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"You can't say that civilization don't advance, however, for in every war they kill you in a new way."
Will Rogers (1879 - 1935)
As both sides began to cool down, Chernov ordered the Green Smurfs to prepare for another attack, this time they're going in for a real fight. The plan is simple, see the opposition, fight with no mercy. They're going in total war style, something that was prevented due to Radio's father. With AllStar out of the way, Chernov can finally accomplish real fighting.
For the next few days, on-sight factories turn out about 20 Reznov tanks and 40 Smurfvees. Nacro sub production skyrocketed, but the number of Seaworthy subs and airplanes hadn't changed. Radio had all the resources, and so he lets Chernov use them to make his military equipment.
Handy had the produced a new type of tank within two days, it's called the Smurf II tank. Instead of looking like a tank from World War 1, it's appearance looks similar to the Reznov tank. It was made out of pine and wood from the last tanks, except it now has slanted armor like the Reznov tanks. The front end of the tank is the same as the back awhile the turret is in the middle, equipped with not one but two 7 mm cannons.
Slat armor also covers almost all sides of the Smurf II tank, which will prematurely destroy the shaped-charged projectiles of the Reznov Tanks and RPG rocket launchers. This decreases the damage caused by them, but only if they managed to hit the slat armor. Since its size is similar to the Reznov tanks, the Smurf II tank has similar speed as them.
It doesn't have much steering the Smurf II tank, it's just a stick. The Reznov tanks however has more complex equipment but with similar steering. What the Smurf II tank doesn't have from what the Reznov tank does have are two important things, suspension for the treads and gyroscopes for the turret. Which means the Smurf II tank must be stationary before it can attack, which is a major disadvantage next to having the tank being built out of wood.
Handy managed to make several of them, some smurfs and snorks pitched in to help as they cut down trees and began to make the wooden tanks. They turned out about 40, almost twice more than the Reznov Tanks produced.
Papa Smurf figured out a way to help take down Chernov's airplanes, he had Handy build specialized rocket launching devices. They are able to travel 250 metres into the sky, so it was tuned to nearly 2 kilometres. It was tricky when firing it into the air, a bit of practice helped the Smurfs & Snorks adapt well to the device and they're soon ready to use it.
To take care of the wunderwaffe's armor divisions, Jokey buried several of his surprise presents all over the western battlefield. Their job is to disable Chernov's Reznov tanks and Smurfvees, only if those vehicles managed to run over one.
For the sea, Jokey's surprise presents were modified to float a few centimetres below the surface. If Radio's Seaworthy submarines hits one, the present might destroy the sub.
Chernov's Nacro submarines are tricky though, they are parcially submerged and are to small to even trip a present bomb. Let alone get near one. So handy made floating present bombs for the surface, disguised as buoys. If a Nacro sub were to get 50 cm near a buoy then the buoy explodes, simple as that.
With AllStar captured, Dr. Gallio does most of the technical work. Even with Dr. Strangesnork's help, there was a bit of bickering between them though.
Work was done though, and thanks to AllStar's bubble gun design, they are able to create Hydrogen Bubble bombs. They are fired out of a rifle and explodes with tremendous force on impact. Imagine a Gatling gun firing grenades, enough said.
The wunderwaffes caught on to the Smurfs & Snorks' plans rather quickly. After watching aerial footage of some snorks putting up mine barriers, Chernov sent a Nacro sub to recover a floating bomb. It proved to be difficult, since the bomb is specifically designed for the Nacro sub. So they figured out a way to retrieve a bomb without getting near it.
Using a hook with a metre long handle, they managed to attach a line on a bomb then attach that line to a Nacro sub. The sub dragged the bomb back to base safely without alerting the Smurfs & Snorks.
Once the bomb reached the base, the green smurfs too kit apart to see what its composition is. They laughed when they discovered a present wrapped in toilet paper inside the buoy, the present was then carefully removed and was soon examined. A cut was made on the side of the present and they took a look inside. Turns out the present had been coated in gunpowder paste with a smoke bomb sitting on the bottom of the present, wired to the paste and lid.
