Well here it is the extra chapter I promised last time. This is more for those of you who actually play dungeons and dragons. For those who don't you can still have the satisfaction of learning more about Aelfgar and why he acts the way he does sometime. You don't have to read this chapter though as it will probably be explained sometime in the next chapters. Anyway enjoy and the chapters will be back to normal next time.
Edit: For those of who have already read this you don't need to do it again its just that Shalemaster pointed out to me that I forgot to put in the claw which reminded of the bite attack cidien possess. If you started a cidien it would be a good idea to see the damage they do.
The Haumains
No one knows for sure where the Haumain come from. Some say they were created by a powerful sorcerer to be the ultimate mix between man and beast and to have the longevity of the elven race. Other hypothesized that they were created by Corellon Larethian to serve as bodyguards to her children, the elf. Finally some claim they were created by Ehlonna to protect nature. Whatever the answer is the Haumains Themselves don't care. Male and female Haumains live in different tribes. Male will usually live in huge forest and female will usually live on tall mountains. They meet up with each other once per year for what they call 'The Feast'. Its basically a huge party where they eat, drink, laugh and have sex. In other words its the mating season. Children take up to ten months before they are born. When they meet at the next 'Feast' boys will be given to the male clan and girls to the female clan as both male and female can lactate. Children are not raised by their parents but by the clan as a whole as such the children consider the clan as their family. The same clan may or may not meet year after year and a child may end up at an entirely different clan than the one he was conceived at.
Personality: The Haumains are happy-go-lucky people. They are free spirited and fiercely independent. They have an open mind and are extremely naive. They are also straightforward and do not understand the concept of tact or subtle. They value freedom and the right to choose. Haumains love to fight and spar and will usually spar to settle a dispute although because of their kind nature they almost never fight to death and usually take defeat with a smile. Haumains don't have any modesty and wear clothes because of its convenience rather then to hide anything. They tend to take them off when they find them inconvenient (example on a hot day). Haumains may be independent but they are also loyal to their friends and family and will not hesitate to fight to the death to protect them from harm. Haumains tend to live on a day by day basis and not really to plan ahead of times. They are also poor merchants and will usually have a friend to shop with them. Haumains are perfectly aware that they are not the sharpest tool in the shed and will not hesitate to ask for help from the people they trust for puzzles, shopping and other such things. Haumains are hard to anger but will usually retaliate with a vengeance once angered. Haumains tend to have lots of people they consider friends and may mate with any of them. Haumains may have lots of mate but they are also hopeless romantics. They are always on the lookout for their soul mates. If they find what they believe is their soul mate they will not hesitate to stop all other sexual relations.
Description: Haumains are extremely beautiful and mesmerizing. While males tend to be tall and well built, females tend to be smaller and leaner, more agile then burly. Males will usually be withing 1,90 meters to 1,70 meters while female range within 1,70 to 1,50 meters. Males will weigh somewhere between 100 to 150 kilograms while female will weigh somewhere between 75 to 125 kilograms. Haumains look like a mix of elf, humans and animals. They have stripes of fur that go from the neck to the top of the hands and another stripe that goes from the wrist on the underside of the arm all the way to the top of the feet. The last ones go from the genitals to the top of the foot and connect with the previous strip of fur. They have long elven ears. The top of those ears are covered in fur. Except for the fur, Haumains tend to be pretty hairless and male cannot grow a beard. They are fascinated by people who can grow a beard especially dwarfs. They reach maturity fast and are considered fully grown adults at the age of 35 but they can grow as old as 400 years. They have different hair color and their fur is usually the same color as their hair. Their eyes vary from blue to violet to orange but are usually unusual colors and bright. Their hair color is also unusual and tend to vary a lot genetics be damned. Both males and females tend to have long hair and dress with animal fur. They rarely wear any jewelery unless it was a gift or it is enchanted.
Relationship with other races: Haumains live by what they call 'absolute truth'. These truth are made based on their collective experience and are established by the elders of the clan. These rules are established because of their naivete. For example orcs are evil and elf are good. As such their first actions are often made based on these rules. Haumains will often act friendly towards any race except those that they are told they are evil (Though it is rather easy to manipulate a Haumain into believing that this one is good). Elf will often act like they are treating children and act nice towards them. Dwarfs often have a paternal instinct towards them and will usually help these "Misguided overgrown children". Gnomes will usually involve them in their pranks to act as medium so they don't get caught witch is why Haumains are usually weary of them. They love going with half-orc because they love fighting and they are not always evil like their full blooded orc cousins.
Alignment: Haumains are extremely chaotic and value freedom for everyone. They hate being forced to do anything and will often do as they please. They don't usually go out of their way to break a rule but won't think twice about breaking a rule if it doesn't fit them. Their kind nature and naive personality makes them lean towards good but some may be neutral.
