A/N: The following codex for the ME races has been compiled through a variety of sources. If any of you wish to use any data from this for your own story, feel free! Just please credit where it came from and use with our blessing.

Disregard my previous A/N. Necronious is well and alive, thankfully. So whoever started those rumors of Necroncious passing, it's just that rumors. I do not know if this is the cause of malicious intent or not, but regardless I have made a grave mistake and I deeply apologize.


Overview – Turian Hierarchy

The turian government, known as the Turian Hierarchy, is a hierarchical meritocracy. While it has great potential for misuse, this is tempered by the civic duty and personal responsibility turians learn during their childhood.

Turians have 27 citizenship tiers, beginning with civilians (client races and children). The initial period of military service is the second tier. Formal citizenship is conferred at the third tier, after boot camp. For client races, citizenship is granted after the individual musters out. Higher-ranked citizens are expected to lead and protect subordinates. Lower-ranking citizens are expected to obey and support superiors. Promotion to another tier of citizenship is based on the personal assessment of one's superiors and co-rankers. At the top are the Primarchs, who each rule a colonization cluster. The Primarchs vote on matters of national importance. They otherwise maintain a "hands-off" policy, trusting the citizens on each level below them to do their jobs competently.

Throughout their lives, turians ascend to the higher tiers and are occasionally "demoted" to lower ones. The stigma associated with demotion lies not on the individual, but on those who promoted them when they weren't ready for additional responsibility. This curbs the tendency to promote individuals into positions beyond their capabilities. Settling into a role and rank is not considered stagnation. Turians value knowing one's own limitations more than being ambitious.

Turians enjoy broad freedoms. So long as one completes their duties, and does not prevent others from completing theirs, nothing is forbidden. For example, there are no laws against recreational drug use, but if someone is unable to complete their duties due to drug use, their superiors step in. Judicial proceedings are 'interventions.' Peers express their concern and try to convince the offender to change. If rehabilitation fails, turians have no qualms about sentencing dangerous individuals to life at hard labor for the state.

Military

Blackwatch – A branch of exceptionally skilled Special Ops soldiers; this group is sent on the most dangerous and difficult missions that would otherwise threaten Palaven itself. They are the Hierarchy's elite; while most of their operations, numbers, and training are classified, it is generally accepted that they have the highest success rate of any turian unit history. In the field, they wield the best equipment possible and are the first to receive any new military technologies.

Marines – Unlike Alliance marines, who have both offensive and defensive operations, turian marines are dedicated solely to offensive purposes. Originally expeditionary units, they have since increased their role to become the Hierarchy's second land army. They are the branch responsible for providing power projection from space and using the mobility of the Hierarchy's navy to rapidly deliver combined-arms task forces. Their main responsibility is the protection of naval and space assets from attack.

The Marines maintain strong relations with other Council races, running joint exercises with asari, salarian, and more recently Alliance military forces. Knowing how their allies fight has become an asset, enabling the Hierarchy marines to swiftly integrate into any army on any battlefield, even on water. Highly trained and motivated by supremely skilled officers, the Hierarchy marines should not be taken lightly at all.

Army – The Hierarchy Army is both the largest branch within their military and the largest collection of military personnel in all of known space. They are the main ground fighting force with their main responsibility being to perform land-based military operations by providing prompt and sustained land dominance across the full range of their military capabilities. In wartime, after the Marines have created a bridgehead on the surface of a hostile planet, the troopers are sent to relive the expeditionary forces of their duties and continue the ground campaign.

It should be noted that every turian over the age of 15 has at least some military experience and any invasion of a turian colony by any power will be met by fierce resistance. They frequently patrol colony planets under their jurisdiction and expect their own citizens to be armed.

Cabals – Similar to the Alliance, the Hierarchy places their biotics in elite units. While not uncommon, Turian biotics are still small in numbers and therefore are used to handle deadly infiltration missions or provide support for the main force. Their tight-knit groups make them fearsome biotic warriors, drawing upon the Hierarchy's vast military experience to further bolster their already lethal skills.