Jokey had the bomb was modified to be powerful enough to cause damage alright, but not enough damage to terminate anyone or anything. Obviously the Smurfs & Snorks were missing the point about war, kill or be killed.
Smurfette figured that she played an important role in all of this. After being locked inside a cell within the POW bunker, fellow green smurfs came by to pay their respects. She thought she was alone for awhile, until she heard activity in the cell next door. "Who's there?" asked Smurfette.
"Hello?" asked AllStar, "Whose there?"
"Who are you?" asked Smurfette.
"AllStar Seaworthy," said AllStar, "What's your name?"
"Smurfette," said Smurfette, "How did you get captured?"
"Chernov came in and captured me personally, injured me in the process. What about you? How did they captured you?"
"They just came in and tackled me, for some reason."
"Chernov kidnapped me because I'm Radio's father."
"The Green Smurfs captured me because I'm their mother."
"I think I see a connection here."
"You do?"
"They still care about us, they don't want to hurt us. But that depends who though."
"What were you doing the whole time when you got captured?"
"I slept, what about you?"
"Just got here, do you know what the wunderwaffe's are planning?"
"All I know is that they're a bit divided," said AllStar, "Due to major personality differences, its obvious they have different values."
"You think we can divide them?"
"No, they're too smart for that. You can go ahead and try, but they'll catch on."
"Who do you think whose going to win this war?"
"Honestly, I don't know. With that nuclear reactor so fragile that a simple nick can cause it to meltdown, there's no telling who's going to win first. Or die first."
Meanwhile, Chernov, Radio, and Berry prepared their forces. They're ready to attack the Smurfs & Snorks with tremendous firepower, Radio's thoughts on family finally dissolved and gets his head back in the game. "So what's the plan Chernov?" asked Radio.
"We're going to go in there and raise hell," said Chernov, "It's going to be that easy."
"I just want you to know Chernov," said Radio, "If either of us didn't make it, I just want you to know that you're the only friend who understands me more than anything."
"Same statement for you Radio," said Chernov, "If only I could get more people like you, maybe you can entertain the Green Smurfs with your comedy."
"You'll probably inspire our Feral Snorks with your knowledge," said Berry, "It's been awhile since they've learned something new."
"Well for that matter," said Chernov, "We're going to attack with style, take a look."
Chernov reached into a nearby weapons crate and pulls out a rifle. It's no ordinary SIR, it had a 100 drum magazine attached to it. "This is the Fully Automatic version of the SIR, RS-100. It doesn't have a sniper mod, but it does have the rifle and shotgun barrels."
"Oh cool!" cheered Berry.
"The Green Smurfs will be carrying the SIR and the RS-100 with them at all times, we'll scare the living daylights out of the opposition with these light machine guns."
"We'll still be using the 2 mm heavy machine gun right?" asked Radio.
"Yes."
"Well I had my Feral Snorks equipped with Fully-Auto Plasma weapons, they act similar to bullets but the wounds they cause are nastier. But they're hard to make these days despite easy maintenance."
"Use what you want Radio, it's your technology."
Chernov gives the signal and a sea of Green Smurfs & Feral Snorks pull out of base, along with divisions of Reznov Tanks and Smurfvees. Narco Subs and Seaworthy submarines soon departs from port a few minutes later and head west, staying close to shore as they travel.
It was already high noon and the Smurfs & Snorks wait for the inevitable, they wait for their enemy to arrive awhile they hunker down in their trenches and makeshift bunkers as Papa Smurf sits uneasily in his lab. Wetworth has his family hunker down awhile fellow smurf and snorks board up the windows on the lab and mushroom buildings, both inside and out.
"You think we can do this Papa Smurf?" asked Wetworth.
"We smurfs been through more dangers than you think," said Papa Smurf, "But never this dangerous ever. Prepare yourself Governor Wetworth, cause there is no turning back now."
TO BE CONTINUED...
