Every culture has its laws and customs, by which its society functions. And, of course, the hammremir are no different. However, since werewolf society is more limited in number and its members tend to be more fractious then their human counterparts, werewolves tend not to have full libraries of written laws. Rather, they tend to abide by a certain set of rules and customs, that have been passed down for generations, and has served them well over the centuries. Of course, like any oral history, there can be differences in interpretation of these non-traditional texts among the hammremir. While customs are harder to press into a certain framework, the same does not hold true for laws. Upon joining their respective societies, the hammremir must swear on these laws, which are collectively referred to as the Oath of the Warrior.

These laws are as follows:

Your territory is your home
Now, this is one of the laws that have the widest set of interpretations. What "home" means tends to depend on the territory from which the hammremir hails. Generally speaking, this concept can be viewed as the werewolves' obligation to acting for the good of their territory. However, this is where the similarities end. Some warriors interpret this law, by giving food and money to the poor and working as social workers, if possible. Others go about it in a more direct way, keeping all sorts of criminals out, and often acting as both judge and hangmen, at the same time. Others again rule with an iron fist, as invisible masters over the other hammremir, and especially over humans in their territories, manipulating them in every way they see fit.

As such, some hammremir are seen as slightly bad-tempered guardian angels, while others are simply viewed as bloodthirsty tyrants.

The Humans Must Not Know
This is the most sacred law of the warriors, and, as such its violation is the one most severely punished. There are only three exceptions for this rule: mates, blood relations and witches. These three sorts of humans either have to know of the existence of hammremir, or know it by default. Apart from that, no mercy is given for either the offender or the one who received the forbidden knowledge, if he or she is discovered.

This law also punishes those werewolves that seek remote places to transform, so as not to have to chain themselves up. Considering their speed in wolf form, they would be able to cover miles in the matter of minutes. They would need a lot of other species around them to keep them from searching out humans, and vampires. So even a desert would be a bad place. And each full moon the number of dead animals would be pretty high in any area. Therefore, such werewolves would be easy to track down ,by humans and other things out there, simply by following the high numbers of scavengers such carnage would attract.

Warriors Do Not Murder Fellow Warriors
This law is pretty self explanatory. However, there is no full consensus regarding the word "warrior". While it is clear that every hammremir with awakened blood is, by default a warrior, what about those with sleeping blood? And can humans and especially blood relatives ever be considered warriors, and, therefore, be brought under the protection of the law?

Respect Your Enemy
A warrior doesn't kill needlessly. Nor does he willingly diminish his enemy. Every Enemy, no matter how vile, has to be treated with respect.

This law also demands that no warrior should offer a surrender he himself would not accept. The law demands that you should not belittle an enemy with an unjust surrender.

However, no matter how honored such behavior is, it is not as common as many warriors want it to be. In their minds, they are often proud and fierce. They believe that their nature makes them the best warriors in the world. As a result they regard it as difficult for them to accept the capitulation of an enemy in battle. They justify such behavior with the reasoning that their every instinct tells them to tear him limb from limb, and that this is a good and just perspective to have in combat.

Each Spirit In Kind
This law is the most ambiguous and most disputed between the territories. It is basically interpreted in the way that it demands that you do on others as they do on you. However, this is not so simple. What about when a being is considered an enemy by default? Does "in kind" mean that it should be attacked immediately or rather that the warrior in question waits 'til harm has befallen him? Does the law mean that you have to repay every favor, no matter for what purpose?

This law is also generally regarded as the second source for the warrior's attitude that no warrior should, in any way, belittle another warrior.

Do Not Eat The Flesh Of Man Or Wolf
In most cases, it is needless to state this law, since most human societies of today abhor cannibalism, and wolves aren't even remotely considered food. However, the mere fact that this law exists is clear indication that some among the warriors have practiced the consumption of human and/or wolf flesh.

Violation and Punishment
Violation of the Oath of the Warrior can be a difficult thing to measure. In many cases, the task of formally punishing an oath-breaker falls to his band or the band that suffered as a result. If a solitary werewolf murders another of his kind, he might face a judgment from his victim's bandmates that is sure to be as brutal as possible without violating the Oath in turn. If a member of one band offends a werewolf of another band, however, things become more complicated. The offended band has the right to call for a punishment. However, the offender's band may not wish to abandon their errant brother to what might be overly cruel penance. Bloody brawls between bands have broken out over less. Optimally, though, the most experienced members of both bands will settle on a judgment.

A minor instance of oath-breaking is an incidental infraction, one that the werewolf committed unintentionally and which has no negative impact on the local community. This might include an ill-timed challenge of someone's authority and warrant anything from a few harsh words to a minor injury — a broken finger, for instance.

A serious violation of the Oath is one that is done in full knowledge that it's a violation, but which has a small impact on the local community or other werewolves. Depending on the region, this might include the murder of an innocent human to become a werewolf or the intentional mixing of wolfsbane into a drink. Appropriate punishments include temporary ostracism, a temporary exile into hostile territory, or more serious ritual wounding.

A major crime deliberately flouts the laws of the hammremir and has major effects on the local community and werewolf population. This includes deliberate consumption of human or wolf flesh, being the passive partner in a sexual relation if you are a man, consciously exposing a human to the knowledge of the werewolves' existence or leading a female pre-awakened werewolf to become one. Major crimes, especially in areas of the Oath that are particularly important to the judge, may end in death, permanent ostracism or permanent exile into enemy territory.

Being outlawed
Being outlawed is a punishment usually reserved for major crimes, since it separates the convicted from all social interaction with other werewolves. Essentially, it removes the convict from status as a werewolf. As a non-werewolf the outlaw can be killed on sight by anyone and in any way, without any compensatory payment made to anybody or any sort of punishment involved to the executioner.