Havocs – Originally part of a minor sect within the turian's lethal 26th Armiger Legion, the Havocs saw a surge in growth following the Hierarchy's desire to provide a quick frontline response force. Already respected and feared frontline assault units, Havocs have since become the Hierarchy's elite shock troopers, deploying in hotspots or dwindling frontlines in the hopes of turning the tide. Havocs are more or less used as an extremely mobile infantry force, performing unconventional warfare and specialized reconnaissance missions. They utilize propulsion packs built into their armor to launch lighting quick air strikes on unsuspecting foes and are more than capable of augmenting existing combat teams.

Auxiliary - Units are formed from conquered or absorbed minor races, like the volus, that serve on behalf of the Hierarchy. Auxiliaries are generally light infantry or armored cavalry units that screen and support the main battle formations. In return, at the conclusion of their service, auxiliary units are granted turian citizenship.

Militia – The Turian Hierarchy has by far the largest collection of militia troopers than any other known professional fighting force. Not surprising considering that any turian over the age of 15 and not in active service can qualify as this and should not be easily dismissed. They are as deadly and as motivated as their professional counterparts.

Military Doctrine

Turian military doctrine is shaped by several factors, among them the scarcity of planets that are suitable for supporting dextro-amino acid life. Thus, their doctrine emphasizes combined-arms warfare as well as operational warfare. The combination of speed and volume of firepower they are capable of dispatching tends to overwhelm most adversaries. The turian military relies heavily on numbers and on clever-but not perfect- battle plans. They combine formidable discipline with vast experience. While their strategy is uniform, methodical, and patient their tactics are highly varied with the command being highly decentralized. Each unit has a full-time staff of historians that chronicle their battles in detail, the oldest of which dating back to the pre-spaceflight turian age.


Vehicles:

C77 Tyrus (MBT) - The Tyrus is a tough and reliable 55-ton wheeled tank employed by the Hierarchy. It is protected by strong armor and generally armed with weapons which combine operational mobility, tactical offensive, and defensive capabilities. The backbone of any turian armored assaults, the C77 is a capable piece of hardware. Of particular note is how the C77 is able to absorb a few IEDs with only minimal damages and extract another tank crew.

Length: 22' (6.7 meters)

Width: 10' (3 meters)

Height: 9' (2.74 meters)

Weight: 55 tons

Armament: 135mm Mass Accelerator Cannon

35mm Grenade Launcher

Defensive Capabilities: Ablative armor

Active Defense

Kinetic barriers

Complement: 3 passengers

M-080 Maceo IFVs – The M-080 Maceo is a large 8x8 wheeled Armored Personnel Carrier/Infantry Fighting Vehicle employed by turian mechanized units. This class of vehicle is equipped with a turret with two coaxial barrels: the machine gun and main cannon. While slower than most other Citadel IFVs, it compensates by having thicker armor. It can be reconfigured as artillery as well.

Length: 25'4" (7.7 meters)

Width: 9'6" (2.9 meters)

Height: 7'7" (2.41 meters)

Weight: 34.5 tons

Armament: 30mm Mass Accelerator cannon

12mm coaxial machine gun

2 - ML-77 Missile pods (20 Missiles in each )

Defensive Capabilities: Ablative armor

Thermal masking

Smoke Grenade Launchers

Kinetic barriers

Complement: 8 passengers

H4 Jiris Hover-tanks – The Jiris is a highly maneuverable mass-effect assisted armored vehicle that serves as a FAV. Using rocket thrusters instead of wheels, the Jiris can hover over the battlefield at up to 120 kilometers per hour, allowing it to maintain formation with swift armored units. They are extremely versatile in passing through any terrain whether it is skimming across calm water or leaping over obstacles.

Length: 30' (9.14 meters)

Width: 19'6" (5.94 meters)

Height: 7' (2.13 meters)

Weight: 16 tons

Armament: 30mm Mass Accelerated Turret

Defensive Capabilities: Ceramic armor

Active Thermal Masking

Guided Missile System

Laser Detection

Chaff Decoy

Kinetic Barriers

Ground-Penetrating Weapons-sniffing radar

Complement: 4 passengers

M-080 Rumbler Artillery – Modern artillery is obviously distinguished by its incredibly long range, and it's no surprise to learn that the Hierarchy has some of the most extensive artillery units available. Firing heavy ordnance to weaken enemy opposition before committing infantry has been a common strategy employed by the Hierarchy. What differentiates their artillery from other species' is that the Rumbler is intended for shock and awe as well as causing the most devastation available rather than precision fire.

