Dark Kalin woke up in another world. It was the interior of a power plant and the weather was very cloudy. "Hmmm. Where am I and where are the others?" asked Dark Kalin

"You needn't worry about them, but you should about me." said the third mysterious voice.

Just then, lightning crashed. It then took on the form of a Robotic version of Marvin the Martian.

"Welcome Kalin. I am Robo-Marvin, Master of Thunder and Lightning, and I challenge you to a duel. Winner takes the losers powers and the most powerful card in their deck." said Robo-Marvin.

"I never back down from a challenge!" said Dark Kalin maniacally.

"I was hoping you wouldn't." said Robo-Marvin.

Duel Disks formed from the electrical energy. They each strapped one on. The stage was set. and a mighty thunderstorm arose.

"LET'S DUEL!" said the both of them.

"I'll go first." said Robo-Marvin as he drew a card. "You'll find my deck very shocking. I summon Batteryman C in Attack mode and I play two cards face down, ending my turn."

Batteryman C: Thunder-Type, Light Attribute, Level 2, ATK 0, DEF 0. Effect: If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.

"Not much of a move." said Dark Kalin. "My draw!"

Dark Kalin drew a card.

"And I summon Infernity Necromancer, and when he's summoned he's switched to Defense mode." said Dark Kalin. "I'll also lay four cards face down ending my turn."

Infernity Necromancer: Fiend-Type, Dark Attribute, Level 3, ATK 0, DEF 2000. Effect: When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".

"Then I guess I'm up." said Robo Marvin. He draws a card.

"You should have finished me with one of your other Infernity monsters." said Robo-Marvin.

"Why should I? You Batteryman is too weak." said Dark Kalin.

"Which is why it'll be used for my toy." said Robo-Marvin. "Because I'm inserting my Batteryman C into one of my toys: the Super-Electromagnetic Voltech Dragon."

Then he offered his Batteryman C to summon Super-Electromagnetic Voltech Dragon.

Super-Electromagnetic Voltech Dragon: Thunder-Type, Light Attribute, Level 5, ATK 2400, DEF 1000. Effect: If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
● Batteryman AA: This card gains 1000 ATK.

"I activate my Dimension Fissure. While this is on the field, any monster is removed from play instead of being sent to the Graveyard." said Robo-Marvin. "Now my dragon will attack your necromancer. And did I forget to mention that my dragon had a different ability depending on which batteryman I insert. Since I used C then if my monsters ATK is higher than your DEF then the difference is dealt to you as damage."

Kalin received an electric shock from the damage he took.

"What was that?" asked Dark Kalin.

"A bit of a shock. Everytime you receive damage there shall be lightning. What you received was a little tickle." said Robo-Marvin.

"You'll pay for that!" said Dark Kalin.

"It's still my turn. I use De-spell to destroy my own Dimension Fissure and end my turn." said Robo-Marvin as he does so.

Dimensional Fissure: Continuous Spell Card. Effect: Any monster sent to the Graveyard is removed from play instead.

De-Spell: Normal Spell Card. Effect: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.

Robo-Marvin: 4000
Dark Kalin: 3600

"It's my turn." said Dark Kalin as he drew a card. "I activate one of my face-down cards: Nightmare's Steelcage. If I can't attack then you can't either."

"Really." said Robo-Marvin.

"I now summon Infernity Beast in attack mode." said Dark Kalin. "I'll lay one card face down ending my turn."

"This is perfect." thought Dark Kalin. "Since I have no cards in my hand, my Infernity monsters abillities can activate."

Nightmare's Steelcage: Normal Spell Card. Effect: This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.

Infernity Beast: Beast-Type, Dark Attribute, Level 3, ATK 1600, DEF 1200. Effect: If this card attacks while you have no cards in your hand, your opponent cannot activate Spell or Trap Cards until after the Damage Step.

