CHAPTER 3
Deciding that staying put is probably not the wisest idea in the world, you decide to explore the room a bit. You place your hands out in front of you, feeling for a wall. When you locate it, you figure it's best to keep them there while you walk aimlessly around. As you feel the wall, you take in its texture: smooth, almost slippery. The wall seems to continue on endlessly, without anything peculiar to be found, until you find a slight crack, interrupting the smooth texture of the wall. You trace the crack, and find that it traces all the way around in the shape of a door! You frantically search for a potential way to pry it open. Frantically searching your pockets, you find something in one of them: the screwdriver! The Doctor had given you his screwdriver! Temporarily most likely. You smile a wide smile. You can get through the door now! But it dawns on you: You don't know what lies on the other side. It could be dangerous.
If you choose to stay put in the room, go to chapter 2.
If you choose to open the door with the screwdriver, go to chapter 4.