Length: 22'11" (7 meters)

Width: 7'8" (2.4 meters)

Height: 10'6" (3.20 meters)

Weight: 12 tons

Armament: 6 - 227mm ML-100 Rocket tubes

Defensive Capabilities: Ablative armor

Heavy Ceramic plating

Kinetic barriers

CA – 45 Protector – Commonly referred to as the Protector, is a half-track anti-air vehicle used by the Turian Hierarchy. It is manufactured by Elkoss Combine. As its name suggests, the CA-45 is designed for anti-air combat. It is not a tank in the traditional sense, rather using a half-track design which enables it to operate in rough terrain; it received the "tank" moniker due to its development alongside the Hierarchy's main battle tanks, as well as due to its general architecture and framework.

Length: 25' 11" (7.9 meters)

Width: 14' 6" (4.4 meters)

Height: 16' 5" (5 meters)

Weight: 37 tons

Armament: 2 – 100 mm Heavy Mass Accelerator Autocannons

2 – 14mm Mass Accelerator Turrets

Defensive Capabilities: Ablative Armor

Ceramic Plating

Active Denial Defense System

Kinetic Barriers

H-7 Vaker Gunship – Serving as the backbone of turian aerial units, the Vaker gunship is a battle-tested and reliable heavy weapons platform that has distinguished itself on the battlefield. In order to reduce the strain of logistics, the Vaker's chassis is the same as those employed on their spacecraft, effectively reducing maintenance costs and reducing the time needed for replacements or repairs. While not the best gunship as it lacks versatility, it is a cost-effective and reliable alternative.

Length: 43'6" (13.2 meters)

Width: 39' (11.89 meters)

Height: 11' (3.35 meters)

Weight: 15 tons

Armament: 20mm Mass Accelerated autocannon

16 – Hastaam missiles

24 – Morte Rockets

Defensive Capabilities: Ablative armor

Ceramic plating

Chaff Decoys

Kinetic barriers

HI-5 Astros Interceptors – In the turian air force, the HI-5 Astro Interceptor is charged with air superiority and ground attack roles as well as aerial reconnaissance by way of specialized onboard equipment. Her design provides excellent performance within her altitude limitations and severe weather conditions. The Astros are equally lethal in all of its defined roles.

Length: 72'2 ¼" (22 meters)

Width: 46' (14.02 meters)

Height: 20' (6.09 meters)

Weight: 40 tons

Armament: 30mm mass accelerator cannon

60 – Hastaam missiles

Defensive Capabilities: Ceramic armor

Deployable Heat Pods

Kinetic barriers

HF-7 Armiger Fighters – The heavy counter-part to the Astro Interceptors, Armigers are used to perform close-range attacks on enemy ships with devastating effect. Longer, wider, and taller, Armigers use their Thanix missiles to either collapse the kinetic barriers of an enemy ship or destroy it altogether. For ground assaults, they employ the use of Neutron bombs, a highly potent weapon that can turn any area within its immediate blast radius a death zone.

Length: 88' (26.82 meters)

Width: 75' (22.86 meters)

Height: 30' (9.14 meters)

Weight: 99 tons

Armament: 25mm mass accelerator cannon

35 – Javelin Missiles

22 – Disruptor Torpedoes

Defensive Capabilities: Ablative armor

Ceramic plating

Chaff Decoys

Kinetic barriers

HS-3 Stormer Transport Shuttle – Used by all Citadel militaries, the Elkos Combined designed shuttle has served the Hierarchy well for over two decades since its induction. Its large thrusters allow for improved maneuvering at the cost of weaponry. Its cargo bay is able to transport light and heavy mechs into battle for additional fire support. While different variants have been sold to allies, the HS-3 model continues to serve the Hierarch with valor.