"It's my turn now. I draw." said Robo-Marvin as he did just that. "I now activate Pot of Greed. It allows me to draw 2 cards. One of which is one I was hoping for: a Thunder Dragon. Now I activate the special ability of my Thunder Dragon. By sending it from my hand to the graveyard I can have two take its place. Now I use Polymerization tfuse my Thunder Dragons to create Twin-Headed Thunder Dragon."

Thunder Dragon: Thunder-Type, Light Attribute, Level 5, ATK 1600, DEF 1500. Effect: During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.

Polymerization: Normal Spell Card. Effect: Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.

Twin-Headed Thunder Dragon: Thunder-Type, Light Attribute, Level 7, ATK 2800, DEF 2100. Fusion: Thunder Dragon + Thunder Dragon.

"I now activate a card called Forced Draw." said Robo-Marvin. But nothing happened.

"That was a waste of a card." said Dark Kalin.

"That's what you think." thought Robo-Marvin.

"I end my turn." Said Robo-Marvin.

Forced Draw: Normal Spell Card. Effect: This cards effect takes place during your opponent's Draw Phase. Your opponent draws cards from his deck until he has 5 cards in his hand.

"Then I'm up." said Dark Kalin.

Just as he was about to draw, Forced Draw kicked in.

"What's happening?" asked Dark Kalin.

"Forced Draw activates during your draw phase. You have to draw until you have five cards in your hand." said Robo-Marvin.

Dark Kalin was ticked because his handless combo was ruined. Regardless he drew cards until he had five in his hand.

"I summon Infernity Archfiend and end my turn." said Dark Kalin.

Infernity Archfiend: Fiend-Type, Dark Attribute, Level 4, ATK 1800, DEF 1200. Effect: When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your Deck to your hand.

"I'm up next. I draw." said Robo-Marvin as he did just that. "Now I play Cost Down. By discarding Batteryman D, I can summon Batteryman Fuel Cell in attack mode."

Batteryman D: Thunder-type, Light Attribute, Level 1, ATK 0, DEF 1900. Effect: Your opponent cannot select a Thunder-Type monster you control as an attack target (Except Batteryman D).

Batteryman Fuel Cell: Thunder-Type, Light Attribute, Level 6, ATK 2100, DEF 0. Effect: If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn you can Tribute 1 other "Batteryman" monster to return one card your opponent controls to the owner's hand.

"I end my turn." said Robo-Marvin.

"Then I'm up next. I draw." said Dark Kalin. "I release my Infernity Beast to summon Infernity Destroyer."

Infernity Destroyer: Fiend-Type, Dark Attribute, Level 6, ATK 2300, DEF 1000. Effect: While you have no cards in your hand, if this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 points of damage to your opponent.

"I also activate another of my face-down cards, Different Dimension Capsule. I'll pick a card from my deck and you'll see it again in two turns." said Dark Kalin.

Different Dimension Capsule: Normal Spell Card. Effect: After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place it face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.

"Then I'm up. I draw." said Robo-Marvin. "I attack with my big bad batteryman. Destroy his archfiend."

Just as the batteryman was about to attack the archfiend...

"I activate a trap: Negate Attack." said Dark Kalin. "Stopping your attack in its tracks."

"I'll just play Replenish. It allows me to draw up to six cards from my deck." said Robo-Marvin. "Then I remove Batteryman C and D to special summon Batteryman Industrial Strength." Finally, I use my three Raimei cards. My turn is over, as is the effect of your cage."

Batteryman Industrial Strength: Thunder-Type, Light Attribute, Level 8, ATK 2600 DEF 0. Effect: This card cannot be Normal Summoned or Set. This Card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 Monster and 1 Spell or Trap Card on the field.

Replenish: Normal Spell Card. Effect: If your opponent has five or more cards in his/her hand, draw cards until you have 6 in your hand.

Negate Attack: Counter Trap Card. Effect: Activate only when your opponent's monster declares an attack. Negate the attack and end the Battle Phase.

Raimei: Normal Spell Card. Effect: Decrease your opponent's Life Points by 300.

Robo-Marvin: 4000
Dark Kalin: 2700.

"It's my turn now. I draw." said Dark Kalin. "I summon my Infernity Guardian and end my turn."

