Hello People! It has been a while hasn't it? Well my muse decided to pull a Princess Peach and get kidnapped, but I finally managed to finish my epic quest to rescue her. So now I proudly present chapter 7! Thank you to all the people who reviewed, you're the reason my muse hasn't died yet!
(AN: I went back and changed Hermione's point distribution because I didn't like what I had done. 8/29)
'Thought'
"Speech"
"Entity Speech"
[Game Text]
(Chaos's hints)
Chapter 7: The Goblins
"Please follow me, Blessed One" The goblin said as it started to lead us down a side hallway.
Okay, now this was different. This certainly never happened the first time, and the only difference between then and now was A) my age, and B) that I was reborn as part of the Chaos game. And what did they mean by Blessed One? Blessed by who? How? The chime that had gone off was definitely to notify the goblins about something about me. What exactly did they detect about me and more importantly how? Was it the rebirth part or the game part? But then again neither of those make sense. How would goblins be able to detect the game? The same issue was true for being reborn as I had! Neither of them had occurred before as far as I knew. There was no magic involved the only thing that was done to me was from the influence of… oh.
The Great Entities, Destiny and Chaos. Maybe they had some way to detect their influence on the mortal realm? But that would be crazy, how would they be able to detect that? But then again, the goblin race was old. Really old. There were records of them existing long before witches and wizards. It was much more likely that any of the other ideas I had.
[For analyzing logically: +1Wis]
Apparently I was on the right track if I was getting rewarded for it.
"Excuse me, is there something wrong?" Dad asked
"The Elders would like to meet you." The goblin replied as he hurried us along. "They will explain when you get there."
The Elders! I had read about them for extra information when writing one of Professor Binn's goblin rebellion essays. The Goblins are ruled by a king, that king is advised by his council of elders. Their job is to be the knowledge keepers of goblin history and lore. Supposedly each branch of Gringotts had three elders which monitored the banks and relayed information directly from the branch manager to the king himself. They almost never met with humans! This just made my previous deduction a lot more likely.
Now the question was, would they be hostile or friendly with me because of the Deities involvement? Looking back at the response I got from the door guards and the goblin that was leading us, I was leaning towards friendly. They certainly didn't seem to be hostile in any case which was lucky.
Speaking of luck, it seems I had a bit of time while we were walking for me to use my recent level up points.
'Status' I thought
[[LEVEL 5: 170XP/500XP]
Health: 1,300
(Regeneration 26/min)
Mana: 1,700
(Regeneration 42/min)
Damage: 20
Defense: 39
Speed: 45
Attributes
Strength: 10
Agility: 15
Endurance: 13
Intelligence: 17
Wisdom: 21
Charisma: 17
Luck: 10
Unspent Point:15]
'Add 10 to Luck' I still had no way to increase it through anything besides perks and level up points so now I had it up to where it needs to be for my quest. Also a little luck never hurt anyone, especially in unknown situations like this.
Now what to do with the last 5 points? Should I raise my charisma? I don't know how the Elders are going to react to me so it could be helpful. But then again, it raises every level because of my It's a Girl perk and it was going to be at least to 23 points by the time I met the level requirement for the quest. So in the long term maybe something else would be better. My physical stats are raising at a fairly decent rate because of how low they are right now and I had noticed they leveled up much slower the higher it was. So Int? What if I brought it up to 20 for the quest requirement, then used my other two points on my highest physical stat so working out would still raise them fairly quickly with the other two.
But wait that would still mean it would be harder to raise on its own. You know what? I think ill save it for now, those last 5 points could mean everything later and now that I have gotten Luck to the required level I don't NEED to keep using my points immediately. Like with my skill points I can now safely save them for later, I doubted they would be any use to me right now and I can always continue to raise my attributes the hard-way anyways.
[Attributes]
Strength: 10
Agility: 15
Endurance: 13
Intelligence: 17
Wisdom: 21
Charisma: 17
Luck: 20
[Unspent Point:5]
[Confirm?]
