Ruin Sentinels

Difficulty: 9.0 (4.0 with Pilgrim Bellclaire)

Status: Required (However, a shortcut that bypasses the mummies on the second floor can be exploited to bypass the sentinels if you enter the back door of the Bastille through the Exile Holding Cells)

Expected Deaths: 5+

Frustration: High

Epicness factor: Variable


Attacks:

Halberd Sweep: A three hit combo of hitting with a great hammer. Very long range and angle, but fairly easy to block.

Halberd Thrust: A single strong thrust with the Halberd, easy to dodge but hard hitting.

Halberd Slam: A two handed slam into the ground that does a great deal of damage.

Jumping Attack (): Can Land clear across the room for massive damage, always triggered by healing, which will almost always get you killed.

Spin2Win (): A long ranged attack that consists of spinning 360 degrees continually while sweeping forward. Hard to dodge and nearing the 1-Hit Kill range if the player is unprepared.

Shield Toss (): They spin throw their shield near the ground, the metal grinding over the ground like a buzzsaw. They can only use it one time, and lose their shield in the process, but it will kill you in one shot if you don't dodge it. They use it entirely at random, and it has infinite range, impaling in the wall.


By this point, I've said how to dodge melee weapons, and this boss isn't that hard at all. The problem is that there are three of them and they are seldom in the same place at the same time. The first stays on the platform, but the moment you kill him or fall off, the other two will come running.

It is VERY easy to get overwhelmed by the onslaught, and can kill even the best at the game.

The first, last, and best strategy is to get a good shield with good stamina and summon Pilgrim Bellclaire from his cell. The sentinels have near impenetrable armor, save against magic, something he uses a ton, allowing him to carry you through the whole fight so long as you keep the heat off him.

He can cast goddamn Crystal Soul Spear in infinite amounts, which will take giant chunks out of their life. All you have to do is attack the sentinel's to distract them (or wear the Red Eye ring from Shalquiorr), running around the room and letting them chase you all over the arena while Bellclaire does his thing.

If they stop pursuing you, and don't get agroed away, rest easy: if all goes well, they will both be on death's doorstep by then, allowing you to finish them off easily.

The best way to ensure you remain in human form to keep summoning him if you die is to use the life protection ring from No-Man's Warf. It so happens that even in NG, killing all enemies on the way to the Sentinels from McDuff's Workshop will net you EXACTLY 3000 souls, enough to fix the ring if you die and get sent back to the Bonfire, a quick stop to Majula all you need if you haven't unlocked McDuff.

Just keep at it until the Sentinels are dead, which took me the second try on my new character using this vary strategy :3