Infernity Guardian: Fiend-Type, Dark Attribute, Level 4, ATK 1200, DEF 1700. Effect: While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.

"Now it's my turn. I draw." said Robo-Marvin as he did just that. "I activate the Mountain Field Spell."

Mountain: Field Spell Card. Effect: Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.

"And just to make thing interesting, I've invited some friends." said Robo-Marvin.

A whole army of ghosts of gangsters and mafia members who were killed in gang wars appeared.

"I hope these will satisfy your Earthbound Immortal's hunger." said Robo-Marvin.

"You know, I'm just wondering a few things, like why you're all about electricity." said Dark Kalin. "And why you want to help me charge up my Earthbound Immortal?"

"I'll show you." said Robo-Marvin as he removed his glove. Dark Kalin was shocked to see what he was duelling.

"I'm a robot, and I may be small, but with your giant I'll be 50 yards tall." said Robo-Marvin. "Now to continue. I play another Replenish to draw more cards, since my hand is low on cards."

Robo-Marvin drew his cards and got what he needed.

"Now I sacrifice both my batterymen to summon Sanga of the Thunder." said Robo-Marvin.

The sky sparked with lightning as Sanga appeared.

"Next I play Goblin Thief to take 500 of your life points and add them to my own." said Robo-Marvin. "I play two cards face down and end my turn."

Sanga of the Thunder: Thunder-Type, Light Atttribute, Level 7, ATK 2600, DEF 2200. Effect: You can only activate this cards effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.

Goblin-Thief: Normal Spell Card. Effect: Inflict 500 points of damage to your opponents Life Points and increase your Life Points by 500 points.

Robo-Marvin: 4500
Dark Kalin: 2200

Dark Kalin was frazzled by the electric shocks, but he got over it.

"It's my turn now. I draw." said Dark Kalin. "And since it was two turns since I played my Different Dimension Capsule, I can bring the card I removed to my hand. And guess what, it's the card I needed."

Black lightning appeared in the sky.

"Now I sacrifice my archfiend and guardian in order to summon Earthbound Immortal Ccapac Apu!" said Dark Kalin.

A giant stone heart appeared above the power plant and used the energy of the spirits to create the mighty giant Ccapac Apu.

Earthbound Immortal Ccapac Apu: Fiend-Type, Dark Attribute, Level 10, ATK 3000, DEF 2500. Effect: There can only be one face-up "Earthbound Immortal" on the field. If there is no face-up Field Spell card on the Field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponents monster by battle, inflict damage to your opponent equal to the destroyed monsters ATK.

"Now my Earthbound Immortal, let's have some fun. attack his Voltech Draogn."

Just as the giant was about to unleash its attack...

"I activate my Mystical Space Typhoon to destroy my own field spell." said Robo-Marvin.

The mountains then crumbled to dust.

"It makes no difference you're gonna receive a hit big time." said Dark Kalin.

"Not if I activate a trap called Call of the Earthbound." said Robo-Marvin. "With it, I can pick one other monster to be Apu's target, and I choose Sanga."

Call of the Earthbound: Normal Trap Card. Effect: Activate only when an opponent's monster declares an attack. You select the target of the attack.

"What?!" exclaimed Dark Kalin.

"It's simple really." said Robo-Marvin. "You lose. I activate Sanga's ability, which reduces your immortals ATK to 0."

Robo-Marvin activates Sanga's ability, reducing Apu's ATK to 0, destroying it in the process.

Robo-Marvin: 4500
Dark Kalin: 0

"Time to pay up." said Robo-Marvin.

Dark Kalin fainted. Then Robo-Marvin drained away Dark Kalin's Dark Signer powers and transfered them to himself. Along with that he obtained Dark Kalin's Earthbound Immortal. Dark Kalin reverted back to normal and was trapped in a sphere of electricity created by Robo-Marvin and was flung into one of the energy plants in the city of Robotropolis.

"It's time for the girls to have some fun now." said Robo Marvin as he vanished into the darkness.