'Confirm'
[Perks]
Available:
Born Fighter: Doubles the rate of learning Weapon and Range Skills
I Got the Magic: Double the rate of learning Magical Skills
Polyglot: Double learning rate of Languages
Natural Genius: Increase XP gain of skills when reading/studying them (locks Hard Work Genius)
Hard Work Genius: Increase XP gain of skills when using them (locks Natural Genius)
'…..'
Okay I am so conflicted right now. I read all the time, so my first inclination was to jump at the Natural Genius perk, but then I looked at the Born Fighter perk and the I Got the Magic perk. The BF perk would definitely help me get to the quest deadline but at the same time I now had access to magic so the IGtM perk would help me get the accidental magic to level into wandless magic. And I still had so many things I just couldn't read about and that would mean that the HWG perk would be better than the NG perk.
Arggggg! Why did this always have to be so hard!? You know what? I'm going with the Natural Genius perk, I read way too much for it not to be useful and I can still level everything else up the same as before anyways. Yup, that's what I'm doing.
'Natural Genius perk'
[Confirm?]
'Confirm'
Just then we arrived before a large set of double doors. The goblin knocked and was told to enter by an extremely gravely female voice. The goblin opened the door and ushered us in.
I stepped into the room cautiously and looked around. We were in a large circular marble office with a deep burgundy carpet on the floor and a large mahogany desk straight ahead of us. There were three very old goblins sitting in high-backed chairs behind said desk and a small side door to the left and right of the room with a goblin guard before each door. There were three smaller unoccupied seats before the desk which the center goblin gestured for us to sit in, which we did after a moment's hesitation.
"It has been many generations since the Great Ones have blessed a mortal, even longer since that mortal was a witch or wizard." The goblin in the center stated, her voice cracked with age with a whispery undertone and her cloudy gold eyes on me.
She was ancient looking with long spindly fingers with rings of gold and precious gems and a pair of gold rimmed glasses perched on her long pointy nose that reminded me of a librarian for some strange reason. Her attire had fluffy fur around her neck and wrists held together by connecting pieces of what looked almost like leather armor. She herself looked frail but her attire gave off a ready for battle feel. She also had a single long pendant around her neck with a strange symbol on it the symbol had three circles that intertwined in the middle before merging into the next circle. On the desk in front of her was a nameplate which revealed her name to be Elder Fyreluk.
"Blessed?" Dad asked.
"Yes, many of the… abilities that magical beings can inherit through their bloodlines began when one the Great Ones blessed a mortal, and lesser versions of that ability were passed down to their children. It is what sparked the idea among the old houses of blood purity. They tried to keep the gifts alive through careful breeding. Not that they succeeded in that endeavor." The goblin on the left said with a smirk. His nameplate declared that he was Elder Rogkyr. He also seemed very old, though not as old as the one in the center. He also wore many rings on his fingers and a pendant with the same symbol. However, unlike the center one he wore a long dark green almost black suit with what looked like gold runes sewn into designs on it.
"Which brings us to the reason we are currently here." The final goblin commented. His nameplate identified him as Elder Byrrok. He looked much like the goblin on the left in a dark suit but his seemed to be a dark purple instead of green and had silver stitching instead of gold. He had silver frame glasses and like the other two had many rings on his fingers and the strange pendant around his neck. He was also the youngest by at least a decade if not more.
"We are here to offer to let you take an inheritance test to determine if your… special circumstances grant you access to some of the vaults that have lain unclaimed for a very long time. Normally we charge quite a large sum for such a test due to the complexity of knowledge required, however we would offer it to you free of charge." Byrrok continued.
"Not to seem unappreciative but why?" Dad asked.
Elder Fyreluk pursed her lips then replied, "Young man, when a Great One deigns to interfere with the life of a mortal, one should always take heed. You would do well to remember that they never meddle lightly. Something about your daughter is important enough for at least one of them to bless her and as such she will most likely have a pivotal role in the future. The last time a witch was blessed it was Rowena Ravenclaw, who was one of the founders of Hogwarts School of Witchcraft and Wizardry."
