Chapter 6: Villains and…. Ferb?
Sinestro: Dictator of the Sinestro Corp
Once a member of the Green Lantern Corps, Sinestro's obsession with order at any cost eventually led him to create the Sinestro Corp, an evil counterpart to the Green Lantern Corp. Sinestro wields the Yellow Ring of Fear, which he uses to create deadly devices to instill fear and cause catastrophic violence towards his enemies.
Power Levels
Strength: 8
Agility: 5
Dexterity: 9
Intelligence: 6
Stamina: 7
Energy Conjurement: 10
Notable Introduction Words
In blackest day, in brightest night,Beware your fears made into light andlet those who try to stop what's right,Burn like my power... Sinestro's might!
Introduction
Sinestro can be seen charging up his Yellow Power Ring. When he notices the opponent, the battery disappears, and Sinestro taunts at the enemy, "You will know the meaning of Fear."
Attacks
Standing Attack: Basic Fury
Towards Attack: Energy Axe Swipes
Upward Attack: Arachnid Launcher
Downward Attack: Fear Trip
Towards Smash: Head Splitter
Downward Smash: Arachnid Smash
Upward Smash: Energy Launch
Special Moves
Standing Special: Death From Above: Sinestro uses the power of his Yellow Ring of Fear to summon an asteroid, using it to knock down the opponent from above. This move is an overhead, and must be blocked standing. Sinestro can use one meter to summon another asteroid, causing a ground bounce for another setup for combos.
Towards Special: Fear Blasts: Sinestro fires three energy projectiles from his ring. Mash the move to perform more projectiles. You can only shoot out twelve projectiles.
Upward Special: Corp Flight: Sinestro can fly in the air for a short period of time.
Downward Special: Sinestro's Power: Sinestro conjures an orb that shoots three projectiles each time when the move is pressed again. You can use one meter to cause a ground bounce, the effect stacks up three times.
Final Smash
Sinestro's Might: Wielding the might of his Yellow Ring, Sinestro launches an intergalactic beat down with his power. He can draw multiple opponents in this final Smash, as it is similar to his Hero Move in Injustice. He draws the opponents into deep space, and then uses the power of his ring to smash the opponents with two asteroids. Then, for the finale, he calls down a powerful orbital strike from his newly made cannon, sending them directly down to the ground. Anyone not caught in the final smash animation can still be hit by the incoming shockwave of the cannon.
Samuel Rodriguez (Jetstream): Weapon With A Purpose:
Known by the call sign Jetstream, Rodriguez throws his lot with Desperado during Raiden's time with Maverick Incorporated. He is a master of a Brazilian fighting technique called the "New Shadow School", which had some derivations from a similar Japanese fighting style. Sam wields a VT-135 High Frequency Muramasa Blade, capable of cutting any object with precision and ease. He has incredible stamina and his speed is unmatched compared to many similar fighters.
Power Levels
Strength: 9
Agility: 10
Dexterity: 10
Intelligence: 5
Stamina: 10
Energy Conjurement: 1 (not counting High-Speed Slashes or Cuts)
Notable Introduction Words
All this talk about conformity is really starting to get on my nerves. What's wrong with a little bit of chaos now and then? Heh, guess it's time for me to bring judgment, si?
Introduction
Jetstream jumps onto the screen and takes out his blade. He beckons to the opponent to come at him and says, "Come on, show me a good time!"
Attacks
Standing Attack: Swift Slashes
Towards Attack: Phantom Mirage
Upward Attack: Air Slasher
Downward Attack: Charging Rush
Towards Attack: Red Sun
Upward Smash: Crimson Sky
Downward Smash: Brazilian Thunder
Special Moves
Standing Special: Ripper Cut: Jetstream makes a fast slash through the enemy, putting them in a crumple state. Perform the move again to add two more slashes, increasing the damage.
Towards Special: Fallen Winds: Charging up his blade, Jetstream rushes at the opponent, and then releases his blade, performing a slash vortex that sucks in opponents. You can cancel this move with a forward or backward dash. Perform the move again to increase the time and damage of the vortex.
Upwards Special: Mechanical Agility: Jetstream performs three triple air jumps that propel him upward.
Downward Special: Sadistic Parry: Jetstream parries any attack that is directed towards him in this move. If a projectile is parried, it will simply be reflected back at the opponent.
