7

Sara (Girl No. 2) had left the school and immediately went to Mackinac Fort, which was only about 400 yards away. She climbed the steep slope to its massive wooden doors and walked inside. The fort was full of old wooden buildings, and 12 meter walls made of stone encircled the entire area. Across the fort was a building with a steeple, and Sara noticed a little opening at the top; perfect for sitting in and observing the game.
She'd always been good at rock climbing; it was one of her favorite hobbies. But as she slung her daypack over her shoulder and set her sights on the alcove, she knew she was in for something huge. Hand over hand; she pulled herself up using loose bricks and holes in the wall.
Ratatatata.
The noise had come from outside the fort. Sara slipped and fell a few feet but managed to grab onto a brick. Rocks tumbled down from the steeple, bouncing off her head and falling to the ground. 'That was a close one,' she thought. There was more of the speedy, shrill noise, and then one loud 'bang'. Sara realized she was hearing the sounds of guns being shot. The game had officially begun. Fear tightened in her mind as she realized these gunshots could mean some of her friends were dying. More gunfire was heard and she decided it would be best to live in the present - at least while she was playing this game.
She managed to reach the small alcove before the real action started. Sitting in the alcove, she opened her bag to see food, water, a map and compass and finally a pair of binoculars.
"Binoculars?" she asked herself. "I guess this can be handy…"
Then she realized that the binoculars didn't come in everyone's daypack. This was her 'random' weapon. 'You must be kidding me?' she thought. 'What am I supposed to do with these stupid binoculars, strangle someone with the attached string? Beat someone to death with them? These are utter pieces of crap!'
There was more shrill machine gun fire and she peered through her binoculars in the direction of the noise. The binoculars were amazing - she could see a figure dart into a building. Checking her map, she realized this was the 'Mission Point' hotel.
An orange glow emanated from the windows of the hotel's first floor. Sara watched as flames began to exit the windows, curling into the sky like the tongues of demons. The night itself was pitch black - she could have fallen asleep with her eyes open and the night would act as her eyelids. But the flames gave off a glow which lit up the area.
For sure there were 2 people in there, one who had gone in first and the other that had followed him. She wasn't sure who else there was until she saw a small girl in the familiar skirt and top standing outside the hotel.
"Get out of there!" screamed Sara.
Then there was a loud crash, and not 10 seconds after the sky that could have once been your eyelids whilst sleeping turned into a vivid canvas of red and orange. Sara gaped as for about 3 seconds, it was daylight. She could see everything on the island - the mysterious Grand Hotel, some streets down by the school, fudge shoppes, looming buildings; everything. The sky was as light as day, but with more of a twilight effect.
Darkness came again as Sara watched a massive fireball extend at least 40 meters into the sky. From her high, cramped perch, the fireball even rose above Sara's head. (Keep in mind she was in the steeple of a building in Mackinac Fort, which was on top of a massive hill.)
The gigantic raging ball seemed to lick the air itself and grew bigger and bigger. Eventually it dispersed, and sparks began to rain from the sky.
Sara felt a choking in her throat - she thought she was about to cry. As far as her guesswork went, someone must have died in that fireball. It was ridiculously huge - words couldn't even explain how large it was. She hoped Donovan wasn't in there. She needed him for protection. As far as her hopes went, Dono would also come to this massive fort. Then the two could band together and try and figure out something to do. Her mind snapped back to the dangers of the game. Focus was the key; without it she would die. When daylight came, her perch in the church's steeple would no longer become a very safe place to be. With simple math she figured that if she was to sit there for all three days, the top of the fort would eventually become a danger zone. And if that was to happen…
She fingered the collar strapped around her neck and began to lose hope.
They were trapped in this horrible game. And there was no way out. Even if she sat for hours trying to formulate a plan, she doubted she'd come up with anything useful. The crap eating government had covered everything, whether it be escaping by water or blowing up the school.
Sara would sit all night, until the moon set and the sun rose, just so she could be there in the morning. She hoped to observe something from up here, and hopefully it wouldn't be picked as a danger zone any time soon, so she fell asleep.