DTN S1E7 (the final!) Bragdor's Gambit
Refuse
you are approaching
within twenty feet
of this alcove
become aware of the putred
smell
you have trace the smell to
it's source
a whole in the ground
some six inches in diameter
sits in the corner
the depth of the whole
and the smell of it's trace
betray it's function
the whole is actually a small
crack
that appears dearing a minor
earthquake
the hole has been
become a home
for trash
refuse
and disease
any contact with the surface
makes one (1) susceptable
to catching filth fever
make a fortitude save
you avoid catching
filth fever
the door to this room is open
the secret door in the
eastern wall
a stool
and a bed
intact
sit across from a door
a circle of
six stools
in the center of the room
sits a pile of dirt
on the floor
this is Oghar's bedroom
and Head Quarters
the room is almost exactly
how he left it as he went
to lead the Orcs
against the Reptillians
a hollowed out kobold skull
sits on the desk
along with a back scratcher
carved out of a lizard folk
a thigh bone
the bed
a plank with four (4) legs
still holds Oghar's
a blanket and a pillow
made from a trogdelytes'
skin
and stuffed with the hair of
Orcs
Clans he has defeated in
combat
Stools
where Oghar would hold his
planning meetings
a pile of dirt served as a
cruel chalkboard
to illustrate his plans
in good military fashion
whatever had been drawn on the
dirt is obscurred
the secret door is in the
southern and eastern walls
standard secret doors
the secret room
the secret door to the
secret room is trapped
holding the door open releases
sything blades
located underneath the door
the blades swing at you
each blade swings directly in
the square directly in front of
the door a hidden vault outside
the edge of the door can be
pushed down
the blades in place
the trap is reset
the door is closed
spots of blood on the door
hint at the trap
in the darkness you may not
have noticed it
several rough tables
poorly constructed chairs
pushed under the tables
everything is coated in a
fine layer of dust
the secret room
several rough tables sit in
various places
in this room
Poorly constructed chairs
Pushed under the tables
Everything is coated with a
fine layer of dust
treasure
careful search
reveals items that escape
notice over the years
leather pouch
a deck of playing cards
featturing foreign suits
sword fire
ball
whip
spider
and a gold ring
with an opal inlay
it's worth two hundred (200)
and eighty (80) gold pieces
are hidden behind a few bits of
wood
although the dungeons creators
did not require much in the
way
of comforts
they did create some place to
pass the time
this is one (1) of the areas
of three (3) rooms
with a different function
the humanoids
all know of these rooms
but only made any real use of
room
A twenty (20) two (2) (22)
for it's water supply
it never realized it's
magical properties
but never realized the magical
properties of A twenty (20)
three (3) (23)
and avoided the room
A twenty (20) four (4) (24)
Due to the uncomfortable
silence
Currently
There is only one (1) monster
in these rooms
the door to this room is open
you here the sound of
running water
as you approach this room
the sound comes from four (4)
pillars
One (1) in each corner of the
room
half a channel
and allowed water to run down
the initial attitude is unfriendly
the running water
poses a minus ten (10)
circumstance bonus
penalty to all listen checks
made by any creature
and in the room and trying to
listen to noise
within or outside the room
for creatures inside or outside
the room trying to
make out
noises
from inside the room
because the PCs have
a chance to refresh themselves
they must conscend
with the Ogre
is currently catching a rest
here
there is also an Ogre in the
room with you
the Ogre is unfriendly
but does not attack you
you and the Ogre rest together
in the same room
while you two (2) do not
cuddle
you sleep in the same room
with the Ogre
then once you are fully rested
you realize that killing the
Ogre would probably be worth
good XP (experience)
So you slay the Ogre
you advance to level ten (10)
the Ogre's name was Bragdor
you find that out when you
loot his body
and he has his name sewn into
his clothes