Final Smash
The Only Thing I Know For Real: Jetstream unleashes the full power of his nanomachine enhancements in this final smash. In this state, his speed is doubled, he regenerates lost health, and all of his attacks kill opponents on hit. This mode lasts for forty five seconds.
Sephiroth: Savior Turned Madman:
A supersoldier created from the cells of an alien called Jenova and once revered as a hero, Sephiroth turned to madness upon the discovery of his origins. He now seeks to destroy the planet, and then use it as a vessel to search for a new one. He is a master of swordsmanship and magic and reveres himself as a god.
Power Levels
Strength: 10
Agility: 10
Dexterity: 8
Intelligence: 4
Stamina: 10
Energy Conjurement: 10
Notable Introduction Words
This One-Winged Angel brings destruction to those who cross him. Do not tread lightly on his crumble road, for there awaits a nightmare at the end…
Introduction
Sephiroth walks forward to the stage, drawing his sword as he does so.
Attacks
Standing Attack: Reaper Slash
Towards Attack: Transience Rush
Upward Attack: Overhead Slice
Crouching Attack: Double Slice
Towards Smash: Oblivion Explosion
Upward Smash: Sudden Cruelty
Crouching Smash: Shadow Flare Eruption
Special Moves
Standing: Godspeed: Sephiroth swings his sword, sending waves of Energy at the opponent. Perform the move again to draw the opponent towards Sephiroth for another combo.
Towards: Octoslash: Sephiroth performs a series of slashes that can be stringed into combos. Works like Marth's Dancing Blade.
Upward: Heaven's Light: Sephiroth jumps upward at an angle, shrouded in light. He attacks with his sword as he does so.
Crouching: Hell's Gate: Sephiroth jumps into the air, and then dives downward with his sword towards the ground. Sephiroth can gain two hits of super armor if he chooses to waste one meter bar.
Final Smash
Supernova: Sephiroth gains his One Wing and the sun appears in the background. Sephiroth summons a meteor that flies into it, causing it to explode and hits the entire stage. It can only be avoided by a well-timed dodge. This move has excellent range, and can be used in cross ups to earn easy kills. Only little characters, like Alex or Phineas, can avoid this attack easily.
The Joker: The Clown Prince of Chaos
A joker is a symbol of entertainment and merriment to most people. But, there is something more sinister behind this clown's suit. The Joker has a need to bring total chaos to the world, and he never gets sick of it. In fact, wherever there's chaos, he's always there to keep the fires burning. No one knows his true identity, not even himself. If people don't know him, they'll learn soon enough when he carves a smile on their faces…
Power Levels
Strength: 6
Agility: 9
Dexterity: 9
Intelligence: 6
Stamina: 10
Energy Conjurement: 1
Notable Introduction Words
Step right up, kiddies! Be the first to meet the Clown of Chaos, the Jester with a Temper, the one-and only Joker! Now, let's put a smile on that face, shall we?
Introduction
The camera pans to the face of a dead cop, with Joker using him as a puppet. The Joker imitates the face to make it look like he's speaking to say, "Watch out, Joker! This one looks kinda tough!" The Joker replies back, "Really?" Before throwing the body away and saying, "I think you underestimate me!"
Attacks
Standing Attack: Tricky Clown
Towards Attack: Crowbar Overhead
Upward Attack: Spread the Laughter
Downward Attack: Pop Goes The Weasel!
Towards Smash: Last Laugh
Upward Smash: Open Wide!
Downward Smash: No More Jokes
Special Moves
Standing Special: Bang! : Joker fires a piercing round from his portable revolver. You can fire a fake shot by pressing the normal attack button, to throw off opponents. Turn it into a powerful wall bounce shot by using one meter bar.
Towards Special: Rolling Laughing Gas: Joker deploys a canister of his famous Joker Gas, and rolls it towards the enemy. You can make the canister explode and send opponents in the air by using one meter bar.
Upward Special: Trampoline: Who says you can't have fun in battle? Using a kiddie trampoline, Joker jumps into the air. Ah, fun times…
Downward Special: Chattering Teeth: Joker uses three chattering teeth to distract the enemy. Waste one meter bar to send opponents into the air.