Territories: Haumains don't really have any set territories. Male will live in forest while female will live in mountains. But it is not rare to see a clan migrating from one place to another. Most Haumains are welcome everywhere as they are easy to live with. Haumains are not afraid to visit anyplace just to satisfies their curiosity.
Religion: Haumins will often revere nature and its gift with rituals and will sometimes take Ehlonna or Obad-Hai as their guardian deity. While those who live closer to the elves may take Corellon Larethian as their god.
Languages: Haumains speak common and sylvan and rarely anything else. If they learn any new languages they usually start with elfish then draconian and elemental languages.
Names: Haumains names are determined one year after their birth. Depending on where they live a Haumain's name may vary greatly. If they live near a human settlement the child's name is usually human same with every other race. If they live near a fairy or a good dragon they will often ask them to name the child and for their blessing. After 5 years they will determine a totem animal for them and add that to their name.
Adventurer: Haumains are always traveling and as such see many different things. Adventuring comes naturally to them because of their curiosity and their love of fighting. Some Haumains even start adventuring in hopes of finding their soul mate.
Particularity for the Haumains.
Because females and males live in different environment they developed slightly differently.
Male Haumains.
Size medium. As size medium creature they have no bonus or penalties to attack or armor.
+4 to strength Haumains are extremely strong
+4 to constitution male Haumains are tought and can survive blows that would fell lesser men with ease.
-2 to intelligence and wisdom. Haumains are naive and slow witted.
+6 to charisma Haumains are beautiful and their kind and straightforward nature allows people to easily put their trust into them.
Scent (gives the tracking feat for free)
Nightvision
Darkvision to 60 feet
base land speed of 30 feet
+8 to survival male Haumains are used to living in the wild. They have been born and raised hunting in the forest and have honed their hunting skills.
-8 to sense motive. Haumains practically never lie and are not used to being lied to. They will usually believe anything they are told.
+2 to search and listen. Haumains have sharp senses that help them hunt and not become the prey themselves
+2 to move silently. Haumains are used to moving closer to their prey and staying quiet to avoid being spotted.
Favored class: Barbarian
Level adjustment +2
Threat modifier: +1
Female Haumains.
Size medium. As size medium creature they have no bonus or penalties to attack or armor.
+4 to strength Haumains are extremely strong.
+4 to dexterity. Where the males needed to be though the females needed to be agile. A rock slide or a fall would mean instant death in the tall peaks they inhabit no matter how resilient you are.
-2 to intelligence and wisdom. Haumains are naive and slow witted.
+6 to charisma Haumains are beautiful and their kind and straightforward nature allows people to easily put their trust into them.
Scent (gives the tracking feat for free)
Nightvision
Darkvision to 60 feet
base land speed of 30 feet
+8 to climb and jump. The females hunt and thrive in the mountains. Since the day they started walking they were taught how to climb and jump.
-8 to sense motive. Haumains practically never lie and are not used to being lied to. They will usually believe anything they are told.
+2 to search and listen. Haumains have sharp senses that help them hunt and not become the prey themselves
+2 to move silently. Haumains are used to moving closer to their prey and staying quiet to avoid being spotted.
Favored class: Ranger
Level adjustment +2
Threat modifier: +1
Some of you have asked me the same thing so ill be putting some of Aelfgar's stats here. These are the stats altered by the books but not magical items such as a belt of strength.
Strength 25
Dexterity 20
constitution 24
Intelligence 12
Wisdom 27
Charisma 26
He is a level 25 druid (Equivalent to a level 27 character). This is actually one of my old characters that I used to play with. All his stats were rolled. None of that "use these stats and make a character". Good old lady luck! Always funny to see what you land with.
Bonus!
Here is another race I created!
The Cidiens
Cidiens are a race created by the dark elf to serve as hunting dogs. They were made in order to track down creatures that would escape into the underdark or even on the surface. They are a fusion of lizards, humans and dark elf. They did not use spiders in their creation because of the fact that spiders wait and trap their prey instead of pursuing them. Cidiens are a nightmare to fight because they are expert at fighting from afar and love nothing else but to pelt their prey from a distance with arrows and fighting them in close quarter is suicide because of the powerful acid coursing through their veins. The Cidiens eventually left the dark elf and sought refuge near the border to the surface. They live there because the dark elf are afraid of going to the surface and have the accursed sun destroy their equipment while the Cidiens are also too afraid to cut all ties and live on the surface.
Personality: Cidiens are shy and will usually avoid direct confrontation. They are obedient and observe a strict hierarchy. The sons or daughter of a carpenter will live and die as a carpenter. They are loyal and will not hesitate to give their lives to protect their friends and allies. This is what eventually drove the Cidiens to run from the dark elves. They ran because the elf though they were expendable like any other slaves. The Cidiens waited for their chance when two clans would clash to make their escape. Once a Cidiens has set his mind on something on something it is next to impossible to make them give up. Cidiens are extremely patient and cunning. They may plot for years or make a plan that will span over a couple of decades or even centuries.