Length: 50' (15.24 meters)

Width: 53'6" (16.31 meters)

Height: 12' (3.66 meters)

Weight: 25 tons

Armament: 25mm Mass Accelerated chain gun

2 – 15mm side Mass Accelerated Heavy Turrets

Defensive Capabilities: Ceramic armor

Ablative Plating

Active Defense

Kinetic barriers

Complement: 11 passengers


Navy – The turian navy operates several classes of vessels, both combative and logistical in nature. The Hierarchy Navy is currently the largest, most powerful navy in the galaxy with the highest combined battle fleet tonnage. They possess the largest number of dreadnoughts than any other race as a result. The turians prefer to have standard types of units in extremely high numbers, as their doctrine suggests: Superior firepower always defeats everything. From the short and small recon vessels to their mighty dreadnoughts, the turian navy is the premier peacekeeping force in the civilized galaxy, extending it's power to the fringes of the Attican Traverse and in certain systems of the terminus.

Repair/Medical Ship – 5 kilotons

Use: Servicing as the Hierarchy's logistical support are the repair/medical repair and medical ships. The hybrid ships are primary casualty receiving ship, designated as such due to their armaments. While still serving in the same capacity as the Alliance's Hospital ships, the Hierarchy insisted upon placing armaments since they would be fielded near war zones and to discourage inspections of other navies. The two classes in service are Assist and Support.

Length: 178 meters – 2 kilometers

Width: 59 meters – 300 meters

Height: 76 meters – 1.9 kilometers

Hull: .6 - 3 meters of Ablative armor

Kinetic Barriers: Yes

Patient Capacity: 60 - 1000 – Intensive care wards beds

200 - 2500 – Intermediate care wards beds

500 - 900 – Light care wards beds

760 - 4400 – Total Patient Capacity

21 - 140 – Operating Rooms

Medical Facilities and Departments: Operating theaters

Intensive Care Unit

Laboratories

Ophthalmic unit

CT Scanners

X-rays

Sensor and Processing Equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

10 - 190 - Disruptor Torpedoes

10 - 200 – 22mm Mass Accelerator point defense turrets

GARDIAN laser system

Complement: 108 - 500 - Personal Crew

80 - 150 – Hierarchy Marines

200 - 700 - Nursing and Medical Staff

100 - 300 – Naval Support Staff

28 - 30 - EVA work crews (7 in each)

15 - 20 - Back up ship generators

75 - 100 – HS 3 Stormer Transport Shuttle

Engine: Helium-3 Fusion Reactor

Element Zero Drive Core

1 - 3 – Auxiliary Engines

Speed: 40 light years

Construction Time: 1 month

Cost: 3.4 -8 million credits

Amphibious Transport Ship – 15 Kilotons

Use: Amphibious transport ships are responsible for landing and supporting ground forces on enemy territory and are the centerpieces of Hierarchy peacekeeping operations. They embark, transport, and land Turian troops, supplies, and equipment in a supporting role during war. Amazingly their role within the Navy has them delivering, commanding, coordinating, and fully supporting all elements of a 3,200 strong marine expeditionary unit and without them, Hierarchy troops on the ground would be cut off with vital supplies and communications. The three classes used are Almost There, Heading In, and Sight for Sore Eyes.

Length: 337 meters – 400 meters

Width: 59 meters – 72 meters

Height: 76 meters – 90 meters

Hull: 3 meters of armor

Kinetic Barriers: Yes

Sensor and Processing Equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

40 - Disruptor Torpedoes

35 – 45mm Mass Accelerator point defense turrets

GARDIAN laser system

Complement: 508 - Personal Crew

290 – HI-5 Astros Interceptors

293 – HF-7 Armiger Fighters

3,200 – Hierarchy Marines

500 – Havocs

200 - Cabals

120 - Blackwatch

50 – HS 3 - Stormer Transport Shuttle

200 – H4 Jiris Hover-tanks

75 – M-080 IFVs

120 – C77 Tyrus

100 – Rumbler Artillery

Engine: Helium-3 Fusion Reactor

Element Zero Drive Core

2 – Auxiliary Engines

Speed: 40 light years

Construction Time: 1 month

Cost: 3.4 - 8 million credits

Corvettes – 20 kilotons

Use: These fast and agile ships are used as light escort and scouting vessels. They often have extensive GARDIAN systems to provide anti-fighter screening for capital ships and carry dozens of squads of marines for security and ground side duty. The most important role filled by corvettes is reconnaissance, scanning for enemy ships and transmitting warnings to the main body.

