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Some more information about Quenelles on the Westeros map and information about the nobility of Bretonnia
Location - Quenelles will be located between Westerlands to it's west , the Riverlands to its north , the Vale towards the northeast and the Crownlands to the south. The reason I put Quenelles there is because Quenelles is a land-lock state in the Warhammer world so I wouldn't really make any sense giving a coastline.
About Quenelles
Broadly speaking, northern Quenelles is pastoral whilst the south is arable. The north of the country is dominated by the Massif Orcal, a range of mountains rising up in the middle of the land and the source of the River Gilleau. The mountains of the Massif are relatively low, rounded, and eroded into networks of caves. These caves are inhabited by large numbers of Greenskins who mount frequent raids on the surrounding settlements. With the duke eternal crusade against the greenskins he has managed to remove most of the greenskins hiding in these networks of tunnels. By Flooding them out with water from the river Brienne.
When greenskins were pushed out the Caves the duke was ready with an army and wipe out to last greenskin. Now Massif Orcal is serving most the mining industry in the whole of Quenelles mining out all that of minerals and ores from its mountains.
The most notable village is Viefin, which sits at the end of the road through Axe Bite Pass. Viefin is a small town, but the houses are dwarfed by the massive walls and watchtowers. All inhabitants of Viefin are trained to fight, and all but the very youngest or newest immigrants have experience of fighting attacking Orcs. With the clearance of the greenskins around the area, more villages have been popping up around Massif to support the mining industry and to gain their fortunes from this growing market. Each new village that is made in the area are highly protect to make sure they don't fall to any force with stone walls , moats , kill zones , towers , ramparts , murder holes and portcullis to defend them from any attackers.
Between the Massif Orcal and the River Gilleau is a part of the forest of Chalons. seems almost completely free of monsters: one or two small groups of Beastmen or Orcs are seen in a year. Large groups of hunters, charcoal burners, or foresters can work in the forest unmolested. Since there is very little activity from the ork and beast men in this area more villages and towns have been popping up to support the wood trade in the area.
The southwest of Quenelles was once, before the founding of Bretonnia, the land of Cuileux. The knights of Cuileux were wiped out by Goblinoids and their lands absorbed by Quenelles. However, the courage of the last stand of the Cuilen has made them legendary. With his large area of unfarmed land , the duke has been introducing new villages in the area to make area populated again so that it can help with his dukedom and hopefully the new area will be an agriculture powerhouse. The duke has even been paying peasant a lot of gold , silver and copper for them to settle there.
The Nobility
The lands of Bretonnia are a feudal, traditional society where peasants and peasants serve Noble Knights in return for protection while the knights are bound militarily to serve their lords in return for certain rights privileges and landed titles. At the top of this feudal hierarchy, is the King. Beneath the Kings are the Dukes. Beneath them are lesser ranks of nobility such as Marquesses, Earls, Viscounts, Lords and Knights all in descending order, and the Barons having a special place within the courtly pecking order.
Each of the senior nobles is also master over a number of Knights, who are the lowest noble rank of society. Each Knight, including the higher nobles, has a duty to raise his own full-time force of Men-at-Arms, chosen from the most physically able peasants within his domain. In return for serving his noble lord, each peasant is given a small tract of land to farm for his family and can be expected to be called upon in times of war, to form a peasant militia of archers and pikes, commanded by the highest ranking Nobleman present.
The Knights of Bretonnia are divided into four generalized ranking categories.
⦁ Knight's Errant - are the young sons of noble families who must prove themselves in battle, so then to earn their spurs.
⦁ Knights of the Realm - Should they survive to become fully honored Knights, they are granted their own small landed estate to govern, called a knight's fee or tithe, and are obligated to defend that estate and Bretonnia should they be called to muster.
⦁ Questing Knights - These are brave individuals, revered as the land's most dedicated and selfless heroes. They willingly renounce all title and worldly possessions, so to journey unto faraway lands, all in hopes of being deemed worthy by the Lady to become a blessed Grail Knight.
⦁ Grail Knights - These are the most powerful and revered individuals in all of Bretonnia if not the entire human world, second only to the Lady in influence. They are considered living saints who represent the fearsome might and power of Bretonnia and answer only to the Lady herself, the rightful King of the realm can only be chosen from within their holy in influence. They are considered living saints who represent the fearsome might and power of Bretonnia and answer only to the Lady herself, the rightful King of the realm can only be chosen from within their holy order.
Lady in influence. They are considered living saints who represent the fearsome might and power of Bretonnia and answer only to the Lady herself, the rightful King of the realm can only be chosen from within their holy order.
The Code of Chivalry
Another aspect of Bretonnia society that governs the actions of the nobility is the Codes of Chivalry. This code was first introduced upon the coronation of Gilles le Breton as the first Royarch, which grew out of the warrior traditions of the ancient Bretonni tribes that occupied the lands of Bretonnia before its establishment as a kingdom. Indeed, this Code of Chivalry is in its own way, a system of laws from which the Bretonnian nobility has to follow in order to regulate the way their dukedoms should be run.
It wasn't until the reign of King Louis the Rash that the Codes of Chivalry were formalized and established, with the king appointing many heralds to regulate the ranks and honors of knighthood throughout Bretonnia. The code of chivalry has since been almost unchanged unto the present day.
The Seven Commandments
The Bretonnian code of chivalry requires that every Knight must follow seven commandments. These commandments are an integral part of Bretonnian society and government and is often used to dictate the actions of a Bretonnian noble.
⦁ To serve the Lady of the Lake.
⦁ To defend the domains entrusted to him.
⦁ To protect the weak and fight for the right.
⦁ Always to fight the enemies of virtue and order.
⦁ Never to give up the fight until the foe is defeated.
⦁ Never to break faith with a friend or ally.
⦁ Always to display honor and courtesy.
The Rules of Honor
⦁ Apart from the commandments of chivalry, there are certain traditional 'rules of honor' from which are adhered to and respected by all Knights. These rules are an important part of the code of chivalry. They date back to the very origins of knighthood in Bretonnia and mark out Bretonnian Knights as distinct from those of other realms. The most important rules are summarized below:
⦁ A Knight may only fight hand-to-hand, with sword or lance he may not use a missile weapon.
⦁ A Knight shall always accept a challenge towards personal combat.
⦁ A Knight shall not draw a sword against his fellow Bretonnian Knight, except in trial by combat or within a tournament.
⦁ A Knight shall not allow himself to be captured alive.
⦁ A Knight shall not flee from the enemy, nor retreat without proper tactical cause.