Description: Like anything the elves created Cidiens are beautiful. They are extremely exotic. They have white almost translucent skin. Their hair is usually silver,red or black. They are thin and small. Cidiens can grow up to be 1,60 meters top and usually weight somewhere between 45 to 65 kg. They have long fingers with sharp claws, their mouths are filled with two rows of sharp fangs and they have long slim tail. Despite their frail looks they pack quite a punch in their small frame. Their ears are the size of a human but are pointed.
Relationship with other races: Cidiens are extremely weary of strangers. They are afraid of being used as slaves once more. Cidiens are also carnivorous and when food is scarce they will not hesitate to attack unwanted visitors for food. But the usual approach is to avoid them altogether. Drow are an exception and they will usually attack them on sight. Deep gnomes are another exception. When they were escaping from the dark elves these gnomes took the risk of shielding long enough for them to regain their strength. The Cidiens have not forgotten their kindness and will help the gnomes in anyway they can and will never eat a deep gnome.
Alignment: Cidiens are loyal to the clan and will obey the rules with almost religious zeal. Despite the fact they were created by the dark elves they are not evil but they are neither good and will not go out of their to help someone unless he is a friend or they can afford their services.
Environment: Cidiens live near the edge of the underdark and the surface. They live there because of their paranoia. They are always afraid the drows will come looking for them and being near the surface will help deter their pursuer. Cidiens are excellent climbers and a baby Cidien learns to climb way before it learns to walk. As such Cidiens live in large caves above the road. Generations after generations of Cidiens have dug their way slowly but surely through the roof of the caverns. A lot of the passages in a Cidiens home will lead to the surface in case they need to evacuate the city.
Religion: Since the Cidiens were created by the drows they have no patron deity. Most of them will worship Saint Cuthbert the god of vengeance as a tribute to their hatred of their creator. While some will also worship Wy-Djaz the goddess of magic and death for her strict doctrines and rules.
Languages: Cidiens speak common, undercommon, elven and gnome. They rarely speak anything else even if their sharp mind can easily learn more because of the simple fact they do not have access to any knowledge that would permit them to other language. They sometimes pick up orc or goblins through listening to their conversations. Some will also speak draconnian because of the books they sometimes loot off of dead drow magician.
Names: Cidiens will usually use gnome names in honor of their saviors.
Adventurer: Few Cidiens choose to become adventurers. Those that do become adventurers are usually those who have been banned from the clan or those that cannot stand the strict rules the Cidiens force upon themselves.
Cidiens:
Size medium. As size medium creature they have no bonus or penalties to attack or armor.
+4 to strength. Despite their small size they are extremely strong.
+8 to dexterity. The small frame of the Cidiens make them extremely agile and their soft bodies are extremely flexible making them able to dodge blows that would have normally connected with anything else.
-4 to constitution. The numerous experiments that the creatures used in the creation of the Cidiens have left them frail and vulnerable.
+4 to intelligence. Cidiens have sharp minds.
-2 to wisdom. The tortures they went through plus the constant threat of the underdark have left them nervous and slightly paranoid.
+6 to charisma. Cidiens are beautiful and their fanatism and determination can easily stir a crowd.
Scent (Gives tracking feat).
Nightvision
Darkvision to 120 feet
Claw damage 1d4
Bite damage 1d8 Because of the powerful muscle in heir jaws and their abilitie to unhinge said jaw, cidiens can deliver a powerful bite attack for their size. Always consider a cidien one size taller when calculating die for bite attack (exemple: Growth spell makes a cidien go from medium to tall bite attack will do 2d6 instead of 1d8)
base land speed 40 feet, climbing speed 40 feet. Cidiens are faster then most of their prey and can just as easily walk on land as they can climb a wall.
Permanent feather fall spell on the cidiens. Cidiens can jump from the tallest of building but their unique constitution will prevent them from getting injured. They often use this as an advantage to jump from the roof or the ceiling on top of their unsuspecting prey.
Acid spit: As a standard action a Cidien can spit a ball of acid at their opponent. The attack inflict 1d6+constitution bonus of acid damage. If the constitution modifier is negative do not take it into consideration when calculating the damage.
Acid blood: Any attacker that attacks a Cidien in close quarter immediately takes 1d6 of acid damage. The weapon and armor also take the damage. If the opponent uses a medium range weapon (such as spear and lances) they do not take the damage from the blood but their weapon still do.
Immunity to acid.
Weakness to electricity (double damage).
+8 to survival. A Cidien may choose to take 10 on a survival roll even when they are rushed or in danger.
+4 to hide
+4 to move silently
Favored class: Thief
Level adjustment: +4
Threat modifier: +2
Now you can use two new races! Tell me what you think should I up the level adjustement or change some abilities? I have tested the Haumains but not the Cidiens yet.
Until next time! Arkisar.
Edit: I would like to thank Shalemaster for pointing out my missing claw attack thank you! Have an internet cookie!
