DTN S1E7 (the final!) Bragdor's Gambit

Refuse

you are approaching

within twenty feet

of this alcove

become aware of the putred

smell

you have trace the smell to

it's source

a whole in the ground

some six inches in diameter

sits in the corner

the depth of the whole

and the smell of it's trace

betray it's function

the whole is actually a small

crack

that appears dearing a minor

earthquake

the hole has been

become a home

for trash

refuse

and disease

any contact with the surface

makes one (1) susceptable

to catching filth fever

make a fortitude save

you avoid catching

filth fever

the door to this room is open

the secret door in the

eastern wall

a stool

and a bed

intact

sit across from a door

a circle of

six stools

in the center of the room

sits a pile of dirt

on the floor

this is Oghar's bedroom

and Head Quarters

the room is almost exactly

how he left it as he went

to lead the Orcs

against the Reptillians

a hollowed out kobold skull

sits on the desk

along with a back scratcher

carved out of a lizard folk

a thigh bone

the bed

a plank with four (4) legs

still holds Oghar's

a blanket and a pillow

made from a trogdelytes'

skin

and stuffed with the hair of

Orcs

Clans he has defeated in

combat

Stools

where Oghar would hold his

planning meetings

a pile of dirt served as a

cruel chalkboard

to illustrate his plans

in good military fashion

whatever had been drawn on the

dirt is obscurred

the secret door is in the

southern and eastern walls

standard secret doors

the secret room

the secret door to the

secret room is trapped

holding the door open releases

sything blades

located underneath the door

the blades swing at you

each blade swings directly in

the square directly in front of

the door a hidden vault outside

the edge of the door can be

pushed down

the blades in place

the trap is reset

the door is closed

spots of blood on the door

hint at the trap

in the darkness you may not

have noticed it

several rough tables

poorly constructed chairs

pushed under the tables

everything is coated in a

fine layer of dust

the secret room

several rough tables sit in

various places

in this room

Poorly constructed chairs

Pushed under the tables

Everything is coated with a

fine layer of dust

treasure

careful search

reveals items that escape

notice over the years

leather pouch

a deck of playing cards

featturing foreign suits

sword fire

ball

whip

spider

and a gold ring

with an opal inlay

it's worth two hundred (200)

and eighty (80) gold pieces

are hidden behind a few bits of

wood

although the dungeons creators

did not require much in the

way

of comforts

they did create some place to

pass the time

this is one (1) of the areas

of three (3) rooms

with a different function

the humanoids

all know of these rooms

but only made any real use of

room

A twenty (20) two (2) (22)

for it's water supply

it never realized it's

magical properties

but never realized the magical

properties of A twenty (20)

three (3) (23)

and avoided the room

A twenty (20) four (4) (24)

Due to the uncomfortable

silence

Currently

There is only one (1) monster

in these rooms

the door to this room is open

you here the sound of

running water

as you approach this room

the sound comes from four (4)

pillars

One (1) in each corner of the

room

half a channel

and allowed water to run down

the initial attitude is unfriendly

the running water

poses a minus ten (10)

circumstance bonus

penalty to all listen checks

made by any creature

and in the room and trying to

listen to noise

within or outside the room

for creatures inside or outside

the room trying to

make out

noises

from inside the room

because the PCs have

a chance to refresh themselves

they must conscend

with the Ogre

is currently catching a rest

here

there is also an Ogre in the

room with you

the Ogre is unfriendly

but does not attack you

you and the Ogre rest together

in the same room

while you two (2) do not

cuddle

you sleep in the same room

with the Ogre

then once you are fully rested

you realize that killing the

Ogre would probably be worth

good XP (experience)

So you slay the Ogre

you advance to level ten (10)

the Ogre's name was Bragdor

you find that out when you

loot his body

and he has his name sewn into

his clothes