Chapter 7

Peridot P.O.V

I rushed up the stairs to my suite, swinging the door closed behind me. Deciding to change out of my dress clothes from the "date" earlier this evening, I decided on a green singlet with black pyjama shorts. Throwing my forest green bathrobe over it all, I sat myself down at my desk on the other side of the room.

I felt mortified that I hadn't clarified with Lapis that I was implying a date. I was still trying to figure out my feelings for the blue haired girl and frankly, the fact that I was on a strict time limit didn't make the situation any better. I kicked the back board of my desk, feeling some satisfaction as a few objects toppled off and hit the carpet with a soft thud.

Sighing, I took the braid out of my long curly hair, deciding to put in a messy top knot instead. Once my hands were free, I brushed all of my notes on my project into a neat pile and started up my laptop.

For almost nine years now, ever since I began learning the basics of Python, I couldn't help but dream big. Since the age of twelve, I had planned out a future game that I had wanted to program called Illusions. This was one of the major projects that I had been keeping from my mother. The coding was halfway done.

Thankfully, I had been in cahoots with multiple pixel artists recently who had agreed to all help with the scenery and the character design.

I was stoked to be so close to accomplishing a dream that I had had since I was quite small.

The plot followed as such.

Hundreds of years from our time, humanity was at war with itself. Various countries began to fight each other for the natural resources still left on the planet. Around the end of the war, the protagonist had entered a coma.

At the end of the war, a biohazard bomb had been dropped on one of the main fighting countries causing the citizens to experience powerful hallucinations, rendering the normal services provided useless due to people slowly dying off. But somehow, they prevailed. Scientists developed a cure, administering it to all of the country's citizens. The land however, remained unusable, causing most cities to flee. They left behind the criminals.

The protagonist wakes up in an abandoned hospital, still under the influence of the disease caused by the bomb. They were never given the cure due to the fact that they were in a coma. They have to find their way through the city, with the help of a companion, deciding to put their energy into what is real and what isn't. Their main goal is to get them both out of the city whilst searching for the remainder of the cure.

Conquering various trials and tribulations, they make it to the outskirts of the city with antidote. After administering the cure, the protagonist becomes extremely confused when they walk through a graveyard and spot a headstone with their companion's name on it. When they look up, the companion is nowhere to be seen, they were an illusion all along.

The screen will fade to black, ending the game with a simple quote, a quote that had birthed this idea all those years ago.

"Losing an illusion makes you wiser than finding the truth." - Ludwig Borne

The art style would follow an old school eight bit style, giving long term gamers a nostalgic feel to the background and characters. I hadn't even began to think about what I was going to do with the soundtrack.

Whenever I remembered the story, I felt strangely giddy. I was interesting to me that I would eventually be able to manipulate people's emotions through my work. Once my computer notified me with a chime that it was ready to go, I opened up my coding program and distracted myself in the only way I knew how, burying myself in my work.

I giggled to myself as I remembered my final plan for the company. It would be quite the shock for my mother when she found out.

A/N : G here! I know I've been hinting lately at extra uploads recently, So... Here's a small extra chapter for ya! The next chapter is quite small aswell, so you'll either get it today, tomorrow or two uploads for friday:)

Happy Reading!