Corvettes achieve high FTL cruise speeds because of their high-performance drives. They also have proportionally larger thrusters and lighter design mass, allowing them greater maneuverability. In combat, speed and maneuverability make corvettes immune to the long-range fire of larger vessels. The Hierarchy makes use of the Grelin and Madshin classes.

Length: 175 meters – 196 meters

Width: 20 meters – 25 meters

Height: 14 meters – 21 meters

Hull: .5 meter – .7 meter of Ablative armor

Kinetic Barriers: Yes

Electronic Counter-measures: 40 – Sensor Probes

50 – Spy Drones

Diffuse Radiator Arrays

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

20 - Missile Pods (25 Thanix Missiles in each)

30 - Disruptor Torpedoes

15 – 45mm Mass Accelerator point defense turrets

90 – Anti-matter mines

GARDIAN laser system

Complement: 46 – 67 Personal Crew

50 – Hierarchy Marines

20 – Blackwatch

15 – HS-3 Stormer Transport Shuttle

4 – H4 Jiris Hover-tanks

Engine: Helium-3 Fusion Reactor

Element Zero Core

Speed: 30 – 37 light years

Construction Time: 1.4 – 2.3 months

Cost: 49 – 89 million credits

Frigates – 50 kilotons

Use: Frigates make up an essential role in any Council navy, being responsible for protecting larger ships, serving as a heavy firepower platform during ground deployment, and engaging enemy ships in space. In fleet combat, they are organized into wolf packs and are responsible for speeding through enemy formations and hunting down wounded enemy vessels. Their superior speed and maneuverability allow them to evade long-range fire while getting close enough to deploy their own ordnance. The turians only use two classes: Vitarken and Invictor

Length: 500 meters – 643 meters

Width: 127 meters – 231 meters

Height: 123 meters – 223 meters

Hull: 2.3 meters – 2.8 meters of armor

Kinetic Barriers: Yes

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

25 Missile Pods (50 Thanix Missiles in Each)

70 - Disruptor Torpedoes

20 – 25mm Mass Accelerator point defense turrets

10 – 50mm Mass Accelerator Broadside guns

GARDIAN laser system

Complement: 600 - Personal Crew

220 – Hierarchy Marines

150 – Havocs

30 – HS 3 Stormer Transport Shuttles

10 – H4 Jiris hover-tanks

15 – M-080 IFVs

Engine: Helium 3 Fusion Reactor

Element Zero Drive Core

1 – Auxiliary engine

Speed: 20 light years

Construction Time: 3.5 months

Cost: 200 million credits

Cruiser – 200 kilotons

Use: Serving as the middle-weight combatants, cruisers make up the bulk of any Council fleet. Faster than battlecruisers and more heavily-armed than frigates, cruisers are the standard patrol unit, and often lead frigate flotillas. They are the most common class of vessels and serve as the standard combat unit encountered away from large naval bases or during a naval battle.

Cruisers perform routine independent "show the flag" patrols in settled systems alongside small flotillas in case of small engagements, such as pirate suppression campaigns. In major fleet engagements, cruiser squadrons support the dreadnought battle line by screening their flanks against enemies attempting to maneuver for a main gun "bow shot" from their vulnerable broadsides. They are only two classes: Honesty and Integrity.

