Crossroads Keep

Crossroads Keep. A fitting reward, you think? It was a halter around my neck; or at least, that's what it was supposed to be. But as I spent my hours signing paperwork and organising the rebuilding; as I scoured the country searching for individuals to restore this rundown castle, it became something more.

The Sunken Flagon, Duncan's Inn, is as fine a place as any to relax after a long journey, one cannot live there – it is a hotel, little more. West Harbour, where I grew up, spent my childhood; I realise now that it was never my home. Perhaps it was the coldness of my father, Daeghun, or maybe mud farming just never sat well with me. I had a few friends – Amy, Bevil – even a wizard mentor who helped me hone my natural magical ability (even if Tarmas always affected an air of grumpiness), but it was lacking something I didn't even know I needed until I was given Crossroads Keep.

Everyone needs a personal domain, where they can order things as they wish – everyone needs a home, at some point or another. The Keep is mine, and, I hope, others' as well. I feel welcome here; as I try to make those others who live here feel welcome.

But now that the threat of the King of Shadows is ended, something in the keep seems lacking. There's no excitement in the air, no tension, nothing going on – just the dull trudge of everyday life. Crossroad Keep is now little more than a way station on the road to Neverwinter. It needs something more; it needs a purpose, and I intend to give it one.

I have already made a number of modifications; including Illefarn and Imaskari architecture, now I intend to open it up as a centre of learning. Any young person who wishes to learn the art of adventure will be considered, but especially those with unusual talents in need of honing.

Teaching will start at the beginning of Eleint, if you wish to be considered, you need only arrange an interview with me via my steward.