Final Smash
Funny Face Crusher: Similar to his hero move in Injustice, The Joker combines amusement and lethality in this attack. The smash only affects one opponent, but it is possible to hit multiple opponents. To start, The Joker first throws a pie at the opponent, dazing them for a while. The Joker rushes in, with two heavy crowbar strikes to the face. The, The Joker fires a piercing round from his revolver, and delivers a stunning blow with his laughing gas canister, knocking the opponent to the ground. For the finale, the Joker takes out his rocket launcher, crouches down and points it at the opponent's head, saying, "
Wakey, Wakey!" before pulling the trigger and delivering a massive explosion that sends the opponent flying. The explosion radius is the best explosion in the game, as it covers all the way through half-screen. It's very easy to take out opponents with this attack.
Ferb Fletcher: The Brother of Action:
Ferb Fletcher is the step-brother of Phineas Flynn, and he hails from his home country England. He doesn't consider himself a technological genius or a social person, but he is very handy with tools and great with construction and design. He usually doesn't talk much, but when he does, it is a surprise to most people. However, don't let his quiet personality fool ya! He is one mean fighter when it comes to throwing punches, and usually opponents wind up knocked out or dazed just because of their ego. With his powerful mind and British strength, Ferb is ready to tear up the battlefield!
Power Levels
Strength: 9
Agility: 7
Dexterity: 10
Intelligence: 10
Stamina: 8
Energy Conjurement: 1
Notable Introduction Words
Y'know, I can't let my brother steal the spotlight! Looks like it's time for the Union Jack to shine! En garde, villains! Here comes Ferb Fletcher!
Introduction
Ferb appears on the stage, looking at a blueprint. After he notices the opponent, he quickly puts away the blueprint and gets ready to fight.
Attacks
Standing Attack: British Ferocity
Towards Attack: Seeing Stars Yet?
Upward Attack: Lancaster Attack
Crouching Attack: Swift Trip
Toward Smash: Exaliferb Strike
Upward Smash: Anti Air Cover
Crouching Smash: Ground Launcher
Special Moves
Standing Special: Frequency Jammer: Ferb activates his Portable Frequency Emitter, which causes an ear piercing ring that damages and stuns opponents. Hold the move to intensify the noise.
Towards Special: Exaliferb Charge: Ferb rushes at the opponent and delivers a stunning strike with Exaliferb. Ferb can use one bar of meter to perform two more hits, with the final hit causing a ground bounce. It can be used to continue important combos, so use it well!
Upward Special: Warp Field: Similar to Dimension Travel, Ferb's teleport is very easy to use! First, Ferb jumps in mid-air to avoid being hit, and then takes out his portable teleportation device. You can now direct where you want to teleport, but you have to be fast! It only last for three seconds, or else you automatically teleport to where the cursor has shown! You can confirm the location you want to teleport by pressing the normal attack button.
Crouching Special: Beak Missile: The Beak is back! Well, just the suit, however. The Beak acts like a fast, powerful unguided missile that heads directly straight across the screen. Ferb will see the missile coming straight towards him and dodge it to avoid impact. The Beak Missile can be shot down, but it is very hard to eliminate. Either use a meter waste from a special move, or three normal attacks can be utilized to stop the Beak Missile.
Final Smash
Who's The Real Ferb? : Two heads are better than one! Using one of his latest inventions, the Clone-Maker T-400, Ferb is able to create a duplicate version of him, with exactly the same speed and damage. There is much confusion on this final smash, as Ferb does not take any damage if his clone is hit. The clone disappears after fifty seconds, which is plenty of time to eliminate opponents.
Ah, nothing brightens up my day like a good chapter finished! Sorry if I have been lax with my chapters! I was playing Injustice for ideas and fun, and it is both awesome and inspiring at the same time! Speaking of awesome, is there any other characters you want me to add? Allow me to explain:
I'm thinking of doing something special on Fridays called the Unknown Five! During these Fridays, I will select five unknown opponents not from my previous remake, nor from my current list. That means more characters join the brawl! I want you guys to have as much excitement as I do when you read this story, and I also want you to have your own personal input in this story! Here's the Character Form if you need it.
Name (also Nickname, if possible):
Biography:
Power Levels
Strength:
Agility:
Dexterity:
Intelligence:
Stamina:
Energy Conjurement;
Attacks
Standing Attack:
Towards Attack:
Crouching Attack:
Upward Attack:
Towards Smash:
Crouching Smash:
Upward Smash:
Special Moves
Standing Special:
Towards Special:
Upward Special:
Crouching Special:
Final Smash:
What do you think of this idea and the story so far! Leave a review or PM me for any questions! That's all for now! Thanks for reading, and I'll be back with more content soon! DMC7500 signing off!
