World Destruction. Nuke of World Destruction (Atk. 0 Def. 900) Effect: When this card is destroyed, destroy all monsters on the field, and however many Atk. points the attacking monster is inflicted against their life points.) You just lost a chunk of life points. Now I'll finish you off.
Life Points: Samus: 1100 Fox: 2100
Fox: Ok, it's time to finish you off. Perfect. I play another Swarm of Arwings card. Swarm of Arwings. (Look at beginning for details.) Now I'll place the two I have and attack your life points directly. Game over!
Duel decided. Fox wins!
Samus: You're lucky Fox.
Fox: It's not luck. It's talent.