Length: 700 meters – 850 meters

Width: 400 meters – 580 meters

Height: 525 meters – 575 meters

Hull: 4.7 meters – 5 meters

Kinetic Barriers: Yes

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

50 – Missile Pods (50 Thanix Missiles in each)

150 - Disruptor Torpedoes

60 – 25mm Mass Accelerator point defense turrets

100 – 50mm Mass Accelerator Broadside guns

10 – Neutron Bombs

GARDIAN laser system

Complement: 1100 Personal Crew

55 – HI-5 Astros Interceptors

50 – HF-7 Armiger Fighters

1,500 - Hierarchy Marines

200 – Havocs

100 - Cabals

150 – HS 3 - Stormer Transport Shuttle

20 – C77 Tyrus Main Battle Tank

Engine: Helium 3 Fusion Reactor

Element Zero Drive Core

2 – Auxiliary engines

Speed: 9 light years

Construction Time: 6 – 7 Months

Cost: 10 billion credits

Battlecruiser – 590 kilotons (618 kilotons w/small particle beam cannon)

Use: A large capital ship built for heavy defensive and offensive deployment. Originally intended to hunt down slower, older armored dreadnoughts and destroy them with heavy gunfire battle cruisers became increasingly used as a virtual wall between an enemy fleet and allied dreadnoughts. Lacking the massive range of their larger brethren, their large size and weaponry still made them virtually unstoppable in the face of enemy cruisers and frigates. Three classes are in service: Aephus, Bostra, and Macedyn

Length: 1 km – 1.4 km

Width: 560 meters – 612 meters

Height: 653 meters – 730 meters

Hull: 5 meters – 5.6 meters of armor

Kinetic Barriers: Yes

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

1 – Small Secondary Particle Beam Cannon (.034 petawatts/s)

120 – Missile Pods (50 Thanix Missiles in each)

500 – Disruptor Torpedoes

130 – 60mm Mass Accelerator Broadside guns

85 – 30mm Mass Accelerator point defense turrets

40 – Neutron Bombs

GARDIAN laser system

Complement: 2,000 Personal Crew

120 – HI-5 Astros Interceptors

125 – HF-7 Armiger Fighters

3,500 - Hierarchy Marines

400 - Havocs

200 – Cabals

350 – HS 3 - Stormer Transport Shuttles

Engine: Helium 3 Fusion Reactor

Element Zero Drive Core

4 – Auxiliary engines

Speed: 8.3 light years

Construction Time: 8.5 months

Cost: 32 – 35 billion credits

Dreadnought 1.89 megatons (2 megatons w/secondary particle beam cannon)

Use: The largest capital ships ever built in Council space mounting heavy, long-range firepower and massive guns. Their sheer size strikes fear in the heart of enemy captains lacking their own. Given their large size and overwhelming firepower, a fleet of dreadnoughts is vital for any race that desires to maintain command of the empty void. Dreadnoughts are a symbol of naval dominance and as such are only deployed for the most vital missions. A dreadnought's power lies in the length of its main gun, which is capable of gutting a cruiser in one shot. The Treaty of Farixen has limited the construction of such dangerous vessels. Two classes are in service: Courage and Honor.

Length: 1.9 km – 2.2 km

Width: 615 meters – 730 meters

Height: 760 meters – 849 meters

Hull: 6.4 meters – 7 meters of armor

Kinetic Barriers: Yes

Sensors and processing equipment - Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

1 – Secondary Particle Beam Cannon (3.22 petawatts/s)

250 – Missile Pods (50 Thanix Missiles in each)

1000 – Disruptor Torpedoes

55 – Neutron Bombs

150 – 75mm Mass Accelerator Broadside guns

275 – 35mm Mass Accelerator point defense turrets

GARDIAN laser system

Complement: 10,000 Personal Crew

220 – HI-5 Astros Interceptors

220 – HF-7 Armiger Fighters

3,500 - Hierarchy Marines

500 – Cabals

200 – Blackwatch

350 – HS 3 Stormer Transport Shuttle

60 – Rumbler Artillery

120 – C77 Tyrus

Engine: Helium 3 Fusion Reactor

Element Zero Drive Core

5 – Auxiliary engines

Speed: 6 light years

Construction Time: 1.5 – 1.7 years

Cost: 160 – 170 billion credits


Hierarchy ship numbers: 37,200

Hierarchy fleets: 32

Dreadnoughts – 200

Battlecruisers - 4,000

Cruisers - 9,000

Frigates – 5,000

Corvettes - 2,000

Repair/Hospital ships - 7,000

Amphibious transport ships - 10,000