"Simply put, if the Great Ones are interested in her, then she is an interest to us." Elder Byrrok stated with a drawl. "It is simply not wise to ignore such blessed people for they generally become highly influential beings. You humans might have forgotten the truths of the Old Ones and their power but some of us have very long memories and we remember their wrath when their wills are ignored."
"Now this does not mean that SHE is a powerful being or anyone to be respected… yet. However, it is in Our best interest to be accommodating when reasonable and, if she proves herself to us, then we might deign to ally ourselves with her."
[[Life-Long Quest: All For One and One For All]
Goal: Unite the Magical Beings of Britain by allying yourself with them all.
Reward: 1,000XP per alliance, 10,000XP upon completion, Perk: Diplomatic Immunity upon completion.]
At this point mum finally piped in with a question. "What exactly is an Inheritance test and what all does it entail?" she asked curiously.
"It is a short magical ritual which draws on one's magic and blood and then reads it. This allows us to find the most eligible person to take over an unclaimed vault. It does not guarantee there will be anything but there is always the possibility that there is something." Elder Fyreluk replied.
"On your part we just need seven drops of blood which will be placed into one of our enchanted inkwells with a specialized potion in it. Then an enchanted quill will use the blood to write out any inheritances she may have on to some specialized parchment." Elder Rogkyr continued.
Mum and dad looked at each other then turned to me.
"It's up to you sweetheart. Would you like to take this test?" dad asked.
I thought about it for about half a second before "Yes please." I saw no way this could hurt and in fact this sort of felt like one of those moments from some of the fantasy stories I read where the main character finds out that they're not as unremarkable as they thought they were. I idly wondered if Chaos and/or Destiny had a hand in this.
"Very well then." Elder Fyreluk said as she motioned to one of the guards by the left side door.
Said guard then turned and opened the door and motioned another goblin in. this goblin was wearing the customary outfit of the bank tellers. He came bustling in with a goblet, two vials, what looked like a ceremonial dagger, a large quill, and some fancy parchment. He hurriedly placed the items down on the desk in front of me and then left the room through the same door he entered.
As soon as the door had closed behind him, Elder Fyreluk spoke once more.
"You must cut yourself with the dagger and let seven drops of blood fall into the goblet. The cut does not need to be large, but it must be self-inflicted to satisfy the ritual which requires that you are willing for the magic to go into effect. A simple prick of your finger generally works well." She announced.
Mum and dad looked at me worriedly as I gently picked up the dagger.
"Be careful…" Mum said anxiously.
"There is no need for concern Mrs. Granger, as soon as the blood is provided we will heal the cut as if it never were." Elder Byrrok stated in an attempt to ease mum's obvious nerves at seeing her daughter with a knife.
Mum relaxed minutely with this new knowledge but still watched warily as I held my hand over the goblet and placed the tip of the dagger against my pointer finger. I slowly pushed my finger against the blade until I felt it prick my finger and let the blood drip into the goblet as I set the dagger down.
I carefully counted the drips as they went. One, two, three… and immediately after the seventh drop fell I placed my other hand under my cut and withdrew my hands so no more would accidentally fall in.
Indicating to the smaller vial, Elder Byrrok said "That vial has a healing salve in it, pour a bit onto your finger and it will heal the cut.
"Mum quickly snatched up the vial and unsealed it. Then she poured it over my finger. It was red and felt like a thick lotion as I rubbed it into my skin gently. Right before our eyes the cut sealed itself and faded away.
When we all looked back up towards the goblet we saw Elder Fyreluk pouring the other vial which seemed to contain a dark purple potion of some sorts into it. When the potion met my blood, it started glowing and turned into a shade of shiny gold. Honestly it almost looked like the Felix Felicis Harry had gotten from Professor Slughorn during fifth year potions.
After waiting for a few moments, she then unrolled the parchment on the desk and placed the quill in the concoction tip down. The quill seemed to absorb the gold liquid and then floated over to the parchment and started writing.
As always I appreciate all comments, critiques, and compliments! Until next time ^_^
Strength: 10
Agility: 15
Endurance: 13
Intelligence: 17
Wisdom: 21
Charisma: 17
Luck: 20
