Boss III
Paragon Emil
Category: Boss
Type: Group, with a leader which is unreachable with melee until you defeat his servants. You CAN range attack him, though, which will cause him to hop down to face you, along with his servants. The boss himself is very frail, but you will not win until all his servants are dead. First, the boss itself: His name is Ulysses, the Forgotten Necromancer. He is a black hooded figure with a silver mask adorning his face. In his hands is a pointy branch, which functions as a catalyst for his necromancy. The man himself seems like a hexer overall, as his attire and spells are both reminiscent of the abyss. He will not attack you directly till you hurt him or defeat all his goons. However, when he hops down to fight you, he uses his staff for melee combat. He is not designed to be a tough one-on-one fight, so he has relatively low health and damage, but there are a few tricks to make him interesting:
1: Parrying him will break his staff.
2: He has a wider range of moves than any other enemy encountered so far, using his staff as a twin blade, halberd, axe or a club. He switches between them unpredictably, and keeps his stance the same throughout the entire fight.
3: He can parry, backstab and guard-break you, making him a more human opponent than any other.
4: He can also teleport behind you if you get predictable or spammy with your attacks, so spamming powerful moves to end him quickly won't work. Once he is behind you, he has a powerful AoE attack which does Dark DMG, which comes out while he is still in the air behind you, which doesn't give you much time to roll. However, he doesn't always do this.
5: He can, very rarely, use a fast grab attack which happens if you are directly behind him for more than 2 full seconds. It comes out rarely, but when it does it does a LOT of damage, and also drains your humanity. If he hits you he also recovers all lost health. And now for his goons: Littered around him are a bunch of corpses.
However, these are not just any corpses. Amongst them are the Abysswalker, a familiar Dragonslayer, a corpse of a dog which is all too familiar to us; its great grey fur shining under the black influence of the Hexer. Amongst them are also a few bosses encountered in Dark Souls 2, like the Flexile Sentry. And there is also a Black Knight in the pile, as well as a knight of Berenike, one which we know very well All of these will be revived, and perhaps a few others too, to fight you, each with their own health bar popping up when they get summoned, but each bar's name should start with
"Corrupted", "Artificial" or "Abyssal".
However, these bosses/mini bosses will not be as dangerous as they were individually. Their moves will still be pretty damaging, and they will all have their own unique attacks, but they will be more sluggish than they used to be, as well as having a lot less tracking than what they had. If you choose to attack Ulysses with ranged, he will hop down to fight you with his allies. His AI will be different now, and he will only take pot-shots at you when you are distracted by his summoned fellows, and never engage you directly. If you kill him however, his soul will transfer into his currently revived ally, and when that ally dies, it transfers to the next.
